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echo: trade_wars
to: All
from: Kavanagh
date: 2002-12-18 17:18:44
subject: Re: USO Intial Planet Edits Released

Tactical blunder there, Doc :) He'd still make it. Our "home" for
years was Eclipse.Ultranet.com, extern ran at nominal 4 am EST, which is
SG's time zone. Needless to say I never made it, being a lazy S.O.B.

>From a message by Dr. Bad about Re: USO Intial Planet Edits Released:
> Based on SG's comments, I propose an alternative. Since SG thinks its
about dedication, let him show dedication. Lets keep no fed parking, but
make extern at 4am in his timezone.
 > 
 > Dr. Bad
 > 
 > >From a message by Space Ghost about Re: USO Intial Planet Edits Released:
 > > I vote leave it alone...
 > 
 > Traditionally it has been a setting in the USO
 > and i think it makes people put in more effort
 > and time investment in a game....
 > 
 > Kav is correct  there is no skill to be online at Exturn.....
 > 
 > However there is Dedication and perservernce...
 > This is a Top 4 Tournament...Lets not turn it into
 > Club Med . You need to make Exturn or be experienced enuff that not making
 > it isnt a problem for you.
 > 
 > Leave it alone!
 > 
 > 
 > Space Ghost
 > ----- Original Message -----
 > From: "Silver Dragon" 
 > To: 
 > Sent: Wednesday, December 18, 2002 11:32 AM
 > Subject: [twgsdotorg] Re: USO Intial Planet Edits Released
 > 
 > 
 > >
 > > This issue has crossed my mind. The setting is like it is now because
 > thats how its always been. But I to never understood why a game should be
 > decided on if you can make it every night by midnight. There have been
 > nights were I raced home in my car to get on my comp at 12:01 just in time
 > to read in the logs I was photoned and killed. So I am debating allowing fed
 > parking. Anyone else have a feeling on this?
 > > Silver Dragon (Moderator USO 2003)
 > > >From a message by Kemper3 about Re: USO Intial Planet Edits Released:
 > > > If you are unable to make extern, you just need to make sure you have
 > > some place secure in space to stay.  With no time limit, I don't see
 > > that it should make much of a difference anyway.
 > >
 > > On 18 Dec 2002 at 11:01, Kavanagh wrote:
 > >
 > > >
 > > > What has the ability to stay up half the night got to do
with skill at
 > playing tradewars anyway. Always baffled me.
 > > >
 > > > >From a message by Father Cajone about Re: USO Intial Planet Edits
 > Released:
 > > > > Actually my feelings about Fed Parking is that after
1st week maybe
 > reduce Parking to 3-4 instead of zero?  Sometimes real life situations
 > happen like kids getting sick, family accidents, having work schedules
 > interfere forcing choice between game and making a couple hundred bucks
 > toward real
 > > life expenses, car breaking down on way home from work,
unexpected guests, 
 > mandatory out of town company training seminars, personal illness, mad late
 > night attempt to complete term paper due in the morning, etc ad nauseum.
 > Can anybody add more to this partial list?
 > > >  >
 > > >  > >From a message by Silver Dragon about Re: USO
Intial Planet Edits
 > Released:
 > > >  > > Ya those descriptions were there and then I
played a bit with the
 > settings and havent updated it yet. But youre right hehe.
 > > >  >  > Midnight EST extern=YES
 > > >  >  > 1st week 100 fed parking after that 0=YES
 > > >  >  > TWA file=YES
 > > >  >  > Info sharing allowed?=YES
 > > >  >  > Mega corping allowed?=NO
 > > >  >  > Time Limit=NONE
 > > >  >  > All this will be revealed when I get the web
page done. It is two
 > months away so bare with me while I get the page together.
 > > >  >  > Silver Dragon (Moderator USO 2003!)
