TIP: Click on subject to list as thread! ANSI
echo: trade_wars
to: All
from: Silver Dragon
date: 2002-12-18 19:37:10
subject: Re: USO Intial Planet Edits Released

Ok now more from me, I think allowing a fed parking of three to allow some
breathing room for people with emergencys does not come anywhere near
making it a "pussy" game as SLG so properly put it.
Guys the main reason we play this GAME is to have fun. There is no reason
why people should have to put TW infront of Life. TW is here for
entertainment. We arent talking about huge cash prizes and  like that. This is a game people. Disrupting life because you
need to be at a computer at some crazy hour for 30 seconds just so you can
continue to have fun is retarded!
And again SLG sure its convienient when you know you cant be there to make
arrangements but if my kid needs to go to the hospitile thats too bad for
my corp I am going. Should I suffer because of that? I say no
Silver Dragon (Moderator USO 2003)
>From a message by Silver Dragon about Re: USO Intial Planet Edits Released:
> Yes it was and it offended me! 
 > >From a message by Space Ghost about Re: USO Intial Planet Edits Released:
 > > SLG
 > you said...
 > "You change the edits too much and it stops being the uso... at
that point,
 > you might as well call it Hardcoded's Tourney for Pussies' who can't make
 > extern.... it's harsh yes, "
 > 
 > DAAAAMMMNNN IIITTT  Girl!!!!!!!!
 > 
 > thats a little more then harsh
 > ----- Original Message -----
 > From: "SLG" 
 > To: 
 > Sent: Wednesday, December 18, 2002 6:04 PM
 > Subject: [twgsdotorg] Re: USO Intial Planet Edits Released
 > 
 > 
 > >
 > > I agree with space ghost... the one thing that sets these tourney's apart
 > > and makes them unique are the edits.....I think the fed space parking
 > > should remain the way it is..... tourney's are supposed to be a little
 > > harder, and require a little more effort... with the timer login scripts,
 > > it shouldn't be much of a problem.... and i know if i'm going out
 > somewhere
 > > and extern becomes iffy, i plan for it in advance and make other
 > > arrangements with my corpies...
 > >
 > > You change the edits too much and it stops being the uso... at
that point, 
 > > you might as well call it Hardcoded's Tourney for Pussies' who can't make
 > > extern.... it's harsh yes, but everyone is always asking for high level
 > > competitive games.. softening the edits takes away from that as well takes
 > > the game to a lower level of play and commitment...
 > >
 > > My vote is to leave extern alone.. everyone has real life issues, crisis's
 > > etc.. it's an edit that doesn't really favor anyone and makes the game
 > unique
 > >
 > >
 > >
 > > At 02:38 PM 12/18/2002 -0500, you wrote:
 > >
 > > >I dont know ghost, I understand we need to keep the game
tough and high
 > > >end. But to be forced to make the game every night at midnight for 60
 > days
 > > >just sux. Like many of us said, we have girlfriends,
boyfriends, spouses
 > > >and all the familly and events that go along with that. Kids are a big
 > > >thing, suppose you expected to be online at xtern but your
kid has to go
 > > >the hospital? You had no time to notify your corpmates to break you a
 > hole
 > > >or anything. SO what now you loose an entire day and
possibly weeks worth
 > > >of work because a RL emergency?
 > > >So many times I have raced home from a social event so that
I could log
 > on
 > > >for 30 seconds and then cloak out. I think its a silly rule.
I am still
 > > >debating, but I am leaning towards a 3-5 ship limit.
 > > >Silver Dragon (Moderator USO 2003)
 > > > >From a message by Space Ghost about Re: USO Intial Planet Edits
 > Released:
 > > > > I vote leave it alone...
 > > >
 > > >Traditionally it has been a setting in the USO
 > > >and i think it makes people put in more effort
 > > >and time investment in a game....
 > > >
 > > >Kav is correct  there is no skill to be online at Exturn.....
 > > >
 > > >However there is Dedication and perservernce...
 > > >This is a Top 4 Tournament...Lets not turn it into
 > > >Club Med . You need to make Exturn or be experienced enuff that not
 > making
 > > >it isnt a problem for you.
 > > >
 > > >Leave it alone!
