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echo: trade_wars
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from: Father Cajone
date: 2002-12-19 06:22:36
subject: Re: USO Intial Planet Edits Released

ROFLMFAO!

>From a message by Dr. Bad about Re: USO Intial Planet Edits Released:
> Fine by me. SG can show the dedication at 4am, and I'll log on at 9pm
my time then we're both happy ;)
 > 
 > Dr. Bad
 > 
 > >From a message by Kavanagh about Re: USO Intial Planet Edits Released:
 > > Tactical blunder there, Doc :) He'd still make it. Our
"home" for years was Eclipse.Ultranet.com, extern ran at nominal
4 am EST, which is SG's time zone. Needless to say I never made it, being a
lazy S.O.B.
 >  > 
 >  > >From a message by Dr. Bad about Re: USO Intial Planet Edits Released:
 >  > > Based on SG's comments, I propose an alternative. Since SG
thinks its about dedication, let him show dedication. Lets keep no fed
parking, but make extern at 4am in his timezone.
 >  >  > 
 >  >  > Dr. Bad
 >  >  > 
 >  >  > >From a message by Space Ghost about Re: USO Intial
Planet Edits Released:
 >  >  > > I vote leave it alone...
 >  >  > 
 >  >  > Traditionally it has been a setting in the USO
 >  >  > and i think it makes people put in more effort
 >  >  > and time investment in a game....
 >  >  > 
 >  >  > Kav is correct  there is no skill to be online at Exturn.....
 >  >  > 
 >  >  > However there is Dedication and perservernce...
 >  >  > This is a Top 4 Tournament...Lets not turn it into
 >  >  > Club Med . You need to make Exturn or be experienced
enuff that not making
 >  >  > it isnt a problem for you.
 >  >  > 
 >  >  > Leave it alone!
 >  >  > 
 >  >  > 
 >  >  > Space Ghost
 >  >  > ----- Original Message -----
 >  >  > From: "Silver Dragon" 
 >  >  > To: 
 >  >  > Sent: Wednesday, December 18, 2002 11:32 AM
 >  >  > Subject: [twgsdotorg] Re: USO Intial Planet Edits Released
 >  >  > 
 >  >  > 
 >  >  > >
 >  >  > > This issue has crossed my mind. The setting is like
it is now because
 >  >  > thats how its always been. But I to never understood why
a game should be
 >  >  > decided on if you can make it every night by midnight.
There have been
 >  >  > nights were I raced home in my car to get on my comp at
12:01 just in time
 >  >  > to read in the logs I was photoned and killed. So I am
debating allowing fed
 >  >  > parking. Anyone else have a feeling on this?
 >  >  > > Silver Dragon (Moderator USO 2003)
 >  >  > > >From a message by Kemper3 about Re: USO Intial
Planet Edits Released:
 >  >  > > > If you are unable to make extern, you just need
to make sure you have
 >  >  > > some place secure in space to stay.  With no time
limit, I don't see
 >  >  > > that it should make much of a difference anyway.
 >  >  > >
 >  >  > > On 18 Dec 2002 at 11:01, Kavanagh wrote:
 >  >  > >
 >  >  > > >
 >  >  > > > What has the ability to stay up half the night
got to do with skill at
 >  >  > playing tradewars anyway. Always baffled me.
 >  >  > > >
 >  >  > > > >From a message by Father Cajone about Re:
USO Intial Planet Edits
 >  >  > Released:
 >  >  > > > > Actually my feelings about Fed Parking is
that after 1st week maybe
 >  >  > reduce Parking to 3-4 instead of zero?  Sometimes real
life situations
 >  >  > happen like kids getting sick, family accidents, having
work schedules
 >  >  > interfere forcing choice between game and making a couple
hundred bucks
 >  >  > toward real
 >  >  > > life expenses, car breaking down on way home from
work, unexpected guests,
 >  >  > mandatory out of town company training seminars, personal
illness, mad late
 >  >  > night attempt to complete term paper due in the morning,
etc ad nauseum.
