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echo: trade_wars
to: All
from: Space Ghost
date: 2002-12-19 12:24:14
subject: Re: USO Intial Planet Edits Released

Thats true Col...
BUT

He "asked" for opinions....

SG
----- Original Message -----
From: "col sanders" 
To: 
Sent: Thursday, December 19, 2002 11:42 AM
Subject: [twgsdotorg] Re: USO Intial Planet Edits Released


>
> He can do whatever he wants with the game, as its his now, and he can
> still call it the USO.
>
> SLG wrote:
>
> >I wasn't crusading for it, simply asking if  she was involved so I could
> >make a decision as to whether or not I wanted to play....
> >
> >the edit issue is entirely different and the only one I voted against
> >changing was the fedspace parking and I still feel the same...
> >
> >silver can do with the rest of the edits as he see's fit, I don't have an
> >opinion one way or the other on them....
> >
> >At 11:07 AM 12/19/2002 -0500, you wrote:
> >
> >
> >
> >>Heh, I thought SLG was the one crusading to have USO different this year
> >>than every otheryea rby keeping Bad Girl uninvolved .
 She should
> >>make up her mind.  Either it is Silver Dragon's to do with as he wishes,
> >>or its not.
> >>
> >>Space Ghost wrote:
> >>
> >>
> >>
> >>>SLG
> >>>you said...
> >>>"You change the edits too much and it stops being the
uso... at that
point,
> >>>you might as well call it Hardcoded's Tourney for Pussies' who can't
make
> >>>extern.... it's harsh yes, "
> >>>
> >>>DAAAAMMMNNN IIITTT  Girl!!!!!!!!
> >>>
> >>>thats a little more then harsh
> >>>----- Original Message -----
> >>>From: "SLG" 
> >>>To: 
> >>>Sent: Wednesday, December 18, 2002 6:04 PM
> >>>Subject: [twgsdotorg] Re: USO Intial Planet Edits Released
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>>I agree with space ghost... the one thing that sets
these tourney's
apart
> >>>>and makes them unique are the edits.....I think the
fed space parking
> >>>>should remain the way it is..... tourney's are
supposed to be a little
> >>>>harder, and require a little more effort... with the timer login
scripts,
> >>>>it shouldn't be much of a problem.... and i know if
i'm going out
> >>>>
> >>>>
> >>>>
> >>>>
> >>>somewhere
> >>>
> >>>
> >>>
> >>>
> >>>>and extern becomes iffy, i plan for it in advance and make other
> >>>>arrangements with my corpies...
> >>>>
> >>>>You change the edits too much and it stops being the
uso... at that
point,
> >>>>you might as well call it Hardcoded's Tourney for
Pussies' who can't
make
> >>>>extern.... it's harsh yes, but everyone is always
asking for high
level
> >>>>competitive games.. softening the edits takes away
from that as well
takes
> >>>>the game to a lower level of play and commitment...
> >>>>
> >>>>My vote is to leave extern alone.. everyone has real
life issues,
crisis's
> >>>>etc.. it's an edit that doesn't really favor anyone
and makes the game
> >>>>
> >>>>
> >>>>
> >>>>
> >>>unique
> >>>
> >>>
> >>>
> >>>
> >>>>At 02:38 PM 12/18/2002 -0500, you wrote:
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>>I dont know ghost, I understand we need to keep
the game tough and
high
> >>>>>end. But to be forced to make the game every night
at midnight for 60
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>days
> >>>
> >>>
> >>>
> >>>
> >>>>>just sux. Like many of us said, we have
girlfriends, boyfriends,
spouses
> >>>>>and all the familly and events that go along with
that. Kids are a
big
> >>>>>thing, suppose you expected to be online at xtern
but your kid has to
go
> >>>>>the hospital? You had no time to notify your
corpmates to break you a
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>hole
> >>>
> >>>
> >>>
> >>>
> >>>>>or anything. SO what now you loose an entire day
and possibly weeks
worth
> >>>>>of work because a RL emergency?
> >>>>>So many times I have raced home from a social
event so that I could
log
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>on
> >>>
> >>>
> >>>
> >>>
> >>>>>for 30 seconds and then cloak out. I think its a
silly rule. I am
still
> >>>>>debating, but I am leaning towards a 3-5 ship limit.
> >>>>>Silver Dragon (Moderator USO 2003)
> >>>>>>From a message by Space Ghost about Re: USO
Intial Planet Edits
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>Released:
> >>>
> >>>
> >>>
> >>>
> >>>>>>I vote leave it alone...
