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echo: trade_wars
to: All
from: Cherokee
date: 2002-12-18 20:44:12
subject: Re: USO Intial Planet Edits Released

The word "emergency" tends to make me think that one might not have the
prior knowledge required to find an unoccupied fedspace sector to park
in.


--- Space Ghost  wrote:
> 
> 3 per sector would allow for 33 people to have emergencies all at one
> time...
> 
> IF u have to do this and ur reasoning is "Emergencies"
> I would suggest the alternative of 1 per sector  allowing
> 11 people to have "emergencies." at the same exact time.
> 
> GRIN
> 
> SG
> ----- Original Message -----
> From: "Silver Dragon" 
> To: 
> Sent: Wednesday, December 18, 2002 7:37 PM
> Subject: [twgsdotorg] Re: USO Intial Planet Edits Released
> 
> 
> >
> > Ok now more from me, I think allowing a fed parking of three to
> allow some
> breathing room for people with emergencys does not come anywhere near
> making
> it a "pussy" game as SLG so properly put it.
> > Guys the main reason we play this GAME is to have fun. There is no
> reason
> why people should have to put TW infront of Life. TW is here for
> entertainment. We arent talking about huge cash prizes and  like
> that.
> This is a game people. Disrupting life because you need to be at a
> computer
> at some crazy hour for 30 seconds just so you can continue to have
> fun is
> retarded!
> > And again SLG sure its convienient when you know you cant be there
> to make
> arrangements but if my kid needs to go to the hospitile thats too bad
> for my
> corp I am going. Should I suffer because of that? I say no
> > Silver Dragon (Moderator USO 2003)
> > >From a message by Silver Dragon about Re: USO Intial Planet Edits
> Released:
> > > Yes it was and it offended me!
> >  > >From a message by Space Ghost about Re: USO Intial Planet Edits
> Released:
> >  > > SLG
> >  > you said...
> >  > "You change the edits too much and it stops being the uso... at
> that
> point,
> >  > you might as well call it Hardcoded's Tourney for Pussies' who
> can't
> make
> >  > extern.... it's harsh yes, "
> >  >
> >  > DAAAAMMMNNN IIITTT  Girl!!!!!!!!
> >  >
> >  > thats a little more then harsh
> >  > ----- Original Message -----
> >  > From: "SLG" 
> >  > To: 
> >  > Sent: Wednesday, December 18, 2002 6:04 PM
> >  > Subject: [twgsdotorg] Re: USO Intial Planet Edits Released
> >  >
> >  >
> >  > >
> >  > > I agree with space ghost... the one thing that sets these
> tourney's
> apart
> >  > > and makes them unique are the edits.....I think the fed space
> parking
> >  > > should remain the way it is..... tourney's are supposed to be
> a
> little
> >  > > harder, and require a little more effort... with the timer
> login
> scripts,
> >  > > it shouldn't be much of a problem.... and i know if i'm going
> out
> >  > somewhere
> >  > > and extern becomes iffy, i plan for it in advance and make
> other
> >  > > arrangements with my corpies...
> >  > >
> >  > > You change the edits too much and it stops being the uso... at
> that
> point,
> >  > > you might as well call it Hardcoded's Tourney for Pussies' who
> can't
> make
> >  > > extern.... it's harsh yes, but everyone is always asking for
> high
> level
> >  > > competitive games.. softening the edits takes away from that
> as well
> takes
> >  > > the game to a lower level of play and commitment...
> >  > >
> >  > > My vote is to leave extern alone.. everyone has real life
> issues,
> crisis's
> >  > > etc.. it's an edit that doesn't really favor anyone and makes
> the
> game
> >  > unique
> >  > >
> >  > >
> >  > >
> >  > > At 02:38 PM 12/18/2002 -0500, you wrote:
> >  > >
> >  > > >I dont know ghost, I understand we need to keep the game
> tough and
> high
> >  > > >end. But to be forced to make the game every night at
> midnight for
> 60
> >  > days
> >  > > >just sux. Like many of us said, we have girlfriends,
> boyfriends,
> spouses
> >  > > >and all the familly and events that go along with that. Kids
> are a
> big
> >  > > >thing, suppose you expected to be online at xtern but your
> kid has
> to go
> >  > > >the hospital? You had no time to notify your corpmates to
> break you
> a
> >  > hole
> >  > > >or anything. SO what now you loose an entire day
and possibly
> weeks
> worth
> >  > > >of work because a RL emergency?
