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echo: trade_wars
to: All
from: Dr. Bad
date: 2002-12-18 20:51:58
subject: Re: USO Intial Planet Edits Released

Someone playing sensibly would be already sitting in such a sector, and
just need to have their figs lifted by corpies.

Dr. Bad

>From a message by Cherokee about Re: USO Intial Planet Edits Released:
> The word "emergency" tends to make me think that one might
not have the
prior knowledge required to find an unoccupied fedspace sector to park
in.


--- Space Ghost  wrote:
> 
> 3 per sector would allow for 33 people to have emergencies all at one
> time...
> 
> IF u have to do this and ur reasoning is "Emergencies"
> I would suggest the alternative of 1 per sector  allowing
> 11 people to have "emergencies." at the same exact time.
> 
> GRIN
> 
> SG
> ----- Original Message -----
> From: "Silver Dragon" 
> To: 
> Sent: Wednesday, December 18, 2002 7:37 PM
> Subject: [twgsdotorg] Re: USO Intial Planet Edits Released
> 
> 
> >
> > Ok now more from me, I think allowing a fed parking of three to
> allow some
> breathing room for people with emergencys does not come anywhere near
> making
> it a "pussy" game as SLG so properly put it.
> > Guys the main reason we play this GAME is to have fun. There is no
> reason
> why people should have to put TW infront of Life. TW is here for
> entertainment. We arent talking about huge cash prizes and  like
> that.
> This is a game people. Disrupting life because you need to be at a
> computer
> at some crazy hour for 30 seconds just so you can continue to have
> fun is
> retarded!
> > And again SLG sure its convienient when you know you cant be there
> to make
> arrangements but if my kid needs to go to the hospitile thats too bad
> for my
> corp I am going. Should I suffer because of that? I say no
> > Silver Dragon (Moderator USO 2003)
> > >From a message by Silver Dragon about Re: USO Intial Planet Edits
> Released:
> > > Yes it was and it offended me!
> >  > >From a message by Space Ghost about Re: USO Intial Planet Edits
> Released:
> >  > > SLG
> >  > you said...
> >  > "You change the edits too much and it stops being the uso... at
> that
> point,
> >  > you might as well call it Hardcoded's Tourney for Pussies' who
> can't
> make
> >  > extern.... it's harsh yes, "
> >  >
> >  > DAAAAMMMNNN IIITTT  Girl!!!!!!!!
> >  >
> >  > thats a little more then harsh
> >  > ----- Original Message -----
> >  > From: "SLG" 
> >  > To: 
> >  > Sent: Wednesday, December 18, 2002 6:04 PM
> >  > Subject: [twgsdotorg] Re: USO Intial Planet Edits Released
> >  >
> >  >
> >  > >
> >  > > I agree with space ghost... the one thing that sets these
> tourney's
> apart
> >  > > and makes them unique are the edits.....I think the fed space
> parking
> >  > > should remain the way it is..... tourney's are supposed to be
> a
> little
> >  > > harder, and require a little more effort... with the timer
> login
> scripts,
> >  > > it shouldn't be much of a problem.... and i know if i'm going
> out
> >  > somewhere
> >  > > and extern becomes iffy, i plan for it in advance and make
> other
> >  > > arrangements with my corpies...
> >  > >
> >  > > You change the edits too much and it stops being the uso... at
> that
> point,
> >  > > you might as well call it Hardcoded's Tourney for Pussies' who
> can't
> make
> >  > > extern.... it's harsh yes, but everyone is always asking for
> high
> level
> >  > > competitive games.. softening the edits takes away from that
> as well
> takes
> >  > > the game to a lower level of play and commitment...
