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echo: trade_wars
to: All
from: col sanders
date: 2002-12-19 11:41:46
subject: Re: USO Intial Planet Edits Released

He can do whatever he wants with the game, as its his now, and he can 
still call it the USO.

SLG wrote:

>I wasn't crusading for it, simply asking if  she was involved so I could 
>make a decision as to whether or not I wanted to play....
>
>the edit issue is entirely different and the only one I voted against 
>changing was the fedspace parking and I still feel the same...
>
>silver can do with the rest of the edits as he see's fit, I don't have an 
>opinion one way or the other on them....
>
>At 11:07 AM 12/19/2002 -0500, you wrote:
>
>  
>
>>Heh, I thought SLG was the one crusading to have USO different this year
>>than every otheryea rby keeping Bad Girl uninvolved .  She should
>>make up her mind.  Either it is Silver Dragon's to do with as he wishes,
>>or its not.
>>
>>Space Ghost wrote:
>>
>>    
>>
>>>SLG
>>>you said...
>>>"You change the edits too much and it stops being the
uso... at that point,
>>>you might as well call it Hardcoded's Tourney for Pussies' who can't make
>>>extern.... it's harsh yes, "
>>>
>>>DAAAAMMMNNN IIITTT  Girl!!!!!!!!
>>>
>>>thats a little more then harsh
>>>----- Original Message -----
>>>From: "SLG" 
>>>To: 
>>>Sent: Wednesday, December 18, 2002 6:04 PM
>>>Subject: [twgsdotorg] Re: USO Intial Planet Edits Released
>>>
>>>
>>>
>>>
>>>      
>>>
>>>>I agree with space ghost... the one thing that sets these
tourney's apart
>>>>and makes them unique are the edits.....I think the fed space parking
>>>>should remain the way it is..... tourney's are supposed to
be a little
>>>>harder, and require a little more effort... with the timer
login scripts,
>>>>it shouldn't be much of a problem.... and i know if i'm going out
>>>>
>>>>
>>>>        
>>>>
>>>somewhere
>>>
>>>
>>>      
>>>
>>>>and extern becomes iffy, i plan for it in advance and make other
>>>>arrangements with my corpies...
>>>>
>>>>You change the edits too much and it stops being the uso...
at that point,
>>>>you might as well call it Hardcoded's Tourney for Pussies'
who can't make
>>>>extern.... it's harsh yes, but everyone is always asking
for high level
>>>>competitive games.. softening the edits takes away from
that as well takes
>>>>the game to a lower level of play and commitment...
>>>>
>>>>My vote is to leave extern alone.. everyone has real life
issues, crisis's
>>>>etc.. it's an edit that doesn't really favor anyone and
makes the game
>>>>
>>>>
>>>>        
>>>>
>>>unique
>>>
>>>
>>>      
>>>
>>>>At 02:38 PM 12/18/2002 -0500, you wrote:
>>>>
>>>>
>>>>
>>>>        
>>>>
>>>>>I dont know ghost, I understand we need to keep the
game tough and high
>>>>>end. But to be forced to make the game every night at
midnight for 60
>>>>>
>>>>>
>>>>>          
>>>>>
>>>days
>>>
>>>
>>>      
>>>
>>>>>just sux. Like many of us said, we have girlfriends,
boyfriends, spouses
>>>>>and all the familly and events that go along with that.
Kids are a big
>>>>>thing, suppose you expected to be online at xtern but
your kid has to go
>>>>>the hospital? You had no time to notify your corpmates
to break you a
>>>>>
>>>>>
>>>>>          
>>>>>
>>>hole
>>>
>>>
>>>      
>>>
>>>>>or anything. SO what now you loose an entire day and
possibly weeks worth
>>>>>of work because a RL emergency?
>>>>>So many times I have raced home from a social event so
that I could log
>>>>>
>>>>>
>>>>>          
>>>>>
>>>on
>>>
>>>
>>>      
>>>
>>>>>for 30 seconds and then cloak out. I think its a silly
rule. I am still
>>>>>debating, but I am leaning towards a 3-5 ship limit.
