TIP: Click on subject to list as thread! ANSI
echo: trade_wars
to: All
from: SLG
date: 2002-12-19 11:28:50
subject: Re: USO Intial Planet Edits Released

I wasn't crusading for it, simply asking if  she was involved so I could 
make a decision as to whether or not I wanted to play....

the edit issue is entirely different and the only one I voted against 
changing was the fedspace parking and I still feel the same...

silver can do with the rest of the edits as he see's fit, I don't have an 
opinion one way or the other on them....

At 11:07 AM 12/19/2002 -0500, you wrote:

>Heh, I thought SLG was the one crusading to have USO different this year
>than every otheryea rby keeping Bad Girl uninvolved .  She should
>make up her mind.  Either it is Silver Dragon's to do with as he wishes,
>or its not.
>
>Space Ghost wrote:
>
> >SLG
> >you said...
> >"You change the edits too much and it stops being the uso...
at that point,
> >you might as well call it Hardcoded's Tourney for Pussies' who can't make
> >extern.... it's harsh yes, "
> >
> >DAAAAMMMNNN IIITTT  Girl!!!!!!!!
> >
> >thats a little more then harsh
> >----- Original Message -----
> >From: "SLG" 
> >To: 
> >Sent: Wednesday, December 18, 2002 6:04 PM
> >Subject: [twgsdotorg] Re: USO Intial Planet Edits Released
> >
> >
> >
> >
> >>I agree with space ghost... the one thing that sets these
tourney's apart
> >>and makes them unique are the edits.....I think the fed space parking
> >>should remain the way it is..... tourney's are supposed to be a little
> >>harder, and require a little more effort... with the timer
login scripts,
> >>it shouldn't be much of a problem.... and i know if i'm going out
> >>
> >>
> >somewhere
> >
> >
> >>and extern becomes iffy, i plan for it in advance and make other
> >>arrangements with my corpies...
> >>
> >>You change the edits too much and it stops being the uso... at
that point,
> >>you might as well call it Hardcoded's Tourney for Pussies' who
can't make
> >>extern.... it's harsh yes, but everyone is always asking for high level
> >>competitive games.. softening the edits takes away from that
as well takes
> >>the game to a lower level of play and commitment...
> >>
> >>My vote is to leave extern alone.. everyone has real life
issues, crisis's
> >>etc.. it's an edit that doesn't really favor anyone and makes the game
> >>
> >>
> >unique
> >
> >
> >>
> >>At 02:38 PM 12/18/2002 -0500, you wrote:
> >>
> >>
> >>
> >>>I dont know ghost, I understand we need to keep the game
tough and high
> >>>end. But to be forced to make the game every night at
midnight for 60
> >>>
> >>>
> >days
> >
> >
> >>>just sux. Like many of us said, we have girlfriends,
boyfriends, spouses
> >>>and all the familly and events that go along with that.
Kids are a big
> >>>thing, suppose you expected to be online at xtern but your
kid has to go
> >>>the hospital? You had no time to notify your corpmates to
break you a
> >>>
> >>>
> >hole
> >
> >
> >>>or anything. SO what now you loose an entire day and
possibly weeks worth
> >>>of work because a RL emergency?
> >>>So many times I have raced home from a social event so
that I could log
> >>>
> >>>
> >on
> >
> >
> >>>for 30 seconds and then cloak out. I think its a silly
rule. I am still
> >>>debating, but I am leaning towards a 3-5 ship limit.
> >>>Silver Dragon (Moderator USO 2003)
> >>>>From a message by Space Ghost about Re: USO Intial Planet Edits
> >>>
> >>>
> >Released:
> >
> >
> >>>>I vote leave it alone...
> >>>>
> >>>>
> >>>Traditionally it has been a setting in the USO
> >>>and i think it makes people put in more effort
> >>>and time investment in a game....
> >>>
> >>>Kav is correct  there is no skill to be online at Exturn.....
> >>>
> >>>However there is Dedication and perservernce...
> >>>This is a Top 4 Tournament...Lets not turn it into
> >>>Club Med . You need to make Exturn or be experienced enuff that not
> >>>
> >>>
> >making
> >
> >
> >>>it isnt a problem for you.
> >>>
> >>>Leave it alone!
