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| subject: | Re: USO Intial Planet Edits Released |
Already be sitting in a sector with exactly 0 other traders? And how would one know it remained unoccupied hours after they logged out? --- "Dr. Bad" wrote: > > Someone playing sensibly would be already sitting in such a sector, > and just need to have their figs lifted by corpies. > > Dr. Bad > > >From a message by Cherokee about Re: USO Intial Planet Edits > Released: > > The word "emergency" tends to make me think that one might not have > the > prior knowledge required to find an unoccupied fedspace sector to > park > in. > > > --- Space Ghost wrote: > > > > 3 per sector would allow for 33 people to have emergencies all at > one > > time... > > > > IF u have to do this and ur reasoning is "Emergencies" > > I would suggest the alternative of 1 per sector allowing > > 11 people to have "emergencies." at the same exact time. > > > > GRIN > > > > SG > > ----- Original Message ----- > > From: "Silver Dragon" > > To: > > Sent: Wednesday, December 18, 2002 7:37 PM > > Subject: [twgsdotorg] Re: USO Intial Planet Edits Released > > > > > > > > > > Ok now more from me, I think allowing a fed parking of three to > > allow some > > breathing room for people with emergencys does not come anywhere > near > > making > > it a "pussy" game as SLG so properly put it. > > > Guys the main reason we play this GAME is to have fun. There is > no > > reason > > why people should have to put TW infront of Life. TW is here for > > entertainment. We arent talking about huge cash prizes and > like > > that. > > This is a game people. Disrupting life because you need to be at a > > computer > > at some crazy hour for 30 seconds just so you can continue to have > > fun is > > retarded! > > > And again SLG sure its convienient when you know you cant be > there > > to make > > arrangements but if my kid needs to go to the hospitile thats too > bad > > for my > > corp I am going. Should I suffer because of that? I say no > > > Silver Dragon (Moderator USO 2003) > > > >From a message by Silver Dragon about Re: USO Intial Planet > Edits > > Released: > > > > Yes it was and it offended me! > > > > >From a message by Space Ghost about Re: USO Intial Planet > Edits > > Released: > > > > > SLG > > > > you said... > > > > "You change the edits too much and it stops being the uso... > at > > that > > point, > > > > you might as well call it Hardcoded's Tourney for Pussies' who > > can't > > make > > > > extern.... it's harsh yes, " > > > > > > > > DAAAAMMMNNN IIITTT Girl!!!!!!!! > > > > > > > > thats a little more then harsh > > > > ----- Original Message ----- > > > > From: "SLG" > > > > To: > > > > Sent: Wednesday, December 18, 2002 6:04 PM > > > > Subject: [twgsdotorg] Re: USO Intial Planet Edits Released > > > > > > > > > > > > > > > > > > I agree with space ghost... the one thing that sets these > > tourney's > > apart > > > > > and makes them unique are the edits.....I think the fed > space > > parking > > > > > should remain the way it is..... tourney's are supposed to > be > > a > > little > > > > > harder, and require a little more effort... with the timer > > login > > scripts, > > > > > it shouldn't be much of a problem.... and i know if i'm > going > > out > > > > somewhere > > > > > and extern becomes iffy, i plan for it in advance and make > > other > > > > > arrangements with my corpies... > > > > > > > > > > You change the edits too much and it stops being the uso... > at > > that > > point, > > > > > you might as well call it Hardcoded's Tourney for Pussies' > who > > can't > > make > > > > > extern.... it's harsh yes, but everyone is always asking for > > high > > level > > > > > competitive games.. softening the edits takes away from