>>>>>Silver Dragon (Moderator USO 2003)
>>>>>>From a message by Space Ghost about Re: USO Intial
Planet Edits
>>>>>
>>>>>
>>>>>          
>>>>>
>>>Released:
>>>
>>>
>>>      
>>>
>>>>>>I vote leave it alone...
>>>>>>
>>>>>>
>>>>>>            
>>>>>>
>>>>>Traditionally it has been a setting in the USO
>>>>>and i think it makes people put in more effort
>>>>>and time investment in a game....
>>>>>
>>>>>Kav is correct  there is no skill to be online at Exturn.....
>>>>>
>>>>>However there is Dedication and perservernce...
>>>>>This is a Top 4 Tournament...Lets not turn it into
>>>>>Club Med . You need to make Exturn or be experienced
enuff that not
>>>>>
>>>>>
>>>>>          
>>>>>
>>>making
>>>
>>>
>>>      
>>>
>>>>>it isnt a problem for you.
>>>>>
>>>>>Leave it alone!
>>>>>
>>>>>
>>>>>Space Ghost
>>>>>----- Original Message -----
>>>>>From: "Silver Dragon" 
>>>>>To: 
>>>>>Sent: Wednesday, December 18, 2002 11:32 AM
>>>>>Subject: [twgsdotorg] Re: USO Intial Planet Edits Released
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>          
>>>>>
>>>>>>This issue has crossed my mind. The setting is like
it is now because
>>>>>>
>>>>>>
>>>>>>            
>>>>>>
>>>>>thats how its always been. But I to never understood
why a game should be
>>>>>decided on if you can make it every night by midnight.
There have been
>>>>>nights were I raced home in my car to get on my comp at
12:01 just in
>>>>>
>>>>>
>>>>>          
>>>>>
>>>time
>>>
>>>
>>>      
>>>
>>>>>to read in the logs I was photoned and killed. So I am
debating allowing
>>>>>
>>>>>
>>>>>          
>>>>>
>>>fed
>>>
>>>
>>>      
>>>
>>>>>parking. Anyone else have a feeling on this?
>>>>>
>>>>>
>>>>>          
>>>>>
>>>>>>Silver Dragon (Moderator USO 2003)
>>>>>>>From a message by Kemper3 about Re: USO Intial
Planet Edits Released:
>>>>>>
>>>>>>
>>>>>>            
>>>>>>
>>>>>>>If you are unable to make extern, you just need
to make sure you
>>>>>>>
>>>>>>>
>>>>>>>              
>>>>>>>
>>>have
>>>
>>>
>>>      
>>>
>>>>>>some place secure in space to stay.  With no time
limit, I don't see
>>>>>>that it should make much of a difference anyway.
>>>>>>
>>>>>>On 18 Dec 2002 at 11:01, Kavanagh wrote:
>>>>>>
>>>>>>
>>>>>>
>>>>>>            
>>>>>>
>>>>>>>What has the ability to stay up half the night
got to do with skill
>>>>>>>
>>>>>>>
>>>>>>>              
>>>>>>>
>>>at
>>>
>>>
>>>      
>>>
>>>>>playing tradewars anyway. Always baffled me.
>>>>>
>>>>>
>>>>>          
>>>>>
>>>>>>>>From a message by Father Cajone about Re:
USO Intial Planet Edits
>>>>>>>
>>>>>>>
>>>>>>>              
>>>>>>>
>>>>>Released:
>>>>>
>>>>>
>>>>>          
>>>>>
>>>>>>>>Actually my feelings about Fed Parking is
that after 1st week
>>>>>>>>
>>>>>>>>
>>>>>>>>                
>>>>>>>>
>>>maybe
>>>
>>>
>>>      
>>>
>>>>>reduce Parking to 3-4 instead of zero?  Sometimes real
life situations
>>>>>happen like kids getting sick, family accidents, having
work schedules
>>>>>interfere forcing choice between game and making a
couple hundred bucks
>>>>>toward real
>>>>>
>>>>>
>>>>>          
>>>>>
>>>>>>life expenses, car breaking down on way home from
work, unexpected
>>>>>>
>>>>>>
>>>>>>            
>>>>>>
>>>guests,
>>>
>>>
>>>      
>>>
>>>>>mandatory out of town company training seminars,
personal illness, mad
>>>>>
>>>>>
>>>>>          
>>>>>
>>>late
>>>
>>>
>>>      
>>>
>>>>>night attempt to complete term paper due in the
morning, etc ad nauseum.