> >>>
> >>>
> >>>Space Ghost
> >>>----- Original Message -----
> >>>From: "Silver Dragon" 
> >>>To: 
> >>>Sent: Wednesday, December 18, 2002 11:32 AM
> >>>Subject: [twgsdotorg] Re: USO Intial Planet Edits Released
> >>>
> >>>
> >>>
> >>>
> >>>>This issue has crossed my mind. The setting is like it
is now because
> >>>>
> >>>>
> >>>thats how its always been. But I to never understood why a
game should be
> >>>decided on if you can make it every night by midnight.
There have been
> >>>nights were I raced home in my car to get on my comp at
12:01 just in
> >>>
> >>>
> >time
> >
> >
> >>>to read in the logs I was photoned and killed. So I am
debating allowing
> >>>
> >>>
> >fed
> >
> >
> >>>parking. Anyone else have a feeling on this?
> >>>
> >>>
> >>>>Silver Dragon (Moderator USO 2003)
> >>>>>From a message by Kemper3 about Re: USO Intial
Planet Edits Released:
> >>>>
> >>>>
> >>>>>If you are unable to make extern, you just need to
make sure you
> >>>>>
> >>>>>
> >have
> >
> >
> >>>>some place secure in space to stay.  With no time
limit, I don't see
> >>>>that it should make much of a difference anyway.
> >>>>
> >>>>On 18 Dec 2002 at 11:01, Kavanagh wrote:
> >>>>
> >>>>
> >>>>
> >>>>>What has the ability to stay up half the night got
to do with skill
> >>>>>
> >>>>>
> >at
> >
> >
> >>>playing tradewars anyway. Always baffled me.
> >>>
> >>>
> >>>>>>From a message by Father Cajone about Re: USO
Intial Planet Edits
> >>>>>
> >>>>>
> >>>Released:
> >>>
> >>>
> >>>>>>Actually my feelings about Fed Parking is that
after 1st week
> >>>>>>
> >>>>>>
> >maybe
> >
> >
> >>>reduce Parking to 3-4 instead of zero?  Sometimes real
life situations
> >>>happen like kids getting sick, family accidents, having
work schedules
> >>>interfere forcing choice between game and making a couple
hundred bucks
> >>>toward real
> >>>
> >>>
> >>>>life expenses, car breaking down on way home from
work, unexpected
> >>>>
> >>>>
> >guests,
> >
> >
> >>>mandatory out of town company training seminars, personal
illness, mad
> >>>
> >>>
> >late
> >
> >
> >>>night attempt to complete term paper due in the morning,
etc ad nauseum.
> >>>Can anybody add more to this partial list?
> >>>
> >>>
> >>>>> >
> >>>>> > >From a message by Silver Dragon about
Re: USO Intial Planet
> >>>>>
> >>>>>
> >Edits
> >
> >
> >>>Released:
> >>>
> >>>
> >>>>> > > Ya those descriptions were there and
then I played a bit with
> >>>>>
> >>>>>
> >the
> >
> >
> >>>settings and havent updated it yet. But youre right hehe.
> >>>
> >>>
> >>>>> >  > Midnight EST extern=YES
> >>>>> >  > 1st week 100 fed parking after that 0=YES
> >>>>> >  > TWA file=YES
> >>>>> >  > Info sharing allowed?=YES
> >>>>> >  > Mega corping allowed?=NO
> >>>>> >  > Time Limit=NONE
> >>>>> >  > All this will be revealed when I get
the web page done. It is
> >>>>>
> >>>>>
> >two
> >
> >
> >>>months away so bare with me while I get the page together.
> >>>
> >>>
> >>>>> >  > Silver Dragon (Moderator USO 2003!)
> >>>>> >  > >From a message by prestone about
Re: USO Intial Planet Edits
> >>>>>
> >>>>>
> >>>Released:
> >>>
> >>>
> >>>>> >  > > good job on planet edits. only
confusing thing i see is in
> >>>>>
> >>>>>
> >the
> >
> >
> >>>planet descriptions where it says 2 planets have the 2nd
fastest cits.
> >>>
> >>>
> >looks
> >
> >
> >>>like the black mountain is the 2nd fastest, plains of war is 3rd.
> >>>
> >>>
> >>>>> >  >  >
> >>>>> >  >  > here are my suggestions for some
of the other settings for
> >>>>>
> >>>>>
> >the
> >
> >
> >>>game:
> >>>
> >>>
> >>>>> >  >  > midnight EST extern.
> >>>>> >  >  > 1st week Fed parking 100, after
that 0 Fed parking.
