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echo: trade_wars
to: All
from: Dr. Bad
date: 2002-12-18 18:44:48
subject: Re: USO Intial Planet Edits Released

Doesn't favour anyone... SD, I read this as another vote for 4am Eastern
but keep no fed parking, seeing according to SLG this would no more favour
say Doctor Who, than midnite EST (=5am GMT)...

Dr. Bad

>My vote is to leave extern alone.. everyone has real life 
>issues, crisis's 
>etc.. it's an edit that doesn't really favor anyone and 
>makes the game unique



At 02:38 PM 12/18/2002 -0500, you wrote:

>I dont know ghost, I understand we need to keep the game tough and high 
>end. But to be forced to make the game every night at midnight for 60 days 
>just sux. Like many of us said, we have girlfriends, boyfriends, spouses 
>and all the familly and events that go along with that. Kids are a big 
>thing, suppose you expected to be online at xtern but your kid has to go 
>the hospital? You had no time to notify your corpmates to break you a hole 
>or anything. SO what now you loose an entire day and possibly weeks worth 
>of work because a RL emergency?
>So many times I have raced home from a social event so that I could log on 
>for 30 seconds and then cloak out. I think its a silly rule. I am still 
>debating, but I am leaning towards a 3-5 ship limit.
>Silver Dragon (Moderator USO 2003)
> >From a message by Space Ghost about Re: USO Intial Planet Edits Released:
> > I vote leave it alone...
>
>Traditionally it has been a setting in the USO
>and i think it makes people put in more effort
>and time investment in a game....
>
>Kav is correct  there is no skill to be online at Exturn.....
>
>However there is Dedication and perservernce...
>This is a Top 4 Tournament...Lets not turn it into
>Club Med . You need to make Exturn or be experienced enuff that not making
>it isnt a problem for you.
>
>Leave it alone!
>
>
>Space Ghost
>----- Original Message -----
>From: "Silver Dragon" 
>To: 
>Sent: Wednesday, December 18, 2002 11:32 AM
>Subject: [twgsdotorg] Re: USO Intial Planet Edits Released
>
>
> >
> > This issue has crossed my mind. The setting is like it is now because
>thats how its always been. But I to never understood why a game should be
>decided on if you can make it every night by midnight. There have been
>nights were I raced home in my car to get on my comp at 12:01 just in time
>to read in the logs I was photoned and killed. So I am debating allowing fed
>parking. Anyone else have a feeling on this?
> > Silver Dragon (Moderator USO 2003)
> > >From a message by Kemper3 about Re: USO Intial Planet Edits Released:
> > > If you are unable to make extern, you just need to make sure you have
> > some place secure in space to stay.  With no time limit, I don't see
> > that it should make much of a difference anyway.
> >
> > On 18 Dec 2002 at 11:01, Kavanagh wrote:
> >
> > >
> > > What has the ability to stay up half the night got to do with skill at
>playing tradewars anyway. Always baffled me.
> > >
> > > >From a message by Father Cajone about Re: USO Intial Planet Edits
>Released:
> > > > Actually my feelings about Fed Parking is that after
1st week maybe
>reduce Parking to 3-4 instead of zero?  Sometimes real life situations
>happen like kids getting sick, family accidents, having work schedules
>interfere forcing choice between game and making a couple hundred bucks
>toward real
> > life expenses, car breaking down on way home from work, unexpected guests,
>mandatory out of town company training seminars, personal illness, mad late
>night attempt to complete term paper due in the morning, etc ad nauseum.
>Can anybody add more to this partial list?
> > >  >
> > >  > >From a message by Silver Dragon about Re: USO
Intial Planet Edits
>Released:
> > >  > > Ya those descriptions were there and then I
played a bit with the
>settings and havent updated it yet. But youre right hehe.