> >  > > >So many times I have raced home from a social
event so that I
> could
> log
> >  > on
> >  > > >for 30 seconds and then cloak out. I think its a silly rule.
> I am
> still
> >  > > >debating, but I am leaning towards a 3-5 ship limit.
> >  > > >Silver Dragon (Moderator USO 2003)
> >  > > > >From a message by Space Ghost about Re: USO
Intial Planet
> Edits
> >  > Released:
> >  > > > > I vote leave it alone...
> >  > > >
> >  > > >Traditionally it has been a setting in the USO
> >  > > >and i think it makes people put in more effort
> >  > > >and time investment in a game....
> >  > > >
> >  > > >Kav is correct  there is no skill to be online at
Exturn.....
> >  > > >
> >  > > >However there is Dedication and perservernce...
> >  > > >This is a Top 4 Tournament...Lets not turn it into
> >  > > >Club Med . You need to make Exturn or be experienced enuff
> that not
> >  > making
> >  > > >it isnt a problem for you.
> >  > > >
> >  > > >Leave it alone!
> >  > > >
> >  > > >
> >  > > >Space Ghost
> >  > > >----- Original Message -----
> >  > > >From: "Silver Dragon" 
> >  > > >To: 
> >  > > >Sent: Wednesday, December 18, 2002 11:32 AM
> >  > > >Subject: [twgsdotorg] Re: USO Intial Planet Edits Released
> >  > > >
> >  > > >
> >  > > > >
> >  > > > > This issue has crossed my mind. The setting
is like it is
> now
> because
> >  > > >thats how its always been. But I to never understood why a
> game
> should be
> >  > > >decided on if you can make it every night by midnight. There
> have
> been
> >  > > >nights were I raced home in my car to get on my
comp at 12:01
> just
> in
> >  > time
> >  > > >to read in the logs I was photoned and killed. So I am
> debating
> allowing
> >  > fed
> >  > > >parking. Anyone else have a feeling on this?
> >  > > > > Silver Dragon (Moderator USO 2003)
> >  > > > > >From a message by Kemper3 about Re: USO
Intial Planet
> Edits
> Released:
> >  > > > > > If you are unable to make extern, you
just need to make
> sure
> you
> >  > have
> >  > > > > some place secure in space to stay.  With no
time limit, I
> don't
> see
> >  > > > > that it should make much of a difference anyway.
> >  > > > >
> >  > > > > On 18 Dec 2002 at 11:01, Kavanagh wrote:
> >  > > > >
> >  > > > > >
> >  > > > > > What has the ability to stay up half
the night got to do
> with
> skill
> >  > at
> >  > > >playing tradewars anyway. Always baffled me.
> >  > > > > >
> >  > > > > > >From a message by Father Cajone
about Re: USO Intial
> Planet
> Edits
> >  > > >Released:
> >  > > > > > > Actually my feelings about Fed
Parking is that after
> 1st week
> >  > maybe
> >  > > >reduce Parking to 3-4 instead of zero?  Sometimes real life
> situations
> >  > > >happen like kids getting sick, family accidents, having work
> schedules
> >  > > >interfere forcing choice between game and making a couple
> hundred
> bucks
> >  > > >toward real
> >  > > > > life expenses, car breaking down on way home
from work,
> unexpected
> >  > guests,
> >  > > >mandatory out of town company training seminars, personal
> illness,
> mad
> >  > late
> >  > > >night attempt to complete term paper due in the morning, etc
> ad
> nauseum.
> >  > > >Can anybody add more to this partial list?
> >  > > > > >  >
> >  > > > > >  > >From a message by Silver
Dragon about Re: USO Intial
> Planet
> >  > Edits
> >  > > >Released:
> >  > > > > >  > > Ya those descriptions were
there and then I played
> a bit
> with
> >  > the
> >  > > >settings and havent updated it yet. But youre right hehe.