>>>>>Can anybody add more to this partial list?
>>>>>
>>>>>
>>>>>          
>>>>>
>>>>>>>>>From a message by Silver Dragon about
Re: USO Intial Planet
>>>>>>>>                
>>>>>>>>
>>>>>>>              
>>>>>>>
>>>Edits
>>>
>>>
>>>      
>>>
>>>>>Released:
>>>>>
>>>>>
>>>>>          
>>>>>
>>>>>>>>>Ya those descriptions were there and
then I played a bit with
>>>>>>>>>                  
>>>>>>>>>
>>>>>>>              
>>>>>>>
>>>the
>>>
>>>
>>>      
>>>
>>>>>settings and havent updated it yet. But youre right hehe.
>>>>>
>>>>>
>>>>>          
>>>>>
>>>>>>>> > Midnight EST extern=YES
>>>>>>>> > 1st week 100 fed parking after that 0=YES
>>>>>>>> > TWA file=YES
>>>>>>>> > Info sharing allowed?=YES
>>>>>>>> > Mega corping allowed?=NO
>>>>>>>> > Time Limit=NONE
>>>>>>>> > All this will be revealed when I get
the web page done. It is
>>>>>>>>                
>>>>>>>>
>>>>>>>              
>>>>>>>
>>>two
>>>
>>>
>>>      
>>>
>>>>>months away so bare with me while I get the page together.
>>>>>
>>>>>
>>>>>          
>>>>>
>>>>>>>> > Silver Dragon (Moderator USO 2003!)
>>>>>>>> > >From a message by prestone about
Re: USO Intial Planet Edits
>>>>>>>>                
>>>>>>>>
>>>>>>>              
>>>>>>>
>>>>>Released:
>>>>>
>>>>>
>>>>>          
>>>>>
>>>>>>>> > > good job on planet edits. only
confusing thing i see is in
>>>>>>>>                
>>>>>>>>
>>>>>>>              
>>>>>>>
>>>the
>>>
>>>
>>>      
>>>
>>>>>planet descriptions where it says 2 planets have the
2nd fastest cits.
>>>>>
>>>>>
>>>>>          
>>>>>
>>>looks
>>>
>>>
>>>      
>>>
>>>>>like the black mountain is the 2nd fastest, plains of war is 3rd.
>>>>>
>>>>>
>>>>>          
>>>>>
>>>>>>>> >  >
>>>>>>>> >  > here are my suggestions for
some of the other settings for
>>>>>>>>                
>>>>>>>>
>>>>>>>              
>>>>>>>
>>>the
>>>
>>>
>>>      
>>>
>>>>>game:
>>>>>
>>>>>
>>>>>          
>>>>>
>>>>>>>> >  > midnight EST extern.
>>>>>>>> >  > 1st week Fed parking 100, after
that 0 Fed parking.
>>>>>>>> >  > release .twa file ahead of
time, if some of the edits are
>>>>>>>> >  > not as advertised, this will
allow edit/web changes to be
>>>>>>>>                
>>>>>>>>
>>>>>>>              
>>>>>>>
>>>made
>>>
>>>
>>>      
>>>
>>>>>before the game starts.
>>>>>
>>>>>
>>>>>          
>>>>>
>>>>>>>> >  > info sharing should be allowed,
megacorping shouldn't.
>>>>>>>> >  > no time limit until time limit
issues have been resolved
>>>>>>>> >  > in twgs.
>>>>>>>> >  >
>>>>>>>> >  > >From a message by Silver
Dragon about USO Intial Planet
>>>>>>>>                
>>>>>>>>
>>>>>>>              
>>>>>>>
>>>Edits
>>>
>>>
>>>      
>>>
>>>>>Released:
>>>>>
>>>>>
>>>>>          
>>>>>
>>>>>>>> >  > > Ok these are the edits I
am toying with. These are not
>>>>>>>>                
>>>>>>>>
>>>>>>>              
>>>>>>>
>>>set in
>>>
>>>
>>>      
>>>
>>>>>stone but I want to release them so people can get a
flavor of what I am
>>>>>thinking. Plus I am looking for some input. Please only
constructive
>>>>>comments.
