Someone playing sensibly would be already sitting in such a sector, and
just need to have their figs lifted by corpies.
Dr. Bad
>From a message by Cherokee about Re: USO Intial Planet Edits Released:
> The word "emergency" tends to make me think that one might
not have the
prior knowledge required to find an unoccupied fedspace sector to park
in.
--- Space Ghost wrote:
>
> 3 per sector would allow for 33 people to have emergencies all at one
> time...
>
> IF u have to do this and ur reasoning is "Emergencies"
> I would suggest the alternative of 1 per sector allowing
> 11 people to have "emergencies." at the same exact time.
>
> GRIN
>
> SG
> ----- Original Message -----
> From: "Silver Dragon"
> To:
> Sent: Wednesday, December 18, 2002 7:37 PM
> Subject: [twgsdotorg] Re: USO Intial Planet Edits Released
>
>
> >
> > Ok now more from me, I think allowing a fed parking of three to
> allow some
> breathing room for people with emergencys does not come anywhere near
> making
> it a "pussy" game as SLG so properly put it.
> > Guys the main reason we play this GAME is to have fun. There is no
> reason
> why people should have to put TW infront of Life. TW is here for
> entertainment. We arent talking about huge cash prizes and like
> that.
> This is a game people. Disrupting life because you need to be at a
> computer
> at some crazy hour for 30 seconds just so you can continue to have
> fun is
> retarded!
> > And again SLG sure its convienient when you know you cant be there
> to make
> arrangements but if my kid needs to go to the hospitile thats too bad
> for my
> corp I am going. Should I suffer because of that? I say no
> > Silver Dragon (Moderator USO 2003)
> > >From a message by Silver Dragon about Re: USO Intial Planet Edits
> Released:
> > > Yes it was and it offended me!
> > > >From a message by Space Ghost about Re: USO Intial Planet Edits
> Released:
> > > > SLG
> > > you said...
> > > "You change the edits too much and it stops being the uso... at
> that
> point,
> > > you might as well call it Hardcoded's Tourney for Pussies' who
> can't
> make
> > > extern.... it's harsh yes, "
> > >
> > > DAAAAMMMNNN IIITTT Girl!!!!!!!!
> > >
> > > thats a little more then harsh
> > > ----- Original Message -----
> > > From: "SLG"
> > > To:
> > > Sent: Wednesday, December 18, 2002 6:04 PM
> > > Subject: [twgsdotorg] Re: USO Intial Planet Edits Released
> > >
> > >
> > > >
> > > > I agree with space ghost... the one thing that sets these
> tourney's
> apart
> > > > and makes them unique are the edits.....I think the fed space
> parking
> > > > should remain the way it is..... tourney's are supposed to be
> a
> little
> > > > harder, and require a little more effort... with the timer
> login
> scripts,
> > > > it shouldn't be much of a problem.... and i know if i'm going
> out
> > > somewhere
> > > > and extern becomes iffy, i plan for it in advance and make
> other
> > > > arrangements with my corpies...
> > > >
> > > > You change the edits too much and it stops being the uso... at
> that
> point,
> > > > you might as well call it Hardcoded's Tourney for Pussies' who
> can't
> make
> > > > extern.... it's harsh yes, but everyone is always asking for
> high
> level
> > > > competitive games.. softening the edits takes away from that
> as well
> takes
> > > > the game to a lower level of play and commitment...
> > > >
> > > > My vote is to leave extern alone.. everyone has real life
> issues,
> crisis's
> > > > etc.. it's an edit that doesn't really favor anyone and makes
> the
> game
> > > unique
> > > >
> > > >
> > > >
> > > > At 02:38 PM 12/18/2002 -0500, you wrote:
> > > >
> > > > >I dont know ghost, I understand we need to keep the game
> tough and
> high
> > > > >end. But to be forced to make the game every night at
> midnight for
> 60
> > > days
> > > > >just sux. Like many of us said, we have girlfriends,
> boyfriends,
> spouses
> > > > >and all the familly and events that go along with that. Kids
> are a
> big
> > > > >thing, suppose you expected to be online at xtern but your
> kid has
> to go
> > > > >the hospital? You had no time to notify your corpmates to
> break you
> a
> > > hole
> > > > >or anything. SO what now you loose an entire day
and possibly
> weeks
> worth
> > > > >of work because a RL emergency?