that > > as well > > takes > > > > > the game to a lower level of play and commitment... > > > > > > > > > > My vote is to leave extern alone.. everyone has real life > > issues, > > crisis's > > > > > etc.. it's an edit that doesn't really favor anyone and > makes > > the > > game > > > > unique > > > > > > > > > > > > > > > > > > > > At 02:38 PM 12/18/2002 -0500, you wrote: > > > > > > > > > > >I dont know ghost, I understand we need to keep the game > > tough and > > high > > > > > >end. But to be forced to make the game every night at > > midnight for > > 60 > > > > days > > > > > >just sux. Like many of us said, we have girlfriends, > > boyfriends, > > spouses > > > > > >and all the familly and events that go along with that. > Kids > > are a > > big > > > > > >thing, suppose you expected to be online at xtern but your > > kid has > > to go > > > > > >the hospital? You had no time to notify your corpmates to > > break you > > a > > > > hole > > > > > >or anything. SO what now you loose an entire day and > possibly > > weeks > > worth > > > > > >of work because a RL emergency? > > > > > >So many times I have raced home from a social event so that > I > > could > > log > > > > on > > > > > >for 30 seconds and then cloak out. I think its a silly > rule. > > I am > > still > > > > > >debating, but I am leaning towards a 3-5 ship limit. > > > > > >Silver Dragon (Moderator USO 2003) > > > > > > >From a message by Space Ghost about Re: USO Intial Planet > > Edits > > > > Released: > > > > > > > I vote leave it alone... > > > > > > > > > > > >Traditionally it has been a setting in the USO > > > > > >and i think it makes people put in more effort > > > > > >and time investment in a game.... > > > > > > > > > > > >Kav is correct there is no skill to be online at > Exturn..... > > > > > > > > > > > >However there is Dedication and perservernce... > > > > > >This is a Top 4 Tournament...Lets not turn it into > > > > > >Club Med . You need to make Exturn or be experienced enuff > > that not > > > > making > > > > > >it isnt a problem for you. > > > > > > > > > > > >Leave it alone! > > > > > > > > > > > > > > > > > >Space Ghost > > > > > >----- Original Message ----- > > > > > >From: "Silver Dragon" > > > > > >To: > > > > > >Sent: Wednesday, December 18, 2002 11:32 AM > > > > > >Subject: [twgsdotorg] Re: USO Intial Planet Edits Released > > > > > > > > > > > > > > > > > > > > > > > > > > This issue has crossed my mind. The setting is like it > is > > now > > because > > > > > >thats how its always been. But I to never understood why a > > game > > should be > > > > > >decided on if you can make it every night by midnight. > There > > have > > been > > > > > >nights were I raced home in my car to get on my comp at > 12:01 > > just > > in > > > > time > > > > > >to read in the logs I was photoned and killed. So I am > > debating > > allowing > > > > fed > > > > > >parking. Anyone else have a feeling on this? > > > > > > > Silver Dragon (Moderator USO 2003) > > > > > > > >From a message by Kemper3 about Re: USO Intial Planet > > Edits > > Released: > > > > > > > > If you are unable to make extern, you just need to > make > > sure > > you > > > > have > > > > > > > some place secure in space to stay. With no time limit, > I > > don't > > see > > > > > > > that it should make much of a difference anyway. > > > > > > > > > > > > > > On 18 Dec 2002 at 11:01, Kavanagh wrote: > > > > > > > > > > > > > > > > > > > > > > > What has the ability to stay up half the night got to > do > > with > > skill > > > > at > > > > > >playing tradewars anyway. Always baffled me. > > > > > > > > > > > > > > > > >From a message by Father Cajone about Re: USO Intial > > Planet > > Edits > > > > > >Released: > > > > > > > > > Actually my feelings about Fed