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echo: trade_wars
to: All
from: Dr. Bad
date: 2002-12-18 21:30:12
subject: Re: USO Intial Planet Edits Released

yeh, with it set at 1 that wouldn't work, though it being empty when you
log out is good enough to not get towed isn't it?

Dr. Bad

>From a message by Cherokee about Re: USO Intial Planet Edits Released:
> Already be sitting in a sector with exactly 0 other traders?  And how
would one know it remained unoccupied hours after they logged out?

--- "Dr. Bad"  wrote:
> 
> Someone playing sensibly would be already sitting in such a sector,
> and just need to have their figs lifted by corpies.
> 
> Dr. Bad
> 
> >From a message by Cherokee about Re: USO Intial Planet Edits
> Released:
> > The word "emergency" tends to make me think that one
might not have
> the
> prior knowledge required to find an unoccupied fedspace sector to
> park
> in.
> 
> 
> --- Space Ghost  wrote:
> > 
> > 3 per sector would allow for 33 people to have emergencies all at
> one
> > time...
> > 
> > IF u have to do this and ur reasoning is "Emergencies"
> > I would suggest the alternative of 1 per sector  allowing
> > 11 people to have "emergencies." at the same exact time.
> > 
> > GRIN
> > 
> > SG
> > ----- Original Message -----
> > From: "Silver Dragon" 
> > To: 
> > Sent: Wednesday, December 18, 2002 7:37 PM
> > Subject: [twgsdotorg] Re: USO Intial Planet Edits Released
> > 
> > 
> > >
> > > Ok now more from me, I think allowing a fed parking of three to
> > allow some
> > breathing room for people with emergencys does not come anywhere
> near
> > making
> > it a "pussy" game as SLG so properly put it.
> > > Guys the main reason we play this GAME is to have fun. There is
> no
> > reason
> > why people should have to put TW infront of Life. TW is here for
> > entertainment. We arent talking about huge cash prizes and

> like
> > that.
> > This is a game people. Disrupting life because you need to be at a
> > computer
> > at some crazy hour for 30 seconds just so you can continue to have
> > fun is
> > retarded!
> > > And again SLG sure its convienient when you know you cant be
> there
> > to make
> > arrangements but if my kid needs to go to the hospitile thats too
> bad
> > for my
> > corp I am going. Should I suffer because of that? I say no
> > > Silver Dragon (Moderator USO 2003)
> > > >From a message by Silver Dragon about Re: USO Intial Planet
> Edits
> > Released:
> > > > Yes it was and it offended me!
> > >  > >From a message by Space Ghost about Re: USO Intial Planet
> Edits
> > Released:
> > >  > > SLG
> > >  > you said...
> > >  > "You change the edits too much and it stops being
the uso...
> at
> > that
> > point,
> > >  > you might as well call it Hardcoded's Tourney for Pussies' who
> > can't
> > make
> > >  > extern.... it's harsh yes, "
> > >  >
> > >  > DAAAAMMMNNN IIITTT  Girl!!!!!!!!
> > >  >
> > >  > thats a little more then harsh
> > >  > ----- Original Message -----
> > >  > From: "SLG" 
> > >  > To: 
> > >  > Sent: Wednesday, December 18, 2002 6:04 PM
> > >  > Subject: [twgsdotorg] Re: USO Intial Planet Edits Released
> > >  >
> > >  >
> > >  > >
> > >  > > I agree with space ghost... the one thing that sets these
> > tourney's
> > apart
> > >  > > and makes them unique are the edits.....I think the fed
> space
> > parking
> > >  > > should remain the way it is..... tourney's are supposed to
> be
> > a
> > little
> > >  > > harder, and require a little more effort... with the timer
> > login
> > scripts,
> > >  > > it shouldn't be much of a problem.... and i know if i'm
> going
> > out
> > >  > somewhere
> > >  > > and extern becomes iffy, i plan for it in advance and make
> > other
> > >  > > arrangements with my corpies...
> > >  > >
> > >  > > You change the edits too much and it stops being the uso...
> at
> > that
> > point,
> > >  > > you might as well call it Hardcoded's Tourney for Pussies'
> who
> > can't
> > make
> > >  > > extern.... it's harsh yes, but everyone is always
asking for
> > high
> > level
> > >  > > competitive games.. softening the edits takes
away from that
> > as well
> > takes
> > >  > > the game to a lower level of play and commitment...
