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echo: trade_wars
to: All
from: Lightfoot
date: 2002-12-22 18:55:38
subject: Re:Swath 1.6 New Features.

Thanks Timbo,

I saw the news about the release at http://swath.net , I was going to wait a
couple of weeks to see if there were going to be any bugs found and d/l and
install for Xmas.  Thanks Mac, too.

Merry Xmas All,

Lightfoot
----- Original Message -----
From: "timborulz" 
To: 
Sent: Saturday, December 21, 2002 3:01 PM
Subject: [twgsdotorg] Swath 1.6 New Features.


>
> Don't ask me why, Mac/Stein don't list all the new features in each
sub-release.  So here's a list of what's new that wasn't mention in the
release notes:
>
> 1. ZTM Mapping - You can now map while on the StarDock, Terra, or on a
planet.  (In Swath 1.5.1 you had to always map while sitting exposed in a
sector.  This is a nice improvement for Reds who want to map more safely)
>
> 2. Resource Mover -- This is vastly improved. You can now move multiple
products at once with a nice User Interface for picking what to move.  Plus,
you can move stuff between planets in different sectors now.
>
> 3. Exception Handling for User Defined Scripts.  Swath Java API's are now
safe to use with reliability.  In Swath 1.5.1 and before, anytime a Swath
Java API got an exception, the Swath script would halt.  Now, these can be
handled by Java Exceptions so the script can buzz right along.
>
> 4. WaitForPrompt/WaitForText now have options for a timeout.  This means
you can make a User Defined Script that waits for x seconds and then
continues on if no prompt or text shows up.  This also means, Swath can now
detect being dropped from a BBS if waits are used peroidically.
>
> 5. There's a new "Escape" button on the toolbar (the Red/White circle)
which will automatically make your ship move out 2 sectors.  This is nice
for a new player or old player who often fumbles at the keyboard when
opposition shows up :)
>
> 6. Disrupt Mines, this is a simple but still useful way to casually
disrupt mines in a sector adjacent.
>
> 7. Attack Ship & Capture ship.  These seem to have some good use overall.
Nice to have for a new player.  There is also a new "ShipCategory" set of
Java API's for making ship cap'n scripts of your own.
>
> 8. Photon Sector.  This is a nice to fire a photon missile and warp in
somewhere.  WARNING -- this will move you in after you photon. This is a
good thing for many uses.
>
> 9. Mega Jet - This is a new nice way to get your exp up high in open
space.  It'll use 1 turn per 6 exp, but is some games it's cheaper and safer
than planet busting.
>
> 10. Planet list - This is nice way to see all your planets!
>
>    -Timbo
>

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