-=> Quoting Gordon Gilbert to T Owen <=-
GG> I can tell instantly that you don't understand digital
GG> technology.
Actually, I am quite familiar with digital audio technology.
GG> I've said before, it doesn't work that way. Resolution
GG> in audio is DEFINED by Nyquist's thereom.
In that case, Nyquist was wrong.
GG> Higher sampling rates
GG> get you absolutely positively *nothing* but higher frequency response.
Precisely why we need higher sampling rates.
GG> There is *NO* higher resolution at lower frequencies by using higher
GG> sampling rates.
I didn't claim that there was.
GG> Adding more bits *only* adds more dynamic range. That's it.
True.
GG> There are no other benefits to adding more bits. If 96dB is more than
GG> you'll ever use (to even realize 96 dB, you MUST be playing your
GG> stereo louder at 96dB+room noise, which will give you ear damaging
GG> levels.
Well, I don't exactly *have* a stereo, but this is true.
GG> The average room has 60dB of noise. One can treat a room to
GG> reduce room noise, but short of playing your stereo in a lab chamber,
GG> you're not likely to need more than 18-bits before you hit the 120dB
GG> "no more dynamic range possible in human hearing" range, not to
GG> mention it's the instant damage range.
My living room has a lot more than 60dB of background noise, especially
in the winter when I'm running the blower on the woodstove.
Anechoic chambers have their uses, but I wouldn't want to listen to
music in one.
TO> there yet in terms of processing and storage. The 16/44 standard
TO> was adopted in order to get CDs into production, and start making
TO> money for the record companies. :(
GG> This is not true either. Most audio hardware today doesn't
GG> have low enough noise levels to get even 18 bits of resolution, let
GG> alone 20-bit, 24-bit, or "10 times" 16-bit resolution, as you suggest.
GG> 20 and 24-bit word lengths *are* useful in the studio because
GG> it will allow a recording engineer a *large* leeway in recording
GG> levels before they red-line (clip) it.
Yes, that's what I have been saying. I don't know about consumer audio
hardware, since I don't listen to it, but you are probably right that
most of it has a higher than acceptable noise floor. 24 bits is enough
for me, and we all know that when it's "over" it's over.
GG> This makes sure one will get
GG> the maximum range when shaped down to 16-bits. It is not really
GG> needed in the average home environment. This is in no way saying that
GG> digital is perfect. But word length and sampling rate are not the big
GG> problem areas. Internal noise, jitter, and studio recording and
GG> mixing techiques are the reason everyone isn't happy with CDs.
An engineer can certainly ruin things in short order, and noise and
jitter are insignificant when the engineer does a poor job, but I will
still not be happy with digital until it sounds as good as analog tape.
GG> Even big fat analog
GG> tape has higher noise levels than CD and can bias the sound more.
Absoloutely.
GG> Also, really good A/D converters and recording equipment is
GG> *expensive*.
I know, I've rented Apogee converters in the past, because I couldn't
justify the expense of buying them when I use digital so seldom.
GG> A typical DAT deck isn't going to offer the extra
GG> recording range of a Pro Studio setup.
This is unfortunately true.
GG> Therefore, recordings that
GG> don't push right up to the red line without crossing aren't being
GG> optimally recorded.
Yes, the resoloution suffers.
GG> You can red line analog, you *can't* redline
GG> digital without seriously screwing up the sound.
Quite so. I actually *like* to red-line analog tape in certain situations.
GG> I'm all for 24-bit recorders. I'm not concerned about 24-bit CD
GG> Players.
I'm not really interested in CD players at all; I don't like the way
they sound, although I do have one that I use for intermissions during
live performances.
GG> With a really good DAC and noise-shaping, you can get almost
GG> 18-bits out of a regular CD. I think this is more than adequate
GG> for almost everyone on the consumer side.
Probably right; I've never been much of a consumer.
GG> The trick is to improve the recording side.
GG> Better microphones, lower noise equipment, less mixing after the
GG> recording, less multi-mic recordings, better quality digital
GG> recorders. No messing with the digital master after it's sent to the
GG> CD factory, etc.
Agreed. My favorite mic would have to be the Soundfield, and paired with
4 tracks of fat analog with Dolby SR, there is nothing that can compare.
GG> No, I think anyone with ears can hear the inadequacies in a
GG> given CD recording. I've heard many CDs that have no significant
GG> problems what-so-ever, short of the natural problems associated with
GG> the STEREO format itself.
Yes, stereo is in itself a bit flawed, but we have learned to live with
the phase problems. Take care.
... Posted by the committee to outlaw BAD VENUES!
--- Blue Wave/DOS v2.20
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