>>>>>
>>>>>
>>>>>          
>>>>>
>>>>>>>> >  >  > Keep in mind I am
limiting planets per sector to just 3
>>>>>>>> >  >  >
>>>>>>>> >  >  > **Important Notice about
planet edits**
>>>>>>>> >  >  >
>>>>>>>> >  >  > THE FIGHTER PRODUCTIONS
LISTED ARE NOT EXACT NUMBERS. IT
>>>>>>>>                
>>>>>>>>
>>>>>>>              
>>>>>>>
>>>>>VARRIES DEPENDING WHERE YOU PUT
>>>>>
>>>>>
>>>>>          
>>>>>
>>>>>>>> >  >  >
>>>>>>>> >  >  > YOUR COLONISTS ON YOUR
PLANET. THE NUMBER YOU SEE HERE
>>>>>>>>                
>>>>>>>>
>>>>>>>              
>>>>>>>
>>>IS
>>>
>>>
>>>      
>>>
>>>>>WHAT WENT INTO TEDIT AND REFLECTS
>>>>>
>>>>>
>>>>>          
>>>>>
>>>>>>>> >  >  >
>>>>>>>> >  >  > WHAT IT WOULD BE UNDER
IDEAL CONDITIONS. I STATED FOR
>>>>>>>>                
>>>>>>>>
>>>>>>>              
>>>>>>>
>>>EACH
>>>
>>>
>>>      
>>>
>>>>>PLANET WHAT THE FIGHTER
>>>>>
>>>>>
>>>>>          
>>>>>
>>>>>>>> >  >  >
>>>>>>>> >  >  > PRODUCTION LEVEL IS WHEN
EACH PRODUCT IS AT OPTIMUM
>>>>>>>>                
>>>>>>>>
>>>>>>>              
>>>>>>>
>>>>>POPULATION. OTHER CONFIGURATIONS MAY
>>>>>
>>>>>
>>>>>          
>>>>>
>>>>>>>> >  >  >
>>>>>>>> >  >  > LEAD TO HIGHER
PRODUCTIONS BUT THIS IS TO GIVE YOU AN
>>>>>>>>                
>>>>>>>>
>>>>>>>              
>>>>>>>
>>>IDEA.
>>>
>>>
>>>      
>>>
>>>>>>>> >  >  >
>>>>>>>> >  >  > Planet Edits
>>>>>>>> >  >  >
>>>>>>>> >  >  > Plains of War
>>>>>>>> >  >  > This planet is the second
fastest to upgrade and has
>>>>>>>>                
>>>>>>>>
>>>>>>>              
>>>>>>>
>>>>>generally good production.
>>>>>
>>>>>
>>>>>          
>>>>>
>>>>>>>> >  >  >
>>>>>>>> >  >  > FUel 2:1 (Max Colonists 100,000)
>>>>>>>> >  >  > Organics 3:1 (Max
Colonists 100,000)
>>>>>>>> >  >  > Equipment 5:1 (Max
Colonists 100,000
>>>>>>>> >  >  > Fighters 10:1 (Optimum
population= 5,000 per day)
>>>>>>>> >  >  >
>>>>>>>> >  >  > Capacity
>>>>>>>> >  >  > Fuel= 500,000
>>>>>>>> >  >  > Organics= 500,000
>>>>>>>> >  >  > Equipment= 500,000
>>>>>>>> >  >  > Fighters= 1,000,000
>>>>>>>> >  >  >
>>>>>>>> >  >  > Citadel
>>>>>>>> >  >  > 0-1= 1 day
>>>>>>>> >  >  > 1-2= 2 days
>>>>>>>> >  >  > 2-3= 2 days
>>>>>>>> >  >  > 3-4= 4 days (Total 9 days
to reach lvl 4)
>>>>>>>> >  >  > 4-5= 3 days
>>>>>>>> >  >  > 5-6= 7 days (Total 19
days to reach lvl 6)
>>>>>>>> >  >  >
>>>>>>>> >  >  > Arid Desert
>>>>>>>> >  >  > Planet has Poor
Production with the exception of FUel
>>>>>>>>                
>>>>>>>>
>>>>>>>              
>>>>>>>
>>>ore.