> >  > >
> >  > > My vote is to leave extern alone.. everyone has real life
> issues,
> crisis's
> >  > > etc.. it's an edit that doesn't really favor anyone and makes
> the
> game
> >  > unique
> >  > >
> >  > >
> >  > >
> >  > > At 02:38 PM 12/18/2002 -0500, you wrote:
> >  > >
> >  > > >I dont know ghost, I understand we need to keep the game
> tough and
> high
> >  > > >end. But to be forced to make the game every night at
> midnight for
> 60
> >  > days
> >  > > >just sux. Like many of us said, we have girlfriends,
> boyfriends,
> spouses
> >  > > >and all the familly and events that go along with that. Kids
> are a
> big
> >  > > >thing, suppose you expected to be online at xtern but your
> kid has
> to go
> >  > > >the hospital? You had no time to notify your corpmates to
> break you
> a
> >  > hole
> >  > > >or anything. SO what now you loose an entire day
and possibly
> weeks
> worth
> >  > > >of work because a RL emergency?
> >  > > >So many times I have raced home from a social
event so that I
> could
> log
> >  > on
> >  > > >for 30 seconds and then cloak out. I think its a silly rule.
> I am
> still
> >  > > >debating, but I am leaning towards a 3-5 ship limit.
> >  > > >Silver Dragon (Moderator USO 2003)
> >  > > > >From a message by Space Ghost about Re: USO
Intial Planet
> Edits
> >  > Released:
> >  > > > > I vote leave it alone...
> >  > > >
> >  > > >Traditionally it has been a setting in the USO
> >  > > >and i think it makes people put in more effort
> >  > > >and time investment in a game....
> >  > > >
> >  > > >Kav is correct  there is no skill to be online at
Exturn.....
> >  > > >
> >  > > >However there is Dedication and perservernce...
> >  > > >This is a Top 4 Tournament...Lets not turn it into
> >  > > >Club Med . You need to make Exturn or be experienced enuff
> that not
> >  > making
> >  > > >it isnt a problem for you.
> >  > > >
> >  > > >Leave it alone!
> >  > > >
> >  > > >
> >  > > >Space Ghost
> >  > > >----- Original Message -----
> >  > > >From: "Silver Dragon" 
> >  > > >To: 
> >  > > >Sent: Wednesday, December 18, 2002 11:32 AM
> >  > > >Subject: [twgsdotorg] Re: USO Intial Planet Edits Released
> >  > > >
> >  > > >
> >  > > > >
> >  > > > > This issue has crossed my mind. The setting
is like it is
> now
> because
> >  > > >thats how its always been. But I to never understood why a
> game
> should be
> >  > > >decided on if you can make it every night by midnight. There
> have
> been
> >  > > >nights were I raced home in my car to get on my
comp at 12:01
> just
> in
> >  > time
> >  > > >to read in the logs I was photoned and killed. So I am
> debating
> allowing
> >  > fed
> >  > > >parking. Anyone else have a feeling on this?
> >  > > > > Silver Dragon (Moderator USO 2003)
> >  > > > > >From a message by Kemper3 about Re: USO
Intial Planet
> Edits
> Released:
> >  > > > > > If you are unable to make extern, you
just need to make
> sure
> you
> >  > have
> >  > > > > some place secure in space to stay.  With no
time limit, I
> don't
> see
> >  > > > > that it should make much of a difference anyway.
> >  > > > >
> >  > > > > On 18 Dec 2002 at 11:01, Kavanagh wrote:
> >  > > > >
> >  > > > > >
> >  > > > > > What has the ability to stay up half
the night got to do
> with
> skill
> >  > at
> >  > > >playing tradewars anyway. Always baffled me.
> >  > > > > >
> >  > > > > > >From a message by Father Cajone
about Re: USO Intial
> Planet
> Edits
> >  > > >Released:
> >  > > > > > > Actually my feelings about Fed
Parking is that after
> 1st week
> >  > maybe
> >  > > >reduce Parking to 3-4 instead of zero?  Sometimes real life
> situations
> >  > > >happen like kids getting sick, family accidents, having work
> schedules
> >  > > >interfere forcing choice between game and making a couple
> hundred
> bucks
> >  > > >toward real
> >  > > > > life expenses, car breaking down on way home
from work,
> unexpected
> >  > guests,
> >  > > >mandatory out of town company training seminars, personal
> illness,
> mad
> >  > late
> >  > > >night attempt to complete term paper due in the morning, etc
> ad
> nauseum.
> >  > > >Can anybody add more to this partial list?