 > > >  >  > >From a message by prestone about Re: USO
Intial Planet Edits
 > Released:
 > > >  >  > > good job on planet edits. only confusing
thing i see is in the
 > planet descriptions where it says 2 planets have the 2nd fastest cits. looks
 > like the black mountain is the 2nd fastest, plains of war is 3rd.
 > > >  >  >  >
 > > >  >  >  > here are my suggestions for some of the
other settings for the
 > game:
 > > >  >  >  > midnight EST extern.
 > > >  >  >  > 1st week Fed parking 100, after that 0 Fed parking.
 > > >  >  >  > release .twa file ahead of time, if some
of the edits are
 > > >  >  >  > not as advertised, this will allow
edit/web changes to be made
 > before the game starts.
 > > >  >  >  > info sharing should be allowed,
megacorping shouldn't.
 > > >  >  >  > no time limit until time limit issues
have been resolved
 > > >  >  >  > in twgs.
 > > >  >  >  >
 > > >  >  >  > >From a message by Silver Dragon about
USO Intial Planet Edits
 > Released:
 > > >  >  >  > > Ok these are the edits I am toying
with. These are not set in
 > stone but I want to release them so people can get a flavor of what I am
 > thinking. Plus I am looking for some input. Please only constructive
 > comments.
 > > >  >  >  >  > Keep in mind I am limiting planets
per sector to just 3
 > > >  >  >  >  >
 > > >  >  >  >  > **Important Notice about planet edits**
 > > >  >  >  >  >
 > > >  >  >  >  > THE FIGHTER PRODUCTIONS LISTED ARE
NOT EXACT NUMBERS. IT
 > VARRIES DEPENDING WHERE YOU PUT
 > > >  >  >  >  >
 > > >  >  >  >  > YOUR COLONISTS ON YOUR PLANET. THE
NUMBER YOU SEE HERE IS
 > WHAT WENT INTO TEDIT AND REFLECTS
 > > >  >  >  >  >
 > > >  >  >  >  > WHAT IT WOULD BE UNDER IDEAL
CONDITIONS. I STATED FOR EACH
 > PLANET WHAT THE FIGHTER
 > > >  >  >  >  >
 > > >  >  >  >  > PRODUCTION LEVEL IS WHEN EACH
PRODUCT IS AT OPTIMUM
 > POPULATION. OTHER CONFIGURATIONS MAY
 > > >  >  >  >  >
 > > >  >  >  >  > LEAD TO HIGHER PRODUCTIONS BUT THIS
IS TO GIVE YOU AN IDEA.
 > > >  >  >  >  >
 > > >  >  >  >  > Planet Edits
 > > >  >  >  >  >
 > > >  >  >  >  > Plains of War
 > > >  >  >  >  > This planet is the second fastest
to upgrade and has
 > generally good production.
 > > >  >  >  >  >
 > > >  >  >  >  > FUel 2:1 (Max Colonists 100,000)
 > > >  >  >  >  > Organics 3:1 (Max Colonists 100,000)
 > > >  >  >  >  > Equipment 5:1 (Max Colonists 100,000
 > > >  >  >  >  > Fighters 10:1 (Optimum population=
5,000 per day)
 > > >  >  >  >  >
 > > >  >  >  >  > Capacity
 > > >  >  >  >  > Fuel= 500,000
 > > >  >  >  >  > Organics= 500,000
 > > >  >  >  >  > Equipment= 500,000
 > > >  >  >  >  > Fighters= 1,000,000
 > > >  >  >  >  >
 > > >  >  >  >  > Citadel
 > > >  >  >  >  > 0-1= 1 day
 > > >  >  >  >  > 1-2= 2 days
 > > >  >  >  >  > 2-3= 2 days
 > > >  >  >  >  > 3-4= 4 days (Total 9 days to reach lvl 4)
 > > >  >  >  >  > 4-5= 3 days
 > > >  >  >  >  > 5-6= 7 days (Total 19 days to reach lvl 6)
 > > >  >  >  >  >
 > > >  >  >  >  > Arid Desert
 > > >  >  >  >  > Planet has Poor Production with the
exception of FUel ore.