>>>
>>>
>>>      
>>>
>>>>>Colonists have mined these
>>>>>
>>>>>
>>>>>          
>>>>>
>>>>>>>> >  >  >
>>>>>>>> >  >  > worlds for much valued Fuel.
>>>>>>>> >  >  >
>>>>>>>> >  >  > Fuel 1:1 (Max Colonists 60,000)
>>>>>>>> >  >  > Organics 100:1 (Max
Colonists 40,000)
>>>>>>>> >  >  > Equipment 500:1 (Max
Colonists 40,000)
>>>>>>>> >  >  > Fighters 15:1 (Optimum
population 2,000 per day)
>>>>>>>> >  >  >
>>>>>>>> >  >  > Capacity
>>>>>>>> >  >  > Fuel= 800,000
>>>>>>>> >  >  > Organics= 50,000
>>>>>>>> >  >  > Equipment= 10,000
>>>>>>>> >  >  > Fighters= 1,000,000
>>>>>>>> >  >  >
>>>>>>>> >  >  > Citadel
>>>>>>>> >  >  > 0-1= 3 Days
>>>>>>>> >  >  > 1-2= 3 Days
>>>>>>>> >  >  > 2-3= 4 Days
>>>>>>>> >  >  > 3-4= 2 Days (Total 12
Days to reach level 4)
>>>>>>>> >  >  > 4-5= 2 Days
>>>>>>>> >  >  > 5-6= 8 Days (Total 22
Days to reach level 6)
>>>>>>>> >  >  >
>>>>>>>> >  >  > Titanic Aquafina
>>>>>>>> >  >  > A large planet mostly
covered with water, slow to
>>>>>>>>                
>>>>>>>>
>>>>>>>              
>>>>>>>
>>>upgrade
>>>
>>>
>>>      
>>>
>>>>>but Farms well. Also is the
>>>>>
>>>>>
>>>>>          
>>>>>
>>>>>>>> >  >  >
>>>>>>>> >  >  > second best fighter
producer out of the classes due to
>>>>>>>>                
>>>>>>>>
>>>>>>>              
>>>>>>>
>>>its
>>>
>>>
>>>      
>>>
>>>>>expansive open spaces.
>>>>>
>>>>>
>>>>>          
>>>>>
>>>>>>>> >  >  >
>>>>>>>> >  >  > Fuel 5:1 (Max Colonists 200,000)
>>>>>>>> >  >  > Organics 1:1 (Max
Colonists 200,000)
>>>>>>>> >  >  > Equipment 20:1 (Max
Colonists 200,000)
>>>>>>>> >  >  > fighters 6:1 (Optimum
population 20,000)
>>>>>>>> >  >  >
>>>>>>>> >  >  > Capacity
>>>>>>>> >  >  > Fuel= 300,000
>>>>>>>> >  >  > Organics= 1,000,000
>>>>>>>> >  >  > Equipment= 100,000
>>>>>>>> >  >  > Fighters= 2,000,000
>>>>>>>> >  >  >
>>>>>>>> >  >  > Citadel
>>>>>>>> >  >  > 0-1 (3 Days)
>>>>>>>> >  >  > 1-2 (3 Days)
>>>>>>>> >  >  > 2-3 (6 Days)
>>>>>>>> >  >  > 3-4 (4 Days) (Total 16
days to reach lvl 4)
>>>>>>>> >  >  > 4-5 (2 Days)
>>>>>>>> >  >  > 5-6 (4 Days) (Total 22
days to reach lvl 6)
>>>>>>>> >  >  >
>>>>>>>> >  >  > Black Mountains
>>>>>>>> >  >  > The black coloration
comes from a strange alloy which
>>>>>>>>                
>>>>>>>>
>>>>>>>              
>>>>>>>
>>>yields
>>>
>>>
>>>      
>>>
>>>>>a good amount of metal ore for
>>>>>
>>>>>
>>>>>          
>>>>>
>>>>>>>> >  >  >
>>>>>>>> >  >  > equipment production.