> >  > > > > >  >
> >  > > > > >  > >From a message by Silver
Dragon about Re: USO Intial
> Planet
> >  > Edits
> >  > > >Released:
> >  > > > > >  > > Ya those descriptions were
there and then I played
> a bit
> with
> >  > the
> >  > > >settings and havent updated it yet. But youre right hehe.
> >  > > > > >  >  > Midnight EST extern=YES
> >  > > > > >  >  > 1st week 100 fed parking
after that 0=YES
> >  > > > > >  >  > TWA file=YES
> >  > > > > >  >  > Info sharing allowed?=YES
> >  > > > > >  >  > Mega corping allowed?=NO
> >  > > > > >  >  > Time Limit=NONE
> >  > > > > >  >  > All this will be revealed
when I get the web page
> done.
> It is
> >  > two
> >  > > >months away so bare with me while I get the page together.
> >  > > > > >  >  > Silver Dragon (Moderator USO 2003!)
> >  > > > > >  >  > >From a message by
prestone about Re: USO Intial
> Planet
> Edits
> >  > > >Released:
> >  > > > > >  >  > > good job on planet
edits. only confusing thing i
> see is
> in
> >  > the
> >  > > >planet descriptions where it says 2 planets have the 2nd
> fastest
> cits.
> >  > looks
> >  > > >like the black mountain is the 2nd fastest, plains of war is
> 3rd.
> >  > > > > >  >  >  >
> >  > > > > >  >  >  > here are my
suggestions for some of the other
> settings
> for
> >  > the
> >  > > >game:
> >  > > > > >  >  >  > midnight EST extern.
> >  > > > > >  >  >  > 1st week Fed parking
100, after that 0 Fed
> parking.
> >  > > > > >  >  >  > release .twa file
ahead of time, if some of the
> edits
> are
> >  > > > > >  >  >  > not as advertised,
this will allow edit/web
> changes to
> be
> >  > made
> >  > > >before the game starts.
> >  > > > > >  >  >  > info sharing should
be allowed, megacorping
> shouldn't.
> >  > > > > >  >  >  > no time limit until
time limit issues have been
> resolved
> >  > > > > >  >  >  > in twgs.
> >  > > > > >  >  >  >
> >  > > > > >  >  >  > >From a message by
Silver Dragon about USO
> Intial
> Planet
> >  > Edits
> >  > > >Released:
> >  > > > > >  >  >  > > Ok these are the
edits I am toying with.
> These are
> not
> >  > set in
> >  > > >stone but I want to release them so people can get a flavor
> of what
> I am
> >  > > >thinking. Plus I am looking for some input. Please only
> constructive
> >  > > >comments.
> >  > > > > >  >  >  >  > Keep in mind I
am limiting planets per
> sector to
> just 3
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > **Important
Notice about planet edits**
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > THE FIGHTER
PRODUCTIONS LISTED ARE NOT EXACT
> NUMBERS. IT
> >  > > >VARRIES DEPENDING WHERE YOU PUT
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > YOUR COLONISTS
ON YOUR PLANET. THE NUMBER
> YOU SEE
> HERE
> >  > IS
> >  > > >WHAT WENT INTO TEDIT AND REFLECTS
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > WHAT IT WOULD
BE UNDER IDEAL CONDITIONS. I
> STATED
> FOR
> >  > EACH
> >  > > >PLANET WHAT THE FIGHTER
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > PRODUCTION
LEVEL IS WHEN EACH PRODUCT IS AT
> OPTIMUM
> >  > > >POPULATION. OTHER CONFIGURATIONS MAY
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > LEAD TO HIGHER
PRODUCTIONS BUT THIS IS TO
> GIVE YOU
> AN
> >  > IDEA.
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Planet Edits
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Plains of War
> >  > > > > >  >  >  >  > This planet is
the second fastest to upgrade
> and
> has
> >  > > >generally good production.
