TIP: Click on subject to list as thread! ANSI
echo: trade_wars
to: All
from: Kemper3
date: 2002-12-19 00:58:28
subject: Re: USO Intial Planet Edits Released

No.  It's semi-random if it's overloaded.  Those who logged out 
"safe" can still get towed.

On 18 Dec 2002 at 21:31, Dr. Bad wrote:

> 
> yeh, with it set at 1 that wouldn't work, though it being empty when
you log out is good enough to not get towed isn't it?
> 
> Dr. Bad
> 
> >From a message by Cherokee about Re: USO Intial Planet Edits Released:
> > Already be sitting in a sector with exactly 0 other traders?  And how
> would one know it remained unoccupied hours after they logged out?
> 
> --- "Dr. Bad"  wrote:
> > 
> > Someone playing sensibly would be already sitting in such a sector,
> > and just need to have their figs lifted by corpies.
> > 
> > Dr. Bad
> > 
> > >From a message by Cherokee about Re: USO Intial Planet Edits
> > Released:
> > > The word "emergency" tends to make me think that
one might not have
> > the
> > prior knowledge required to find an unoccupied fedspace sector to
> > park
> > in.
> > 
> > 
> > --- Space Ghost  wrote:
> > > 
> > > 3 per sector would allow for 33 people to have emergencies all at
> > one
> > > time...
> > > 
> > > IF u have to do this and ur reasoning is "Emergencies"
> > > I would suggest the alternative of 1 per sector  allowing
> > > 11 people to have "emergencies." at the same exact time.
> > > 
> > > GRIN
> > > 
> > > SG
> > > ----- Original Message -----
> > > From: "Silver Dragon" 
> > > To: 
> > > Sent: Wednesday, December 18, 2002 7:37 PM
> > > Subject: [twgsdotorg] Re: USO Intial Planet Edits Released
> > > 
> > > 
> > > >
> > > > Ok now more from me, I think allowing a fed parking of three to
> > > allow some
> > > breathing room for people with emergencys does not come anywhere
> > near
> > > making
> > > it a "pussy" game as SLG so properly put it.
> > > > Guys the main reason we play this GAME is to have fun. There is
> > no
> > > reason
> > > why people should have to put TW infront of Life. TW is here for
> > > entertainment. We arent talking about huge cash prizes and

> > like
> > > that.
> > > This is a game people. Disrupting life because you need to be at a
> > > computer
> > > at some crazy hour for 30 seconds just so you can continue to have
> > > fun is
> > > retarded!
> > > > And again SLG sure its convienient when you know you cant be
> > there
> > > to make
> > > arrangements but if my kid needs to go to the hospitile thats too
> > bad
> > > for my
> > > corp I am going. Should I suffer because of that? I say no
> > > > Silver Dragon (Moderator USO 2003)
> > > > >From a message by Silver Dragon about Re: USO Intial Planet
> > Edits
> > > Released:
> > > > > Yes it was and it offended me!
> > > >  > >From a message by Space Ghost about Re: USO
Intial Planet
> > Edits
> > > Released:
> > > >  > > SLG
> > > >  > you said...
> > > >  > "You change the edits too much and it stops
being the uso...
> > at
> > > that
> > > point,
> > > >  > you might as well call it Hardcoded's Tourney for
Pussies' who
> > > can't
> > > make
> > > >  > extern.... it's harsh yes, "
> > > >  >
> > > >  > DAAAAMMMNNN IIITTT  Girl!!!!!!!!
> > > >  >
> > > >  > thats a little more then harsh
> > > >  > ----- Original Message -----
> > > >  > From: "SLG" 
> > > >  > To: 
> > > >  > Sent: Wednesday, December 18, 2002 6:04 PM
> > > >  > Subject: [twgsdotorg] Re: USO Intial Planet Edits Released
> > > >  >
> > > >  >
> > > >  > >
> > > >  > > I agree with space ghost... the one thing
that sets these
> > > tourney's
> > > apart
> > > >  > > and makes them unique are the edits.....I
think the fed
> > space
> > > parking
> > > >  > > should remain the way it is..... tourney's
are supposed to
> > be
> > > a
> > > little
> > > >  > > harder, and require a little more effort...
with the timer
> > > login
> > > scripts,
> > > >  > > it shouldn't be much of a problem.... and i
know if i'm
> > going
> > > out
> > > >  > somewhere
> > > >  > > and extern becomes iffy, i plan for it in
advance and make
> > > other
> > > >  > > arrangements with my corpies...