> > > > >So many times I have raced home from a social
event so that I
> could
> log
> > > on
> > > > >for 30 seconds and then cloak out. I think its a silly rule.
> I am
> still
> > > > >debating, but I am leaning towards a 3-5 ship limit.
> > > > >Silver Dragon (Moderator USO 2003)
> > > > > >From a message by Space Ghost about Re: USO
Intial Planet
> Edits
> > > Released:
> > > > > > I vote leave it alone...
> > > > >
> > > > >Traditionally it has been a setting in the USO
> > > > >and i think it makes people put in more effort
> > > > >and time investment in a game....
> > > > >
> > > > >Kav is correct there is no skill to be online at
Exturn.....
> > > > >
> > > > >However there is Dedication and perservernce...
> > > > >This is a Top 4 Tournament...Lets not turn it into
> > > > >Club Med . You need to make Exturn or be experienced enuff
> that not
> > > making
> > > > >it isnt a problem for you.
> > > > >
> > > > >Leave it alone!
> > > > >
> > > > >
> > > > >Space Ghost
> > > > >----- Original Message -----
> > > > >From: "Silver Dragon"
> > > > >To:
> > > > >Sent: Wednesday, December 18, 2002 11:32 AM
> > > > >Subject: [twgsdotorg] Re: USO Intial Planet Edits Released
> > > > >
> > > > >
> > > > > >
> > > > > > This issue has crossed my mind. The setting
is like it is
> now
> because
> > > > >thats how its always been. But I to never understood why a
> game
> should be
> > > > >decided on if you can make it every night by midnight. There
> have
> been
> > > > >nights were I raced home in my car to get on my
comp at 12:01
> just
> in
> > > time
> > > > >to read in the logs I was photoned and killed. So I am
> debating
> allowing
> > > fed
> > > > >parking. Anyone else have a feeling on this?
> > > > > > Silver Dragon (Moderator USO 2003)
> > > > > > >From a message by Kemper3 about Re: USO
Intial Planet
> Edits
> Released:
> > > > > > > If you are unable to make extern, you
just need to make
> sure
> you
> > > have
> > > > > > some place secure in space to stay. With no
time limit, I
> don't
> see
> > > > > > that it should make much of a difference anyway.
> > > > > >
> > > > > > On 18 Dec 2002 at 11:01, Kavanagh wrote:
> > > > > >
> > > > > > >
> > > > > > > What has the ability to stay up half
the night got to do
> with
> skill
> > > at
> > > > >playing tradewars anyway. Always baffled me.
> > > > > > >
> > > > > > > >From a message by Father Cajone
about Re: USO Intial
> Planet
> Edits
> > > > >Released:
> > > > > > > > Actually my feelings about Fed
Parking is that after
> 1st week
> > > maybe
> > > > >reduce Parking to 3-4 instead of zero? Sometimes real life
> situations
> > > > >happen like kids getting sick, family accidents, having work
> schedules
> > > > >interfere forcing choice between game and making a couple
> hundred
> bucks
> > > > >toward real
> > > > > > life expenses, car breaking down on way home
from work,
> unexpected
> > > guests,
> > > > >mandatory out of town company training seminars, personal
> illness,
> mad
> > > late
> > > > >night attempt to complete term paper due in the morning, etc
> ad
> nauseum.
> > > > >Can anybody add more to this partial list?
> > > > > > > >
> > > > > > > > >From a message by Silver
Dragon about Re: USO Intial
> Planet
> > > Edits
> > > > >Released:
> > > > > > > > > Ya those descriptions were
there and then I played
> a bit
> with
> > > the
> > > > >settings and havent updated it yet. But youre right hehe.
> > > > > > > > > Midnight EST extern=YES
> > > > > > > > > 1st week 100 fed parking
after that 0=YES
> > > > > > > > > TWA file=YES
> > > > > > > > > Info sharing allowed?=YES
> > > > > > > > > Mega corping allowed?=NO
> > > > > > > > > Time Limit=NONE
> > > > > > > > > All this will be revealed
when I get the web page
> done.