> >  > > > > >  >  > Midnight EST extern=YES
> >  > > > > >  >  > 1st week 100 fed parking
after that 0=YES
> >  > > > > >  >  > TWA file=YES
> >  > > > > >  >  > Info sharing allowed?=YES
> >  > > > > >  >  > Mega corping allowed?=NO
> >  > > > > >  >  > Time Limit=NONE
> >  > > > > >  >  > All this will be revealed
when I get the web page
> done.
> It is
> >  > two
> >  > > >months away so bare with me while I get the page together.
> >  > > > > >  >  > Silver Dragon (Moderator USO 2003!)
> >  > > > > >  >  > >From a message by
prestone about Re: USO Intial
> Planet
> Edits
> >  > > >Released:
> >  > > > > >  >  > > good job on planet
edits. only confusing thing i
> see is
> in
> >  > the
> >  > > >planet descriptions where it says 2 planets have the 2nd
> fastest
> cits.
> >  > looks
> >  > > >like the black mountain is the 2nd fastest, plains of war is
> 3rd.
> >  > > > > >  >  >  >
> >  > > > > >  >  >  > here are my
suggestions for some of the other
> settings
> for
> >  > the
> >  > > >game:
> >  > > > > >  >  >  > midnight EST extern.
> >  > > > > >  >  >  > 1st week Fed parking
100, after that 0 Fed
> parking.
> >  > > > > >  >  >  > release .twa file
ahead of time, if some of the
> edits
> are
> >  > > > > >  >  >  > not as advertised,
this will allow edit/web
> changes to
> be
> >  > made
> >  > > >before the game starts.
> >  > > > > >  >  >  > info sharing should
be allowed, megacorping
> shouldn't.
> >  > > > > >  >  >  > no time limit until
time limit issues have been
> resolved
> >  > > > > >  >  >  > in twgs.
> >  > > > > >  >  >  >
> >  > > > > >  >  >  > >From a message by
Silver Dragon about USO
> Intial
> Planet
> >  > Edits
> >  > > >Released:
> >  > > > > >  >  >  > > Ok these are the
edits I am toying with.
> These are
> not
> >  > set in
> >  > > >stone but I want to release them so people can get a flavor
> of what
> I am
> >  > > >thinking. Plus I am looking for some input. Please only
> constructive
> >  > > >comments.
> >  > > > > >  >  >  >  > Keep in mind I
am limiting planets per
> sector to
> just 3
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > **Important
Notice about planet edits**
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > THE FIGHTER
PRODUCTIONS LISTED ARE NOT EXACT
> NUMBERS. IT
> >  > > >VARRIES DEPENDING WHERE YOU PUT
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > YOUR COLONISTS
ON YOUR PLANET. THE NUMBER
> YOU SEE
> HERE
> >  > IS
> >  > > >WHAT WENT INTO TEDIT AND REFLECTS
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > WHAT IT WOULD
BE UNDER IDEAL CONDITIONS. I
> STATED
> FOR
> >  > EACH
> >  > > >PLANET WHAT THE FIGHTER
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > PRODUCTION
LEVEL IS WHEN EACH PRODUCT IS AT
> OPTIMUM
> >  > > >POPULATION. OTHER CONFIGURATIONS MAY
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > LEAD TO HIGHER
PRODUCTIONS BUT THIS IS TO
> GIVE YOU
> AN
> >  > IDEA.
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Planet Edits
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Plains of War
> >  > > > > >  >  >  >  > This planet is
the second fastest to upgrade
> and
> has
> >  > > >generally good production.
