TIP: Click on subject to list as thread! ANSI
echo: video_games
to: STEVE IGREJAS
from: JONATHAN FINGAS
date: 1997-12-13 22:22:00
subject: Re: Tomb Raider II

 SI>        Figure this.  A PSX CD holds 650 MBs.  A N64 
 SI> cart holds a max of 16MB. 
 SI> Gee.  I wonder which is bigger.
  But games aren't put on to carts the same way they are on CDs.  Turok PC 
probably takes up a good few megabytes, but there's still an N64 version, in 
21-bit colour texturing.
 SI>        You also said that the Tr2 demo is 3.4 MB zipped.  How much is it 
 SI> unzipped, and what about the full version?
 
  I don't know how big the full version is - I'm guessing 40 MB or so, since 
the level file size doesn't seem to be nearly as big compared to something 
like Quake.
SI>        The levels aren't small!  They're much larger 
 SI> than SM64's.  In TR1 One 
 SI> level took me 2 hours and a 1/2.  I got this time from 
 SI> the end of the level 
 SI> stats.  I died many many many times, so it would prob be 3 hours and 
2.
  Sorry for the confusion - I was referring to the file size of the levels, 
not the actual size.  I imagine the main reason they're so small is because 
of the relative simplicity of their construction.  Notice how everything 
seems tile-based?  It's probably much less space-consuming than creating 
custom 3D shapes. 
--- Maximus 3.01
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* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)

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