SI> Figure this. A PSX CD holds 650 MBs. A N64
SI> cart holds a max of 16MB.
SI> Gee. I wonder which is bigger.
But games aren't put on to carts the same way they are on CDs. Turok PC
probably takes up a good few megabytes, but there's still an N64 version, in
21-bit colour texturing.
SI> You also said that the Tr2 demo is 3.4 MB zipped. How much is it
SI> unzipped, and what about the full version?
I don't know how big the full version is - I'm guessing 40 MB or so, since
the level file size doesn't seem to be nearly as big compared to something
like Quake.
SI> The levels aren't small! They're much larger
SI> than SM64's. In TR1 One
SI> level took me 2 hours and a 1/2. I got this time from
SI> the end of the level
SI> stats. I died many many many times, so it would prob be 3 hours and
2.
Sorry for the confusion - I was referring to the file size of the levels,
not the actual size. I imagine the main reason they're so small is because
of the relative simplicity of their construction. Notice how everything
seems tile-based? It's probably much less space-consuming than creating
custom 3D shapes.
--- Maximus 3.01
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* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)
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