Because of this, citadel
>>>>>>>>                
>>>>>>>>
>>>>>>>              
>>>>>>>
>>>constructions
>>>
>>>
>>>      
>>>
>>>>>are second fastest, the only
>>>>>
>>>>>
>>>>>          
>>>>>
>>>>>>>> >  >  >
>>>>>>>> >  >  > planet that upgrades
faster is the USO proto-Type.
>>>>>>>> >  >  >
>>>>>>>> >  >  > Fuel 2:1 (Max Colonists 80,000)
>>>>>>>> >  >  > Organics 5:1 (Max Colonists 80,000)
>>>>>>>> >  >  > Equipment 5:1 (Max
Colonists 80,000)
>>>>>>>> >  >  > Fighters 7:1 (Optimum
Population 5,000 per day)
>>>>>>>> >  >  >
>>>>>>>> >  >  > Capacity
>>>>>>>> >  >  > Fuel 300,000
>>>>>>>> >  >  > Organics 200,000
>>>>>>>> >  >  > Equipment 500,000
>>>>>>>> >  >  > Fighters 3,000,000
>>>>>>>> >  >  >
>>>>>>>> >  >  > Citadel
>>>>>>>> >  >  > 0-1 (1 Day)
>>>>>>>> >  >  > 1-2 (2 Days)
>>>>>>>> >  >  > 2-3 (3 Days)
>>>>>>>> >  >  > 3-4 (2 Days) (Total 8
Days to reach level 4)
>>>>>>>> >  >  > 4-5 (5 Days)
>>>>>>>> >  >  > 5-6 (6 Days) (Total 19
Days to reach level 6)
>>>>>>>> >  >  >
>>>>>>>> >  >  > Glacial
>>>>>>>> >  >  > THis planet has a cold
climate, so cold any production
>>>>>>>>                
>>>>>>>>
>>>>>>>              
>>>>>>>
>>>is
>>>
>>>
>>>      
>>>
>>>>>very expensive and slow. Building
>>>>>
>>>>>
>>>>>          
>>>>>
>>>>>>>> >  >  >
>>>>>>>> >  >  > any type of structures is
also slow going. This Planet
>>>>>>>>                
>>>>>>>>
>>>>>>>              
>>>>>>>
>>>is
>>>
>>>
>>>      
>>>
>>>>>not much use to the federation.
>>>>>
>>>>>
>>>>>          
>>>>>
>>>>>>>> >  >  >
>>>>>>>> >  >  > Fuel 50:1 (Max Colonists 100,000)
>>>>>>>> >  >  > Organics 100:1 (Max
Colonists 100,000)
>>>>>>>> >  >  > Equipment 500:1 (Max
Colonists 100,000)
>>>>>>>> >  >  > Fighters 25:1
>>>>>>>> >  >  >
>>>>>>>> >  >  > Capacity
>>>>>>>> >  >  > Fuel= 20,000
>>>>>>>> >  >  > Organics= 50,000
>>>>>>>> >  >  > Equipment= 10,000
>>>>>>>> >  >  > FIghters 1,000,000
>>>>>>>> >  >  >
>>>>>>>> >  >  > Citadel
>>>>>>>> >  >  > 0-1 (5 Days)
>>>>>>>> >  >  > 1-2 (5 Days)
>>>>>>>> >  >  > 2-3 (7 Days)
>>>>>>>> >  >  > 3-4 (5 Days) (Total 22
days to reach level 4)
>>>>>>>> >  >  > 4-5 (4 Days)
>>>>>>>> >  >  > 5-6 (8 Days) (Total 34
days to reach level 6)
>>>>>>>> >  >  >
>>>>>>>> >  >  > DIABLO
>>>>>>>> >  >  > A fiercly hostile planet.