> >>>>> >  >  > release .twa file ahead of time,
if some of the edits are
> >>>>> >  >  > not as advertised, this will
allow edit/web changes to be
> >>>>>
> >>>>>
> >made
> >
> >
> >>>before the game starts.
> >>>
> >>>
> >>>>> >  >  > info sharing should be allowed,
megacorping shouldn't.
> >>>>> >  >  > no time limit until time limit
issues have been resolved
> >>>>> >  >  > in twgs.
> >>>>> >  >  >
> >>>>> >  >  > >From a message by Silver
Dragon about USO Intial Planet
> >>>>>
> >>>>>
> >Edits
> >
> >
> >>>Released:
> >>>
> >>>
> >>>>> >  >  > > Ok these are the edits I am
toying with. These are not
> >>>>>
> >>>>>
> >set in
> >
> >
> >>>stone but I want to release them so people can get a
flavor of what I am
> >>>thinking. Plus I am looking for some input. Please only constructive
> >>>comments.
> >>>
> >>>
> >>>>> >  >  >  > Keep in mind I am limiting
planets per sector to just 3
> >>>>> >  >  >  >
> >>>>> >  >  >  > **Important Notice about
planet edits**
> >>>>> >  >  >  >
> >>>>> >  >  >  > THE FIGHTER PRODUCTIONS
LISTED ARE NOT EXACT NUMBERS. IT
> >>>>>
> >>>>>
> >>>VARRIES DEPENDING WHERE YOU PUT
> >>>
> >>>
> >>>>> >  >  >  >
> >>>>> >  >  >  > YOUR COLONISTS ON YOUR
PLANET. THE NUMBER YOU SEE HERE
> >>>>>
> >>>>>
> >IS
> >
> >
> >>>WHAT WENT INTO TEDIT AND REFLECTS
> >>>
> >>>
> >>>>> >  >  >  >
> >>>>> >  >  >  > WHAT IT WOULD BE UNDER
IDEAL CONDITIONS. I STATED FOR
> >>>>>
> >>>>>
> >EACH
> >
> >
> >>>PLANET WHAT THE FIGHTER
> >>>
> >>>
> >>>>> >  >  >  >
> >>>>> >  >  >  > PRODUCTION LEVEL IS WHEN
EACH PRODUCT IS AT OPTIMUM
> >>>>>
> >>>>>
> >>>POPULATION. OTHER CONFIGURATIONS MAY
> >>>
> >>>
> >>>>> >  >  >  >
> >>>>> >  >  >  > LEAD TO HIGHER PRODUCTIONS
BUT THIS IS TO GIVE YOU AN
> >>>>>
> >>>>>
> >IDEA.
> >
> >
> >>>>> >  >  >  >
> >>>>> >  >  >  > Planet Edits
> >>>>> >  >  >  >
> >>>>> >  >  >  > Plains of War
> >>>>> >  >  >  > This planet is the second
fastest to upgrade and has
> >>>>>
> >>>>>
> >>>generally good production.
> >>>
> >>>
> >>>>> >  >  >  >
> >>>>> >  >  >  > FUel 2:1 (Max Colonists 100,000)
> >>>>> >  >  >  > Organics 3:1 (Max Colonists 100,000)
> >>>>> >  >  >  > Equipment 5:1 (Max Colonists 100,000
> >>>>> >  >  >  > Fighters 10:1 (Optimum
population= 5,000 per day)
> >>>>> >  >  >  >
> >>>>> >  >  >  > Capacity
> >>>>> >  >  >  > Fuel= 500,000
> >>>>> >  >  >  > Organics= 500,000
> >>>>> >  >  >  > Equipment= 500,000
> >>>>> >  >  >  > Fighters= 1,000,000
> >>>>> >  >  >  >
> >>>>> >  >  >  > Citadel
> >>>>> >  >  >  > 0-1= 1 day
> >>>>> >  >  >  > 1-2= 2 days
> >>>>> >  >  >  > 2-3= 2 days
> >>>>> >  >  >  > 3-4= 4 days (Total 9 days
to reach lvl 4)
> >>>>> >  >  >  > 4-5= 3 days
> >>>>> >  >  >  > 5-6= 7 days (Total 19 days
to reach lvl 6)
> >>>>> >  >  >  >
> >>>>> >  >  >  > Arid Desert
> >>>>> >  >  >  > Planet has Poor Production
with the exception of FUel
> >>>>>
> >>>>>
> >ore.