> > > >  > >
> > > >  > > You change the edits too much and it stops
being the uso...
> > at
> > > that
> > > point,
> > > >  > > you might as well call it Hardcoded's
Tourney for Pussies'
> > who
> > > can't
> > > make
> > > >  > > extern.... it's harsh yes, but everyone is
always asking for
> > > high
> > > level
> > > >  > > competitive games.. softening the edits
takes away from that
> > > as well
> > > takes
> > > >  > > the game to a lower level of play and commitment...
> > > >  > >
> > > >  > > My vote is to leave extern alone.. everyone
has real life
> > > issues,
> > > crisis's
> > > >  > > etc.. it's an edit that doesn't really favor
anyone and
> > makes
> > > the
> > > game
> > > >  > unique
> > > >  > >
> > > >  > >
> > > >  > >
> > > >  > > At 02:38 PM 12/18/2002 -0500, you wrote:
> > > >  > >
> > > >  > > >I dont know ghost, I understand we need
to keep the game
> > > tough and
> > > high
> > > >  > > >end. But to be forced to make the game
every night at
> > > midnight for
> > > 60
> > > >  > days
> > > >  > > >just sux. Like many of us said, we have
girlfriends,
> > > boyfriends,
> > > spouses
> > > >  > > >and all the familly and events that go
along with that.
> > Kids
> > > are a
> > > big
> > > >  > > >thing, suppose you expected to be online
at xtern but your
> > > kid has
> > > to go
> > > >  > > >the hospital? You had no time to notify
your corpmates to
> > > break you
> > > a
> > > >  > hole
> > > >  > > >or anything. SO what now you loose an
entire day and
> > possibly
> > > weeks
> > > worth
> > > >  > > >of work because a RL emergency?
> > > >  > > >So many times I have raced home from a
social event so that
> > I
> > > could
> > > log
> > > >  > on
> > > >  > > >for 30 seconds and then cloak out. I
think its a silly
> > rule.
> > > I am
> > > still
> > > >  > > >debating, but I am leaning towards a 3-5
ship limit.
> > > >  > > >Silver Dragon (Moderator USO 2003)
> > > >  > > > >From a message by Space Ghost about
Re: USO Intial Planet
> > > Edits
> > > >  > Released:
> > > >  > > > > I vote leave it alone...
> > > >  > > >
> > > >  > > >Traditionally it has been a setting in the USO
> > > >  > > >and i think it makes people put in more effort
> > > >  > > >and time investment in a game....
> > > >  > > >
> > > >  > > >Kav is correct  there is no skill to be online at
> > Exturn.....
> > > >  > > >
> > > >  > > >However there is Dedication and perservernce...
> > > >  > > >This is a Top 4 Tournament...Lets not turn it into
> > > >  > > >Club Med . You need to make Exturn or be
experienced enuff
> > > that not
> > > >  > making
> > > >  > > >it isnt a problem for you.
> > > >  > > >
> > > >  > > >Leave it alone!
> > > >  > > >
> > > >  > > >
> > > >  > > >Space Ghost
> > > >  > > >----- Original Message -----
> > > >  > > >From: "Silver Dragon"

> > > >  > > >To: 
> > > >  > > >Sent: Wednesday, December 18, 2002 11:32 AM
> > > >  > > >Subject: [twgsdotorg] Re: USO Intial
Planet Edits Released
> > > >  > > >
> > > >  > > >
> > > >  > > > >
> > > >  > > > > This issue has crossed my mind.
The setting is like it
> > is
> > > now
> > > because
> > > >  > > >thats how its always been. But I to
never understood why a
> > > game
> > > should be
> > > >  > > >decided on if you can make it every
night by midnight.
