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| subject: | Re: Why Vista`s DRM Is Bad For You |
From: "Rich Gauszka" All the articles I've read state that Vista's DirectX 10 (DX10) improves on gpu performance. Although newer video card gpu s wouldn't hurt which is why Nvidia and ATI are probably smiling a lot right now http://www.pcworld.com/article/id,128275-page,1/article.html Pipeline Power-Ups The revamped, more powerful DirectX "allows us to do a lot more processing on the GPU [graphics processing unit] and speeds everything up immensely," says Chris Donahue, director of business development for Microsoft Games for Windows. DirectX 9, used widely for today's games, employs different parts of the video card to determine the visual appearance of pixels and vertices (where lines meet). A set number of "pipelines" handle only pixel shaders, while others are just for vertex shaders. If creating a certain 3D scene hits the pixel shader pipelines hard but uses only a few of the vertex shaders, the extra vertex pipelines lie dormant. DX10's Shader Model 4, however, uses the same hardware resources for pixel, vertex, and even new geometry shaders. That approach allows GPU vendors to design chips with pipelines that can run any type of shader, and also makes it easier for GPUs to handle things like physics effects that currently must run on the CPU. In general DX10 is more CPU-friendly, with less processing overhead. The end result? A more flexible graphics system, and one that makes better use of the GPU's processing power. "It's a step forward," says Mike Goodman, a senior analyst for research firm The Yankee Group. "This is another way to take advantage of the processing power of PCs that Vista will operate on." "Gary Britt" wrote in message news:45d1e4df{at}w3.nls.net... OK Maybe Vista does use a GPU in some ways, and what I've read previously wasn't correct. I'm still not convinced however for several reasons. 1. The article you cite reads like the under NDA Windows 95 garbage and deliberate misinformation that MS was shown to have deliberately lied about with Windows 95 architecture at the time of its release. It reads more like a reprint of some MS marketing materials for writers and mag editors than a real investigation of the facts pro and con. 2. NT 3.1 had the graphics driver outside ring 0 kernel level. NT 4 moved it into the ring 0 kernel level to INCREASE performance. Now that mag article you cite just whips out the statement (without offering any explanation or investigation or substantiation) that moving the graphics driver back outside the ring 0 kernel level will somehow magically make the graphics driver perform better. Have the laws of physics changed since NT 4?? 3. The article gives a very basic broad brush look at how supposedly VISTA talks to the GPU directly but fails to compare that and explain why its --- BBBS/NT v4.01 Flag-5* Origin: Barktopia BBS Site http://HarborWebs.com:8081 (1:379/45) SEEN-BY: 633/267 270 @PATH: 379/45 1 633/267 |
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