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echo: video_games
to: JONATHAN FINGAS
from: MICHAEL DEHLS
date: 1998-01-03 21:27:00
subject: Anime RPGS, Virtua Fighte

-> MD> you forgot the best part of the saturn:anime rpg's.  With Magic K
-> MD> Rayeart, and the lunar games, along with hundreds of others, the
-> MD> is heaven for anime fans.
->
-> Nah... it IS a good thing (if you're an anime fan), but the best
-> highlight of the Saturn is that almost every Sega arcade game gets po
-> to it - and Sega's true expertise is in the arcade.
->
-> MD> and in response to virtula fighter, i like
-> MD> games like that.  i'd rather play a fighting game slow enough
-> that you MD> have time to block and counterattack, rather than some
-> dumb hyper
->  MD> fighting game where everything happens so fast, it's just a race
-> MD> who pulls off the mega-super-special move first.
->
-> I find it interesting that some of those fighting games are called su
-> since you often don't actually fight at all.  Killer Instinct was the
-> of this bunch; it was basically that old pocket game Simon, with
-> 3D-rendered graphics and vivid sound.  In other words, it was a game
-> of memorizing sequences in order to win.  The only strategy that was
-> useful was knowing WHICH combos would be best!
-> By the way, have you ever heard of the game Dead or Alive?  I haven't
-> played it, but I hear it was much more deserving of attention than it
-> received.  The main difference it had (beyond being more of a REAL
-> fighting game) was that, instead of a block button, you would use a
-> hold button.  So if someone was trying to kick you, you could grab
-> their leg and deliver a counter-attack of your own.  I imagine it
-> forces you to think quite differently!
No, haven't heard of it, but sounds good.  I just hate having a button
for defense rather than just back on the joystick.  it's a pain to get
used to.
--- WILDMAIL!/WC v4.12 
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* Origin: Willy's Wild & Wacky World (1:2604/412.0)

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