 >  >  > Can anybody add more to this partial list?
 >  >  > > >  >
 >  >  > > >  > >From a message by Silver Dragon about
Re: USO Intial Planet Edits
 >  >  > Released:
 >  >  > > >  > > Ya those descriptions were there and
then I played a bit with the
 >  >  > settings and havent updated it yet. But youre right hehe.
 >  >  > > >  >  > Midnight EST extern=YES
 >  >  > > >  >  > 1st week 100 fed parking after that 0=YES
 >  >  > > >  >  > TWA file=YES
 >  >  > > >  >  > Info sharing allowed?=YES
 >  >  > > >  >  > Mega corping allowed?=NO
 >  >  > > >  >  > Time Limit=NONE
 >  >  > > >  >  > All this will be revealed when I
get the web page done. It is two
 >  >  > months away so bare with me while I get the page together.
 >  >  > > >  >  > Silver Dragon (Moderator USO 2003!)
 >  >  > > >  >  > >From a message by prestone
about Re: USO Intial Planet Edits
 >  >  > Released:
 >  >  > > >  >  > > good job on planet edits. only
confusing thing i see is in the
 >  >  > planet descriptions where it says 2 planets have the 2nd
fastest cits. looks
 >  >  > like the black mountain is the 2nd fastest, plains of war is 3rd.
 >  >  > > >  >  >  >
 >  >  > > >  >  >  > here are my suggestions for
some of the other settings for the
 >  >  > game:
 >  >  > > >  >  >  > midnight EST extern.
 >  >  > > >  >  >  > 1st week Fed parking 100,
after that 0 Fed parking.
 >  >  > > >  >  >  > release .twa file ahead of
time, if some of the edits are
 >  >  > > >  >  >  > not as advertised, this will
allow edit/web changes to be made
 >  >  > before the game starts.
 >  >  > > >  >  >  > info sharing should be
allowed, megacorping shouldn't.
 >  >  > > >  >  >  > no time limit until time
limit issues have been resolved
 >  >  > > >  >  >  > in twgs.
 >  >  > > >  >  >  >
 >  >  > > >  >  >  > >From a message by Silver
Dragon about USO Intial Planet Edits
 >  >  > Released:
 >  >  > > >  >  >  > > Ok these are the edits I
am toying with. These are not set in
 >  >  > stone but I want to release them so people can get a
flavor of what I am
 >  >  > thinking. Plus I am looking for some input. Please only
constructive
 >  >  > comments.
 >  >  > > >  >  >  >  > Keep in mind I am
limiting planets per sector to just 3
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > **Important Notice
about planet edits**
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > THE FIGHTER PRODUCTIONS
LISTED ARE NOT EXACT NUMBERS. IT
 >  >  > VARRIES DEPENDING WHERE YOU PUT
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > YOUR COLONISTS ON YOUR
PLANET. THE NUMBER YOU SEE HERE IS
 >  >  > WHAT WENT INTO TEDIT AND REFLECTS
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > WHAT IT WOULD BE UNDER
IDEAL CONDITIONS. I STATED FOR EACH
 >  >  > PLANET WHAT THE FIGHTER
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > PRODUCTION LEVEL IS
WHEN EACH PRODUCT IS AT OPTIMUM
 >  >  > POPULATION. OTHER CONFIGURATIONS MAY
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > LEAD TO HIGHER
PRODUCTIONS BUT THIS IS TO GIVE YOU AN IDEA.
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > Planet Edits
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > Plains of War
 >  >  > > >  >  >  >  > This planet is the
second fastest to upgrade and has
 >  >  > generally good production.
