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| subject: | Re: USO Intial Planet Edits Released |
Doesn't favour anyone... SD, I read this as another vote for 4am Eastern but keep no fed parking, seeing according to SLG this would no more favour say Doctor Who, than midnite EST (=5am GMT)... Dr. Bad >My vote is to leave extern alone.. everyone has real life >issues, crisis's >etc.. it's an edit that doesn't really favor anyone and >makes the game unique At 02:38 PM 12/18/2002 -0500, you wrote: >I dont know ghost, I understand we need to keep the game tough and high >end. But to be forced to make the game every night at midnight for 60 days >just sux. Like many of us said, we have girlfriends, boyfriends, spouses >and all the familly and events that go along with that. Kids are a big >thing, suppose you expected to be online at xtern but your kid has to go >the hospital? You had no time to notify your corpmates to break you a hole >or anything. SO what now you loose an entire day and possibly weeks worth >of work because a RL emergency? >So many times I have raced home from a social event so that I could log on >for 30 seconds and then cloak out. I think its a silly rule. I am still >debating, but I am leaning towards a 3-5 ship limit. >Silver Dragon (Moderator USO 2003) > >From a message by Space Ghost about Re: USO Intial Planet Edits Released: > > I vote leave it alone... > >Traditionally it has been a setting in the USO >and i think it makes people put in more effort >and time investment in a game.... > >Kav is correct there is no skill to be online at Exturn..... > >However there is Dedication and perservernce... >This is a Top 4 Tournament...Lets not turn it into >Club Med . You need to make Exturn or be experienced enuff that not making >it isnt a problem for you. > >Leave it alone! > > >Space Ghost >----- Original Message ----- >From: "Silver Dragon" >To: >Sent: Wednesday, December 18, 2002 11:32 AM >Subject: [twgsdotorg] Re: USO Intial Planet Edits Released > > > > > > This issue has crossed my mind. The setting is like it is now because >thats how its always been. But I to never understood why a game should be >decided on if you can make it every night by midnight. There have been >nights were I raced home in my car to get on my comp at 12:01 just in time >to read in the logs I was photoned and killed. So I am debating allowing fed >parking. Anyone else have a feeling on this? > > Silver Dragon (Moderator USO 2003) > > >From a message by Kemper3 about Re: USO Intial Planet Edits Released: > > > If you are unable to make extern, you just need to make sure you have > > some place secure in space to stay. With no time limit, I don't see > > that it should make much of a difference anyway. > > > > On 18 Dec 2002 at 11:01, Kavanagh wrote: > > > > > > > > What has the ability to stay up half the night got to do with skill at >playing tradewars anyway. Always baffled me. > > > > > > >From a message by Father Cajone about Re: USO Intial Planet Edits >Released: > > > > Actually my feelings about Fed Parking is that after 1st week maybe >reduce Parking to 3-4 instead of zero? Sometimes real life situations >happen like kids getting sick, family accidents, having work schedules >interfere forcing choice between game and making a couple hundred bucks >toward real > > life expenses, car breaking down on way home from work, unexpected guests, >mandatory out of town company training seminars, personal illness, mad late >night attempt to complete term paper due in the morning, etc ad nauseum. >Can anybody add more to this partial list? > > > > > > > > >From a message by Silver Dragon about Re: USO Intial Planet Edits >Released: > > > > > Ya those descriptions were there and then I played a bit with the >settings and havent updated it yet. But youre right hehe. > > > > > Midnight EST extern=YES > > > > > 1st week 100 fed parking after that 0=YES > > > > > TWA file=YES > > > > > Info sharing allowed?