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > FUel 2:1 (Max
Colonists 100,000)
> >  > > > > >  >  >  >  > Organics 3:1
(Max Colonists 100,000)
> >  > > > > >  >  >  >  > Equipment 5:1
(Max Colonists 100,000
> >  > > > > >  >  >  >  > Fighters 10:1
(Optimum population= 5,000 per
> day)
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Capacity
> >  > > > > >  >  >  >  > Fuel= 500,000
> >  > > > > >  >  >  >  > Organics= 500,000
> >  > > > > >  >  >  >  > Equipment= 500,000
> >  > > > > >  >  >  >  > Fighters= 1,000,000
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Citadel
> >  > > > > >  >  >  >  > 0-1= 1 day
> >  > > > > >  >  >  >  > 1-2= 2 days
> >  > > > > >  >  >  >  > 2-3= 2 days
> >  > > > > >  >  >  >  > 3-4= 4 days
(Total 9 days to reach lvl 4)
> >  > > > > >  >  >  >  > 4-5= 3 days
> >  > > > > >  >  >  >  > 5-6= 7 days
(Total 19 days to reach lvl 6)
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Arid Desert
> >  > > > > >  >  >  >  > Planet has Poor
Production with the
> exception of
> FUel
> >  > ore.
> >  > > >Colonists have mined these
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > worlds for much
valued Fuel.
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Fuel 1:1 (Max
Colonists 60,000)
> >  > > > > >  >  >  >  > Organics 100:1
(Max Colonists 40,000)
> >  > > > > >  >  >  >  > Equipment 500:1
(Max Colonists 40,000)
> >  > > > > >  >  >  >  > Fighters 15:1
(Optimum population 2,000 per
> day)
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Capacity
> >  > > > > >  >  >  >  > Fuel= 800,000
> >  > > > > >  >  >  >  > Organics= 50,000
> >  > > > > >  >  >  >  > Equipment= 10,000
> >  > > > > >  >  >  >  > Fighters= 1,000,000
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Citadel
> >  > > > > >  >  >  >  > 0-1= 3 Days
> >  > > > > >  >  >  >  > 1-2= 3 Days
> >  > > > > >  >  >  >  > 2-3= 4 Days
> >  > > > > >  >  >  >  > 3-4= 2 Days
(Total 12 Days to reach level 4)
> >  > > > > >  >  >  >  > 4-5= 2 Days
> >  > > > > >  >  >  >  > 5-6= 8 Days
(Total 22 Days to reach level 6)
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Titanic Aquafina
> >  > > > > >  >  >  >  > A large planet
mostly covered with water,
> slow to
> >  > upgrade
> >  > > >but Farms well. Also is the
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > second best
fighter producer out of the
> classes due
> to
> >  > its
> >  > > >expansive open spaces.
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Fuel 5:1 (Max
Colonists 200,000)
> >  > > > > >  >  >  >  > Organics 1:1
(Max Colonists 200,000)
> >  > > > > >  >  >  >  > Equipment 20:1
(Max Colonists 200,000)
> >  > > > > >  >  >  >  > fighters 6:1
(Optimum population 20,000)
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Capacity
> >  > > > > >  >  >  >  > Fuel= 300,000
> >  > > > > >  >  >  >  > Organics= 1,000,000
> >  > > > > >  >  >  >  > Equipment= 100,000
> >  > > > > >  >  >  >  > Fighters= 2,000,000
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Citadel
> >  > > > > >  >  >  >  > 0-1 (3 Days)
> >  > > > > >  >  >  >  > 1-2 (3 Days)
> >  > > > > >  >  >  >  > 2-3 (6 Days)
> >  > > > > >  >  >  >  > 3-4 (4 Days)
(Total 16 days to reach lvl 4)
> >  > > > > >  >  >  >  > 4-5 (2 Days)
> >  > > > > >  >  >  >  > 5-6 (4 Days)
(Total 22 days to reach lvl 6)
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Black Mountains
> >  > > > > >  >  >  >  > The black
coloration comes from a strange
> alloy
> which
> >  > yields
> >  > > >a good amount of metal ore for
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > equipment
production. Because of this,
> citadel
> >  > constructions
> >  > > >are second fastest, the only
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > planet that
upgrades faster is the USO
> proto-Type.