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > FUel 2:1 (Max Colonists 100,000)
 >  >  > > >  >  >  >  > Organics 3:1 (Max
Colonists 100,000)
 >  >  > > >  >  >  >  > Equipment 5:1 (Max
Colonists 100,000
 >  >  > > >  >  >  >  > Fighters 10:1 (Optimum
population= 5,000 per day)
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > Capacity
 >  >  > > >  >  >  >  > Fuel= 500,000
 >  >  > > >  >  >  >  > Organics= 500,000
 >  >  > > >  >  >  >  > Equipment= 500,000
 >  >  > > >  >  >  >  > Fighters= 1,000,000
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > Citadel
 >  >  > > >  >  >  >  > 0-1= 1 day
 >  >  > > >  >  >  >  > 1-2= 2 days
 >  >  > > >  >  >  >  > 2-3= 2 days
 >  >  > > >  >  >  >  > 3-4= 4 days (Total 9
days to reach lvl 4)
 >  >  > > >  >  >  >  > 4-5= 3 days
 >  >  > > >  >  >  >  > 5-6= 7 days (Total 19
days to reach lvl 6)
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > Arid Desert
 >  >  > > >  >  >  >  > Planet has Poor
Production with the exception of FUel ore.
 >  >  > Colonists have mined these
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > worlds for much valued Fuel.
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > Fuel 1:1 (Max Colonists 60,000)
 >  >  > > >  >  >  >  > Organics 100:1 (Max
Colonists 40,000)
 >  >  > > >  >  >  >  > Equipment 500:1 (Max
Colonists 40,000)
 >  >  > > >  >  >  >  > Fighters 15:1 (Optimum
population 2,000 per day)
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > Capacity
 >  >  > > >  >  >  >  > Fuel= 800,000
 >  >  > > >  >  >  >  > Organics= 50,000
 >  >  > > >  >  >  >  > Equipment= 10,000
 >  >  > > >  >  >  >  > Fighters= 1,000,000
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > Citadel
 >  >  > > >  >  >  >  > 0-1= 3 Days
 >  >  > > >  >  >  >  > 1-2= 3 Days
 >  >  > > >  >  >  >  > 2-3= 4 Days
 >  >  > > >  >  >  >  > 3-4= 2 Days (Total 12
Days to reach level 4)
 >  >  > > >  >  >  >  > 4-5= 2 Days
 >  >  > > >  >  >  >  > 5-6= 8 Days (Total 22
Days to reach level 6)
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > Titanic Aquafina
 >  >  > > >  >  >  >  > A large planet mostly
covered with water, slow to upgrade
 >  >  > but Farms well. Also is the
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > second best fighter
producer out of the classes due to its
 >  >  > expansive open spaces.
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > Fuel 5:1 (Max Colonists 200,000)
 >  >  > > >  >  >  >  > Organics 1:1 (Max
Colonists 200,000)
 >  >  > > >  >  >  >  > Equipment 20:1 (Max
Colonists 200,000)
 >  >  > > >  >  >  >  > fighters 6:1 (Optimum
population 20,000)
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > Capacity
 >  >  > > >  >  >  >  > Fuel= 300,000
 >  >  > > >  >  >  >  > Organics= 1,000,000
 >  >  > > >  >  >  >  > Equipment= 100,000
 >  >  > > >  >  >  >  > Fighters= 2,000,000
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > Citadel
 >  >  > > >  >  >  >  > 0-1 (3 Days)
 >  >  > > >  >  >  >  > 1-2 (3 Days)
 >  >  > > >  >  >  >  > 2-3 (6 Days)
 >  >  > > >  >  >  >  > 3-4 (4 Days) (Total 16
days to reach lvl 4)
 >  >  > > >  >  >  >  > 4-5 (2 Days)
 >  >  > > >  >  >  >  > 5-6 (4 Days) (Total 22
days to reach lvl 6)
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > Black Mountains
 >  >  > > >  >  >  >  > The black coloration
comes from a strange alloy which yields
 >  >  > a good amount of metal ore for
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > equipment production.
Because of this, citadel constructions
 >  >  > are second fastest, the only
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > planet that upgrades
faster is the USO proto-Type.