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>Traditionally it has been a setting in the USO
> >>>>>and i think it makes people put in more effort
> >>>>>and time investment in a game....
> >>>>>
> >>>>>Kav is correct  there is no skill to be online at
Exturn.....
> >>>>>
> >>>>>However there is Dedication and perservernce...
> >>>>>This is a Top 4 Tournament...Lets not turn it into
> >>>>>Club Med . You need to make Exturn or be
experienced enuff that not
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>making
> >>>
> >>>
> >>>
> >>>
> >>>>>it isnt a problem for you.
> >>>>>
> >>>>>Leave it alone!
> >>>>>
> >>>>>
> >>>>>Space Ghost
> >>>>>----- Original Message -----
> >>>>>From: "Silver Dragon" 
> >>>>>To: 
> >>>>>Sent: Wednesday, December 18, 2002 11:32 AM
> >>>>>Subject: [twgsdotorg] Re: USO Intial Planet Edits Released
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>This issue has crossed my mind. The setting is
like it is now
because
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>thats how its always been. But I to never
understood why a game
should be
> >>>>>decided on if you can make it every night by
midnight. There have
been
> >>>>>nights were I raced home in my car to get on my
comp at 12:01 just in
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>time
> >>>
> >>>
> >>>
> >>>
> >>>>>to read in the logs I was photoned and killed. So
I am debating
allowing
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>fed
> >>>
> >>>
> >>>
> >>>
> >>>>>parking. Anyone else have a feeling on this?
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>Silver Dragon (Moderator USO 2003)
> >>>>>>>From a message by Kemper3 about Re: USO
Intial Planet Edits
Released:
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>>If you are unable to make extern, you just
need to make sure you
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>have
> >>>
> >>>
> >>>
> >>>
> >>>>>>some place secure in space to stay.  With no
time limit, I don't see
> >>>>>>that it should make much of a difference anyway.
> >>>>>>
> >>>>>>On 18 Dec 2002 at 11:01, Kavanagh wrote:
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>>What has the ability to stay up half the
night got to do with skill
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>at
> >>>
> >>>
> >>>
> >>>
> >>>>>playing tradewars anyway. Always baffled me.
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>>>From a message by Father Cajone about
Re: USO Intial Planet Edits
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>Released:
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>>>Actually my feelings about Fed Parking
is that after 1st week
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>maybe
> >>>
> >>>
> >>>
> >>>
> >>>>>reduce Parking to 3-4 instead of zero?  Sometimes real life
situations
> >>>>>happen like kids getting sick, family accidents, having work
schedules
> >>>>>interfere forcing choice between game and making a
couple hundred
bucks
> >>>>>toward real
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>life expenses, car breaking down on way home
from work, unexpected
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>guests,
> >>>
> >>>
> >>>
> >>>
> >>>>>mandatory out of town company training seminars,
personal illness,
mad
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>late
> >>>
> >>>
> >>>
> >>>
> >>>>>night attempt to complete term paper due in the
morning, etc ad
nauseum.
> >>>>>Can anybody add more to this partial list?
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>>>>From a message by Silver Dragon
about Re: USO Intial Planet
> >>>>>>>>
> >>>>>>>>
> >>>>>>>
> >>>>>>>
> >>>Edits
> >>>
> >>>
> >>>
> >>>
> >>>>>Released:
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>>>>Ya those descriptions were there
and then I played a bit with
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>
> >>>>>>>
> >>>the
> >>>
> >>>
> >>>
> >>>
> >>>>>settings and havent updated it yet. But youre right hehe.
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>>> > Midnight EST extern=YES
> >>>>>>>> > 1st week 100 fed parking after that 0=YES
> >>>>>>>> > TWA file=YES
> >>>>>>>> > Info sharing allowed?=YES
> >>>>>>>> > Mega corping allowed?=NO
> >>>>>>>> > Time Limit=NONE
> >>>>>>>> > All this will be revealed when I
get the web page done. It is
> >>>>>>>>
> >>>>>>>>
> >>>>>>>
> >>>>>>>
> >>>two
> >>>
> >>>
> >>>
> >>>
> >>>>>months away so bare with me while I get the page together.
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>>> > Silver Dragon (Moderator USO 2003!)