> > >  > >
> > >  > > My vote is to leave extern alone.. everyone has real life
> > issues,
> > crisis's
> > >  > > etc.. it's an edit that doesn't really favor anyone and
> makes
> > the
> > game
> > >  > unique
> > >  > >
> > >  > >
> > >  > >
> > >  > > At 02:38 PM 12/18/2002 -0500, you wrote:
> > >  > >
> > >  > > >I dont know ghost, I understand we need to
keep the game
> > tough and
> > high
> > >  > > >end. But to be forced to make the game every night at
> > midnight for
> > 60
> > >  > days
> > >  > > >just sux. Like many of us said, we have girlfriends,
> > boyfriends,
> > spouses
> > >  > > >and all the familly and events that go along with that.
> Kids
> > are a
> > big
> > >  > > >thing, suppose you expected to be online at
xtern but your
> > kid has
> > to go
> > >  > > >the hospital? You had no time to notify your
corpmates to
> > break you
> > a
> > >  > hole
> > >  > > >or anything. SO what now you loose an entire day and
> possibly
> > weeks
> > worth
> > >  > > >of work because a RL emergency?
> > >  > > >So many times I have raced home from a social
event so that
> I
> > could
> > log
> > >  > on
> > >  > > >for 30 seconds and then cloak out. I think its a silly
> rule.
> > I am
> > still
> > >  > > >debating, but I am leaning towards a 3-5 ship limit.
> > >  > > >Silver Dragon (Moderator USO 2003)
> > >  > > > >From a message by Space Ghost about Re:
USO Intial Planet
> > Edits
> > >  > Released:
> > >  > > > > I vote leave it alone...
> > >  > > >
> > >  > > >Traditionally it has been a setting in the USO
> > >  > > >and i think it makes people put in more effort
> > >  > > >and time investment in a game....
> > >  > > >
> > >  > > >Kav is correct  there is no skill to be online at
> Exturn.....
> > >  > > >
> > >  > > >However there is Dedication and perservernce...
> > >  > > >This is a Top 4 Tournament...Lets not turn it into
> > >  > > >Club Med . You need to make Exturn or be
experienced enuff
> > that not
> > >  > making
> > >  > > >it isnt a problem for you.
> > >  > > >
> > >  > > >Leave it alone!
> > >  > > >
> > >  > > >
> > >  > > >Space Ghost
> > >  > > >----- Original Message -----
> > >  > > >From: "Silver Dragon"

> > >  > > >To: 
> > >  > > >Sent: Wednesday, December 18, 2002 11:32 AM
> > >  > > >Subject: [twgsdotorg] Re: USO Intial Planet
Edits Released
> > >  > > >
> > >  > > >
> > >  > > > >
> > >  > > > > This issue has crossed my mind. The
setting is like it
> is
> > now
> > because
> > >  > > >thats how its always been. But I to never
understood why a
> > game
> > should be
> > >  > > >decided on if you can make it every night by midnight.
> There
> > have
> > been
> > >  > > >nights were I raced home in my car to get on my comp at
> 12:01
> > just
> > in
> > >  > time
> > >  > > >to read in the logs I was photoned and killed. So I am
> > debating
> > allowing
> > >  > fed
> > >  > > >parking. Anyone else have a feeling on this?
> > >  > > > > Silver Dragon (Moderator USO 2003)
> > >  > > > > >From a message by Kemper3 about Re:
USO Intial Planet
> > Edits
> > Released:
> > >  > > > > > If you are unable to make extern,
you just need to
> make
> > sure
> > you
> > >  > have
> > >  > > > > some place secure in space to stay. 
With no time limit,
> I
> > don't
> > see
> > >  > > > > that it should make much of a difference anyway.
> > >  > > > >
> > >  > > > > On 18 Dec 2002 at 11:01, Kavanagh wrote:
> > >  > > > >
> > >  > > > > >
> > >  > > > > > What has the ability to stay up
half the night got to
> do
> > with
> > skill
> > >  > at
> > >  > > >playing tradewars anyway. Always baffled me.
> > >  > > > > >
> > >  > > > > > >From a message by Father
Cajone about Re: USO Intial
> > Planet
> > Edits
> > >  > > >Released:
> > >  > > > > > > Actually my feelings about
Fed Parking is that after
> > 1st week
> > >  > maybe
> > >  > > >reduce Parking to 3-4 instead of zero? 