=YES > > > > > Mega corping allowed?=NO > > > > > Time Limit=NONE > > > > > All this will be revealed when I get the web page done. It is two >months away so bare with me while I get the page together. > > > > > Silver Dragon (Moderator USO 2003!) > > > > > >From a message by prestone about Re: USO Intial Planet Edits >Released: > > > > > > good job on planet edits. only confusing thing i see is in the >planet descriptions where it says 2 planets have the 2nd fastest cits. looks >like the black mountain is the 2nd fastest, plains of war is 3rd. > > > > > > > > > > > > here are my suggestions for some of the other settings for the >game: > > > > > > midnight EST extern. > > > > > > 1st week Fed parking 100, after that 0 Fed parking. > > > > > > release .twa file ahead of time, if some of the edits are > > > > > > not as advertised, this will allow edit/web changes to be made >before the game starts. > > > > > > info sharing should be allowed, megacorping shouldn't. > > > > > > no time limit until time limit issues have been resolved > > > > > > in twgs. > > > > > > > > > > > > >From a message by Silver Dragon about USO Intial Planet Edits >Released: > > > > > > > Ok these are the edits I am toying with. These are not set in >stone but I want to release them so people can get a flavor of what I am >thinking. Plus I am looking for some input. Please only constructive >comments. > > > > > > > Keep in mind I am limiting planets per sector to just 3 > > > > > > > > > > > > > > **Important Notice about planet edits** > > > > > > > > > > > > > > THE FIGHTER PRODUCTIONS LISTED ARE NOT EXACT NUMBERS. IT >VARRIES DEPENDING WHERE YOU PUT > > > > > > > > > > > > > > YOUR COLONISTS ON YOUR PLANET. THE NUMBER YOU SEE HERE IS >WHAT WENT INTO TEDIT AND REFLECTS > > > > > > > > > > > > > > WHAT IT WOULD BE UNDER IDEAL CONDITIONS. I STATED FOR EACH >PLANET WHAT THE FIGHTER > > > > > > > > > > > > > > PRODUCTION LEVEL IS WHEN EACH PRODUCT IS AT OPTIMUM >POPULATION. OTHER CONFIGURATIONS MAY > > > > > > > > > > > > > > LEAD TO HIGHER PRODUCTIONS BUT THIS IS TO GIVE YOU AN IDEA. > > > > > > > > > > > > > > Planet Edits > > > > > > > > > > > > > > Plains of War > > > > > > > This planet is the second fastest to upgrade and has >generally good production. > > > > > > > > > > > > > > FUel 2:1 (Max Colonists 100,000) > > > > > > > Organics 3:1 (Max Colonists 100,000) > > > > > > > Equipment 5:1 (Max Colonists 100,000 > > > > > > > Fighters 10:1 (Optimum population= 5,000 per day) > > > > > > > > > > > > > > Capacity > > > > > > > Fuel= 500,000 > > > > > > > Organics= 500,000 > > > > > > > Equipment= 500,000 > > > > > > > Fighters= 1,000,000 > > > > > > > > > > > > > > Citadel > > > > > > > 0-1= 1 day > > > > > > > 1-2= 2 days > > > > > > > 2-3= 2 days > > > > > > > 3-4= 4 days (Total 9 days to reach lvl 4) > > > > > > > 4-5= 3 days > > > > > > > 5-6= 7 days (Total 19 days to reach lvl 6) > > > > > > > > > > > > > > Arid Desert > > > > > > > Planet has Poor Production with the exception of FUel ore. >Colonists have mined these > > > > > > > > > > > > > > worlds for much valued Fuel. > > > > > > > > > > > > > > Fuel 1:1 (Max Colonists 