 > > >
 > > >
 > > >Space Ghost
 > > >----- Original Message -----
 > > >From: "Silver Dragon" 
 > > >To: 
 > > >Sent: Wednesday, December 18, 2002 11:32 AM
 > > >Subject: [twgsdotorg] Re: USO Intial Planet Edits Released
 > > >
 > > >
 > > > >
 > > > > This issue has crossed my mind. The setting is like it
is now because
 > > >thats how its always been. But I to never understood why a
game should be
 > > >decided on if you can make it every night by midnight. There have been
 > > >nights were I raced home in my car to get on my comp at 12:01 just in
 > time
 > > >to read in the logs I was photoned and killed. So I am
debating allowing
 > fed
 > > >parking. Anyone else have a feeling on this?
 > > > > Silver Dragon (Moderator USO 2003)
 > > > > >From a message by Kemper3 about Re: USO Intial
Planet Edits Released:
 > > > > > If you are unable to make extern, you just need
to make sure you
 > have
 > > > > some place secure in space to stay.  With no time
limit, I don't see
 > > > > that it should make much of a difference anyway.
 > > > >
 > > > > On 18 Dec 2002 at 11:01, Kavanagh wrote:
 > > > >
 > > > > >
 > > > > > What has the ability to stay up half the night
got to do with skill
 > at
 > > >playing tradewars anyway. Always baffled me.
 > > > > >
 > > > > > >From a message by Father Cajone about Re: USO
Intial Planet Edits
 > > >Released:
 > > > > > > Actually my feelings about Fed Parking is
that after 1st week
 > maybe
 > > >reduce Parking to 3-4 instead of zero?  Sometimes real life situations
 > > >happen like kids getting sick, family accidents, having work schedules
 > > >interfere forcing choice between game and making a couple
hundred bucks
 > > >toward real
 > > > > life expenses, car breaking down on way home from
work, unexpected
 > guests,
 > > >mandatory out of town company training seminars, personal illness, mad
 > late
 > > >night attempt to complete term paper due in the morning, etc
ad nauseum.
 > > >Can anybody add more to this partial list?
 > > > > >  >
 > > > > >  > >From a message by Silver Dragon about
Re: USO Intial Planet
 > Edits
 > > >Released:
 > > > > >  > > Ya those descriptions were there and
then I played a bit with
 > the
 > > >settings and havent updated it yet. But youre right hehe.
 > > > > >  >  > Midnight EST extern=YES
 > > > > >  >  > 1st week 100 fed parking after that 0=YES
 > > > > >  >  > TWA file=YES
 > > > > >  >  > Info sharing allowed?=YES
 > > > > >  >  > Mega corping allowed?=NO
 > > > > >  >  > Time Limit=NONE
 > > > > >  >  > All this will be revealed when I get
the web page done. It is
 > two
 > > >months away so bare with me while I get the page together.
 > > > > >  >  > Silver Dragon (Moderator USO 2003!)
 > > > > >  >  > >From a message by prestone about
Re: USO Intial Planet Edits
 > > >Released:
 > > > > >  >  > > good job on planet edits. only
confusing thing i see is in
 > the
 > > >planet descriptions where it says 2 planets have the 2nd fastest cits.
 > looks
 > > >like the black mountain is the 2nd fastest, plains of war is 3rd.
 > > > > >  >  >  >
 > > > > >  >  >  > here are my suggestions for
some of the other settings for
 > the
 > > >game:
 > > > > >  >  >  > midnight EST extern.
 > > > > >  >  >  > 1st week Fed parking 100, after
that 0 Fed parking.
 > > > > >  >  >  > release .twa file ahead of
time, if some of the edits are
 > > > > >  >  >  > not as advertised, this will
allow edit/web changes to be
 > made
 > > >before the game starts.
 > > > > >  >  >  > info sharing should be allowed,
megacorping shouldn't.
 > > > > >  >  >  > no time limit until time limit
issues have been resolved
 > > > > >  >  >  > in twgs.
 > > > > >  >  >  >
 > > > > >  >  >  > >From a message by Silver
Dragon about USO Intial Planet
 > Edits
 > > >Released:
 > > > > >  >  >  > > Ok these are the edits I
am toying with. These are not
 > set in
 > > >stone but I want to release them so people can get a flavor
of what I am
 > > >thinking. Plus I am looking for some input. Please only constructive
 > > >comments.