Sometimes real life
> > situations
> > >  > > >happen like kids getting sick, family accidents, having
> work
> > schedules
> > >  > > >interfere forcing choice between game and
making a couple
> > hundred
> > bucks
> > >  > > >toward real
> > >  > > > > life expenses, car breaking down on way
home from work,
> > unexpected
> > >  > guests,
> > >  > > >mandatory out of town company training
seminars, personal
> > illness,
> > mad
> > >  > late
> > >  > > >night attempt to complete term paper due in
the morning,
> etc
> > ad
> > nauseum.
> > >  > > >Can anybody add more to this partial list?
> > >  > > > > >  >
> > >  > > > > >  > >From a message by Silver
Dragon about Re: USO
> Intial
> > Planet
> > >  > Edits
> > >  > > >Released:
> > >  > > > > >  > > Ya those descriptions
were there and then I
> played
> > a bit
> > with
> > >  > the
> > >  > > >settings and havent updated it yet. But youre
right hehe.
> > >  > > > > >  >  > Midnight EST extern=YES
> > >  > > > > >  >  > 1st week 100 fed
parking after that 0=YES
> > >  > > > > >  >  > TWA file=YES
> > >  > > > > >  >  > Info sharing allowed?=YES
> > >  > > > > >  >  > Mega corping allowed?=NO
> > >  > > > > >  >  > Time Limit=NONE
> > >  > > > > >  >  > All this will be
revealed when I get the web
> page
> > done.
> > It is
> > >  > two
> > >  > > >months away so bare with me while I get the
page together.
> > >  > > > > >  >  > Silver Dragon
(Moderator USO 2003!)
> > >  > > > > >  >  > >From a message by
prestone about Re: USO Intial
> > Planet
> > Edits
> > >  > > >Released:
> > >  > > > > >  >  > > good job on
planet edits. only confusing thing
> i
> > see is
> > in
> > >  > the
> > >  > > >planet descriptions where it says 2 planets
have the 2nd
> > fastest
> > cits.
> > >  > looks
> > >  > > >like the black mountain is the 2nd fastest,
plains of war
> is
> > 3rd.
> > >  > > > > >  >  >  >
> > >  > > > > >  >  >  > here are my
suggestions for some of the other
> > settings
> > for
> > >  > the
> > >  > > >game:
> > >  > > > > >  >  >  > midnight EST extern.
> > >  > > > > >  >  >  > 1st week Fed
parking 100, after that 0 Fed
> > parking.
> > >  > > > > >  >  >  > release .twa
file ahead of time, if some of
> the
> > edits
> > are
> > >  > > > > >  >  >  > not as
advertised, this will allow edit/web
> > changes to
> > be
> > >  > made
> > >  > > >before the game starts.
> > >  > > > > >  >  >  > info sharing
should be allowed, megacorping
> > shouldn't.
> > >  > > > > >  >  >  > no time limit
until time limit issues have
> been
> > resolved
> > >  > > > > >  >  >  > in twgs.
> > >  > > > > >  >  >  >
> > >  > > > > >  >  >  > >From a
message by Silver Dragon about USO
> > Intial
> > Planet
> > >  > Edits
> > >  > > >Released:
> > >  > > > > >  >  >  > > Ok these
are the edits I am toying with.
> > These are
> > not
> > >  > set in
> > >  > > >stone but I want to release them so people
can get a flavor
> > of what
> > I am
> > >  > > >thinking. Plus I am looking for some input. Please only
> > constructive
> > >  > > >comments.
> > >  > > > > >  >  >  >  > Keep in
mind I am limiting planets per
> > sector to
> > just 3
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  >
**Important Notice about planet edits**
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > THE
FIGHTER PRODUCTIONS LISTED ARE NOT
> EXACT
> > NUMBERS. IT
> > >  > > >VARRIES DEPENDING WHERE YOU PUT
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > YOUR
COLONISTS ON YOUR PLANET. THE NUMBER
> > YOU SEE
> > HERE
> > >  > IS
> > >  > > >WHAT WENT INTO TEDIT AND REFLECTS
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > WHAT IT
WOULD BE UNDER IDEAL CONDITIONS. I
> > STATED
> > FOR
> > >  > EACH
> > >  > > >PLANET WHAT THE FIGHTER
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > PRODUCTION
LEVEL IS WHEN EACH PRODUCT IS
> AT
> > OPTIMUM
> > >  > > >POPULATION. OTHER CONFIGURATIONS MAY
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > LEAD TO
HIGHER PRODUCTIONS BUT THIS IS TO
> > GIVE YOU
> > AN
> > >  > IDEA.
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > Planet Edits
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > Plains of War
> > >  > > > > >  >  >  >  > This
planet is the second fastest to
> upgrade
> > and
> > has
> > >  > > >generally good production.