Parking is that after > > 1st week > > > > maybe > > > > > >reduce Parking to 3-4 instead of zero? Sometimes real life > > situations > > > > > >happen like kids getting sick, family accidents, having > work > > schedules > > > > > >interfere forcing choice between game and making a couple > > hundred > > bucks > > > > > >toward real > > > > > > > life expenses, car breaking down on way home from work, > > unexpected > > > > guests, > > > > > >mandatory out of town company training seminars, personal > > illness, > > mad > > > > late > > > > > >night attempt to complete term paper due in the morning, > etc > > ad > > nauseum. > > > > > >Can anybody add more to this partial list? > > > > > > > > > > > > > > > > > > >From a message by Silver Dragon about Re: USO > Intial > > Planet > > > > Edits > > > > > >Released: > > > > > > > > > > Ya those descriptions were there and then I > played > > a bit > > with > > > > the > > > > > >settings and havent updated it yet. But youre right hehe. > > > > > > > > > > Midnight EST extern=YES > > > > > > > > > > 1st week 100 fed parking after that 0=YES > > > > > > > > > > TWA file=YES > > > > > > > > > > Info sharing allowed?=YES > > > > > > > > > > Mega corping allowed?=NO > > > > > > > > > > Time Limit=NONE > > > > > > > > > > All this will be revealed when I get the web > page > > done. > > It is > > > > two > > > > > >months away so bare with me while I get the page together. > > > > > > > > > > Silver Dragon (Moderator USO 2003!) > > > > > > > > > > >From a message by prestone about Re: USO Intial > > Planet > > Edits > > > > > >Released: > > > > > > > > > > > good job on planet edits. only confusing thing > i > > see is > > in > > > > the > > > > > >planet descriptions where it says 2 planets have the 2nd > > fastest > > cits. > > > > looks > > > > > >like the black mountain is the 2nd fastest, plains of war > is > > 3rd. > > > > > > > > > > > > > > > > > > > > > > here are my suggestions for some of the other > > settings > > for > > > > the > > > > > >game: > > > > > > > > > > > midnight EST extern. > > > > > > > > > > > 1st week Fed parking 100, after that 0 Fed > > parking. > > > > > > > > > > > release .twa file ahead of time, if some of > the > > edits > > are > > > > > > > > > > > not as advertised, this will allow edit/web > > changes to > > be > > > > made > > > > > >before the game starts. > > > > > > > > > > > info sharing should be allowed, megacorping > > shouldn't. > > > > > > > > > > > no time limit until time limit issues have > been > > resolved > > > > > > > > > > > in twgs. > > > > > > > > > > > > > > > > > > > > > > >From a message by Silver Dragon about USO > > Intial > > Planet > > > > Edits > > > > > >Released: > > > > > > > > > > > > Ok these are the edits I am toying with. > > These are > > not > > > > set in > > > > > >stone but I want to release them so people can get a flavor > > of what > > I am > > > > > >thinking. Plus I am looking for some input. Please only > > constructive > > > > > >comments. > > > > > > > > > > > > Keep in mind I am limiting planets per > > sector to > > just 3 > > > > > > > > > > > > > > > > > > > > > > > > **Important Notice about planet edits** > > > > > > > > > > > > > > > > > > > > > > > > THE FIGHTER PRODUCTIONS LISTED ARE NOT > EXACT > > NUMBERS. IT > > > > > >VARRIES DEPENDING WHERE YOU PUT > > > > > > > > > > > > > > > > > > > > > > > > YOUR COLONISTS ON YOUR PLANET. THE NUMBER > > YOU SEE > > HERE > > > > IS > > > > > >WHAT WENT INTO TEDIT AND REFLECTS > > > > > > > > > > > > > > > > > > > > > > > > WHAT IT WOULD BE UNDER IDEAL CONDITIONS. I > > STATED > > FOR > > > > EACH > > > > > >PLANET WHAT THE FIGHTER > > > > > > > > > > > > > > > > > > > > > > > > PRODUCTION LEVEL IS WHEN EACH PRODUCT IS > AT > > OPTIMUM > > > > > >POPULATION. OTHER CONFIGURATIONS MAY > > > > > > > > > > > > > > > > > > > > > > > > LEAD TO HIGHER PRODUCTIONS BUT THIS IS TO > > GIVE YOU > > AN > > > > IDEA. > > > > > > > > > > > > > > > > > > > > > > > > Planet Edits > > > > > > > > > > > > > > > > > > > > > > > > Plains of War > > > > > > > > > > > > This planet is the second fastest to > upgrade > > and > > has > > > > > >generally good production. > > > > > > > > > > > > > > > > > > > > > > > > FUel 2:1 (Max Colonists 100,000) > > > > > > > > > > > > Organics 3:1 (Max Colonists 100,000) > > > > > > > > > > > > Equipment 5:1 (Max Colonists 100,000 > > > > > > > > > > > > Fighters 10:1 (Optimum population= 5,000 > per > > day) > > > > > > > > > > > > > > > > > > > > > > > > Capacity > > > > > > > > > > > > Fuel= 500,000 > > > > > > > > > > > > Organics= 500,000 > > > > > > > > > > > > Equipment= 500,000 > > > > > > > > > > > > Fighters= 1,000,000 > > > > > > > > > > > > > > > > > > > > > > > > Citadel > > > > > > > > > > > > 0-1= 1 day > > > > > > > > > > > > 1-2= 2 days > > > > > > > > > > > > 2-3= 2 days > > > > > > > > > > > > 3-4= 4 days (Total 9 days to reach lvl 4) > > > > > > > > > > > > 4-5= 3 days > > > > > > > > > > > > 5-6= 7 days (Total 19 days to reach lvl 6) > > > > > > > > > > > > > > > > > > > > > > > > Arid Desert > > > > > > > > > > > > Planet has Poor Production with the > > exception of > > FUel > > > > ore. > > > > > >Colonists have mined these > > > > > > > > > > > > > > > > > > > > > > > > worlds for much valued Fuel. > > > > > > > > > > > > > > > > > > > > > > > > Fuel 1:1 (Max Colonists 60,000) > > > > > > > > > > > > Organics 100:1 (Max Colonists 40,000) > > > > > > > > > > > > Equipment 500:1 (Max Colonists 40,000) > > > > > > > > > > > > Fighters 15:1 (Optimum population 2,000 > per > > day) > > > > > > > > > > > > > > > > > > > > > > > > Capacity > > > > > > > > > > > > Fuel= 800,000 > > > > > > > > > > > > Organics= 50,000 > > > > > > > > > > > > Equipment= 10,000 > > > > > > > > > > > > Fighters= 1,000,000 > > > > > > > > > > > > > > > > > > > > > > > > Citadel > > > > > > > > > > > > 0-1= 3 Days > > > > > > > > > > > > 1-2= 3 Days > > > > > > > > > > > > 2-3= 4 Days > > > > > > > > > > > > 3-4= 2 Days (Total 12 Days to reach level > 4) > > > > > > > > > > > > 4-5= 2 Days > > > > > > > > > > > > 5-6= 8 Days (Total 22 Days to reach level > 6) > > > > > > > > > > > > > > > > > > > > > > > > Titanic Aquafina > > > > > > > > > > > > A large planet mostly covered with water, > > slow to > > > > upgrade > > > > > >but Farms well. Also is the > > > > > > > > > > > > > > > > > > > > > > > > second best fighter producer out of the > > classes due > > to > > > > its > > > > > >expansive open spaces. > > > > > > > > > > > > > > > > > > > > > > > > Fuel 5:1 (Max Colonists 200,000) > > > > > > > > > > > > Organics 1:1 (Max Colonists 200,000) > > > > > > > > > > > > Equipment 20:1 (Max Colonists 200,000) > > > > > > > > > > > > fighters 6:1 (Optimum population 20,000) > > > > > > > > > > > > > > > > > > > > > > > > Capacity > > > > > > > > > > > > Fuel= 300,000 > > > > > > > > > > > > Organics= 1,000,000 > > > > > > > > > > > > Equipment= 100,000 > > > > > > > > > > > > Fighters= 2,000,000 > > > > > > > > > > > > > > > > > > > > > > > > Citadel > > > > > > > > > > > > 0-1 (3 Days) > > > > > > > > > > > > 1-2 (3 Days) > > > > > > > > > > > > 2-3 (6 Days) > > > > > > > > > > > > 3-4 (4 Days) (Total 16 days to reach lvl > 4) > > > > > > > > > > > > 4-5 (2 Days) > > > > > > > > > > > > 5-6 (4 Days) (Total 22 days to reach lvl > 6) > > > > > > > > > > > > > > > > > > > > > > > > Black Mountains > > > > > > > > > > > > The black coloration comes from a strange > > alloy > > which > > > > yields > > > > > >a good amount of metal ore for > > > > > > > > > > > > > > > > > > > > > > > > equipment production. Because of this, > > citadel > > > > constructions > > > > > >are second fastest, the only > > > > > > > > > > > > > > > > > > > > > > > > planet that upgrades faster is the USO > > proto-Type. > > > > > > > > > > > > > > > > > > > > > > > > Fuel 2:1 (Max Colonists 80,000) > > > > > > > > > > > > Organics 5:1 (Max Colonists 80,000) > > > > > > > > > > > > Equipment 5:1 (Max Colonists 80,000) > > > > > > > > > > > > Fighters 7:1 (Optimum Population 5,000 per > > day) > > > > > > > > > > > > > > > > > > > > > > > > Capacity > > > > > > > > > > > > Fuel 300,000 > > > > > > > > > > > > Organics 200,000 > > > > > > > > > > > > Equipment 500,000 > > > > > > > > > > > > Fighters 3,000,000 > > > > > > > > > > > > > > > > > > > > > > > > Citadel > > > > > > > > > > > > 0-1 (1 Day) > > > > > > > > > > > > 1-2 (2 Days) > > > > > > > > > > > > 2-3 (3 Days) > > > > > > > > > > > > 3-4 (2 Days) (Total 8 Days to reach level > 4) > > > > > > > > > > > > 4-5 (5 Days) > > > > > > > > > > > > 5-6 (6 Days) (Total 19 Days to reach level > > 6) > > > > > > > > > > > > > > > > > > > > > > > > Glacial > > > > > > > > > > > > THis planet has a cold climate, so cold > any > > production > > > > is > > > > > >very expensive and slow. Building > > > > > > > > > > > > > > > > > > > > > > > > any type of structures is also slow going. > > This > > Planet > > > > is > > > > > >not much use to the federation. > > > > > > > > > > > > > > > > > > > > > > > > Fuel 50:1 (Max Colonists 100,000) > > > > > > > > > > > > Organics 100:1 (Max Colonists 100,000) > > > > > > > > > > > > Equipment 500:1 (Max Colonists 100,000) > > > > > > > > > > > > Fighters 25:1 > > > > > > > > > > > > > > > > > > > > > > > > Capacity > > > > > > > > > > > > Fuel= 20,000 > > > > > > > > > > > > Organics= 50,000 > > > > > > > > > > > > Equipment= 10,000 > > > > > > > > > > > > FIghters 1,000,000 > > > > > > > > > > > > > > > > > > > > > > > > Citadel > > > > > > > > > > > > 0-1 (5 Days) > > > > > > > > > > > > 1-2 (5 Days) > > > > > > > > > > > > 2-3 (7 Days) > > > > > > > > > > > > 3-4 (5 Days) (Total 22 days to reach level > > 4) > > > > > > > > > > > > 4-5 (4 Days) > > > > > > > > > > > > 5-6 (8 Days) (Total 34 days to reach level > > 6) > > > > > > > > > > > > > > > > > > > > > > > > DIABLO > > > > > > > > > > > > A fiercly hostile planet. Extreme heat and > > volcanic > > > > ativity > > > > > >make it hard to live there. > > > > > > > > > > > > > > > > > > > > > > > > This is the primary planet used by the > > federation > > fleet > > > > for > > > > > >defense of territory. Its rich > > > > > > > > > > > > > > > > > > > > > > > > Fuel ore base give a quasar canon a nice > > punch. It > > > > produces > > > > > >little if anything else but is > > > > > > > > > > > > > > > > > > > > > > > > used to defend weaker more productive > planet > > classes. > > > > > > > > > > > > > > > > > > > > > > > > Fuel= 1:1 (Max Colonists 150,000) > > > > > > > > > > > > Organics= No Production > > > > > > > > > > > > Equipment= 500:1 (Max Colonists 100,000) > > > > > > > > > > > > Fighters= 50:1 > > > > > > > > > > > > > > > > > > > > > > > > Capacity > > > > > > > > > > > > Fuel= 2,000,000 > > > > > > > > > > > > Organics= 10,000 > > > > > > > > > > > > Equipment= 100,000 > > > > > > > > > > > > Fighters= 3,000,000 > > > > > > > > > > > > > > > > > > > > > > > > Citadel > > > > > > > > > > > > 0-1 (3 Days) > > > > > > > > > > > > 1-2 (3 Days) > > > > > > > > > > > > 2-3 (4 Days) > > > > > > > > > > > > 3-4 (6 Days) (Total 16 Days to reach level > > 4) > > > > > > > > > > > > 4-5 (3 Days) > > > > > > > > > > > > 5-6 (5 Days) (Total 24 days to reach level > > 6) > > > > > > > > > > > > > > > > > > > > > > > > Gas Giant > > > > > > > > > > > > This