 > Colonists have mined these
 > > >  >  >  >  >
 > > >  >  >  >  > worlds for much valued Fuel.
 > > >  >  >  >  >
 > > >  >  >  >  > Fuel 1:1 (Max Colonists 60,000)
 > > >  >  >  >  > Organics 100:1 (Max Colonists 40,000)
 > > >  >  >  >  > Equipment 500:1 (Max Colonists 40,000)
 > > >  >  >  >  > Fighters 15:1 (Optimum population
2,000 per day)
 > > >  >  >  >  >
 > > >  >  >  >  > Capacity
 > > >  >  >  >  > Fuel= 800,000
 > > >  >  >  >  > Organics= 50,000
 > > >  >  >  >  > Equipment= 10,000
 > > >  >  >  >  > Fighters= 1,000,000
 > > >  >  >  >  >
 > > >  >  >  >  > Citadel
 > > >  >  >  >  > 0-1= 3 Days
 > > >  >  >  >  > 1-2= 3 Days
 > > >  >  >  >  > 2-3= 4 Days
 > > >  >  >  >  > 3-4= 2 Days (Total 12 Days to reach level 4)
 > > >  >  >  >  > 4-5= 2 Days
 > > >  >  >  >  > 5-6= 8 Days (Total 22 Days to reach level 6)
 > > >  >  >  >  >
 > > >  >  >  >  > Titanic Aquafina
 > > >  >  >  >  > A large planet mostly covered with
water, slow to upgrade
 > but Farms well. Also is the
 > > >  >  >  >  >
 > > >  >  >  >  > second best fighter producer out of
the classes due to its
 > expansive open spaces.
 > > >  >  >  >  >
 > > >  >  >  >  > Fuel 5:1 (Max Colonists 200,000)
 > > >  >  >  >  > Organics 1:1 (Max Colonists 200,000)
 > > >  >  >  >  > Equipment 20:1 (Max Colonists 200,000)
 > > >  >  >  >  > fighters 6:1 (Optimum population 20,000)
 > > >  >  >  >  >
 > > >  >  >  >  > Capacity
 > > >  >  >  >  > Fuel= 300,000
 > > >  >  >  >  > Organics= 1,000,000
 > > >  >  >  >  > Equipment= 100,000
 > > >  >  >  >  > Fighters= 2,000,000
 > > >  >  >  >  >
 > > >  >  >  >  > Citadel
 > > >  >  >  >  > 0-1 (3 Days)
 > > >  >  >  >  > 1-2 (3 Days)
 > > >  >  >  >  > 2-3 (6 Days)
 > > >  >  >  >  > 3-4 (4 Days) (Total 16 days to reach lvl 4)
 > > >  >  >  >  > 4-5 (2 Days)
 > > >  >  >  >  > 5-6 (4 Days) (Total 22 days to reach lvl 6)
 > > >  >  >  >  >
 > > >  >  >  >  > Black Mountains
 > > >  >  >  >  > The black coloration comes from a
strange alloy which yields
 > a good amount of metal ore for
 > > >  >  >  >  >
 > > >  >  >  >  > equipment production. Because of
this, citadel constructions
 > are second fastest, the only
 > > >  >  >  >  >
 > > >  >  >  >  > planet that upgrades faster is the
USO proto-Type.