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Fuel 2:1 (Max
Colonists 80,000)
> >  > > > > >  >  >  >  > Organics 5:1
(Max Colonists 80,000)
> >  > > > > >  >  >  >  > Equipment 5:1
(Max Colonists 80,000)
> >  > > > > >  >  >  >  > Fighters 7:1
(Optimum Population 5,000 per
> day)
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Capacity
> >  > > > > >  >  >  >  > Fuel 300,000
> >  > > > > >  >  >  >  > Organics 200,000
> >  > > > > >  >  >  >  > Equipment 500,000
> >  > > > > >  >  >  >  > Fighters 3,000,000
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Citadel
> >  > > > > >  >  >  >  > 0-1 (1 Day)
> >  > > > > >  >  >  >  > 1-2 (2 Days)
> >  > > > > >  >  >  >  > 2-3 (3 Days)
> >  > > > > >  >  >  >  > 3-4 (2 Days)
(Total 8 Days to reach level 4)
> >  > > > > >  >  >  >  > 4-5 (5 Days)
> >  > > > > >  >  >  >  > 5-6 (6 Days)
(Total 19 Days to reach level
> 6)
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Glacial
> >  > > > > >  >  >  >  > THis planet has
a cold climate, so cold any
> production
> >  > is
> >  > > >very expensive and slow. Building
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > any type of
structures is also slow going.
> This
> Planet
> >  > is
> >  > > >not much use to the federation.
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Fuel 50:1 (Max
Colonists 100,000)
> >  > > > > >  >  >  >  > Organics 100:1
(Max Colonists 100,000)
> >  > > > > >  >  >  >  > Equipment 500:1
(Max Colonists 100,000)
> >  > > > > >  >  >  >  > Fighters 25:1
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Capacity
> >  > > > > >  >  >  >  > Fuel= 20,000
> >  > > > > >  >  >  >  > Organics= 50,000
> >  > > > > >  >  >  >  > Equipment= 10,000
> >  > > > > >  >  >  >  > FIghters 1,000,000
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Citadel
> >  > > > > >  >  >  >  > 0-1 (5 Days)
> >  > > > > >  >  >  >  > 1-2 (5 Days)
> >  > > > > >  >  >  >  > 2-3 (7 Days)
> >  > > > > >  >  >  >  > 3-4 (5 Days)
(Total 22 days to reach level
> 4)
> >  > > > > >  >  >  >  > 4-5 (4 Days)
> >  > > > > >  >  >  >  > 5-6 (8 Days)
(Total 34 days to reach level
> 6)
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > DIABLO
> >  > > > > >  >  >  >  > A fiercly
hostile planet. Extreme heat and
> volcanic
> >  > ativity
> >  > > >make it hard to live there.
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > This is the
primary planet used by the
> federation
> fleet
> >  > for
> >  > > >defense of territory. Its rich
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Fuel ore base
give a quasar canon a nice
> punch. It
> >  > produces
> >  > > >little if anything else but is
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > used to defend
weaker more productive planet
> classes.
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Fuel= 1:1 (Max
Colonists 150,000)
> >  > > > > >  >  >  >  > Organics= No Production
> >  > > > > >  >  >  >  > Equipment=
500:1 (Max Colonists 100,000)
> >  > > > > >  >  >  >  > Fighters= 50:1
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Capacity
> >  > > > > >  >  >  >  > Fuel= 2,000,000
> >  > > > > >  >  >  >  > Organics= 10,000
> >  > > > > >  >  >  >  > Equipment= 100,000
> >  > > > > >  >  >  >  > Fighters= 3,000,000
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Citadel
> >  > > > > >  >  >  >  > 0-1 (3 Days)
> >  > > > > >  >  >  >  > 1-2 (3 Days)
> >  > > > > >  >  >  >  > 2-3 (4 Days)
> >  > > > > >  >  >  >  > 3-4 (6 Days)
(Total 16 Days to reach level
> 4)
> >  > > > > >  >  >  >  > 4-5 (3 Days)
> >  > > > > >  >  >  >  > 5-6 (5 Days)
(Total 24 days to reach level
> 6)
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Gas Giant
> >  > > > > >  >  >  >  > This planet is
also of little use to the
> federation, it
> >  > is
> >  > > >mostly used for testing of
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > anti-matter
weapons for the fleet.
