Louie Tarpo wrote in a message to Mike Bilow:
MB> The TCP/IP support is intended only to provide an encapsulation
MB> layer for NetBIOS so that it can be routed. When NetBIOS is
MB> run over NetBEUI, it can be routed. You can use the TCP/IP
MB> support for other things, but there are lot of pieces missing
MB> that would usually be regarded as standard.
LT> if we have a game..... say.... QuakeII, and we run it over
LT> TCP/IP. would we be experiencing any problems?
I don't know what level of support from the TCP/IP stack is needed by Quake.
MB> I would consider 32 MB RAM adequate for nearly anything on
MB> Windows 95. If have slowness, you need to look elsewhere.
LT> the last setup:
LT> 2 computers - hub - hub - hub - 4 computers
LT> C---\__ H__H_ /--C
LT> C---/ | /---C
LT> |-H----C
LT> \---C
LT> computers to hub 10BaseT
LT> H1 to H2 10Base2
LT> H2 to H3 10BaseT
LT> Keeping in mind, these games just barely run on a win95
LT> machine with 32 meg of ram, P75, without network support.
LT> We have no servers, unless the specific games call for one.
Why do you have all of these hubs? Anyway, the network is probably not your
performance bottleneck. Assuming you wired everything correctly, this should
work about as fast as Ethernet is going to work in any other configuration.
-- Mike
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