> It is
> > > two
> > > > >months away so bare with me while I get the page together.
> > > > > > > > > Silver Dragon (Moderator USO 2003!)
> > > > > > > > > >From a message by
prestone about Re: USO Intial
> Planet
> Edits
> > > > >Released:
> > > > > > > > > > good job on planet
edits. only confusing thing i
> see is
> in
> > > the
> > > > >planet descriptions where it says 2 planets have the 2nd
> fastest
> cits.
> > > looks
> > > > >like the black mountain is the 2nd fastest, plains of war is
> 3rd.
> > > > > > > > > >
> > > > > > > > > > here are my
suggestions for some of the other
> settings
> for
> > > the
> > > > >game:
> > > > > > > > > > midnight EST extern.
> > > > > > > > > > 1st week Fed parking
100, after that 0 Fed
> parking.
> > > > > > > > > > release .twa file
ahead of time, if some of the
> edits
> are
> > > > > > > > > > not as advertised,
this will allow edit/web
> changes to
> be
> > > made
> > > > >before the game starts.
> > > > > > > > > > info sharing should
be allowed, megacorping
> shouldn't.
> > > > > > > > > > no time limit until
time limit issues have been
> resolved
> > > > > > > > > > in twgs.
> > > > > > > > > >
> > > > > > > > > > >From a message by
Silver Dragon about USO
> Intial
> Planet
> > > Edits
> > > > >Released:
> > > > > > > > > > > Ok these are the
edits I am toying with.
> These are
> not
> > > set in
> > > > >stone but I want to release them so people can get a flavor
> of what
> I am
> > > > >thinking. Plus I am looking for some input. Please only
> constructive
> > > > >comments.
> > > > > > > > > > > Keep in mind I
am limiting planets per
> sector to
> just 3
> > > > > > > > > > >
> > > > > > > > > > > **Important
Notice about planet edits**
> > > > > > > > > > >
> > > > > > > > > > > THE FIGHTER
PRODUCTIONS LISTED ARE NOT EXACT
> NUMBERS. IT
> > > > >VARRIES DEPENDING WHERE YOU PUT
> > > > > > > > > > >
> > > > > > > > > > > YOUR COLONISTS
ON YOUR PLANET. THE NUMBER
> YOU SEE
> HERE
> > > IS
> > > > >WHAT WENT INTO TEDIT AND REFLECTS
> > > > > > > > > > >
> > > > > > > > > > > WHAT IT WOULD
BE UNDER IDEAL CONDITIONS. I
> STATED
> FOR
> > > EACH
> > > > >PLANET WHAT THE FIGHTER
> > > > > > > > > > >
> > > > > > > > > > > PRODUCTION
LEVEL IS WHEN EACH PRODUCT IS AT
> OPTIMUM
> > > > >POPULATION. OTHER CONFIGURATIONS MAY
> > > > > > > > > > >
> > > > > > > > > > > LEAD TO HIGHER
PRODUCTIONS BUT THIS IS TO
> GIVE YOU
> AN
> > > IDEA.
> > > > > > > > > > >
> > > > > > > > > > > Planet Edits
> > > > > > > > > > >
> > > > > > > > > > > Plains of War
> > > > > > > > > > > This planet is
the second fastest to upgrade
> and
> has
> > > > >generally good production.