> > >  >  > Midnight EST extern=YES
> > >  >  > 1st week 100 fed parking after that 0=YES
> > >  >  > TWA file=YES
> > >  >  > Info sharing allowed?=YES
> > >  >  > Mega corping allowed?=NO
> > >  >  > Time Limit=NONE
> > >  >  > All this will be revealed when I get the web
page done. It is two
>months away so bare with me while I get the page together.
> > >  >  > Silver Dragon (Moderator USO 2003!)
> > >  >  > >From a message by prestone about Re: USO
Intial Planet Edits
>Released:
> > >  >  > > good job on planet edits. only confusing
thing i see is in the
>planet descriptions where it says 2 planets have the 2nd fastest cits. looks
>like the black mountain is the 2nd fastest, plains of war is 3rd.
> > >  >  >  >
> > >  >  >  > here are my suggestions for some of the
other settings for the
>game:
> > >  >  >  > midnight EST extern.
> > >  >  >  > 1st week Fed parking 100, after that 0 Fed parking.
> > >  >  >  > release .twa file ahead of time, if some
of the edits are
> > >  >  >  > not as advertised, this will allow
edit/web changes to be made
>before the game starts.
> > >  >  >  > info sharing should be allowed,
megacorping shouldn't.
> > >  >  >  > no time limit until time limit issues have
been resolved
> > >  >  >  > in twgs.
> > >  >  >  >
> > >  >  >  > >From a message by Silver Dragon about
USO Intial Planet Edits
>Released:
> > >  >  >  > > Ok these are the edits I am toying
with. These are not set in
>stone but I want to release them so people can get a flavor of what I am
>thinking. Plus I am looking for some input. Please only constructive
>comments.
> > >  >  >  >  > Keep in mind I am limiting planets
per sector to just 3
> > >  >  >  >  >
> > >  >  >  >  > **Important Notice about planet edits**
> > >  >  >  >  >
> > >  >  >  >  > THE FIGHTER PRODUCTIONS LISTED ARE
NOT EXACT NUMBERS. IT
>VARRIES DEPENDING WHERE YOU PUT
> > >  >  >  >  >
> > >  >  >  >  > YOUR COLONISTS ON YOUR PLANET. THE
NUMBER YOU SEE HERE IS
>WHAT WENT INTO TEDIT AND REFLECTS
> > >  >  >  >  >
> > >  >  >  >  > WHAT IT WOULD BE UNDER IDEAL
CONDITIONS. I STATED FOR EACH
>PLANET WHAT THE FIGHTER
> > >  >  >  >  >
> > >  >  >  >  > PRODUCTION LEVEL IS WHEN EACH
PRODUCT IS AT OPTIMUM
>POPULATION. OTHER CONFIGURATIONS MAY
> > >  >  >  >  >
> > >  >  >  >  > LEAD TO HIGHER PRODUCTIONS BUT THIS
IS TO GIVE YOU AN IDEA.
> > >  >  >  >  >
> > >  >  >  >  > Planet Edits
> > >  >  >  >  >
> > >  >  >  >  > Plains of War
> > >  >  >  >  > This planet is the second fastest to
upgrade and has
>generally good production.
> > >  >  >  >  >
> > >  >  >  >  > FUel 2:1 (Max Colonists 100,000)
> > >  >  >  >  > Organics 3:1 (Max Colonists 100,000)
> > >  >  >  >  > Equipment 5:1 (Max Colonists 100,000
> > >  >  >  >  > Fighters 10:1 (Optimum population=
5,000 per day)
> > >  >  >  >  >
> > >  >  >  >  > Capacity
> > >  >  >  >  > Fuel= 500,000
> > >  >  >  >  > Organics= 500,000
> > >  >  >  >  > Equipment= 500,000
> > >  >  >  >  > Fighters= 1,000,000
> > >  >  >  >  >
> > >  >  >  >  > Citadel
> > >  >  >  >  > 0-1= 1 day
> > >  >  >  >  > 1-2= 2 days
> > >  >  >  >  > 2-3= 2 days
> > >  >  >  >  > 3-4= 4 days (Total 9 days to reach lvl 4)
> > >  >  >  >  > 4-5= 3 days
> > >  >  >  >  > 5-6= 7 days (Total 19 days to reach lvl 6)
> > >  >  >  >  >
> > >  >  >  >  > Arid Desert
> > >  >  >  >  > Planet has Poor Production with the
exception of FUel ore.