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > FUel 2:1 (Max
Colonists 100,000)
> >  > > > > >  >  >  >  > Organics 3:1
(Max Colonists 100,000)
> >  > > > > >  >  >  >  > Equipment 5:1
(Max Colonists 100,000
> >  > > > > >  >  >  >  > Fighters 10:1
(Optimum population= 5,000 per
> day)
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Capacity
> >  > > > > >  >  >  >  > Fuel= 500,000
> >  > > > > >  >  >  >  > Organics= 500,000
> >  > > > > >  >  >  >  > Equipment= 500,000
> >  > > > > >  >  >  >  > Fighters= 1,000,000
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Citadel
> >  > > > > >  >  >  >  > 0-1= 1 day
> >  > > > > >  >  >  >  > 1-2= 2 days
> >  > > > > >  >  >  >  > 2-3= 2 days
> >  > > > > >  >  >  >  > 3-4= 4 days
(Total 9 days to reach lvl 4)
> >  > > > > >  >  >  >  > 4-5= 3 days
> >  > > > > >  >  >  >  > 5-6= 7 days
(Total 19 days to reach lvl 6)
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Arid Desert
> >  > > > > >  >  >  >  > Planet has Poor
Production with the
> exception of
> FUel
> >  > ore.
> >  > > >Colonists have mined these
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > worlds for much
valued Fuel.
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Fuel 1:1 (Max
Colonists 60,000)
> >  > > > > >  >  >  >  > Organics 100:1
(Max Colonists 40,000)
> >  > > > > >  >  >  >  > Equipment 500:1
(Max Colonists 40,000)
> >  > > > > >  >  >  >  > Fighters 15:1
(Optimum population 2,000 per
> day)
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Capacity
> >  > > > > >  >  >  >  > Fuel= 800,000
> >  > > > > >  >  >  >  > Organics= 50,000
> >  > > > > >  >  >  >  > Equipment= 10,000
> >  > > > > >  >  >  >  > Fighters= 1,000,000
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Citadel
> >  > > > > >  >  >  >  > 0-1= 3 Days
> >  > > > > >  >  >  >  > 1-2= 3 Days
> >  > > > > >  >  >  >  > 2-3= 4 Days
> >  > > > > >  >  >  >  > 3-4= 2 Days
(Total 12 Days to reach level 4)
> >  > > > > >  >  >  >  > 4-5= 2 Days
> >  > > > > >  >  >  >  > 5-6= 8 Days
(Total 22 Days to reach level 6)
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Titanic Aquafina
> >  > > > > >  >  >  >  > A large planet
mostly covered with water,
> slow to
> >  > upgrade
> >  > > >but Farms well. Also is the
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > second best
fighter producer out of the
> classes due
> to
> >  > its
> >  > > >expansive open spaces.
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Fuel 5:1 (Max
Colonists 200,000)
> >  > > > > >  >  >  >  > Organics 1:1
(Max Colonists 200,000)
> >  > > > > >  >  >  >  > Equipment 20:1
(Max Colonists 200,000)
> >  > > > > >  >  >  >  > fighters 6:1
(Optimum population 20,000)
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Capacity
> >  > > > > >  >  >  >  > Fuel= 300,000
> >  > > > > >  >  >  >  > Organics= 1,000,000
> >  > > > > >  >  >  >  > Equipment= 100,000
> >  > > > > >  >  >  >  > Fighters= 2,000,000
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Citadel
> >  > > > > >  >  >  >  > 0-1 (3 Days)
> >  > > > > >  >  >  >  > 1-2 (3 Days)
> >  > > > > >  >  >  >  > 2-3 (6 Days)
> >  > > > > >  >  >  >  > 3-4 (4 Days)
(Total 16 days to reach lvl 4)
> >  > > > > >  >  >  >  > 4-5 (2 Days)
> >  > > > > >  >  >  >  > 5-6 (4 Days)
(Total 22 days to reach lvl 6)
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Black Mountains
> >  > > > > >  >  >  >  > The black
coloration comes from a strange
> alloy
> which
> >  > yields
> >  > > >a good amount of metal ore for
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > equipment
production. Because of this,
> citadel
> >  > constructions
> >  > > >are second fastest, the only
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > planet that
upgrades faster is the USO
> proto-Type.