> > > > > > > > > > >
> > > > > > > > > > > FUel 2:1 (Max
Colonists 100,000)
> > > > > > > > > > > Organics 3:1
(Max Colonists 100,000)
> > > > > > > > > > > Equipment 5:1
(Max Colonists 100,000
> > > > > > > > > > > Fighters 10:1
(Optimum population= 5,000 per
> day)
> > > > > > > > > > >
> > > > > > > > > > > Capacity
> > > > > > > > > > > Fuel= 500,000
> > > > > > > > > > > Organics= 500,000
> > > > > > > > > > > Equipment= 500,000
> > > > > > > > > > > Fighters= 1,000,000
> > > > > > > > > > >
> > > > > > > > > > > Citadel
> > > > > > > > > > > 0-1= 1 day
> > > > > > > > > > > 1-2= 2 days
> > > > > > > > > > > 2-3= 2 days
> > > > > > > > > > > 3-4= 4 days
(Total 9 days to reach lvl 4)
> > > > > > > > > > > 4-5= 3 days
> > > > > > > > > > > 5-6= 7 days
(Total 19 days to reach lvl 6)
> > > > > > > > > > >
> > > > > > > > > > > Arid Desert
> > > > > > > > > > > Planet has Poor
Production with the
> exception of
> FUel
> > > ore.
> > > > >Colonists have mined these
> > > > > > > > > > >
> > > > > > > > > > > worlds for much
valued Fuel.
> > > > > > > > > > >
> > > > > > > > > > > Fuel 1:1 (Max
Colonists 60,000)
> > > > > > > > > > > Organics 100:1
(Max Colonists 40,000)
> > > > > > > > > > > Equipment 500:1
(Max Colonists 40,000)
> > > > > > > > > > > Fighters 15:1
(Optimum population 2,000 per
> day)
> > > > > > > > > > >
> > > > > > > > > > > Capacity
> > > > > > > > > > > Fuel= 800,000
> > > > > > > > > > > Organics= 50,000
> > > > > > > > > > > Equipment= 10,000
> > > > > > > > > > > Fighters= 1,000,000
> > > > > > > > > > >
> > > > > > > > > > > Citadel
> > > > > > > > > > > 0-1= 3 Days
> > > > > > > > > > > 1-2= 3 Days
> > > > > > > > > > > 2-3= 4 Days
> > > > > > > > > > > 3-4= 2 Days
(Total 12 Days to reach level 4)
> > > > > > > > > > > 4-5= 2 Days
> > > > > > > > > > > 5-6= 8 Days
(Total 22 Days to reach level 6)
> > > > > > > > > > >
> > > > > > > > > > > Titanic Aquafina
> > > > > > > > > > > A large planet
mostly covered with water,
> slow to
> > > upgrade
> > > > >but Farms well. Also is the
> > > > > > > > > > >
> > > > > > > > > > > second best
fighter producer out of the
> classes due
> to
> > > its
> > > > >expansive open spaces.
> > > > > > > > > > >
> > > > > > > > > > > Fuel 5:1 (Max
Colonists 200,000)
> > > > > > > > > > > Organics 1:1
(Max Colonists 200,000)
> > > > > > > > > > > Equipment 20:1
(Max Colonists 200,000)
> > > > > > > > > > > fighters 6:1
(Optimum population 20,000)
> > > > > > > > > > >
> > > > > > > > > > > Capacity
> > > > > > > > > > > Fuel= 300,000
> > > > > > > > > > > Organics= 1,000,000
> > > > > > > > > > > Equipment= 100,000
> > > > > > > > > > > Fighters= 2,000,000
> > > > > > > > > > >
> > > > > > > > > > > Citadel
> > > > > > > > > > > 0-1 (3 Days)
> > > > > > > > > > > 1-2 (3 Days)
> > > > > > > > > > > 2-3 (6 Days)
> > > > > > > > > > > 3-4 (4 Days)
(Total 16 days to reach lvl 4)
> > > > > > > > > > > 4-5 (2 Days)
> > > > > > > > > > > 5-6 (4 Days)
(Total 22 days to reach lvl 6)
> > > > > > > > > > >
> > > > > > > > > > > Black Mountains
> > > > > > > > > > > The black
coloration comes from a strange
> alloy
> which
> > > yields
> > > > >a good amount of metal ore for
> > > > > > > > > > >
> > > > > > > > > > > equipment
production. Because of this,
> citadel
> > > constructions
> > > > >are second fastest, the only
> > > > > > > > > > >
> > > > > > > > > > > planet that
upgrades faster is the USO
> proto-Type.