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > FUel 2:1
(Max Colonists 100,000)
> > >  > > > > >  >  >  >  > Organics
3:1 (Max Colonists 100,000)
> > >  > > > > >  >  >  >  > Equipment
5:1 (Max Colonists 100,000
> > >  > > > > >  >  >  >  > Fighters
10:1 (Optimum population= 5,000
> per
> > day)
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > Capacity
> > >  > > > > >  >  >  >  > Fuel= 500,000
> > >  > > > > >  >  >  >  > Organics= 500,000
> > >  > > > > >  >  >  >  > Equipment= 500,000
> > >  > > > > >  >  >  >  > Fighters= 1,000,000
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > Citadel
> > >  > > > > >  >  >  >  > 0-1= 1 day
> > >  > > > > >  >  >  >  > 1-2= 2 days
> > >  > > > > >  >  >  >  > 2-3= 2 days
> > >  > > > > >  >  >  >  > 3-4= 4
days (Total 9 days to reach lvl 4)
> > >  > > > > >  >  >  >  > 4-5= 3 days
> > >  > > > > >  >  >  >  > 5-6= 7
days (Total 19 days to reach lvl 6)
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > Arid Desert
> > >  > > > > >  >  >  >  > Planet has
Poor Production with the
> > exception of
> > FUel
> > >  > ore.
> > >  > > >Colonists have mined these
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > worlds for
much valued Fuel.
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > Fuel 1:1
(Max Colonists 60,000)
> > >  > > > > >  >  >  >  > Organics
100:1 (Max Colonists 40,000)
> > >  > > > > >  >  >  >  > Equipment
500:1 (Max Colonists 40,000)
> > >  > > > > >  >  >  >  > Fighters
15:1 (Optimum population 2,000
> per
> > day)
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > Capacity
> > >  > > > > >  >  >  >  > Fuel= 800,000
> > >  > > > > >  >  >  >  > Organics= 50,000
> > >  > > > > >  >  >  >  > Equipment= 10,000
> > >  > > > > >  >  >  >  > Fighters= 1,000,000
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > Citadel
> > >  > > > > >  >  >  >  > 0-1= 3 Days
> > >  > > > > >  >  >  >  > 1-2= 3 Days
> > >  > > > > >  >  >  >  > 2-3= 4 Days
> > >  > > > > >  >  >  >  > 3-4= 2
Days (Total 12 Days to reach level
> 4)
> > >  > > > > >  >  >  >  > 4-5= 2 Days
> > >  > > > > >  >  >  >  > 5-6= 8
Days (Total 22 Days to reach level
> 6)
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > Titanic Aquafina
> > >  > > > > >  >  >  >  > A large
planet mostly covered with water,
> > slow to
> > >  > upgrade
> > >  > > >but Farms well. Also is the
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > second
best fighter producer out of the
> > classes due
> > to
> > >  > its
> > >  > > >expansive open spaces.
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > Fuel 5:1
(Max Colonists 200,000)
> > >  > > > > >  >  >  >  > Organics
1:1 (Max Colonists 200,000)
> > >  > > > > >  >  >  >  > Equipment
20:1 (Max Colonists 200,000)
> > >  > > > > >  >  >  >  > fighters
6:1 (Optimum population 20,000)
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > Capacity
> > >  > > > > >  >  >  >  > Fuel= 300,000
> > >  > > > > >  >  >  >  > Organics= 1,000,000
> > >  > > > > >  >  >  >  > Equipment= 100,000
> > >  > > > > >  >  >  >  > Fighters= 2,000,000
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > Citadel
> > >  > > > > >  >  >  >  > 0-1 (3 Days)
> > >  > > > > >  >  >  >  > 1-2 (3 Days)
> > >  > > > > >  >  >  >  > 2-3 (6 Days)
> > >  > > > > >  >  >  >  > 3-4 (4
Days) (Total 16 days to reach lvl
> 4)
> > >  > > > > >  >  >  >  > 4-5 (2 Days)
> > >  > > > > >  >  >  >  > 5-6 (4
Days) (Total 22 days to reach lvl
> 6)
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > Black Mountains
> > >  > > > > >  >  >  >  > The black
coloration comes from a strange
> > alloy
> > which
> > >  > yields
> > >  > > >a good amount of metal ore for
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > equipment
production. Because of this,
> > citadel
> > >  > constructions
> > >  > > >are second fastest, the only
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > planet
that upgrades faster is the USO
> > proto-Type.
