| TIP: Click on subject to list as thread! | ANSI |
| echo: | |
|---|---|
| to: | |
| from: | |
| date: | |
| subject: | Strange. |
Re: Strange.
By: Roger Nelson to Rob Swindell on Sun May 08 2016 06:07 am
> On Sat May-07-2016 19:41, Rob Swindell (1:103/705) wrote to mark lewis:
>
> RS> Re: Strange.
> RS> By: mark lewis to Roger Nelson on Sat May 07 2016 02:03 pm
>
> > was none the wiser about the problem... the recent change in that tosser
> > also requires that the session level password be the same as the PKT
>
> RS> If you're talking about SBBSecho, that is not true (it does not
> RS> know or care what the session password is).
>
> I think what we are discussing here is the sudden requirement for a packet
> password. For the past month or so, a friend using SBBSecho can't toss mail
> from me unless there is a packet password present and we have never had one
> set
> up.
Okay, but I responding to Mark and clarifying the packet vs. session password
use in SBBSecho. SBBSecho doesn't know anything about session passwords.
As for SBBSecho v3 it doesn't "suddenly require a packet password". What
changed was that the previous version of SBBSecho (v2.x) would *ignore* the
packet password (didn't care what it was, if it was present) in some sysop
configurations. That's no longer the case: the packet password must match
whatever the sysop has configured. If there is a password in the packet, but
there was not one configured for the linked node (in the SBBSecho configuration
file: sbbsecho.ini), that is now considered a mismatch and the packet not
imported.
It sounds like some sysops have been sending password-protected packets to
their linked-nodes, but didn't realize it until now.
digital man
Synchronet "Real Fact" #52:
Synchronet Blackjack was the first multi-node/multi-user game for Synchronet.
Norco, CA WX: 57.5øF, 84.0% humidity, 4 mph SSE wind, 0.00 inches rain/24hrs
--- SBBSecho 3.00-Win32
* Origin: Vertrauen - vert.synchro.net (1:103/705)SEEN-BY: 14/5 19/33 34/999 90/1 116/18 120/331 123/500 128/187 140/1 218/700 SEEN-BY: 222/2 230/150 240/1120 249/303 250/1 261/38 100 266/404 267/155 SEEN-BY: 280/1027 282/1056 292/907 908 320/119 219 340/400 393/68 396/45 SEEN-BY: 633/267 280 640/384 712/620 848 770/1 801/161 189 @PATH: 103/705 218/700 261/38 712/848 633/267 |
|
| SOURCE: echomail via fidonet.ozzmosis.com | |
Email questions or comments to sysop@ipingthereforeiam.com
All parts of this website painstakingly hand-crafted in the U.S.A.!
IPTIA BBS/MUD/Terminal/Game Server List, © 2025 IPTIA Consulting™.