 > > > > >  >  >  >  > Keep in mind I am
limiting planets per sector to just 3
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > **Important Notice about
planet edits**
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > THE FIGHTER PRODUCTIONS
LISTED ARE NOT EXACT NUMBERS. IT
 > > >VARRIES DEPENDING WHERE YOU PUT
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > YOUR COLONISTS ON YOUR
PLANET. THE NUMBER YOU SEE HERE
 > IS
 > > >WHAT WENT INTO TEDIT AND REFLECTS
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > WHAT IT WOULD BE UNDER
IDEAL CONDITIONS. I STATED FOR
 > EACH
 > > >PLANET WHAT THE FIGHTER
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > PRODUCTION LEVEL IS WHEN
EACH PRODUCT IS AT OPTIMUM
 > > >POPULATION. OTHER CONFIGURATIONS MAY
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > LEAD TO HIGHER
PRODUCTIONS BUT THIS IS TO GIVE YOU AN
 > IDEA.
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > Planet Edits
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > Plains of War
 > > > > >  >  >  >  > This planet is the second
fastest to upgrade and has
 > > >generally good production.
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > FUel 2:1 (Max Colonists 100,000)
 > > > > >  >  >  >  > Organics 3:1 (Max
Colonists 100,000)
 > > > > >  >  >  >  > Equipment 5:1 (Max
Colonists 100,000
 > > > > >  >  >  >  > Fighters 10:1 (Optimum
population= 5,000 per day)
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > Capacity
 > > > > >  >  >  >  > Fuel= 500,000
 > > > > >  >  >  >  > Organics= 500,000
 > > > > >  >  >  >  > Equipment= 500,000
 > > > > >  >  >  >  > Fighters= 1,000,000
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > Citadel
 > > > > >  >  >  >  > 0-1= 1 day
 > > > > >  >  >  >  > 1-2= 2 days
 > > > > >  >  >  >  > 2-3= 2 days
 > > > > >  >  >  >  > 3-4= 4 days (Total 9 days
to reach lvl 4)
 > > > > >  >  >  >  > 4-5= 3 days
 > > > > >  >  >  >  > 5-6= 7 days (Total 19
days to reach lvl 6)
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > Arid Desert
 > > > > >  >  >  >  > Planet has Poor
Production with the exception of FUel
 > ore.
 > > >Colonists have mined these
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > worlds for much valued Fuel.
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > Fuel 1:1 (Max Colonists 60,000)
 > > > > >  >  >  >  > Organics 100:1 (Max
Colonists 40,000)
 > > > > >  >  >  >  > Equipment 500:1 (Max
Colonists 40,000)
 > > > > >  >  >  >  > Fighters 15:1 (Optimum
population 2,000 per day)
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > Capacity
 > > > > >  >  >  >  > Fuel= 800,000
 > > > > >  >  >  >  > Organics= 50,000
 > > > > >  >  >  >  > Equipment= 10,000
 > > > > >  >  >  >  > Fighters= 1,000,000
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > Citadel
 > > > > >  >  >  >  > 0-1= 3 Days
 > > > > >  >  >  >  > 1-2= 3 Days
 > > > > >  >  >  >  > 2-3= 4 Days
 > > > > >  >  >  >  > 3-4= 2 Days (Total 12
Days to reach level 4)
 > > > > >  >  >  >  > 4-5= 2 Days
 > > > > >  >  >  >  > 5-6= 8 Days (Total 22
Days to reach level 6)
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > Titanic Aquafina
 > > > > >  >  >  >  > A large planet mostly
covered with water, slow to
 > upgrade
 > > >but Farms well. Also is the
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > second best fighter
producer out of the classes due to
 > its
 > > >expansive open spaces.
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > Fuel 5:1 (Max Colonists 200,000)
 > > > > >  >  >  >  > Organics 1:1 (Max
Colonists 200,000)
 > > > > >  >  >  >  > Equipment 20:1 (Max
Colonists 200,000)
 > > > > >  >  >  >  > fighters 6:1 (Optimum
population 20,000)
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > Capacity
 > > > > >  >  >  >  > Fuel= 300,000
 > > > > >  >  >  >  > Organics= 1,000,000
 > > > > >  >  >  >  > Equipment= 100,000
 > > > > >  >  >  >  > Fighters= 2,000,000
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > Citadel
 > > > > >  >  >  >  > 0-1 (3 Days)
 > > > > >  >  >  >  > 1-2 (3 Days)
 > > > > >  >  >  >  > 2-3 (6 Days)
 > > > > >  >  >  >  > 3-4 (4 Days) (Total 16
days to reach lvl 4)
 > > > > >  >  >  >  > 4-5 (2 Days)
 > > > > >  >  >  >  > 5-6 (4 Days) (Total 22
days to reach lvl 6)
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > Black Mountains
 > > > > >  >  >  >  > The black coloration
comes from a strange alloy which
 > yields
 > > >a good amount of metal ore for
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > equipment production.