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > Fuel 2:1
(Max Colonists 80,000)
> > >  > > > > >  >  >  >  > Organics
5:1 (Max Colonists 80,000)
> > >  > > > > >  >  >  >  > Equipment
5:1 (Max Colonists 80,000)
> > >  > > > > >  >  >  >  > Fighters
7:1 (Optimum Population 5,000 per
> > day)
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > Capacity
> > >  > > > > >  >  >  >  > Fuel 300,000
> > >  > > > > >  >  >  >  > Organics 200,000
> > >  > > > > >  >  >  >  > Equipment 500,000
> > >  > > > > >  >  >  >  > Fighters 3,000,000
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > Citadel
> > >  > > > > >  >  >  >  > 0-1 (1 Day)
> > >  > > > > >  >  >  >  > 1-2 (2 Days)
> > >  > > > > >  >  >  >  > 2-3 (3 Days)
> > >  > > > > >  >  >  >  > 3-4 (2
Days) (Total 8 Days to reach level
> 4)
> > >  > > > > >  >  >  >  > 4-5 (5 Days)
> > >  > > > > >  >  >  >  > 5-6 (6
Days) (Total 19 Days to reach level
> > 6)
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > Glacial
> > >  > > > > >  >  >  >  > THis
planet has a cold climate, so cold
> any
> > production
> > >  > is
> > >  > > >very expensive and slow. Building
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > any type
of structures is also slow going.
> > This
> > Planet
> > >  > is
> > >  > > >not much use to the federation.
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > Fuel 50:1
(Max Colonists 100,000)
> > >  > > > > >  >  >  >  > Organics
100:1 (Max Colonists 100,000)
> > >  > > > > >  >  >  >  > Equipment
500:1 (Max Colonists 100,000)
> > >  > > > > >  >  >  >  > Fighters 25:1
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > Capacity
> > >  > > > > >  >  >  >  > Fuel= 20,000
> > >  > > > > >  >  >  >  > Organics= 50,000
> > >  > > > > >  >  >  >  > Equipment= 10,000
> > >  > > > > >  >  >  >  > FIghters 1,000,000
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > Citadel
> > >  > > > > >  >  >  >  > 0-1 (5 Days)
> > >  > > > > >  >  >  >  > 1-2 (5 Days)
> > >  > > > > >  >  >  >  > 2-3 (7 Days)
> > >  > > > > >  >  >  >  > 3-4 (5
Days) (Total 22 days to reach level
> > 4)
> > >  > > > > >  >  >  >  > 4-5 (4 Days)
> > >  > > > > >  >  >  >  > 5-6 (8
Days) (Total 34 days to reach level
> > 6)
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > DIABLO
> > >  > > > > >  >  >  >  > A fiercly
hostile planet. Extreme heat and
> > volcanic
> > >  > ativity
> > >  > > >make it hard to live there.
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > This is
the primary planet used by the
> > federation
> > fleet
> > >  > for
> > >  > > >defense of territory. Its rich
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > Fuel ore
base give a quasar canon a nice
> > punch. It
> > >  > produces
> > >  > > >little if anything else but is
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > used to
defend weaker more productive
> planet
> > classes.
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > Fuel= 1:1
(Max Colonists 150,000)
> > >  > > > > >  >  >  >  > Organics=
No Production
> > >  > > > > >  >  >  >  > Equipment=
500:1 (Max Colonists 100,000)
> > >  > > > > >  >  >  >  > Fighters= 50:1
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > Capacity
> > >  > > > > >  >  >  >  > Fuel= 2,000,000
> > >  > > > > >  >  >  >  > Organics= 10,000
> > >  > > > > >  >  >  >  > Equipment= 100,000
> > >  > > > > >  >  >  >  > Fighters= 3,000,000
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > Citadel
> > >  > > > > >  >  >  >  > 0-1 (3 Days)
> > >  > > > > >  >  >  >  > 1-2 (3 Days)
> > >  > > > > >  >  >  >  > 2-3 (4 Days)
> > >  > > > > >  >  >  >  > 3-4 (6
Days) (Total 16 Days to reach level
> > 4)
> > >  > > > > >  >  >  >  > 4-5 (3 Days)
> > >  > > > > >  >  >  >  > 5-6 (5
Days) (Total 24 days to reach level
> > 6)
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > Gas Giant
> > >  > > > > >  >  >  >  > This
planet is also of little use to the
> > federation, it
> > >  > is
> > >  > > >mostly used for testing of
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  >
anti-matter weapons for the fleet.