> > There
> > > have
> > > been
> > > >  > > >nights were I raced home in my car to
get on my comp at
> > 12:01
> > > just
> > > in
> > > >  > time
> > > >  > > >to read in the logs I was photoned and
killed. So I am
> > > debating
> > > allowing
> > > >  > fed
> > > >  > > >parking. Anyone else have a feeling on this?
> > > >  > > > > Silver Dragon (Moderator USO 2003)
> > > >  > > > > >From a message by Kemper3
about Re: USO Intial Planet
> > > Edits
> > > Released:
> > > >  > > > > > If you are unable to make
extern, you just need to
> > make
> > > sure
> > > you
> > > >  > have
> > > >  > > > > some place secure in space to
stay.  With no time limit,
> > I
> > > don't
> > > see
> > > >  > > > > that it should make much of a
difference anyway.
> > > >  > > > >
> > > >  > > > > On 18 Dec 2002 at 11:01, Kavanagh wrote:
> > > >  > > > >
> > > >  > > > > >
> > > >  > > > > > What has the ability to stay
up half the night got to
> > do
> > > with
> > > skill
> > > >  > at
> > > >  > > >playing tradewars anyway. Always baffled me.
> > > >  > > > > >
> > > >  > > > > > >From a message by Father
Cajone about Re: USO Intial
> > > Planet
> > > Edits
> > > >  > > >Released:
> > > >  > > > > > > Actually my feelings
about Fed Parking is that after
> > > 1st week
> > > >  > maybe
> > > >  > > >reduce Parking to 3-4 instead of zero? 
Sometimes real life
> > > situations
> > > >  > > >happen like kids getting sick, family
accidents, having
> > work
> > > schedules
> > > >  > > >interfere forcing choice between game
and making a couple
> > > hundred
> > > bucks
> > > >  > > >toward real
> > > >  > > > > life expenses, car breaking down
on way home from work,
> > > unexpected
> > > >  > guests,
> > > >  > > >mandatory out of town company training
seminars, personal
> > > illness,
> > > mad
> > > >  > late
> > > >  > > >night attempt to complete term paper due
in the morning,
> > etc
> > > ad
> > > nauseum.
> > > >  > > >Can anybody add more to this partial list?
> > > >  > > > > >  >
> > > >  > > > > >  > >From a message by
Silver Dragon about Re: USO
> > Intial
> > > Planet
> > > >  > Edits
> > > >  > > >Released:
> > > >  > > > > >  > > Ya those
descriptions were there and then I
> > played
> > > a bit
> > > with
> > > >  > the
> > > >  > > >settings and havent updated it yet. But
youre right hehe.
> > > >  > > > > >  >  > Midnight EST extern=YES
> > > >  > > > > >  >  > 1st week 100 fed
parking after that 0=YES
> > > >  > > > > >  >  > TWA file=YES
> > > >  > > > > >  >  > Info sharing allowed?=YES
> > > >  > > > > >  >  > Mega corping allowed?=NO
> > > >  > > > > >  >  > Time Limit=NONE
> > > >  > > > > >  >  > All this will be
revealed when I get the web
> > page
> > > done.
> > > It is
> > > >  > two
> > > >  > > >months away so bare with me while I get
the page together.
> > > >  > > > > >  >  > Silver Dragon
(Moderator USO 2003!)
> > > >  > > > > >  >  > >From a
message by prestone about Re: USO Intial
> > > Planet
> > > Edits
> > > >  > > >Released:
> > > >  > > > > >  >  > > good job on
planet edits. only confusing thing
> > i
> > > see is
> > > in
> > > >  > the
> > > >  > > >planet descriptions where it says 2
planets have the 2nd
> > > fastest
> > > cits.
> > > >  > looks
> > > >  > > >like the black mountain is the 2nd
fastest, plains of war
> > is
> > > 3rd.
> > > >  > > > > >  >  >  >
> > > >  > > > > >  >  >  > here are my
suggestions for some of the other
> > > settings
> > > for
> > > >  > the
> > > >  > > >game:
> > > >  > > > > >  >  >  > midnight EST extern.
> > > >  > > > > >  >  >  > 1st week
Fed parking 100, after that 0 Fed
> > > parking.
