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| subject: | Re: USO Intial Planet Edits Released |
while I do see your point, extern is to me, an important part of the game.. extern shouldn't be an issue forever as at some point, you work hard and build a base... it also penalizes you for using fedspace as a ship yard.... if you're gonna do it, you're gonna have to be there to protect y our stuff.... i don't have a problem changing the time of extern, do it at a time that benefits the most players... If extern is at a time which i know i will have problems making, i warn my corpies before i even except the invite to play, if it's a problem I don't play.. uso usually has fast moving cits so it shouldn't take long for a good corp to make a base that would allow the occassional corpie the safety of spending the night on a planet if the need arises.. with all the stuff players find to automate with scripts and bots, i can't belive that extern is such a huge hassle.. unless of course, you're not fedsafe, ( your problem) have no base ( your problem) or are using fedspace as a shipyard ( again, your problem) while I sympathize with those who have problems with extern at midnight, i still vote to leave the uso as it was and always has been.. At 06:32 PM 12/18/2002 -0500, you wrote: >The essence of the problem with extern evictions is that no matter what >time extern runs, it will favor some players over others. Largely because >of time zone differences, but also because of normal R/L things like work >schedules, and additionally the odd "emergency". > >Midnight EST for me is my local midnight. For you, Brandi, it is a local >9.00 pm. For OZ and NZ players, probably somewhere during the daytime >working hours. Hawaii a peachy 7.00 pm local. Dr Who, 5.00 am local. I >don't see that as an even field for 2 months. I never have, and have been >so posting for years. Dr. Bad has also so posted more than once. --- FEddy 1.4.03/modPHX* Origin: http://www.twgs.org -- THE Trade Wars web forum! (1:229/522.0) SEEN-BY: 633/267 270 @PATH: 229/522 2000 379/1 633/267 |
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