Extreme heat and volcanic
>>>>>>>>                
>>>>>>>>
>>>>>>>              
>>>>>>>
>>>ativity
>>>
>>>
>>>      
>>>
>>>>>make it hard to live there.
>>>>>
>>>>>
>>>>>          
>>>>>
>>>>>>>> >  >  >
>>>>>>>> >  >  > This is the primary
planet used by the federation fleet
>>>>>>>>                
>>>>>>>>
>>>>>>>              
>>>>>>>
>>>for
>>>
>>>
>>>      
>>>
>>>>>defense of territory. Its rich
>>>>>
>>>>>
>>>>>          
>>>>>
>>>>>>>> >  >  >
>>>>>>>> >  >  > Fuel ore base give a
quasar canon a nice punch. It
>>>>>>>>                
>>>>>>>>
>>>>>>>              
>>>>>>>
>>>produces
>>>
>>>
>>>      
>>>
>>>>>little if anything else but is
>>>>>
>>>>>
>>>>>          
>>>>>
>>>>>>>> >  >  >
>>>>>>>> >  >  > used to defend weaker
more productive planet classes.
>>>>>>>> >  >  >
>>>>>>>> >  >  > Fuel= 1:1 (Max Colonists 150,000)
>>>>>>>> >  >  > Organics= No Production
>>>>>>>> >  >  > Equipment= 500:1 (Max
Colonists 100,000)
>>>>>>>> >  >  > Fighters= 50:1
>>>>>>>> >  >  >
>>>>>>>> >  >  > Capacity
>>>>>>>> >  >  > Fuel= 2,000,000
>>>>>>>> >  >  > Organics= 10,000
>>>>>>>> >  >  > Equipment= 100,000
>>>>>>>> >  >  > Fighters= 3,000,000
>>>>>>>> >  >  >
>>>>>>>> >  >  > Citadel
>>>>>>>> >  >  > 0-1 (3 Days)
>>>>>>>> >  >  > 1-2 (3 Days)
>>>>>>>> >  >  > 2-3 (4 Days)
>>>>>>>> >  >  > 3-4 (6 Days) (Total 16
Days to reach level 4)
>>>>>>>> >  >  > 4-5 (3 Days)
>>>>>>>> >  >  > 5-6 (5 Days) (Total 24
days to reach level 6)
>>>>>>>> >  >  >
>>>>>>>> >  >  > Gas Giant
>>>>>>>> >  >  > This planet is also of
little use to the federation, it
>>>>>>>>                
>>>>>>>>
>>>>>>>              
>>>>>>>
>>>is
>>>
>>>
>>>      
>>>
>>>>>mostly used for testing of
>>>>>
>>>>>
>>>>>          
>>>>>
>>>>>>>> >  >  >
>>>>>>>> >  >  > anti-matter weapons for the fleet.
>>>>>>>> >  >  >
>>>>>>>> >  >  > Fuel= No Production
>>>>>>>> >  >  > Organics= No Production
>>>>>>>> >  >  > Equipment= No Production
>>>>>>>> >  >  > Fighters= No Production
>>>>>>>> >  >  >
>>>>>>>> >  >  > Capacity
>>>>>>>> >  >  > Fuel= 10,000
>>>>>>>> >  >  > Organics= 10,000
>>>>>>>> >  >  > Equipment= 10,000
>>>>>>>> >  >  > Fighters= 1,000,000
>>>>>>>> >  >  >
>>>>>>>> >  >  > Citadel
>>>>>>>> >  >  > 0-1 (8 Days)
>>>>>>>> >  >  > 1-2 (4 Days)
>>>>>>>> >  >  > 2-3 (5 Days)
>>>>>>>> >  >  > 3-4 (5 Days) (Total 22
days to reach level 4)
>>>>>>>> >  >  > 4-5 (4 Days)
>>>>>>>> >  >  > 5-6 (8 Days) (34 Days to
reach level 6)
>>>>>>>> >  >  >
>>>>>>>> >  >  > USO
>>>>>>>> >  >  > This is an experimental
Planet. It is the first planet
>>>>>>>>                
>>>>>>>>
>>>>>>>              
>>>>>>>
>>>type
>>>
>>>
>>>      
>>>
>>>>>to be created in a lab. It was
>>>>>
>>>>>
>>>>>          
>>>>>
>>>>>>>> >  >  >
>>>>>>>> >  >  > designed after the DIABLO
but with a more mild climate
>>>>>>>>                
>>>>>>>>
>>>>>>>              
>>>>>>>
>>>>>allowing easier construction of
>>>>>
>>>>>
>>>>>          
>>>>>
>>>>>>>> >  >  >
>>>>>>>> >  >  > buildings and fighters.