> >>>>>>>> > >From a message by prestone
about Re: USO Intial Planet Edits
> >>>>>>>>
> >>>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>Released:
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>>> > > good job on planet edits.
only confusing thing i see is in
> >>>>>>>>
> >>>>>>>>
> >>>>>>>
> >>>>>>>
> >>>the
> >>>
> >>>
> >>>
> >>>
> >>>>>planet descriptions where it says 2 planets have
the 2nd fastest
cits.
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>looks
> >>>
> >>>
> >>>
> >>>
> >>>>>like the black mountain is the 2nd fastest, plains
of war is 3rd.
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>>> >  >
> >>>>>>>> >  > here are my suggestions
for some of the other settings for
> >>>>>>>>
> >>>>>>>>
> >>>>>>>
> >>>>>>>
> >>>the
> >>>
> >>>
> >>>
> >>>
> >>>>>game:
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>>> >  > midnight EST extern.
> >>>>>>>> >  > 1st week Fed parking 100,
after that 0 Fed parking.
> >>>>>>>> >  > release .twa file ahead of
time, if some of the edits are
> >>>>>>>> >  > not as advertised, this
will allow edit/web changes to be
> >>>>>>>>
> >>>>>>>>
> >>>>>>>
> >>>>>>>
> >>>made
> >>>
> >>>
> >>>
> >>>
> >>>>>before the game starts.
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>>> >  > info sharing should be
allowed, megacorping shouldn't.
> >>>>>>>> >  > no time limit until time
limit issues have been resolved
> >>>>>>>> >  > in twgs.
> >>>>>>>> >  >
> >>>>>>>> >  > >From a message by
Silver Dragon about USO Intial Planet
> >>>>>>>>
> >>>>>>>>
> >>>>>>>
> >>>>>>>
> >>>Edits
> >>>
> >>>
> >>>
> >>>
> >>>>>Released:
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>>> >  > > Ok these are the
edits I am toying with. These are not
> >>>>>>>>
> >>>>>>>>
> >>>>>>>
> >>>>>>>
> >>>set in
> >>>
> >>>
> >>>
> >>>
> >>>>>stone but I want to release them so people can get
a flavor of what I
am
> >>>>>thinking. Plus I am looking for some input. Please
only constructive
> >>>>>comments.
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>>> >  >  > Keep in mind I am
limiting planets per sector to just 3
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > **Important Notice
about planet edits**
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > THE FIGHTER
PRODUCTIONS LISTED ARE NOT EXACT NUMBERS. IT
> >>>>>>>>
> >>>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>VARRIES DEPENDING WHERE YOU PUT
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > YOUR COLONISTS ON
YOUR PLANET. THE NUMBER YOU SEE HERE
> >>>>>>>>
> >>>>>>>>
> >>>>>>>
> >>>>>>>
> >>>IS
> >>>
> >>>
> >>>
> >>>
> >>>>>WHAT WENT INTO TEDIT AND REFLECTS
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > WHAT IT WOULD BE
UNDER IDEAL CONDITIONS. I STATED FOR
> >>>>>>>>
> >>>>>>>>
> >>>>>>>
> >>>>>>>
> >>>EACH
> >>>
> >>>
> >>>
> >>>
> >>>>>PLANET WHAT THE FIGHTER
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > PRODUCTION LEVEL IS
WHEN EACH PRODUCT IS AT OPTIMUM
> >>>>>>>>
> >>>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>POPULATION. OTHER CONFIGURATIONS MAY
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > LEAD TO HIGHER
PRODUCTIONS BUT THIS IS TO GIVE YOU AN
> >>>>>>>>
> >>>>>>>>
> >>>>>>>
> >>>>>>>
> >>>IDEA.
> >>>
> >>>
> >>>
> >>>
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > Planet Edits
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > Plains of War
> >>>>>>>> >  >  > This planet is the
second fastest to upgrade and has
> >>>>>>>>
> >>>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>generally good production.