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > Fuel 2:1 (Max Colonists 80,000)
 >  >  > > >  >  >  >  > Organics 5:1 (Max
Colonists 80,000)
 >  >  > > >  >  >  >  > Equipment 5:1 (Max
Colonists 80,000)
 >  >  > > >  >  >  >  > Fighters 7:1 (Optimum
Population 5,000 per day)
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > Capacity
 >  >  > > >  >  >  >  > Fuel 300,000
 >  >  > > >  >  >  >  > Organics 200,000
 >  >  > > >  >  >  >  > Equipment 500,000
 >  >  > > >  >  >  >  > Fighters 3,000,000
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > Citadel
 >  >  > > >  >  >  >  > 0-1 (1 Day)
 >  >  > > >  >  >  >  > 1-2 (2 Days)
 >  >  > > >  >  >  >  > 2-3 (3 Days)
 >  >  > > >  >  >  >  > 3-4 (2 Days) (Total 8
Days to reach level 4)
 >  >  > > >  >  >  >  > 4-5 (5 Days)
 >  >  > > >  >  >  >  > 5-6 (6 Days) (Total 19
Days to reach level 6)
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > Glacial
 >  >  > > >  >  >  >  > THis planet has a cold
climate, so cold any production is
 >  >  > very expensive and slow. Building
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > any type of structures
is also slow going. This Planet is
 >  >  > not much use to the federation.
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > Fuel 50:1 (Max Colonists 100,000)
 >  >  > > >  >  >  >  > Organics 100:1 (Max
Colonists 100,000)
 >  >  > > >  >  >  >  > Equipment 500:1 (Max
Colonists 100,000)
 >  >  > > >  >  >  >  > Fighters 25:1
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > Capacity
 >  >  > > >  >  >  >  > Fuel= 20,000
 >  >  > > >  >  >  >  > Organics= 50,000
 >  >  > > >  >  >  >  > Equipment= 10,000
 >  >  > > >  >  >  >  > FIghters 1,000,000
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > Citadel
 >  >  > > >  >  >  >  > 0-1 (5 Days)
 >  >  > > >  >  >  >  > 1-2 (5 Days)
 >  >  > > >  >  >  >  > 2-3 (7 Days)
 >  >  > > >  >  >  >  > 3-4 (5 Days) (Total 22
days to reach level 4)
 >  >  > > >  >  >  >  > 4-5 (4 Days)
 >  >  > > >  >  >  >  > 5-6 (8 Days) (Total 34
days to reach level 6)
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > DIABLO
 >  >  > > >  >  >  >  > A fiercly hostile
planet. Extreme heat and volcanic ativity
 >  >  > make it hard to live there.
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > This is the primary
planet used by the federation fleet for
 >  >  > defense of territory. Its rich
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > Fuel ore base give a
quasar canon a nice punch. It produces
 >  >  > little if anything else but is
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > used to defend weaker
more productive planet classes.
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > Fuel= 1:1 (Max Colonists 150,000)
 >  >  > > >  >  >  >  > Organics= No Production
 >  >  > > >  >  >  >  > Equipment= 500:1 (Max
Colonists 100,000)
 >  >  > > >  >  >  >  > Fighters= 50:1
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > Capacity
 >  >  > > >  >  >  >  > Fuel= 2,000,000
 >  >  > > >  >  >  >  > Organics= 10,000
 >  >  > > >  >  >  >  > Equipment= 100,000
 >  >  > > >  >  >  >  > Fighters= 3,000,000
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > Citadel
 >  >  > > >  >  >  >  > 0-1 (3 Days)
 >  >  > > >  >  >  >  > 1-2 (3 Days)
 >  >  > > >  >  >  >  > 2-3 (4 Days)
 >  >  > > >  >  >  >  > 3-4 (6 Days) (Total 16
Days to reach level 4)
 >  >  > > >  >  >  >  > 4-5 (3 Days)
 >  >  > > >  >  >  >  > 5-6 (5 Days) (Total 24
days to reach level 6)
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > Gas Giant
 >  >  > > >  >  >  >  > This planet is also of
little use to the federation, it is
 >  >  > mostly used for testing of
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > anti-matter weapons for
the fleet.