As a result its quasar canon is
>>>>>>>>                
>>>>>>>>
>>>>>>>              
>>>>>>>
>>>far
>>>
>>>
>>>      
>>>
>>>>>weaker but it ability to
>>>>>
>>>>>
>>>>>          
>>>>>
>>>>>>>> >  >  >
>>>>>>>> >  >  > control a huger fighter
squadron makes up for it. Also
>>>>>>>>                
>>>>>>>>
>>>>>>>              
>>>>>>>
>>>>>advances in shield generation allows
>>>>>
>>>>>
>>>>>          
>>>>>
>>>>>>>> >  >  >
>>>>>>>> >  >  > this planet to carry a
heavier shield generator.
>>>>>>>> >  >  >
>>>>>>>> >  >  > Fuel 1:1 (Max Colonists 100,000)
>>>>>>>> >  >  > Organics 5:1 (Max
Colonists 100,000)
>>>>>>>> >  >  > Equipment 5:1 (Max
Colonists 100,000)
>>>>>>>> >  >  > Fighters 5:1 (Optimum
population 14,000 per day)
>>>>>>>> >  >  >
>>>>>>>> >  >  > Capacity
>>>>>>>> >  >  > Fuel= 1,000,000
>>>>>>>> >  >  > Organics= 500,000
>>>>>>>> >  >  > Equipment= 500,000
>>>>>>>> >  >  > Fighters= 5,000,000
>>>>>>>> >  >  > *Shields*= 60,000
>>>>>>>> >  >  >
>>>>>>>> >  >  > Citadel
>>>>>>>> >  >  > 0-1 (1 Day)
>>>>>>>> >  >  > 1-2 (2 Days)
>>>>>>>> >  >  > 2-3 (2 Days)
>>>>>>>> >  >  > 3-4 (1 Day) (Total 6 days
to reach level 4)
>>>>>>>> >  >  > 4-5 (4 Days)
>>>>>>>> >  >  > 5-6 (5 Days) (Total 15
days to reach level 6)
>>>>>>>> >  >  >
>>>>>>>> >  >  > What do we think? Goal in
mind is to keep the game as
>>>>>>>>                
>>>>>>>>
>>>>>>>              
>>>>>>>
>>>active
>>>
>>>
>>>      
>>>
>>>>>and dynamic as possible. Remember game only lasts for 60 days.
>>>>>
>>>>>
>>>>>          
>>>>>
>>>>>>>> >  >  > Silver Dragon (Moderator USO 2003!)
>>>>>>>> >  >  > www.planettw.com
>>>>>>>> >  >  > Telnet://hardcoded.dnsalias.org
>>>>>>>> >  >
>>>>>>>> >  >
>>>>>>>> >
>>>>>>>> >
>>>>>>>>
>>>>>>>>
>>>>>>>>                
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>              
>>>>>>>
>>>>>>---
>>>>>>[This E-mail scanned for viruses by Declude Virus]
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>            
>>>>>>
>>>>>---
>>>>>[This E-mail scanned for viruses by Declude Virus]
>>>>>
>>>>>
>>>>>          
>>>>>
>>>>---
>>>>[This E-mail scanned for viruses by Declude Virus]
>>>>
>>>>
>>>>
>>>>
>>>>        
>>>>
>>>---
>>>[This E-mail scanned for viruses by Declude Virus]
>>>
>>>
>>>
>>>
>>>      
>>>
>
>
>  
>

--- FEddy 1.4.03/modPHX
* Origin: http://www.twgs.org -- THE Trade Wars web forum! (1:229/522.0)
SEEN-BY: 633/267 270
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