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| subject: | A few questions |
On 16 Oct 96, Frank Adam wrote to Paul Wankadia -- PW> BTW this is to everyone -- has anyone ever had success with BGI? I can't FA> Paul i've missed this Q till now, but make sure you have the graphics FA> lib option checked in -> or thereabouts anyway. Done that. FA> The BGI works fine, but remember you need to have borland on the PC to FA> run it, if you release the program, you'll have to register the BGI FA> and the font libs in your exe. FA> It's all in the manual or online help.look at regiterbgi(). Yep. I have all the BGIs and CHRs and whatnots... FA> If not that.. FA> Where do you have the problem, at initgraph() or in the actual code ? initgraph() doesn't seem to work at times. At other times, when I've taken THEIR example code, everything works. Then when I make a simple modification that ought to work, it all crashes down around my ears... FA> You may have to specify the path to your BGI directory, since normaly FA> only the BIN directory will be in your path. You'd do that in your FA> graphinit() function. From memory.. FA> status = initgraph(mode,"d:\borland\bgi"); (hmm, i think i'm missing FA> a variable or two there) I just say "" and put all the drivers in the directory... FA> Anyway run the online help on initgraph() and fill in the "" with the FA> path. Also remember you have to be in large model for graphics. Ahhh... Now THAT'S what I'm not doing -- LARGE model, you say? I'm still trying to come to terms with the memory-hog I call SMALL model... TINY is getting too small now, so it's upto SMALL model, which likes to take > 100Kb at times... BTW with SMALL model (producing a COM file), is there any code I can type in that will deallocate all the memory the program is not using. E.g. I have programmed in Rowan Crowe's MoonRock -- I can make my programs only use (say) 35Kb. Yet, with Turbo C++ v3.0, ALL programs take 66Kb (SMALL model), even if I'm not using all of it... How can I deallocate the extra bit in code? Chow. Junyer Hakker. --- PPoint 2.00* Origin: Junyer's Workshop (3:640/772.3) SEEN-BY: 50/99 620/243 623/630 640/201 206 217 222 230 238 254 297 305 309 SEEN-BY: 640/370 375 386 531 535 547 739 750 772 773 820 821 822 823 890 895 SEEN-BY: 690/660 711/409 410 413 430 808 809 932 934 712/515 713/317 714/906 SEEN-BY: 800/1 @PATH: 640/772 531 201 820 711/409 808 934 |
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