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Fuel 2:1 (Max
Colonists 80,000)
> >  > > > > >  >  >  >  > Organics 5:1
(Max Colonists 80,000)
> >  > > > > >  >  >  >  > Equipment 5:1
(Max Colonists 80,000)
> >  > > > > >  >  >  >  > Fighters 7:1
(Optimum Population 5,000 per
> day)
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Capacity
> >  > > > > >  >  >  >  > Fuel 300,000
> >  > > > > >  >  >  >  > Organics 200,000
> >  > > > > >  >  >  >  > Equipment 500,000
> >  > > > > >  >  >  >  > Fighters 3,000,000
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Citadel
> >  > > > > >  >  >  >  > 0-1 (1 Day)
> >  > > > > >  >  >  >  > 1-2 (2 Days)
> >  > > > > >  >  >  >  > 2-3 (3 Days)
> >  > > > > >  >  >  >  > 3-4 (2 Days)
(Total 8 Days to reach level 4)
> >  > > > > >  >  >  >  > 4-5 (5 Days)
> >  > > > > >  >  >  >  > 5-6 (6 Days)
(Total 19 Days to reach level
> 6)
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Glacial
> >  > > > > >  >  >  >  > THis planet has
a cold climate, so cold any
> production
> >  > is
> >  > > >very expensive and slow. Building
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > any type of
structures is also slow going.
> This
> Planet
> >  > is
> >  > > >not much use to the federation.
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Fuel 50:1 (Max
Colonists 100,000)
> >  > > > > >  >  >  >  > Organics 100:1
(Max Colonists 100,000)
> >  > > > > >  >  >  >  > Equipment 500:1
(Max Colonists 100,000)
> >  > > > > >  >  >  >  > Fighters 25:1
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Capacity
> >  > > > > >  >  >  >  > Fuel= 20,000
> >  > > > > >  >  >  >  > Organics= 50,000
> >  > > > > >  >  >  >  > Equipment= 10,000
> >  > > > > >  >  >  >  > FIghters 1,000,000
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Citadel
> >  > > > > >  >  >  >  > 0-1 (5 Days)
> >  > > > > >  >  >  >  > 1-2 (5 Days)
> >  > > > > >  >  >  >  > 2-3 (7 Days)
> >  > > > > >  >  >  >  > 3-4 (5 Days)
(Total 22 days to reach level
> 4)
> >  > > > > >  >  >  >  > 4-5 (4 Days)
> >  > > > > >  >  >  >  > 5-6 (8 Days)
(Total 34 days to reach level
> 6)
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > DIABLO
> >  > > > > >  >  >  >  > A fiercly
hostile planet. Extreme heat and
> volcanic
> >  > ativity
> >  > > >make it hard to live there.
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > This is the
primary planet used by the
> federation
> fleet
> >  > for
> >  > > >defense of territory. Its rich
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Fuel ore base
give a quasar canon a nice
> punch. It
> >  > produces
> >  > > >little if anything else but is
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > used to defend
weaker more productive planet
> classes.
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Fuel= 1:1 (Max
Colonists 150,000)
> >  > > > > >  >  >  >  > Organics= No Production
> >  > > > > >  >  >  >  > Equipment=
500:1 (Max Colonists 100,000)
> >  > > > > >  >  >  >  > Fighters= 50:1
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Capacity
> >  > > > > >  >  >  >  > Fuel= 2,000,000
> >  > > > > >  >  >  >  > Organics= 10,000
> >  > > > > >  >  >  >  > Equipment= 100,000
> >  > > > > >  >  >  >  > Fighters= 3,000,000
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Citadel
> >  > > > > >  >  >  >  > 0-1 (3 Days)
> >  > > > > >  >  >  >  > 1-2 (3 Days)
> >  > > > > >  >  >  >  > 2-3 (4 Days)
> >  > > > > >  >  >  >  > 3-4 (6 Days)
(Total 16 Days to reach level
> 4)
> >  > > > > >  >  >  >  > 4-5 (3 Days)
> >  > > > > >  >  >  >  > 5-6 (5 Days)
(Total 24 days to reach level
> 6)
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Gas Giant
> >  > > > > >  >  >  >  > This planet is
also of little use to the
> federation, it
> >  > is
> >  > > >mostly used for testing of
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > anti-matter
weapons for the fleet.