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > FUel 2:1 (Max
Colonists 100,000)
> >>>>>>>> >  >  > Organics 3:1 (Max
Colonists 100,000)
> >>>>>>>> >  >  > Equipment 5:1 (Max
Colonists 100,000
> >>>>>>>> >  >  > Fighters 10:1
(Optimum population= 5,000 per day)
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > Capacity
> >>>>>>>> >  >  > Fuel= 500,000
> >>>>>>>> >  >  > Organics= 500,000
> >>>>>>>> >  >  > Equipment= 500,000
> >>>>>>>> >  >  > Fighters= 1,000,000
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > Citadel
> >>>>>>>> >  >  > 0-1= 1 day
> >>>>>>>> >  >  > 1-2= 2 days
> >>>>>>>> >  >  > 2-3= 2 days
> >>>>>>>> >  >  > 3-4= 4 days (Total 9
days to reach lvl 4)
> >>>>>>>> >  >  > 4-5= 3 days
> >>>>>>>> >  >  > 5-6= 7 days (Total
19 days to reach lvl 6)
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > Arid Desert
> >>>>>>>> >  >  > Planet has Poor
Production with the exception of FUel
> >>>>>>>>
> >>>>>>>>
> >>>>>>>
> >>>>>>>
> >>>ore.
> >>>
> >>>
> >>>
> >>>
> >>>>>Colonists have mined these
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > worlds for much valued Fuel.
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > Fuel 1:1 (Max
Colonists 60,000)
> >>>>>>>> >  >  > Organics 100:1 (Max
Colonists 40,000)
> >>>>>>>> >  >  > Equipment 500:1 (Max
Colonists 40,000)
> >>>>>>>> >  >  > Fighters 15:1
(Optimum population 2,000 per day)
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > Capacity
> >>>>>>>> >  >  > Fuel= 800,000
> >>>>>>>> >  >  > Organics= 50,000
> >>>>>>>> >  >  > Equipment= 10,000
> >>>>>>>> >  >  > Fighters= 1,000,000
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > Citadel
> >>>>>>>> >  >  > 0-1= 3 Days
> >>>>>>>> >  >  > 1-2= 3 Days
> >>>>>>>> >  >  > 2-3= 4 Days
> >>>>>>>> >  >  > 3-4= 2 Days (Total
12 Days to reach level 4)
> >>>>>>>> >  >  > 4-5= 2 Days
> >>>>>>>> >  >  > 5-6= 8 Days (Total
22 Days to reach level 6)
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > Titanic Aquafina
> >>>>>>>> >  >  > A large planet
mostly covered with water, slow to
> >>>>>>>>
> >>>>>>>>
> >>>>>>>
> >>>>>>>
> >>>upgrade
> >>>
> >>>
> >>>
> >>>
> >>>>>but Farms well. Also is the
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > second best fighter
producer out of the classes due to
> >>>>>>>>
> >>>>>>>>
> >>>>>>>
> >>>>>>>
> >>>its
> >>>
> >>>
> >>>
> >>>
> >>>>>expansive open spaces.
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > Fuel 5:1 (Max
Colonists 200,000)
> >>>>>>>> >  >  > Organics 1:1 (Max
Colonists 200,000)
> >>>>>>>> >  >  > Equipment 20:1 (Max
Colonists 200,000)
> >>>>>>>> >  >  > fighters 6:1
(Optimum population 20,000)
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > Capacity
> >>>>>>>> >  >  > Fuel= 300,000
> >>>>>>>> >  >  > Organics= 1,000,000
> >>>>>>>> >  >  > Equipment= 100,000
> >>>>>>>> >  >  > Fighters= 2,000,000
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > Citadel
> >>>>>>>> >  >  > 0-1 (3 Days)
> >>>>>>>> >  >  > 1-2 (3 Days)
> >>>>>>>> >  >  > 2-3 (6 Days)
> >>>>>>>> >  >  > 3-4 (4 Days) (Total
16 days to reach lvl 4)
> >>>>>>>> >  >  > 4-5 (2 Days)
> >>>>>>>> >  >  > 5-6 (4 Days) (Total
22 days to reach lvl 6)
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > Black Mountains
> >>>>>>>> >  >  > The black coloration
comes from a strange alloy which
> >>>>>>>>
> >>>>>>>>
> >>>>>>>
> >>>>>>>
> >>>yields
> >>>
> >>>
> >>>
> >>>
> >>>>>a good amount of metal ore for
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > equipment
production. Because of this, citadel
> >>>>>>>>
> >>>>>>>>
> >>>>>>>
> >>>>>>>
> >>>constructions
> >>>
> >>>
> >>>
> >>>
> >>>>>are second fastest, the only
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > planet that upgrades
faster is the USO proto-Type.