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Fuel= No Production
> >  > > > > >  >  >  >  > Organics= No Production
> >  > > > > >  >  >  >  > Equipment= No Production
> >  > > > > >  >  >  >  > Fighters= No Production
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Capacity
> >  > > > > >  >  >  >  > Fuel= 10,000
> >  > > > > >  >  >  >  > Organics= 10,000
> >  > > > > >  >  >  >  > Equipment= 10,000
> >  > > > > >  >  >  >  > Fighters= 1,000,000
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Citadel
> >  > > > > >  >  >  >  > 0-1 (8 Days)
> >  > > > > >  >  >  >  > 1-2 (4 Days)
> >  > > > > >  >  >  >  > 2-3 (5 Days)
> >  > > > > >  >  >  >  > 3-4 (5 Days)
(Total 22 days to reach level
> 4)
> >  > > > > >  >  >  >  > 4-5 (4 Days)
> >  > > > > >  >  >  >  > 5-6 (8 Days)
(34 Days to reach level 6)
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > USO
> >  > > > > >  >  >  >  > This is an
experimental Planet. It is the
> first
> planet
> >  > type
> >  > > >to be created in a lab. It was
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > designed after
the DIABLO but with a more
> mild
> climate
> >  > > >allowing easier construction of
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > buildings and
fighters. As a result its
> quasar
> canon is
> >  > far
> >  > > >weaker but it ability to
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > control a huger
fighter squadron makes up
> for it.
> Also
> >  > > >advances in shield generation allows
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > this planet to
carry a heavier shield
> generator.
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Fuel 1:1 (Max
Colonists 100,000)
> >  > > > > >  >  >  >  > Organics 5:1
(Max Colonists 100,000)
> >  > > > > >  >  >  >  > Equipment 5:1
(Max Colonists 100,000)
> >  > > > > >  >  >  >  > Fighters 5:1
(Optimum population 14,000 per
> day)
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Capacity
> >  > > > > >  >  >  >  > Fuel= 1,000,000
> >  > > > > >  >  >  >  > Organics= 500,000
> >  > > > > >  >  >  >  > Equipment= 500,000
> >  > > > > >  >  >  >  > Fighters= 5,000,000
> >  > > > > >  >  >  >  > *Shields*= 60,000
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > Citadel
> >  > > > > >  >  >  >  > 0-1 (1 Day)
> >  > > > > >  >  >  >  > 1-2 (2 Days)
> >  > > > > >  >  >  >  > 2-3 (2 Days)
> >  > > > > >  >  >  >  > 3-4 (1 Day)
(Total 6 days to reach level 4)
> >  > > > > >  >  >  >  > 4-5 (4 Days)
> >  > > > > >  >  >  >  > 5-6 (5 Days)
(Total 15 days to reach level
> 6)
> >  > > > > >  >  >  >  >
> >  > > > > >  >  >  >  > What do we
think? Goal in mind is to keep
> the game
> as
> >  > active
> >  > > >and dynamic as possible. Remember game only lasts for 60
> days.
> >  > > > > >  >  >  >  > Silver Dragon
(Moderator USO 2003!)
> >  > > > > >  >  >  >  > www.planettw.com
> >  > > > > >  >  >  >  >
Telnet://hardcoded.dnsalias.org
> >  > > > > >  >  >  >
> >  > > > > >  >  >  >
> >  > > > > >  >  >
> >  > > > > >  >  >
> >  > > > > >  >
> >  > > > > >  >
> >  > > > > >
> >  > > > > >
> >  > > > > >
> >  > > > >
> >  > > > >
> >  > > > > ---
> >  > > > > [This E-mail scanned for viruses by Declude Virus]
> >  > > > >
> >  > > > >
> >  > > >
> >  > > >---
> >  > > >[This E-mail scanned for viruses by Declude Virus]
> >  > > ---
> >  > > [This E-mail scanned for viruses by Declude Virus]
> >  > >
> >  > >
> >  >
> >  > ---
> >  > [This E-mail scanned for viruses by Declude Virus]
> >  >
> >  >
> >
> >
> > ---
> > [This E-mail scanned for viruses by Declude Virus]
> >
> >
> 
> ---
> [This E-mail scanned for viruses by Declude Virus]

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