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > Fuel= No Production
> > >  > > > > >  >  >  >  > Organics=
No Production
> > >  > > > > >  >  >  >  > Equipment=
No Production
> > >  > > > > >  >  >  >  > Fighters=
No Production
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > Capacity
> > >  > > > > >  >  >  >  > Fuel= 10,000
> > >  > > > > >  >  >  >  > Organics= 10,000
> > >  > > > > >  >  >  >  > Equipment= 10,000
> > >  > > > > >  >  >  >  > Fighters= 1,000,000
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > Citadel
> > >  > > > > >  >  >  >  > 0-1 (8 Days)
> > >  > > > > >  >  >  >  > 1-2 (4 Days)
> > >  > > > > >  >  >  >  > 2-3 (5 Days)
> > >  > > > > >  >  >  >  > 3-4 (5
Days) (Total 22 days to reach level
> > 4)
> > >  > > > > >  >  >  >  > 4-5 (4 Days)
> > >  > > > > >  >  >  >  > 5-6 (8
Days) (34 Days to reach level 6)
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > USO
> > >  > > > > >  >  >  >  > This is an
experimental Planet. It is the
> > first
> > planet
> > >  > type
> > >  > > >to be created in a lab. It was
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > designed
after the DIABLO but with a more
> > mild
> > climate
> > >  > > >allowing easier construction of
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > buildings
and fighters. As a result its
> > quasar
> > canon is
> > >  > far
> > >  > > >weaker but it ability to
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > control a
huger fighter squadron makes up
> > for it.
> > Also
> > >  > > >advances in shield generation allows
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > this
planet to carry a heavier shield
> > generator.
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > Fuel 1:1
(Max Colonists 100,000)
> > >  > > > > >  >  >  >  > Organics
5:1 (Max Colonists 100,000)
> > >  > > > > >  >  >  >  > Equipment
5:1 (Max Colonists 100,000)
> > >  > > > > >  >  >  >  > Fighters
5:1 (Optimum population 14,000
> per
> > day)
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > Capacity
> > >  > > > > >  >  >  >  > Fuel= 1,000,000
> > >  > > > > >  >  >  >  > Organics= 500,000
> > >  > > > > >  >  >  >  > Equipment= 500,000
> > >  > > > > >  >  >  >  > Fighters= 5,000,000
> > >  > > > > >  >  >  >  > *Shields*= 60,000
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > Citadel
> > >  > > > > >  >  >  >  > 0-1 (1 Day)
> > >  > > > > >  >  >  >  > 1-2 (2 Days)
> > >  > > > > >  >  >  >  > 2-3 (2 Days)
> > >  > > > > >  >  >  >  > 3-4 (1
Day) (Total 6 days to reach level
> 4)
> > >  > > > > >  >  >  >  > 4-5 (4 Days)
> > >  > > > > >  >  >  >  > 5-6 (5
Days) (Total 15 days to reach level
> > 6)
> > >  > > > > >  >  >  >  >
> > >  > > > > >  >  >  >  > What do we
think? Goal in mind is to keep
> > the game
> > as
> > >  > active
> > >  > > >and dynamic as possible. Remember game only
lasts for 60
> > days.
> > >  > > > > >  >  >  >  > Silver
Dragon (Moderator USO 2003!)
> > >  > > > > >  >  >  >  > www.planettw.com
> > >  > > > > >  >  >  >  >
Telnet://hardcoded.dnsalias.org
> > >  > > > > >  >  >  >
> > >  > > > > >  >  >  >
> > >  > > > > >  >  >
> > >  > > > > >  >  >
> > >  > > > > >  >
> > >  > > > > >  >
> > >  > > > > >
> > >  > > > > >
> > >  > > > > >
> > >  > > > >
> > >  > > > >
> > >  > > > > ---
> > >  > > > > [This E-mail scanned for viruses by
Declude Virus]
> > >  > > > >
> > >  > > > >
> > >  > > >
> > >  > > >---
> > >  > > >[This E-mail scanned for viruses by Declude Virus]
> > >  > > ---
> > >  > > [This E-mail scanned for viruses by Declude Virus]
> > >  > >
> > >  > >
> > >  >
> > >  > ---
> > >  > [This E-mail scanned for viruses by Declude Virus]
> > >  >
> > >  >
> > >
> > >
> > > ---
> > > [This E-mail scanned for viruses by Declude Virus]
> > >
> > >
> > 
> > ---
> > [This E-mail scanned for viruses by Declude Virus]
> 
>



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