>Colonists have mined these
> > >  >  >  >  >
> > >  >  >  >  > worlds for much valued Fuel.
> > >  >  >  >  >
> > >  >  >  >  > Fuel 1:1 (Max Colonists 60,000)
> > >  >  >  >  > Organics 100:1 (Max Colonists 40,000)
> > >  >  >  >  > Equipment 500:1 (Max Colonists 40,000)
> > >  >  >  >  > Fighters 15:1 (Optimum population
2,000 per day)
> > >  >  >  >  >
> > >  >  >  >  > Capacity
> > >  >  >  >  > Fuel= 800,000
> > >  >  >  >  > Organics= 50,000
> > >  >  >  >  > Equipment= 10,000
> > >  >  >  >  > Fighters= 1,000,000
> > >  >  >  >  >
> > >  >  >  >  > Citadel
> > >  >  >  >  > 0-1= 3 Days
> > >  >  >  >  > 1-2= 3 Days
> > >  >  >  >  > 2-3= 4 Days
> > >  >  >  >  > 3-4= 2 Days (Total 12 Days to reach level 4)
> > >  >  >  >  > 4-5= 2 Days
> > >  >  >  >  > 5-6= 8 Days (Total 22 Days to reach level 6)
> > >  >  >  >  >
> > >  >  >  >  > Titanic Aquafina
> > >  >  >  >  > A large planet mostly covered with
water, slow to upgrade
>but Farms well. Also is the
> > >  >  >  >  >
> > >  >  >  >  > second best fighter producer out of
the classes due to its
>expansive open spaces.
> > >  >  >  >  >
> > >  >  >  >  > Fuel 5:1 (Max Colonists 200,000)
> > >  >  >  >  > Organics 1:1 (Max Colonists 200,000)
> > >  >  >  >  > Equipment 20:1 (Max Colonists 200,000)
> > >  >  >  >  > fighters 6:1 (Optimum population 20,000)
> > >  >  >  >  >
> > >  >  >  >  > Capacity
> > >  >  >  >  > Fuel= 300,000
> > >  >  >  >  > Organics= 1,000,000
> > >  >  >  >  > Equipment= 100,000
> > >  >  >  >  > Fighters= 2,000,000
> > >  >  >  >  >
> > >  >  >  >  > Citadel
> > >  >  >  >  > 0-1 (3 Days)
> > >  >  >  >  > 1-2 (3 Days)
> > >  >  >  >  > 2-3 (6 Days)
> > >  >  >  >  > 3-4 (4 Days) (Total 16 days to reach lvl 4)
> > >  >  >  >  > 4-5 (2 Days)
> > >  >  >  >  > 5-6 (4 Days) (Total 22 days to reach lvl 6)
> > >  >  >  >  >
> > >  >  >  >  > Black Mountains
> > >  >  >  >  > The black coloration comes from a
strange alloy which yields
>a good amount of metal ore for
> > >  >  >  >  >
> > >  >  >  >  > equipment production. Because of
this, citadel constructions
>are second fastest, the only
> > >  >  >  >  >
> > >  >  >  >  > planet that upgrades faster is the
USO proto-Type.