60,000) > > > > > > > Organics 100:1 (Max Colonists 40,000) > > > > > > > Equipment 500:1 (Max Colonists 40,000) > > > > > > > Fighters 15:1 (Optimum population 2,000 per day) > > > > > > > > > > > > > > Capacity > > > > > > > Fuel= 800,000 > > > > > > > Organics= 50,000 > > > > > > > Equipment= 10,000 > > > > > > > Fighters= 1,000,000 > > > > > > > > > > > > > > Citadel > > > > > > > 0-1= 3 Days > > > > > > > 1-2= 3 Days > > > > > > > 2-3= 4 Days > > > > > > > 3-4= 2 Days (Total 12 Days to reach level 4) > > > > > > > 4-5= 2 Days > > > > > > > 5-6= 8 Days (Total 22 Days to reach level 6) > > > > > > > > > > > > > > Titanic Aquafina > > > > > > > A large planet mostly covered with water, slow to upgrade >but Farms well. Also is the > > > > > > > > > > > > > > second best fighter producer out of the classes due to its >expansive open spaces. > > > > > > > > > > > > > > Fuel 5:1 (Max Colonists 200,000) > > > > > > > Organics 1:1 (Max Colonists 200,000) > > > > > > > Equipment 20:1 (Max Colonists 200,000) > > > > > > > fighters 6:1 (Optimum population 20,000) > > > > > > > > > > > > > > Capacity > > > > > > > Fuel= 300,000 > > > > > > > Organics= 1,000,000 > > > > > > > Equipment= 100,000 > > > > > > > Fighters= 2,000,000 > > > > > > > > > > > > > > Citadel > > > > > > > 0-1 (3 Days) > > > > > > > 1-2 (3 Days) > > > > > > > 2-3 (6 Days) > > > > > > > 3-4 (4 Days) (Total 16 days to reach lvl 4) > > > > > > > 4-5 (2 Days) > > > > > > > 5-6 (4 Days) (Total 22 days to reach lvl 6) > > > > > > > > > > > > > > Black Mountains > > > > > > > The black coloration comes from a strange alloy which yields >a good amount of metal ore for > > > > > > > > > > > > > > equipment production. Because of this, citadel constructions >are second fastest, the only > > > > > > > > > > > > > > planet that upgrades faster is the USO proto-Type. > > > > > > > > > > > > > > Fuel 2:1 (Max Colonists 80,000) > > > > > > > Organics 5:1 (Max Colonists 80,000) > > > > > > > Equipment 5:1 (Max Colonists 80,000) > > > > > > > Fighters 7:1 (Optimum Population 5,000 per day) > > > > > > > > > > > > > > Capacity > > > > > > > Fuel 300,000 > > > > > > > Organics 200,000 > > > > > > > Equipment 500,000 > > > > > > > Fighters 3,000,000 > > > > > > > > > > > > > > Citadel > > > > > > > 0-1 (1 Day) > > > > > > > 1-2 (2 Days) > > > > > > > 2-3 (3 Days) > > > > > > > 3-4 (2 Days) (Total 8 Days to reach level 4) > > > > > > > 4-5 (5 Days) > > > > > > > 5-6 (6 Days) (Total 19 Days to reach level 6) > > > > > > > > > > > > > > Glacial > > > > > > > THis planet has a cold climate, so cold any production is >very expensive and slow. Building > > > > > > > > > > > > > > any type of structures is also slow going. This Planet is >not much use to the federation. > > > > > > > > > > > > > > Fuel 50:1 (Max Colonists 100,000) > > > > > > > Organics 100:1 (Max Colonists 100,000) > > > > > > > Equipment 500:1 (Max Colonists 100,000) > > > > > > > Fighters 25:1 > > > > > > > > > > > > > > Capacity > > > > > > > Fuel= 20,000 > > > > > > > Organics= 50,000 > > > > > > > Equipment= 10,000 > > > > > > > FIghters 1,000,000 > > > > > > > > > > > > > > Citadel > > > > > > > 0-1 (5 Days) > > > > > > > 1-2 (5 Days) > > > > > > > 2-3 (7 Days) > > > > > > > 3-4 (5 Days) (Total 22 days to reach level 4) > > > > > > > 4-5 (4 Days) > > > > > > > 5-6 (8 Days) (Total 34 days to reach level 6) > > > > > > > > > > > > > > DIABLO > > > > > > > A fiercly hostile planet. Extreme heat and volcanic ativity >make it hard to live there. > > > > > > > > > > > > > > This is the primary planet used by the