> > > >  > > > > >  >  >  > release
.twa file ahead of time, if some of
> > the
> > > edits
> > > are
> > > >  > > > > >  >  >  > not as
advertised, this will allow edit/web
> > > changes to
> > > be
> > > >  > made
> > > >  > > >before the game starts.
> > > >  > > > > >  >  >  > info
sharing should be allowed, megacorping
> > > shouldn't.
> > > >  > > > > >  >  >  > no time
limit until time limit issues have
> > been
> > > resolved
> > > >  > > > > >  >  >  > in twgs.
> > > >  > > > > >  >  >  >
> > > >  > > > > >  >  >  > >From a
message by Silver Dragon about USO
> > > Intial
> > > Planet
> > > >  > Edits
> > > >  > > >Released:
> > > >  > > > > >  >  >  > > Ok
these are the edits I am toying with.
> > > These are
> > > not
> > > >  > set in
> > > >  > > >stone but I want to release them so
people can get a flavor
> > > of what
> > > I am
> > > >  > > >thinking. Plus I am looking for some
input. Please only
> > > constructive
> > > >  > > >comments.
> > > >  > > > > >  >  >  >  > Keep
in mind I am limiting planets per
> > > sector to
> > > just 3
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  >
**Important Notice about planet edits**
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  > THE
FIGHTER PRODUCTIONS LISTED ARE NOT
> > EXACT
> > > NUMBERS. IT
> > > >  > > >VARRIES DEPENDING WHERE YOU PUT
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  > YOUR
COLONISTS ON YOUR PLANET. THE NUMBER
> > > YOU SEE
> > > HERE
> > > >  > IS
> > > >  > > >WHAT WENT INTO TEDIT AND REFLECTS
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  > WHAT
IT WOULD BE UNDER IDEAL CONDITIONS. I
> > > STATED
> > > FOR
> > > >  > EACH
> > > >  > > >PLANET WHAT THE FIGHTER
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  >
PRODUCTION LEVEL IS WHEN EACH PRODUCT IS
> > AT
> > > OPTIMUM
> > > >  > > >POPULATION. OTHER CONFIGURATIONS MAY
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  > LEAD
TO HIGHER PRODUCTIONS BUT THIS IS TO
> > > GIVE YOU
> > > AN
> > > >  > IDEA.
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  > Planet Edits
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  > Plains of War
> > > >  > > > > >  >  >  >  > This
planet is the second fastest to
> > upgrade
> > > and
> > > has
> > > >  > > >generally good production.
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  > FUel
2:1 (Max Colonists 100,000)
> > > >  > > > > >  >  >  >  >
Organics 3:1 (Max Colonists 100,000)
> > > >  > > > > >  >  >  >  >
Equipment 5:1 (Max Colonists 100,000
> > > >  > > > > >  >  >  >  >
Fighters 10:1 (Optimum population= 5,000
> > per
> > > day)
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  > Capacity
> > > >  > > > > >  >  >  >  > Fuel= 500,000
> > > >  > > > > >  >  >  >  >
Organics= 500,000
> > > >  > > > > >  >  >  >  >
Equipment= 500,000
> > > >  > > > > >  >  >  >  >
Fighters= 1,000,000
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  > Citadel
> > > >  > > > > >  >  >  >  > 0-1= 1 day
> > > >  > > > > >  >  >  >  > 1-2= 2 days
> > > >  > > > > >  >  >  >  > 2-3= 2 days
> > > >  > > > > >  >  >  >  > 3-4=
4 days (Total 9 days to reach lvl 4)
> > > >  > > > > >  >  >  >  > 4-5= 3 days
> > > >  > > > > >  >  >  >  > 5-6=
7 days (Total 19 days to reach lvl 6)
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  > Arid Desert
> > > >  > > > > >  >  >  >  >
Planet has Poor Production with the
> > > exception of
> > > FUel
> > > >  > ore.
> > > >  > > >Colonists have mined these
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  >
worlds for much valued Fuel.