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > Fuel 2:1 (Max
Colonists 80,000)
> >>>>>>>> >  >  > Organics 5:1 (Max
Colonists 80,000)
> >>>>>>>> >  >  > Equipment 5:1 (Max
Colonists 80,000)
> >>>>>>>> >  >  > Fighters 7:1
(Optimum Population 5,000 per day)
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > Capacity
> >>>>>>>> >  >  > Fuel 300,000
> >>>>>>>> >  >  > Organics 200,000
> >>>>>>>> >  >  > Equipment 500,000
> >>>>>>>> >  >  > Fighters 3,000,000
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > Citadel
> >>>>>>>> >  >  > 0-1 (1 Day)
> >>>>>>>> >  >  > 1-2 (2 Days)
> >>>>>>>> >  >  > 2-3 (3 Days)
> >>>>>>>> >  >  > 3-4 (2 Days) (Total
8 Days to reach level 4)
> >>>>>>>> >  >  > 4-5 (5 Days)
> >>>>>>>> >  >  > 5-6 (6 Days) (Total
19 Days to reach level 6)
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > Glacial
> >>>>>>>> >  >  > THis planet has a
cold climate, so cold any production
> >>>>>>>>
> >>>>>>>>
> >>>>>>>
> >>>>>>>
> >>>is
> >>>
> >>>
> >>>
> >>>
> >>>>>very expensive and slow. Building
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > any type of
structures is also slow going. This Planet
> >>>>>>>>
> >>>>>>>>
> >>>>>>>
> >>>>>>>
> >>>is
> >>>
> >>>
> >>>
> >>>
> >>>>>not much use to the federation.
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > Fuel 50:1 (Max
Colonists 100,000)
> >>>>>>>> >  >  > Organics 100:1 (Max
Colonists 100,000)
> >>>>>>>> >  >  > Equipment 500:1 (Max
Colonists 100,000)
> >>>>>>>> >  >  > Fighters 25:1
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > Capacity
> >>>>>>>> >  >  > Fuel= 20,000
> >>>>>>>> >  >  > Organics= 50,000
> >>>>>>>> >  >  > Equipment= 10,000
> >>>>>>>> >  >  > FIghters 1,000,000
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > Citadel
> >>>>>>>> >  >  > 0-1 (5 Days)
> >>>>>>>> >  >  > 1-2 (5 Days)
> >>>>>>>> >  >  > 2-3 (7 Days)
> >>>>>>>> >  >  > 3-4 (5 Days) (Total
22 days to reach level 4)
> >>>>>>>> >  >  > 4-5 (4 Days)
> >>>>>>>> >  >  > 5-6 (8 Days) (Total
34 days to reach level 6)
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > DIABLO
> >>>>>>>> >  >  > A fiercly hostile
planet. Extreme heat and volcanic
> >>>>>>>>
> >>>>>>>>
> >>>>>>>
> >>>>>>>
> >>>ativity
> >>>
> >>>
> >>>
> >>>
> >>>>>make it hard to live there.
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > This is the primary
planet used by the federation fleet
> >>>>>>>>
> >>>>>>>>
> >>>>>>>
> >>>>>>>
> >>>for
> >>>
> >>>
> >>>
> >>>
> >>>>>defense of territory. Its rich
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > Fuel ore base give a
quasar canon a nice punch. It
> >>>>>>>>
> >>>>>>>>
> >>>>>>>
> >>>>>>>
> >>>produces
> >>>
> >>>
> >>>
> >>>
> >>>>>little if anything else but is
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > used to defend
weaker more productive planet classes.
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > Fuel= 1:1 (Max
Colonists 150,000)
> >>>>>>>> >  >  > Organics= No Production
> >>>>>>>> >  >  > Equipment= 500:1
(Max Colonists 100,000)
> >>>>>>>> >  >  > Fighters= 50:1
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > Capacity
> >>>>>>>> >  >  > Fuel= 2,000,000
> >>>>>>>> >  >  > Organics= 10,000
> >>>>>>>> >  >  > Equipment= 100,000
> >>>>>>>> >  >  > Fighters= 3,000,000
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > Citadel
> >>>>>>>> >  >  > 0-1 (3 Days)
> >>>>>>>> >  >  > 1-2 (3 Days)
> >>>>>>>> >  >  > 2-3 (4 Days)
> >>>>>>>> >  >  > 3-4 (6 Days) (Total
16 Days to reach level 4)
> >>>>>>>> >  >  > 4-5 (3 Days)
> >>>>>>>> >  >  > 5-6 (5 Days) (Total
24 days to reach level 6)
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > Gas Giant
> >>>>>>>> >  >  > This planet is also
of little use to the federation, it
> >>>>>>>>
> >>>>>>>>
> >>>>>>>
> >>>>>>>
> >>>is
> >>>
> >>>
> >>>
> >>>
> >>>>>mostly used for testing of
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > anti-matter weapons
for the fleet.