planet is also of little use to the > > federation, it > > > > is > > > > > >mostly used for testing of > > > > > > > > > > > > > > > > > > > > > > > > anti-matter weapons for the fleet. > > > > > > > > > > > > > > > > > > > > > > > > Fuel= No Production > > > > > > > > > > > > Organics= No Production > > > > > > > > > > > > Equipment= No Production > > > > > > > > > > > > Fighters= No Production > > > > > > > > > > > > > > > > > > > > > > > > Capacity > > > > > > > > > > > > Fuel= 10,000 > > > > > > > > > > > > Organics= 10,000 > > > > > > > > > > > > Equipment= 10,000 > > > > > > > > > > > > Fighters= 1,000,000 > > > > > > > > > > > > > > > > > > > > > > > > Citadel > > > > > > > > > > > > 0-1 (8 Days) > > > > > > > > > > > > 1-2 (4 Days) > > > > > > > > > > > > 2-3 (5 Days) > > > > > > > > > > > > 3-4 (5 Days) (Total 22 days to reach level > > 4) > > > > > > > > > > > > 4-5 (4 Days) > > > > > > > > > > > > 5-6 (8 Days) (34 Days to reach level 6) > > > > > > > > > > > > > > > > > > > > > > > > USO > > > > > > > > > > > > This is an experimental Planet. It is the > > first > > planet > > > > type > > > > > >to be created in a lab. It was > > > > > > > > > > > > > > > > > > > > > > > > designed after the DIABLO but with a more > > mild > > climate > > > > > >allowing easier construction of > > > > > > > > > > > > > > > > > > > > > > > > buildings and fighters. As a result its > > quasar > > canon is > > > > far > > > > > >weaker but it ability to > > > > > > > > > > > > > > > > > > > > > > > > control a huger fighter squadron makes up > > for it. > > Also > > > > > >advances in shield generation allows > > > > > > > > > > > > > > > > > > > > > > > > this planet to carry a heavier shield > > generator. > > > > > > > > > > > > > > > > > > > > > > > > Fuel 1:1 (Max Colonists 100,000) > > > > > > > > > > > > Organics 5:1 (Max Colonists 100,000) > > > > > > > > > > > > Equipment 5:1 (Max Colonists 100,000) > > > > > > > > > > > > Fighters 5:1 (Optimum population 14,000 > per > > day) > > > > > > > > > > > > > > > > > > > > > > > > Capacity > > > > > > > > > > > > Fuel= 1,000,000 > > > > > > > > > > > > Organics= 500,000 > > > > > > > > > > > > Equipment= 500,000 > > > > > > > > > > > > Fighters= 5,000,000 > > > > > > > > > > > > *Shields*= 60,000 > > > > > > > > > > > > > > > > > > > > > > > > Citadel > > > > > > > > > > > > 0-1 (1 Day) > > > > > > > > > > > > 1-2 (2 Days) > > > > > > > > > > > > 2-3 (2 Days) > > > > > > > > > > > > 3-4 (1 Day) (Total 6 days to reach level > 4) > > > > > > > > > > > > 4-5 (4 Days) > > > > > > > > > > > > 5-6 (5 Days) (Total 15 days to reach level > > 6) > > > > > > > > > > > > > > > > > > > > > > > > What do we think? Goal in mind is to keep > > the game > > as > > > > active > > > > > >and dynamic as possible. Remember game only lasts for 60 > > days. > > > > > > > > > > > > Silver Dragon (Moderator USO 2003!) > > > > > > > > > > > > www.planettw.com > > > > > > > > > > > > Telnet://hardcoded.dnsalias.org > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --- > > > > > > > [This E-mail scanned for viruses by Declude Virus] > > > > > > > > > > > > > > > > > > > > > > > > > >--- > > > > > >[This E-mail scanned for viruses by Declude Virus] > > > > > --- > > > > > [This E-mail scanned for viruses by Declude Virus] > > > > > > > > > > > > > > > > > > --- > > > > [This E-mail scanned for viruses by Declude Virus] > > > > > > > > > > > > > > > > > --- > > > [This E-mail scanned for viruses by Declude Virus] > > > > > > > > > > --- > > [This E-mail scanned for viruses by Declude Virus] > > --- FEddy 1.4.03/modPHX* Origin: http://www.twgs.org -- THE Trade Wars web forum! (1:229/522.0) SEEN-BY: 633/267 270 @PATH: 229/522 2000 379/1 633/267 |
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