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  > Fuel
1:1 (Max Colonists 60,000)
> > > >  > > > > >  >  >  >  >
Organics 100:1 (Max Colonists 40,000)
> > > >  > > > > >  >  >  >  >
Equipment 500:1 (Max Colonists 40,000)
> > > >  > > > > >  >  >  >  >
Fighters 15:1 (Optimum population 2,000
> > per
> > > day)
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  > Capacity
> > > >  > > > > >  >  >  >  > Fuel= 800,000
> > > >  > > > > >  >  >  >  >
Organics= 50,000
> > > >  > > > > >  >  >  >  >
Equipment= 10,000
> > > >  > > > > >  >  >  >  >
Fighters= 1,000,000
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  > Citadel
> > > >  > > > > >  >  >  >  > 0-1= 3 Days
> > > >  > > > > >  >  >  >  > 1-2= 3 Days
> > > >  > > > > >  >  >  >  > 2-3= 4 Days
> > > >  > > > > >  >  >  >  > 3-4=
2 Days (Total 12 Days to reach level
> > 4)
> > > >  > > > > >  >  >  >  > 4-5= 2 Days
> > > >  > > > > >  >  >  >  > 5-6=
8 Days (Total 22 Days to reach level
> > 6)
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  >
Titanic Aquafina
> > > >  > > > > >  >  >  >  > A
large planet mostly covered with water,
> > > slow to
> > > >  > upgrade
> > > >  > > >but Farms well. Also is the
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  >
second best fighter producer out of the
> > > classes due
> > > to
> > > >  > its
> > > >  > > >expansive open spaces.
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  > Fuel
5:1 (Max Colonists 200,000)
> > > >  > > > > >  >  >  >  >
Organics 1:1 (Max Colonists 200,000)
> > > >  > > > > >  >  >  >  >
Equipment 20:1 (Max Colonists 200,000)
> > > >  > > > > >  >  >  >  >
fighters 6:1 (Optimum population 20,000)
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  > Capacity
> > > >  > > > > >  >  >  >  > Fuel= 300,000
> > > >  > > > > >  >  >  >  >
Organics= 1,000,000
> > > >  > > > > >  >  >  >  >
Equipment= 100,000
> > > >  > > > > >  >  >  >  >
Fighters= 2,000,000
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  > Citadel
> > > >  > > > > >  >  >  >  > 0-1 (3 Days)
> > > >  > > > > >  >  >  >  > 1-2 (3 Days)
> > > >  > > > > >  >  >  >  > 2-3 (6 Days)
> > > >  > > > > >  >  >  >  > 3-4
(4 Days) (Total 16 days to reach lvl
> > 4)
> > > >  > > > > >  >  >  >  > 4-5 (2 Days)
> > > >  > > > > >  >  >  >  > 5-6
(4 Days) (Total 22 days to reach lvl
> > 6)
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  > Black Mountains
> > > >  > > > > >  >  >  >  > The
black coloration comes from a strange
> > > alloy
> > > which
> > > >  > yields
> > > >  > > >a good amount of metal ore for
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  >
equipment production. Because of this,
> > > citadel
> > > >  > constructions
> > > >  > > >are second fastest, the only
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  >
planet that upgrades faster is the USO
> > > proto-Type.
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  > Fuel
2:1 (Max Colonists 80,000)
> > > >  > > > > >  >  >  >  >
Organics 5:1 (Max Colonists 80,000)
> > > >  > > > > >  >  >  >  >
Equipment 5:1 (Max Colonists 80,000)
> > > >  > > > > >  >  >  >  >
Fighters 7:1 (Optimum Population 5,000 per
> > > day)
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  > Capacity
> > > >  > > > > >  >  >  >  > Fuel 300,000
> > > >  > > > > >  >  >  >  >
Organics 200,000
> > > >  > > > > >  >  >  >  >
Equipment 500,000
> > > >  > > > > >  >  >  >  >
Fighters 3,000,000
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  > Citadel
> > > >  > > > > >  >  >  >  > 0-1 (1 Day)
> > > >  > > > > >  >  >  >  > 1-2 (2 Days)
> > > >  > > > > >  >  >  >  > 2-3 (3 Days)
> > > >  > > > > >  >  >  >  > 3-4
(2 Days) (Total 8 Days to reach level
> > 4)
> > > >  > > > > >  >  >  >  > 4-5 (5 Days)
> > > >  > > > > >  >  >  >  > 5-6
(6 Days) (Total 19 Days to reach level
> > > 6)
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  > Glacial
> > > >  > > > > >  >  >  >  > THis
planet has a cold climate, so cold
> > any
> > > production
> > > >  > is
> > > >  > > >very expensive and slow. Building
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  > any
type of structures is also slow going.