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > Fuel= No Production
> >>>>>>>> >  >  > Organics= No Production
> >>>>>>>> >  >  > Equipment= No Production
> >>>>>>>> >  >  > Fighters= No Production
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > Capacity
> >>>>>>>> >  >  > Fuel= 10,000
> >>>>>>>> >  >  > Organics= 10,000
> >>>>>>>> >  >  > Equipment= 10,000
> >>>>>>>> >  >  > Fighters= 1,000,000
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > Citadel
> >>>>>>>> >  >  > 0-1 (8 Days)
> >>>>>>>> >  >  > 1-2 (4 Days)
> >>>>>>>> >  >  > 2-3 (5 Days)
> >>>>>>>> >  >  > 3-4 (5 Days) (Total
22 days to reach level 4)
> >>>>>>>> >  >  > 4-5 (4 Days)
> >>>>>>>> >  >  > 5-6 (8 Days) (34
Days to reach level 6)
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > USO
> >>>>>>>> >  >  > This is an
experimental Planet. It is the first planet
> >>>>>>>>
> >>>>>>>>
> >>>>>>>
> >>>>>>>
> >>>type
> >>>
> >>>
> >>>
> >>>
> >>>>>to be created in a lab. It was
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > designed after the
DIABLO but with a more mild climate
> >>>>>>>>
> >>>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>allowing easier construction of
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > buildings and
fighters. As a result its quasar canon is
> >>>>>>>>
> >>>>>>>>
> >>>>>>>
> >>>>>>>
> >>>far
> >>>
> >>>
> >>>
> >>>
> >>>>>weaker but it ability to
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > control a huger
fighter squadron makes up for it. Also
> >>>>>>>>
> >>>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>advances in shield generation allows
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > this planet to carry
a heavier shield generator.
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > Fuel 1:1 (Max
Colonists 100,000)
> >>>>>>>> >  >  > Organics 5:1 (Max
Colonists 100,000)
> >>>>>>>> >  >  > Equipment 5:1 (Max
Colonists 100,000)
> >>>>>>>> >  >  > Fighters 5:1
(Optimum population 14,000 per day)
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > Capacity
> >>>>>>>> >  >  > Fuel= 1,000,000
> >>>>>>>> >  >  > Organics= 500,000
> >>>>>>>> >  >  > Equipment= 500,000
> >>>>>>>> >  >  > Fighters= 5,000,000
> >>>>>>>> >  >  > *Shields*= 60,000
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > Citadel
> >>>>>>>> >  >  > 0-1 (1 Day)
> >>>>>>>> >  >  > 1-2 (2 Days)
> >>>>>>>> >  >  > 2-3 (2 Days)
> >>>>>>>> >  >  > 3-4 (1 Day) (Total 6
days to reach level 4)
> >>>>>>>> >  >  > 4-5 (4 Days)
> >>>>>>>> >  >  > 5-6 (5 Days) (Total
15 days to reach level 6)
> >>>>>>>> >  >  >
> >>>>>>>> >  >  > What do we think?
Goal in mind is to keep the game as
> >>>>>>>>
> >>>>>>>>
> >>>>>>>
> >>>>>>>
> >>>active
> >>>
> >>>
> >>>
> >>>
> >>>>>and dynamic as possible. Remember game only lasts
for 60 days.
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>>> >  >  > Silver Dragon
(Moderator USO 2003!)
> >>>>>>>> >  >  > www.planettw.com
> >>>>>>>> >  >  >
Telnet://hardcoded.dnsalias.org
> >>>>>>>> >  >
> >>>>>>>> >  >
> >>>>>>>> >
> >>>>>>>> >
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>---
> >>>>>>[This E-mail scanned for viruses by Declude Virus]
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>---
> >>>>>[This E-mail scanned for viruses by Declude Virus]
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>---
> >>>>[This E-mail scanned for viruses by Declude Virus]
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>---
> >>>[This E-mail scanned for viruses by Declude Virus]
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >
> >
> >
> >
> ---
> [This E-mail scanned for viruses by Declude Virus]
>
>

---
[This E-mail scanned for viruses by Declude Virus]

--- FEddy 1.4.03/modPHX
* Origin: http://www.twgs.org -- THE Trade Wars web forum! (1:229/522.0)
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