Because of this, citadel
 > constructions
 > > >are second fastest, the only
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > planet that upgrades
faster is the USO proto-Type.
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > Fuel 2:1 (Max Colonists 80,000)
 > > > > >  >  >  >  > Organics 5:1 (Max Colonists 80,000)
 > > > > >  >  >  >  > Equipment 5:1 (Max
Colonists 80,000)
 > > > > >  >  >  >  > Fighters 7:1 (Optimum
Population 5,000 per day)
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > Capacity
 > > > > >  >  >  >  > Fuel 300,000
 > > > > >  >  >  >  > Organics 200,000
 > > > > >  >  >  >  > Equipment 500,000
 > > > > >  >  >  >  > Fighters 3,000,000
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > Citadel
 > > > > >  >  >  >  > 0-1 (1 Day)
 > > > > >  >  >  >  > 1-2 (2 Days)
 > > > > >  >  >  >  > 2-3 (3 Days)
 > > > > >  >  >  >  > 3-4 (2 Days) (Total 8
Days to reach level 4)
 > > > > >  >  >  >  > 4-5 (5 Days)
 > > > > >  >  >  >  > 5-6 (6 Days) (Total 19
Days to reach level 6)
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > Glacial
 > > > > >  >  >  >  > THis planet has a cold
climate, so cold any production
 > is
 > > >very expensive and slow. Building
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > any type of structures is
also slow going. This Planet
 > is
 > > >not much use to the federation.
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > Fuel 50:1 (Max Colonists 100,000)
 > > > > >  >  >  >  > Organics 100:1 (Max
Colonists 100,000)
 > > > > >  >  >  >  > Equipment 500:1 (Max
Colonists 100,000)
 > > > > >  >  >  >  > Fighters 25:1
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > Capacity
 > > > > >  >  >  >  > Fuel= 20,000
 > > > > >  >  >  >  > Organics= 50,000
 > > > > >  >  >  >  > Equipment= 10,000
 > > > > >  >  >  >  > FIghters 1,000,000
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > Citadel
 > > > > >  >  >  >  > 0-1 (5 Days)
 > > > > >  >  >  >  > 1-2 (5 Days)
 > > > > >  >  >  >  > 2-3 (7 Days)
 > > > > >  >  >  >  > 3-4 (5 Days) (Total 22
days to reach level 4)
 > > > > >  >  >  >  > 4-5 (4 Days)
 > > > > >  >  >  >  > 5-6 (8 Days) (Total 34
days to reach level 6)
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > DIABLO
 > > > > >  >  >  >  > A fiercly hostile planet.
Extreme heat and volcanic
 > ativity
 > > >make it hard to live there.
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > This is the primary
planet used by the federation fleet
 > for
 > > >defense of territory. Its rich
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > Fuel ore base give a
quasar canon a nice punch. It
 > produces
 > > >little if anything else but is
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > used to defend weaker
more productive planet classes.
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > Fuel= 1:1 (Max Colonists 150,000)
 > > > > >  >  >  >  > Organics= No Production
 > > > > >  >  >  >  > Equipment= 500:1 (Max
Colonists 100,000)
 > > > > >  >  >  >  > Fighters= 50:1
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > Capacity
 > > > > >  >  >  >  > Fuel= 2,000,000
 > > > > >  >  >  >  > Organics= 10,000
 > > > > >  >  >  >  > Equipment= 100,000
 > > > > >  >  >  >  > Fighters= 3,000,000
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > Citadel
 > > > > >  >  >  >  > 0-1 (3 Days)
 > > > > >  >  >  >  > 1-2 (3 Days)
 > > > > >  >  >  >  > 2-3 (4 Days)
 > > > > >  >  >  >  > 3-4 (6 Days) (Total 16
Days to reach level 4)
 > > > > >  >  >  >  > 4-5 (3 Days)
 > > > > >  >  >  >  > 5-6 (5 Days) (Total 24
days to reach level 6)
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > Gas Giant
 > > > > >  >  >  >  > This planet is also of
little use to the federation, it
 > is
 > > >mostly used for testing of
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > anti-matter weapons for the fleet.