 > > >  >  >  >  >
 > > >  >  >  >  > Fuel 2:1 (Max Colonists 80,000)
 > > >  >  >  >  > Organics 5:1 (Max Colonists 80,000)
 > > >  >  >  >  > Equipment 5:1 (Max Colonists 80,000)
 > > >  >  >  >  > Fighters 7:1 (Optimum Population
5,000 per day)
 > > >  >  >  >  >
 > > >  >  >  >  > Capacity
 > > >  >  >  >  > Fuel 300,000
 > > >  >  >  >  > Organics 200,000
 > > >  >  >  >  > Equipment 500,000
 > > >  >  >  >  > Fighters 3,000,000
 > > >  >  >  >  >
 > > >  >  >  >  > Citadel
 > > >  >  >  >  > 0-1 (1 Day)
 > > >  >  >  >  > 1-2 (2 Days)
 > > >  >  >  >  > 2-3 (3 Days)
 > > >  >  >  >  > 3-4 (2 Days) (Total 8 Days to reach level 4)
 > > >  >  >  >  > 4-5 (5 Days)
 > > >  >  >  >  > 5-6 (6 Days) (Total 19 Days to reach level 6)
 > > >  >  >  >  >
 > > >  >  >  >  > Glacial
 > > >  >  >  >  > THis planet has a cold climate, so
cold any production is
 > very expensive and slow. Building
 > > >  >  >  >  >
 > > >  >  >  >  > any type of structures is also slow
going. This Planet is
 > not much use to the federation.
 > > >  >  >  >  >
 > > >  >  >  >  > Fuel 50:1 (Max Colonists 100,000)
 > > >  >  >  >  > Organics 100:1 (Max Colonists 100,000)
 > > >  >  >  >  > Equipment 500:1 (Max Colonists 100,000)
 > > >  >  >  >  > Fighters 25:1
 > > >  >  >  >  >
 > > >  >  >  >  > Capacity
 > > >  >  >  >  > Fuel= 20,000
 > > >  >  >  >  > Organics= 50,000
 > > >  >  >  >  > Equipment= 10,000
 > > >  >  >  >  > FIghters 1,000,000
 > > >  >  >  >  >
 > > >  >  >  >  > Citadel
 > > >  >  >  >  > 0-1 (5 Days)
 > > >  >  >  >  > 1-2 (5 Days)
 > > >  >  >  >  > 2-3 (7 Days)
 > > >  >  >  >  > 3-4 (5 Days) (Total 22 days to reach level 4)
 > > >  >  >  >  > 4-5 (4 Days)
 > > >  >  >  >  > 5-6 (8 Days) (Total 34 days to reach level 6)
 > > >  >  >  >  >
 > > >  >  >  >  > DIABLO
 > > >  >  >  >  > A fiercly hostile planet. Extreme
heat and volcanic ativity
 > make it hard to live there.
 > > >  >  >  >  >
 > > >  >  >  >  > This is the primary planet used by
the federation fleet for
 > defense of territory. Its rich
 > > >  >  >  >  >
 > > >  >  >  >  > Fuel ore base give a quasar canon a
nice punch. It produces
 > little if anything else but is
 > > >  >  >  >  >
 > > >  >  >  >  > used to defend weaker more
productive planet classes.
 > > >  >  >  >  >
 > > >  >  >  >  > Fuel= 1:1 (Max Colonists 150,000)
 > > >  >  >  >  > Organics= No Production
 > > >  >  >  >  > Equipment= 500:1 (Max Colonists 100,000)
 > > >  >  >  >  > Fighters= 50:1
 > > >  >  >  >  >
 > > >  >  >  >  > Capacity
 > > >  >  >  >  > Fuel= 2,000,000
 > > >  >  >  >  > Organics= 10,000
 > > >  >  >  >  > Equipment= 100,000
 > > >  >  >  >  > Fighters= 3,000,000
 > > >  >  >  >  >
 > > >  >  >  >  > Citadel
 > > >  >  >  >  > 0-1 (3 Days)
 > > >  >  >  >  > 1-2 (3 Days)
 > > >  >  >  >  > 2-3 (4 Days)
 > > >  >  >  >  > 3-4 (6 Days) (Total 16 Days to reach level 4)
 > > >  >  >  >  > 4-5 (3 Days)
 > > >  >  >  >  > 5-6 (5 Days) (Total 24 days to reach level 6)
 > > >  >  >  >  >
 > > >  >  >  >  > Gas Giant
 > > >  >  >  >  > This planet is also of little use
to the federation, it is
 > mostly used for testing of
 > > >  >  >  >  >
 > > >  >  >  >  > anti-matter weapons for the fleet.