> > >  >  >  >  >
> > >  >  >  >  > Fuel 2:1 (Max Colonists 80,000)
> > >  >  >  >  > Organics 5:1 (Max Colonists 80,000)
> > >  >  >  >  > Equipment 5:1 (Max Colonists 80,000)
> > >  >  >  >  > Fighters 7:1 (Optimum Population
5,000 per day)
> > >  >  >  >  >
> > >  >  >  >  > Capacity
> > >  >  >  >  > Fuel 300,000
> > >  >  >  >  > Organics 200,000
> > >  >  >  >  > Equipment 500,000
> > >  >  >  >  > Fighters 3,000,000
> > >  >  >  >  >
> > >  >  >  >  > Citadel
> > >  >  >  >  > 0-1 (1 Day)
> > >  >  >  >  > 1-2 (2 Days)
> > >  >  >  >  > 2-3 (3 Days)
> > >  >  >  >  > 3-4 (2 Days) (Total 8 Days to reach level 4)
> > >  >  >  >  > 4-5 (5 Days)
> > >  >  >  >  > 5-6 (6 Days) (Total 19 Days to reach level 6)
> > >  >  >  >  >
> > >  >  >  >  > Glacial
> > >  >  >  >  > THis planet has a cold climate, so
cold any production is
>very expensive and slow. Building
> > >  >  >  >  >
> > >  >  >  >  > any type of structures is also slow
going. This Planet is
>not much use to the federation.
> > >  >  >  >  >
> > >  >  >  >  > Fuel 50:1 (Max Colonists 100,000)
> > >  >  >  >  > Organics 100:1 (Max Colonists 100,000)
> > >  >  >  >  > Equipment 500:1 (Max Colonists 100,000)
> > >  >  >  >  > Fighters 25:1
> > >  >  >  >  >
> > >  >  >  >  > Capacity
> > >  >  >  >  > Fuel= 20,000
> > >  >  >  >  > Organics= 50,000
> > >  >  >  >  > Equipment= 10,000
> > >  >  >  >  > FIghters 1,000,000
> > >  >  >  >  >
> > >  >  >  >  > Citadel
> > >  >  >  >  > 0-1 (5 Days)
> > >  >  >  >  > 1-2 (5 Days)
> > >  >  >  >  > 2-3 (7 Days)
> > >  >  >  >  > 3-4 (5 Days) (Total 22 days to reach level 4)
> > >  >  >  >  > 4-5 (4 Days)
> > >  >  >  >  > 5-6 (8 Days) (Total 34 days to reach level 6)
> > >  >  >  >  >
> > >  >  >  >  > DIABLO
> > >  >  >  >  > A fiercly hostile planet. Extreme
heat and volcanic ativity
>make it hard to live there.
> > >  >  >  >  >
> > >  >  >  >  > This is the primary planet used by
the federation fleet for
>defense of territory. Its rich
> > >  >  >  >  >
> > >  >  >  >  > Fuel ore base give a quasar canon a
nice punch. It produces
>little if anything else but is
> > >  >  >  >  >
> > >  >  >  >  > used to defend weaker more
productive planet classes.
> > >  >  >  >  >
> > >  >  >  >  > Fuel= 1:1 (Max Colonists 150,000)
> > >  >  >  >  > Organics= No Production
> > >  >  >  >  > Equipment= 500:1 (Max Colonists 100,000)
> > >  >  >  >  > Fighters= 50:1
> > >  >  >  >  >
> > >  >  >  >  > Capacity
> > >  >  >  >  > Fuel= 2,000,000
> > >  >  >  >  > Organics= 10,000
> > >  >  >  >  > Equipment= 100,000
> > >  >  >  >  > Fighters= 3,000,000
> > >  >  >  >  >
> > >  >  >  >  > Citadel
> > >  >  >  >  > 0-1 (3 Days)
> > >  >  >  >  > 1-2 (3 Days)
> > >  >  >  >  > 2-3 (4 Days)
> > >  >  >  >  > 3-4 (6 Days) (Total 16 Days to reach level 4)
> > >  >  >  >  > 4-5 (3 Days)
> > >  >  >  >  > 5-6 (5 Days) (Total 24 days to reach level 6)
> > >  >  >  >  >
> > >  >  >  >  > Gas Giant
> > >  >  >  >  > This planet is also of little use to
the federation, it is
>mostly used for testing of
> > >  >  >  >  >
> > >  >  >  >  > anti-matter weapons for the fleet.