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Fuel= No Production
> >  > > > > >  >  >  >  > Organics= No Production
> >  > > > > >  >  >  >  > Equipment= No Production
> >  > > > > >  >  >  >  > Fighters= No Production
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Capacity
> >  > > > > >  >  >  >  > Fuel= 10,000
> >  > > > > >  >  >  >  > Organics= 10,000
> >  > > > > >  >  >  >  > Equipment= 10,000
> >  > > > > >  >  >  >  > Fighters= 1,000,000
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Citadel
> >  > > > > >  >  >  >  > 0-1 (8 Days)
> >  > > > > >  >  >  >  > 1-2 (4 Days)
> >  > > > > >  >  >  >  > 2-3 (5 Days)
> >  > > > > >  >  >  >  > 3-4 (5 Days)
(Total 22 days to reach level
> 4)
> >  > > > > >  >  >  >  > 4-5 (4 Days)
> >  > > > > >  >  >  >  > 5-6 (8 Days)
(34 Days to reach level 6)
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > USO
> >  > > > > >  >  >  >  > This is an
experimental Planet. It is the
> first
> planet
> >  > type
> >  > > >to be created in a lab. It was
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > designed after
the DIABLO but with a more
> mild
> climate
> >  > > >allowing easier construction of
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > buildings and
fighters. As a result its
> quasar
> canon is
> >  > far
> >  > > >weaker but it ability to
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > control a huger
fighter squadron makes up
> for it.
> Also
> >  > > >advances in shield generation allows
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > this planet to
carry a heavier shield
> generator.
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Fuel 1:1 (Max
Colonists 100,000)
> >  > > > > >  >  >  >  > Organics 5:1
(Max Colonists 100,000)
> >  > > > > >  >  >  >  > Equipment 5:1
(Max Colonists 100,000)
> >  > > > > >  >  >  >  > Fighters 5:1
(Optimum population 14,000 per
> day)
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Capacity
> >  > > > > >  >  >  >  > Fuel= 1,000,000
> >  > > > > >  >  >  >  > Organics= 500,000
> >  > > > > >  >  >  >  > Equipment= 500,000
> >  > > > > >  >  >  >  > Fighters= 5,000,000
> >  > > > > >  >  >  >  > *Shields*= 60,000
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Citadel
> >  > > > > >  >  >  >  > 0-1 (1 Day)
> >  > > > > >  >  >  >  > 1-2 (2 Days)
> >  > > > > >  >  >  >  > 2-3 (2 Days)
> >  > > > > >  >  >  >  > 3-4 (1 Day)
(Total 6 days to reach level 4)
> >  > > > > >  >  >  >  > 4-5 (4 Days)
> >  > > > > >  >  >  >  > 5-6 (5 Days)
(Total 15 days to reach level
> 6)
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > What do we
think? Goal in mind is to keep
> the game
> as
> >  > active
> >  > > >and dynamic as possible. Remember game only lasts for 60
> days.
> >  > > > > >  >  >  >  > Silver Dragon
(Moderator USO 2003!)
> >  > > > > >  >  >  >  > www.planettw.com
> >  > > > > >  >  >  >  >
Telnet://hardcoded.dnsalias.org
> >  > > > > >  >  >  >
> >  > > > > >  >  >  >
> >  > > > > >  >  >
> >  > > > > >  >  >
> >  > > > > >  >
> >  > > > > >  >
> >  > > > > >
> >  > > > > >
> >  > > > > >
> >  > > > >
> >  > > > >
> >  > > > > ---
> >  > > > > [This E-mail scanned for viruses by Declude Virus]
> >  > > > >
> >  > > > >
> >  > > >
> >  > > >---
> >  > > >[This E-mail scanned for viruses by Declude Virus]
> >  > > ---
> >  > > [This E-mail scanned for viruses by Declude Virus]
> >  > >
> >  > >
> >  >
> >  > ---
> >  > [This E-mail scanned for viruses by Declude Virus]
> >  >
> >  >
> >
> >
> > ---
> > [This E-mail scanned for viruses by Declude Virus]
> >
> >
> 
> ---
> [This E-mail scanned for viruses by Declude Virus]



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