> > > > > > > > > > >
> > > > > > > > > > > Fuel 2:1 (Max
Colonists 80,000)
> > > > > > > > > > > Organics 5:1
(Max Colonists 80,000)
> > > > > > > > > > > Equipment 5:1
(Max Colonists 80,000)
> > > > > > > > > > > Fighters 7:1
(Optimum Population 5,000 per
> day)
> > > > > > > > > > >
> > > > > > > > > > > Capacity
> > > > > > > > > > > Fuel 300,000
> > > > > > > > > > > Organics 200,000
> > > > > > > > > > > Equipment 500,000
> > > > > > > > > > > Fighters 3,000,000
> > > > > > > > > > >
> > > > > > > > > > > Citadel
> > > > > > > > > > > 0-1 (1 Day)
> > > > > > > > > > > 1-2 (2 Days)
> > > > > > > > > > > 2-3 (3 Days)
> > > > > > > > > > > 3-4 (2 Days)
(Total 8 Days to reach level 4)
> > > > > > > > > > > 4-5 (5 Days)
> > > > > > > > > > > 5-6 (6 Days)
(Total 19 Days to reach level
> 6)
> > > > > > > > > > >
> > > > > > > > > > > Glacial
> > > > > > > > > > > THis planet has
a cold climate, so cold any
> production
> > > is
> > > > >very expensive and slow. Building
> > > > > > > > > > >
> > > > > > > > > > > any type of
structures is also slow going.
> This
> Planet
> > > is
> > > > >not much use to the federation.
> > > > > > > > > > >
> > > > > > > > > > > Fuel 50:1 (Max
Colonists 100,000)
> > > > > > > > > > > Organics 100:1
(Max Colonists 100,000)
> > > > > > > > > > > Equipment 500:1
(Max Colonists 100,000)
> > > > > > > > > > > Fighters 25:1
> > > > > > > > > > >
> > > > > > > > > > > Capacity
> > > > > > > > > > > Fuel= 20,000
> > > > > > > > > > > Organics= 50,000
> > > > > > > > > > > Equipment= 10,000
> > > > > > > > > > > FIghters 1,000,000
> > > > > > > > > > >
> > > > > > > > > > > Citadel
> > > > > > > > > > > 0-1 (5 Days)
> > > > > > > > > > > 1-2 (5 Days)
> > > > > > > > > > > 2-3 (7 Days)
> > > > > > > > > > > 3-4 (5 Days)
(Total 22 days to reach level
> 4)
> > > > > > > > > > > 4-5 (4 Days)
> > > > > > > > > > > 5-6 (8 Days)
(Total 34 days to reach level
> 6)
> > > > > > > > > > >
> > > > > > > > > > > DIABLO
> > > > > > > > > > > A fiercly
hostile planet. Extreme heat and
> volcanic
> > > ativity
> > > > >make it hard to live there.
> > > > > > > > > > >
> > > > > > > > > > > This is the
primary planet used by the
> federation
> fleet
> > > for
> > > > >defense of territory. Its rich
> > > > > > > > > > >
> > > > > > > > > > > Fuel ore base
give a quasar canon a nice
> punch. It
> > > produces
> > > > >little if anything else but is
> > > > > > > > > > >
> > > > > > > > > > > used to defend
weaker more productive planet
> classes.
> > > > > > > > > > >
> > > > > > > > > > > Fuel= 1:1 (Max
Colonists 150,000)
> > > > > > > > > > > Organics= No Production
> > > > > > > > > > > Equipment=
500:1 (Max Colonists 100,000)
> > > > > > > > > > > Fighters= 50:1
> > > > > > > > > > >
> > > > > > > > > > > Capacity
> > > > > > > > > > > Fuel= 2,000,000
> > > > > > > > > > > Organics= 10,000
> > > > > > > > > > > Equipment= 100,000
> > > > > > > > > > > Fighters= 3,000,000
> > > > > > > > > > >
> > > > > > > > > > > Citadel
> > > > > > > > > > > 0-1 (3 Days)
> > > > > > > > > > > 1-2 (3 Days)
> > > > > > > > > > > 2-3 (4 Days)
> > > > > > > > > > > 3-4 (6 Days)
(Total 16 Days to reach level
> 4)
> > > > > > > > > > > 4-5 (3 Days)
> > > > > > > > > > > 5-6 (5 Days)
(Total 24 days to reach level
> 6)
> > > > > > > > > > >
> > > > > > > > > > > Gas Giant
> > > > > > > > > > > This planet is
also of little use to the
> federation, it
> > > is
> > > > >mostly used for testing of
> > > > > > > > > > >
> > > > > > > > > > > anti-matter
weapons for the fleet.