> > >  >  >  >  >
> > >  >  >  >  > Fuel= No Production
> > >  >  >  >  > Organics= No Production
> > >  >  >  >  > Equipment= No Production
> > >  >  >  >  > Fighters= No Production
> > >  >  >  >  >
> > >  >  >  >  > Capacity
> > >  >  >  >  > Fuel= 10,000
> > >  >  >  >  > Organics= 10,000
> > >  >  >  >  > Equipment= 10,000
> > >  >  >  >  > Fighters= 1,000,000
> > >  >  >  >  >
> > >  >  >  >  > Citadel
> > >  >  >  >  > 0-1 (8 Days)
> > >  >  >  >  > 1-2 (4 Days)
> > >  >  >  >  > 2-3 (5 Days)
> > >  >  >  >  > 3-4 (5 Days) (Total 22 days to reach level 4)
> > >  >  >  >  > 4-5 (4 Days)
> > >  >  >  >  > 5-6 (8 Days) (34 Days to reach level 6)
> > >  >  >  >  >
> > >  >  >  >  > USO
> > >  >  >  >  > This is an experimental Planet. It
is the first planet type
>to be created in a lab. It was
> > >  >  >  >  >
> > >  >  >  >  > designed after the DIABLO but with a
more mild climate
>allowing easier construction of
> > >  >  >  >  >
> > >  >  >  >  > buildings and fighters. As a result
its quasar canon is far
>weaker but it ability to
> > >  >  >  >  >
> > >  >  >  >  > control a huger fighter squadron
makes up for it. Also
>advances in shield generation allows
> > >  >  >  >  >
> > >  >  >  >  > this planet to carry a heavier
shield generator.
> > >  >  >  >  >
> > >  >  >  >  > Fuel 1:1 (Max Colonists 100,000)
> > >  >  >  >  > Organics 5:1 (Max Colonists 100,000)
> > >  >  >  >  > Equipment 5:1 (Max Colonists 100,000)
> > >  >  >  >  > Fighters 5:1 (Optimum population
14,000 per day)
> > >  >  >  >  >
> > >  >  >  >  > Capacity
> > >  >  >  >  > Fuel= 1,000,000
> > >  >  >  >  > Organics= 500,000
> > >  >  >  >  > Equipment= 500,000
> > >  >  >  >  > Fighters= 5,000,000
> > >  >  >  >  > *Shields*= 60,000
> > >  >  >  >  >
> > >  >  >  >  > Citadel
> > >  >  >  >  > 0-1 (1 Day)
> > >  >  >  >  > 1-2 (2 Days)
> > >  >  >  >  > 2-3 (2 Days)
> > >  >  >  >  > 3-4 (1 Day) (Total 6 days to reach level 4)
> > >  >  >  >  > 4-5 (4 Days)
> > >  >  >  >  > 5-6 (5 Days) (Total 15 days to reach level 6)
> > >  >  >  >  >
> > >  >  >  >  > What do we think? Goal in mind is to
keep the game as active
>and dynamic as possible. Remember game only lasts for 60 days.
> > >  >  >  >  > Silver Dragon (Moderator USO 2003!)
> > >  >  >  >  > www.planettw.com
> > >  >  >  >  > Telnet://hardcoded.dnsalias.org
> > >  >  >  >
> > >  >  >  >
> > >  >  >
> > >  >  >
> > >  >
> > >  >
> > >
> > >
> > >
> >
> >
> > ---
> > [This E-mail scanned for viruses by Declude Virus]
> >
> >
>
>---
>[This E-mail scanned for viruses by Declude Virus]



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