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echo: trade_wars
to: All
from: SLG
date: 2002-12-18 18:50:40
subject: Re: USO Intial Planet Edits Released

while I do see your point, extern is to me, an important part of the game.. 
extern shouldn't be an issue forever as at some point, you work hard and 
build a base... it also penalizes you for using fedspace as a ship yard.... 
if you're gonna do it, you're gonna have to be there to protect y our 
stuff.... i don't have a problem changing the time of extern,  do it at a 
time that benefits the most players... If extern is at a time which i know 
i will have problems making, i warn my corpies before i even except the 
invite to play, if it's a problem I don't play.. uso usually has fast 
moving cits so it shouldn't take long for a good corp to make a base that 
would allow the occassional corpie the safety of spending the night on a 
planet if the need arises.. with all the stuff players find to automate 
with scripts and bots, i can't belive that extern is such a huge hassle.. 
unless of course,  you're not fedsafe, ( your problem) have no base ( your 
problem) or are using fedspace as a shipyard ( again, your problem)

while I sympathize with those who have problems with extern at midnight, i 
still vote to leave the uso as it was and always has been..

At 06:32 PM 12/18/2002 -0500, you wrote:

>The essence of the problem with extern evictions is that no matter what 
>time extern runs, it will favor some players over others. Largely because 
>of time zone differences, but also because of normal R/L things like work 
>schedules, and additionally the odd "emergency".
>
>Midnight EST for me is my local midnight. For you, Brandi, it is a local 
>9.00 pm. For OZ and NZ players, probably somewhere during the daytime 
>working hours. Hawaii a peachy 7.00 pm local. Dr Who, 5.00 am local. I 
>don't see that as an even field for 2 months. I never have, and have been 
>so posting for years. Dr. Bad has also so posted more than once.

--- FEddy 1.4.03/modPHX
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