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > Fuel= No Production
 >  >  > > >  >  >  >  > Organics= No Production
 >  >  > > >  >  >  >  > Equipment= No Production
 >  >  > > >  >  >  >  > Fighters= No Production
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > Capacity
 >  >  > > >  >  >  >  > Fuel= 10,000
 >  >  > > >  >  >  >  > Organics= 10,000
 >  >  > > >  >  >  >  > Equipment= 10,000
 >  >  > > >  >  >  >  > Fighters= 1,000,000
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > Citadel
 >  >  > > >  >  >  >  > 0-1 (8 Days)
 >  >  > > >  >  >  >  > 1-2 (4 Days)
 >  >  > > >  >  >  >  > 2-3 (5 Days)
 >  >  > > >  >  >  >  > 3-4 (5 Days) (Total 22
days to reach level 4)
 >  >  > > >  >  >  >  > 4-5 (4 Days)
 >  >  > > >  >  >  >  > 5-6 (8 Days) (34 Days
to reach level 6)
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > USO
 >  >  > > >  >  >  >  > This is an experimental
Planet. It is the first planet type
 >  >  > to be created in a lab. It was
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > designed after the
DIABLO but with a more mild climate
 >  >  > allowing easier construction of
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > buildings and fighters.
As a result its quasar canon is far
 >  >  > weaker but it ability to
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > control a huger fighter
squadron makes up for it. Also
 >  >  > advances in shield generation allows
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > this planet to carry a
heavier shield generator.
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > Fuel 1:1 (Max Colonists 100,000)
 >  >  > > >  >  >  >  > Organics 5:1 (Max
Colonists 100,000)
 >  >  > > >  >  >  >  > Equipment 5:1 (Max
Colonists 100,000)
 >  >  > > >  >  >  >  > Fighters 5:1 (Optimum
population 14,000 per day)
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > Capacity
 >  >  > > >  >  >  >  > Fuel= 1,000,000
 >  >  > > >  >  >  >  > Organics= 500,000
 >  >  > > >  >  >  >  > Equipment= 500,000
 >  >  > > >  >  >  >  > Fighters= 5,000,000
 >  >  > > >  >  >  >  > *Shields*= 60,000
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > Citadel
 >  >  > > >  >  >  >  > 0-1 (1 Day)
 >  >  > > >  >  >  >  > 1-2 (2 Days)
 >  >  > > >  >  >  >  > 2-3 (2 Days)
 >  >  > > >  >  >  >  > 3-4 (1 Day) (Total 6
days to reach level 4)
 >  >  > > >  >  >  >  > 4-5 (4 Days)
 >  >  > > >  >  >  >  > 5-6 (5 Days) (Total 15
days to reach level 6)
 >  >  > > >  >  >  >  >
 >  >  > > >  >  >  >  > What do we think? Goal
in mind is to keep the game as active
 >  >  > and dynamic as possible. Remember game only lasts for 60 days.
 >  >  > > >  >  >  >  > Silver Dragon
(Moderator USO 2003!)
 >  >  > > >  >  >  >  > www.planettw.com
 >  >  > > >  >  >  >  > Telnet://hardcoded.dnsalias.org
 >  >  > > >  >  >  >
 >  >  > > >  >  >  >
 >  >  > > >  >  >
 >  >  > > >  >  >
 >  >  > > >  >
 >  >  > > >  >
 >  >  > > >
 >  >  > > >
 >  >  > > >
 >  >  > >
 >  >  > >
 >  >  > > ---
 >  >  > > [This E-mail scanned for viruses by Declude Virus]
 >  >  > >
 >  >  > >
 >  >  > 
 >  >  > ---
 >  >  > [This E-mail scanned for viruses by Declude Virus]
 >  >  > 
 >  >  > 
 >  > 
 >  > 
 > 
 > 



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