federation fleet for >defense of territory. Its rich > > > > > > > > > > > > > > Fuel ore base give a quasar canon a nice punch. It produces >little if anything else but is > > > > > > > > > > > > > > used to defend weaker more productive planet classes. > > > > > > > > > > > > > > Fuel= 1:1 (Max Colonists 150,000) > > > > > > > Organics= No Production > > > > > > > Equipment= 500:1 (Max Colonists 100,000) > > > > > > > Fighters= 50:1 > > > > > > > > > > > > > > Capacity > > > > > > > Fuel= 2,000,000 > > > > > > > Organics= 10,000 > > > > > > > Equipment= 100,000 > > > > > > > Fighters= 3,000,000 > > > > > > > > > > > > > > Citadel > > > > > > > 0-1 (3 Days) > > > > > > > 1-2 (3 Days) > > > > > > > 2-3 (4 Days) > > > > > > > 3-4 (6 Days) (Total 16 Days to reach level 4) > > > > > > > 4-5 (3 Days) > > > > > > > 5-6 (5 Days) (Total 24 days to reach level 6) > > > > > > > > > > > > > > Gas Giant > > > > > > > This planet is also of little use to the federation, it is >mostly used for testing of > > > > > > > > > > > > > > anti-matter weapons for the fleet. > > > > > > > > > > > > > > Fuel= No Production > > > > > > > Organics= No Production > > > > > > > Equipment= No Production > > > > > > > Fighters= No Production > > > > > > > > > > > > > > Capacity > > > > > > > Fuel= 10,000 > > > > > > > Organics= 10,000 > > > > > > > Equipment= 10,000 > > > > > > > Fighters= 1,000,000 > > > > > > > > > > > > > > Citadel > > > > > > > 0-1 (8 Days) > > > > > > > 1-2 (4 Days) > > > > > > > 2-3 (5 Days) > > > > > > > 3-4 (5 Days) (Total 22 days to reach level 4) > > > > > > > 4-5 (4 Days) > > > > > > > 5-6 (8 Days) (34 Days to reach level 6) > > > > > > > > > > > > > > USO > > > > > > > This is an experimental Planet. It is the first planet type >to be created in a lab. It was > > > > > > > > > > > > > > designed after the DIABLO but with a more mild climate >allowing easier construction of > > > > > > > > > > > > > > buildings and fighters. As a result its quasar canon is far >weaker but it ability to > > > > > > > > > > > > > > control a huger fighter squadron makes up for it. Also >advances in shield generation allows > > > > > > > > > > > > > > this planet to carry a heavier shield generator. > > > > > > > > > > > > > > Fuel 1:1 (Max Colonists 100,000) > > > > > > > Organics 5:1 (Max Colonists 100,000) > > > > > > > Equipment 5:1 (Max Colonists 100,000) > > > > > > > Fighters 5:1 (Optimum population 14,000 per day) > > > > > > > > > > > > > > Capacity > > > > > > > Fuel= 1,000,000 > > > > > > > Organics= 500,000 > > > > > > > Equipment= 500,000 > > > > > > > Fighters= 5,000,000 > > > > > > > *Shields*= 60,000 > > > > > > > > > > > > > > Citadel > > > > > > > 0-1 (1 Day) > > > > > > > 1-2 (2 Days) > > > > > > > 2-3 (2 Days) > > > > > > > 3-4 (1 Day) (Total 6 days to reach level 4) > > > > > > > 4-5 (4 Days) > > > > > > > 5-6 (5 Days) (Total 15 days to reach level 6) > > > > > > > > > > > > > > What do we think? Goal in mind is to keep the game as active >and dynamic as possible. Remember game only lasts for 60 days. > > > > > > > Silver Dragon (Moderator USO 2003!) > > > > > > > www.planettw.com > > > > > > > Telnet://hardcoded.dnsalias.org > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --- > > [This E-mail scanned for viruses by Declude Virus] > > > > > >--- >[This E-mail scanned for viruses by Declude Virus] --- FEddy 1.4.03/modPHX* Origin: http://www.twgs.org -- THE Trade Wars web forum! (1:229/522.0) SEEN-BY: 633/267 270 @PATH: 229/522 2000 379/1 633/267 |
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