On Monday, December 11th, 1995 - Terry Russell wrote:
> Interesting strategy. I can't stand flying around a scout marauder.
TR> No I NEVER said I used a Scout Marauder, use a Merchant Freighter,
TR> they cost 38000, come with 30 holds and goto 65. They hold 300
Oh, when you said "scout" I thought you meant a Scout Marauder! :-)
TR> making a few points and lots of money, get you a holographic scanner
I thought I had a Merchant Freighter once but it couldn't handle a
holographic scanner? Hmm... I must be confusing it with a Missile
Frigate!
TR> them when needed. Also since your in the MF you get 2 turns per warp
TR> and can do lots of exploring/hunting. Also till your experience goes
A Merchant Freighter only uses 2 turns per warp??? Hmmmm.. how did I
miss that fact? There was some reason I didn't like them, can't figure
out what.
TR> important, power is. Also if you have a friend playing with you then
TR> you have him go evil by a few points and then let you kill him and
TR> you get reward, alignment ect and he gets a powerful helper.
Oh, you are a devious little devil aren't you!!! :-)
> the BBS I'm playing on will go down or crash the TW stat file.
> sysops running on PCs don't seem to know what they are doing. I'm
> beginning to think on-line games are therefore just a big waste of
TR> Thats to bad its really a very easy door to run and keep maintained.
Yeah, and then I get these dweebs that not only crash their board every
other day, but lose the floppy that had the only backup of a 4 month
game we were playing! I'm just about fed up with all on-line games
permanently.
> I've never seen any on-line games running on a BBS on an Atari 8-bit,
> have you? Plenty of Commodore though.
TR> >
TR> Sure there were quite a few, I use to have about 4 doors on my old
TR> 8bit BBS. Can't remember what they were but some were pretty fun.
I wonder if anyone has written up a tutorial on writing BBS door games?
I have never written a BBS door game before. If I had some more info on
it, I would like to.
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