> > > > > > > > > > >
> > > > > > > > > > > Fuel= No Production
> > > > > > > > > > > Organics= No Production
> > > > > > > > > > > Equipment= No Production
> > > > > > > > > > > Fighters= No Production
> > > > > > > > > > >
> > > > > > > > > > > Capacity
> > > > > > > > > > > Fuel= 10,000
> > > > > > > > > > > Organics= 10,000
> > > > > > > > > > > Equipment= 10,000
> > > > > > > > > > > Fighters= 1,000,000
> > > > > > > > > > >
> > > > > > > > > > > Citadel
> > > > > > > > > > > 0-1 (8 Days)
> > > > > > > > > > > 1-2 (4 Days)
> > > > > > > > > > > 2-3 (5 Days)
> > > > > > > > > > > 3-4 (5 Days)
(Total 22 days to reach level
> 4)
> > > > > > > > > > > 4-5 (4 Days)
> > > > > > > > > > > 5-6 (8 Days)
(34 Days to reach level 6)
> > > > > > > > > > >
> > > > > > > > > > > USO
> > > > > > > > > > > This is an
experimental Planet. It is the
> first
> planet
> > > type
> > > > >to be created in a lab. It was
> > > > > > > > > > >
> > > > > > > > > > > designed after
the DIABLO but with a more
> mild
> climate
> > > > >allowing easier construction of
> > > > > > > > > > >
> > > > > > > > > > > buildings and
fighters. As a result its
> quasar
> canon is
> > > far
> > > > >weaker but it ability to
> > > > > > > > > > >
> > > > > > > > > > > control a huger
fighter squadron makes up
> for it.
> Also
> > > > >advances in shield generation allows
> > > > > > > > > > >
> > > > > > > > > > > this planet to
carry a heavier shield
> generator.
> > > > > > > > > > >
> > > > > > > > > > > Fuel 1:1 (Max
Colonists 100,000)
> > > > > > > > > > > Organics 5:1
(Max Colonists 100,000)
> > > > > > > > > > > Equipment 5:1
(Max Colonists 100,000)
> > > > > > > > > > > Fighters 5:1
(Optimum population 14,000 per
> day)
> > > > > > > > > > >
> > > > > > > > > > > Capacity
> > > > > > > > > > > Fuel= 1,000,000
> > > > > > > > > > > Organics= 500,000
> > > > > > > > > > > Equipment= 500,000
> > > > > > > > > > > Fighters= 5,000,000
> > > > > > > > > > > *Shields*= 60,000
> > > > > > > > > > >
> > > > > > > > > > > Citadel
> > > > > > > > > > > 0-1 (1 Day)
> > > > > > > > > > > 1-2 (2 Days)
> > > > > > > > > > > 2-3 (2 Days)
> > > > > > > > > > > 3-4 (1 Day)
(Total 6 days to reach level 4)
> > > > > > > > > > > 4-5 (4 Days)
> > > > > > > > > > > 5-6 (5 Days)
(Total 15 days to reach level
> 6)
> > > > > > > > > > >
> > > > > > > > > > > What do we
think? Goal in mind is to keep
> the game
> as
> > > active
> > > > >and dynamic as possible. Remember game only lasts for 60
> days.
> > > > > > > > > > > Silver Dragon
(Moderator USO 2003!)
> > > > > > > > > > > www.planettw.com
> > > > > > > > > > >
Telnet://hardcoded.dnsalias.org
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > >
> > > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > >
> > > > > >
> > > > > > ---
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> > > > > >
> > > > > >
> > > > >
> > > > >---
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> > >
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> >
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--- FEddy 1.4.03/modPHX
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