> > > This
> > > Planet
> > > >  > is
> > > >  > > >not much use to the federation.
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  > Fuel
50:1 (Max Colonists 100,000)
> > > >  > > > > >  >  >  >  >
Organics 100:1 (Max Colonists 100,000)
> > > >  > > > > >  >  >  >  >
Equipment 500:1 (Max Colonists 100,000)
> > > >  > > > > >  >  >  >  > Fighters 25:1
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  > Capacity
> > > >  > > > > >  >  >  >  > Fuel= 20,000
> > > >  > > > > >  >  >  >  >
Organics= 50,000
> > > >  > > > > >  >  >  >  >
Equipment= 10,000
> > > >  > > > > >  >  >  >  >
FIghters 1,000,000
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  > Citadel
> > > >  > > > > >  >  >  >  > 0-1 (5 Days)
> > > >  > > > > >  >  >  >  > 1-2 (5 Days)
> > > >  > > > > >  >  >  >  > 2-3 (7 Days)
> > > >  > > > > >  >  >  >  > 3-4
(5 Days) (Total 22 days to reach level
> > > 4)
> > > >  > > > > >  >  >  >  > 4-5 (4 Days)
> > > >  > > > > >  >  >  >  > 5-6
(8 Days) (Total 34 days to reach level
> > > 6)
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  > DIABLO
> > > >  > > > > >  >  >  >  > A
fiercly hostile planet. Extreme heat and
> > > volcanic
> > > >  > ativity
> > > >  > > >make it hard to live there.
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  > This
is the primary planet used by the
> > > federation
> > > fleet
> > > >  > for
> > > >  > > >defense of territory. Its rich
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  > Fuel
ore base give a quasar canon a nice
> > > punch. It
> > > >  > produces
> > > >  > > >little if anything else but is
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  > used
to defend weaker more productive
> > planet
> > > classes.
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  > Fuel=
1:1 (Max Colonists 150,000)
> > > >  > > > > >  >  >  >  >
Organics= No Production
> > > >  > > > > >  >  >  >  >
Equipment= 500:1 (Max Colonists 100,000)
> > > >  > > > > >  >  >  >  > Fighters= 50:1
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  > Capacity
> > > >  > > > > >  >  >  >  > Fuel= 2,000,000
> > > >  > > > > >  >  >  >  >
Organics= 10,000
> > > >  > > > > >  >  >  >  >
Equipment= 100,000
> > > >  > > > > >  >  >  >  >
Fighters= 3,000,000
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  > Citadel
> > > >  > > > > >  >  >  >  > 0-1 (3 Days)
> > > >  > > > > >  >  >  >  > 1-2 (3 Days)
> > > >  > > > > >  >  >  >  > 2-3 (4 Days)
> > > >  > > > > >  >  >  >  > 3-4
(6 Days) (Total 16 Days to reach level
> > > 4)
> > > >  > > > > >  >  >  >  > 4-5 (3 Days)
> > > >  > > > > >  >  >  >  > 5-6
(5 Days) (Total 24 days to reach level
> > > 6)
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  > Gas Giant
> > > >  > > > > >  >  >  >  > This
planet is also of little use to the
> > > federation, it
> > > >  > is
> > > >  > > >mostly used for testing of
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  >
anti-matter weapons for the fleet.