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > Fuel= No Production
 > > > > >  >  >  >  > Organics= No Production
 > > > > >  >  >  >  > Equipment= No Production
 > > > > >  >  >  >  > Fighters= No Production
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > Capacity
 > > > > >  >  >  >  > Fuel= 10,000
 > > > > >  >  >  >  > Organics= 10,000
 > > > > >  >  >  >  > Equipment= 10,000
 > > > > >  >  >  >  > Fighters= 1,000,000
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > Citadel
 > > > > >  >  >  >  > 0-1 (8 Days)
 > > > > >  >  >  >  > 1-2 (4 Days)
 > > > > >  >  >  >  > 2-3 (5 Days)
 > > > > >  >  >  >  > 3-4 (5 Days) (Total 22
days to reach level 4)
 > > > > >  >  >  >  > 4-5 (4 Days)
 > > > > >  >  >  >  > 5-6 (8 Days) (34 Days to
reach level 6)
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > USO
 > > > > >  >  >  >  > This is an experimental
Planet. It is the first planet
 > type
 > > >to be created in a lab. It was
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > designed after the DIABLO
but with a more mild climate
 > > >allowing easier construction of
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > buildings and fighters.
As a result its quasar canon is
 > far
 > > >weaker but it ability to
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > control a huger fighter
squadron makes up for it. Also
 > > >advances in shield generation allows
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > this planet to carry a
heavier shield generator.
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > Fuel 1:1 (Max Colonists 100,000)
 > > > > >  >  >  >  > Organics 5:1 (Max
Colonists 100,000)
 > > > > >  >  >  >  > Equipment 5:1 (Max
Colonists 100,000)
 > > > > >  >  >  >  > Fighters 5:1 (Optimum
population 14,000 per day)
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > Capacity
 > > > > >  >  >  >  > Fuel= 1,000,000
 > > > > >  >  >  >  > Organics= 500,000
 > > > > >  >  >  >  > Equipment= 500,000
 > > > > >  >  >  >  > Fighters= 5,000,000
 > > > > >  >  >  >  > *Shields*= 60,000
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > Citadel
 > > > > >  >  >  >  > 0-1 (1 Day)
 > > > > >  >  >  >  > 1-2 (2 Days)
 > > > > >  >  >  >  > 2-3 (2 Days)
 > > > > >  >  >  >  > 3-4 (1 Day) (Total 6 days
to reach level 4)
 > > > > >  >  >  >  > 4-5 (4 Days)
 > > > > >  >  >  >  > 5-6 (5 Days) (Total 15
days to reach level 6)
 > > > > >  >  >  >  >
 > > > > >  >  >  >  > What do we think? Goal in
mind is to keep the game as
 > active
 > > >and dynamic as possible. Remember game only lasts for 60 days.
 > > > > >  >  >  >  > Silver Dragon (Moderator USO 2003!)
 > > > > >  >  >  >  > www.planettw.com
 > > > > >  >  >  >  > Telnet://hardcoded.dnsalias.org
 > > > > >  >  >  >
 > > > > >  >  >  >
 > > > > >  >  >
 > > > > >  >  >
 > > > > >  >
 > > > > >  >
 > > > > >
 > > > > >
 > > > > >
 > > > >
 > > > >
 > > > > ---
 > > > > [This E-mail scanned for viruses by Declude Virus]
 > > > >
 > > > >
 > > >
 > > >---
 > > >[This E-mail scanned for viruses by Declude Virus]
 > > ---
 > > [This E-mail scanned for viruses by Declude Virus]
 > >
 > >
 > 
 > ---
 > [This E-mail scanned for viruses by Declude Virus]
 > 
 > 



--- FEddy 1.4.03/modPHX
* Origin: http://www.twgs.org -- THE Trade Wars web forum! (1:229/522.0)
SEEN-BY: 633/267 270
@PATH: 229/522 2000 379/1 633/267

SOURCE: echomail via fidonet.ozzmosis.com

Email questions or comments to sysop@ipingthereforeiam.com
All parts of this website painstakingly hand-crafted in the U.S.A.!
IPTIA BBS/MUD/Terminal/Game Server List, © 2025 IPTIA Consulting™.