 > > >  >  >  >  >
 > > >  >  >  >  > Fuel= No Production
 > > >  >  >  >  > Organics= No Production
 > > >  >  >  >  > Equipment= No Production
 > > >  >  >  >  > Fighters= No Production
 > > >  >  >  >  >
 > > >  >  >  >  > Capacity
 > > >  >  >  >  > Fuel= 10,000
 > > >  >  >  >  > Organics= 10,000
 > > >  >  >  >  > Equipment= 10,000
 > > >  >  >  >  > Fighters= 1,000,000
 > > >  >  >  >  >
 > > >  >  >  >  > Citadel
 > > >  >  >  >  > 0-1 (8 Days)
 > > >  >  >  >  > 1-2 (4 Days)
 > > >  >  >  >  > 2-3 (5 Days)
 > > >  >  >  >  > 3-4 (5 Days) (Total 22 days to reach level 4)
 > > >  >  >  >  > 4-5 (4 Days)
 > > >  >  >  >  > 5-6 (8 Days) (34 Days to reach level 6)
 > > >  >  >  >  >
 > > >  >  >  >  > USO
 > > >  >  >  >  > This is an experimental Planet. It
is the first planet type
 > to be created in a lab. It was
 > > >  >  >  >  >
 > > >  >  >  >  > designed after the DIABLO but with
a more mild climate
 > allowing easier construction of
 > > >  >  >  >  >
 > > >  >  >  >  > buildings and fighters. As a result
its quasar canon is far
 > weaker but it ability to
 > > >  >  >  >  >
 > > >  >  >  >  > control a huger fighter squadron
makes up for it. Also
 > advances in shield generation allows
 > > >  >  >  >  >
 > > >  >  >  >  > this planet to carry a heavier
shield generator.
 > > >  >  >  >  >
 > > >  >  >  >  > Fuel 1:1 (Max Colonists 100,000)
 > > >  >  >  >  > Organics 5:1 (Max Colonists 100,000)
 > > >  >  >  >  > Equipment 5:1 (Max Colonists 100,000)
 > > >  >  >  >  > Fighters 5:1 (Optimum population
14,000 per day)
 > > >  >  >  >  >
 > > >  >  >  >  > Capacity
 > > >  >  >  >  > Fuel= 1,000,000
 > > >  >  >  >  > Organics= 500,000
 > > >  >  >  >  > Equipment= 500,000
 > > >  >  >  >  > Fighters= 5,000,000
 > > >  >  >  >  > *Shields*= 60,000
 > > >  >  >  >  >
 > > >  >  >  >  > Citadel
 > > >  >  >  >  > 0-1 (1 Day)
 > > >  >  >  >  > 1-2 (2 Days)
 > > >  >  >  >  > 2-3 (2 Days)
 > > >  >  >  >  > 3-4 (1 Day) (Total 6 days to reach level 4)
 > > >  >  >  >  > 4-5 (4 Days)
 > > >  >  >  >  > 5-6 (5 Days) (Total 15 days to reach level 6)
 > > >  >  >  >  >
 > > >  >  >  >  > What do we think? Goal in mind is
to keep the game as active
 > and dynamic as possible. Remember game only lasts for 60 days.
 > > >  >  >  >  > Silver Dragon (Moderator USO 2003!)
 > > >  >  >  >  > www.planettw.com
 > > >  >  >  >  > Telnet://hardcoded.dnsalias.org
 > > >  >  >  >
 > > >  >  >  >
 > > >  >  >
 > > >  >  >
 > > >  >
 > > >  >
 > > >
 > > >
 > > >
 > >
 > >
 > > ---
 > > [This E-mail scanned for viruses by Declude Virus]
 > >
 > >
 > 
 > ---
 > [This E-mail scanned for viruses by Declude Virus]
 > 
 > 



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