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  > Fuel=
No Production
> > > >  > > > > >  >  >  >  >
Organics= No Production
> > > >  > > > > >  >  >  >  >
Equipment= No Production
> > > >  > > > > >  >  >  >  >
Fighters= No Production
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  > Capacity
> > > >  > > > > >  >  >  >  > Fuel= 10,000
> > > >  > > > > >  >  >  >  >
Organics= 10,000
> > > >  > > > > >  >  >  >  >
Equipment= 10,000
> > > >  > > > > >  >  >  >  >
Fighters= 1,000,000
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  > Citadel
> > > >  > > > > >  >  >  >  > 0-1 (8 Days)
> > > >  > > > > >  >  >  >  > 1-2 (4 Days)
> > > >  > > > > >  >  >  >  > 2-3 (5 Days)
> > > >  > > > > >  >  >  >  > 3-4
(5 Days) (Total 22 days to reach level
> > > 4)
> > > >  > > > > >  >  >  >  > 4-5 (4 Days)
> > > >  > > > > >  >  >  >  > 5-6
(8 Days) (34 Days to reach level 6)
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  > USO
> > > >  > > > > >  >  >  >  > This
is an experimental Planet. It is the
> > > first
> > > planet
> > > >  > type
> > > >  > > >to be created in a lab. It was
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  >
designed after the DIABLO but with a more
> > > mild
> > > climate
> > > >  > > >allowing easier construction of
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  >
buildings and fighters. As a result its
> > > quasar
> > > canon is
> > > >  > far
> > > >  > > >weaker but it ability to
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  >
control a huger fighter squadron makes up
> > > for it.
> > > Also
> > > >  > > >advances in shield generation allows
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  > this
planet to carry a heavier shield
> > > generator.
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  > Fuel
1:1 (Max Colonists 100,000)
> > > >  > > > > >  >  >  >  >
Organics 5:1 (Max Colonists 100,000)
> > > >  > > > > >  >  >  >  >
Equipment 5:1 (Max Colonists 100,000)
> > > >  > > > > >  >  >  >  >
Fighters 5:1 (Optimum population 14,000
> > per
> > > day)
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  > Capacity
> > > >  > > > > >  >  >  >  > Fuel= 1,000,000
> > > >  > > > > >  >  >  >  >
Organics= 500,000
> > > >  > > > > >  >  >  >  >
Equipment= 500,000
> > > >  > > > > >  >  >  >  >
Fighters= 5,000,000
> > > >  > > > > >  >  >  >  >
*Shields*= 60,000
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  > Citadel
> > > >  > > > > >  >  >  >  > 0-1 (1 Day)
> > > >  > > > > >  >  >  >  > 1-2 (2 Days)
> > > >  > > > > >  >  >  >  > 2-3 (2 Days)
> > > >  > > > > >  >  >  >  > 3-4
(1 Day) (Total 6 days to reach level
> > 4)
> > > >  > > > > >  >  >  >  > 4-5 (4 Days)
> > > >  > > > > >  >  >  >  > 5-6
(5 Days) (Total 15 days to reach level
> > > 6)
> > > >  > > > > >  >  >  >  >
> > > >  > > > > >  >  >  >  > What
do we think? Goal in mind is to keep
> > > the game
> > > as
> > > >  > active
> > > >  > > >and dynamic as possible. Remember game
only lasts for 60
> > > days.
> > > >  > > > > >  >  >  >  >
Silver Dragon (Moderator USO 2003!)
> > > >  > > > > >  >  >  >  >
www.planettw.com
> > > >  > > > > >  >  >  >  >
Telnet://hardcoded.dnsalias.org
> > > >  > > > > >  >  >  >
> > > >  > > > > >  >  >  >
> > > >  > > > > >  >  >
> > > >  > > > > >  >  >
> > > >  > > > > >  >
> > > >  > > > > >  >
> > > >  > > > > >
> > > >  > > > > >
> > > >  > > > > >
> > > >  > > > >
> > > >  > > > >
> > > >  > > > > ---
> > > >  > > > > [This E-mail scanned for viruses
by Declude Virus]
> > > >  > > > >
> > > >  > > > >
> > > >  > > >
> > > >  > > >---
> > > >  > > >[This E-mail scanned for viruses by Declude Virus]
> > > >  > > ---
> > > >  > > [This E-mail scanned for viruses by Declude Virus]
> > > >  > >
> > > >  > >
> > > >  >
> > > >  > ---
> > > >  > [This E-mail scanned for viruses by Declude Virus]
> > > >  >
> > > >  >
> > > >
> > > >
> > > > ---
> > > > [This E-mail scanned for viruses by Declude Virus]
> > > >
> > > >
> > > 
> > > ---
> > > [This E-mail scanned for viruses by Declude Virus]
> > 
> >
> 
> 
>

--- FEddy 1.4.03/modPHX
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