> >
> >
> >>>Colonists have mined these
> >>>
> >>>
> >>>>> >  >  >  >
> >>>>> >  >  >  > worlds for much valued Fuel.
> >>>>> >  >  >  >
> >>>>> >  >  >  > Fuel 1:1 (Max Colonists 60,000)
> >>>>> >  >  >  > Organics 100:1 (Max
Colonists 40,000)
> >>>>> >  >  >  > Equipment 500:1 (Max
Colonists 40,000)
> >>>>> >  >  >  > Fighters 15:1 (Optimum
population 2,000 per day)
> >>>>> >  >  >  >
> >>>>> >  >  >  > Capacity
> >>>>> >  >  >  > Fuel= 800,000
> >>>>> >  >  >  > Organics= 50,000
> >>>>> >  >  >  > Equipment= 10,000
> >>>>> >  >  >  > Fighters= 1,000,000
> >>>>> >  >  >  >
> >>>>> >  >  >  > Citadel
> >>>>> >  >  >  > 0-1= 3 Days
> >>>>> >  >  >  > 1-2= 3 Days
> >>>>> >  >  >  > 2-3= 4 Days
> >>>>> >  >  >  > 3-4= 2 Days (Total 12 Days
to reach level 4)
> >>>>> >  >  >  > 4-5= 2 Days
> >>>>> >  >  >  > 5-6= 8 Days (Total 22 Days
to reach level 6)
> >>>>> >  >  >  >
> >>>>> >  >  >  > Titanic Aquafina
> >>>>> >  >  >  > A large planet mostly
covered with water, slow to
> >>>>>
> >>>>>
> >upgrade
> >
> >
> >>>but Farms well. Also is the
> >>>
> >>>
> >>>>> >  >  >  >
> >>>>> >  >  >  > second best fighter
producer out of the classes due to
> >>>>>
> >>>>>
> >its
> >
> >
> >>>expansive open spaces.
> >>>
> >>>
> >>>>> >  >  >  >
> >>>>> >  >  >  > Fuel 5:1 (Max Colonists 200,000)
> >>>>> >  >  >  > Organics 1:1 (Max Colonists 200,000)
> >>>>> >  >  >  > Equipment 20:1 (Max
Colonists 200,000)
> >>>>> >  >  >  > fighters 6:1 (Optimum
population 20,000)
> >>>>> >  >  >  >
> >>>>> >  >  >  > Capacity
> >>>>> >  >  >  > Fuel= 300,000
> >>>>> >  >  >  > Organics= 1,000,000
> >>>>> >  >  >  > Equipment= 100,000
> >>>>> >  >  >  > Fighters= 2,000,000
> >>>>> >  >  >  >
> >>>>> >  >  >  > Citadel
> >>>>> >  >  >  > 0-1 (3 Days)
> >>>>> >  >  >  > 1-2 (3 Days)
> >>>>> >  >  >  > 2-3 (6 Days)
> >>>>> >  >  >  > 3-4 (4 Days) (Total 16
days to reach lvl 4)
> >>>>> >  >  >  > 4-5 (2 Days)
> >>>>> >  >  >  > 5-6 (4 Days) (Total 22
days to reach lvl 6)
> >>>>> >  >  >  >
> >>>>> >  >  >  > Black Mountains
> >>>>> >  >  >  > The black coloration comes
from a strange alloy which
> >>>>>
> >>>>>
> >yields
> >
> >
> >>>a good amount of metal ore for
> >>>
> >>>
> >>>>> >  >  >  >
> >>>>> >  >  >  > equipment production.
Because of this, citadel
> >>>>>
> >>>>>
> >constructions
> >
> >
> >>>are second fastest, the only
> >>>
> >>>
> >>>>> >  >  >  >
> >>>>> >  >  >  > planet that upgrades
faster is the USO proto-Type.
> >>>>> >  >  >  >
> >>>>> >  >  >  > Fuel 2:1 (Max Colonists 80,000)
> >>>>> >  >  >  > Organics 5:1 (Max Colonists 80,000)
> >>>>> >  >  >  > Equipment 5:1 (Max Colonists 80,000)
> >>>>> >  >  >  > Fighters 7:1 (Optimum
Population 5,000 per day)
> >>>>> >  >  >  >
> >>>>> >  >  >  > Capacity
> >>>>> >  >  >  > Fuel 300,000
> >>>>> >  >  >  > Organics 200,000
> >>>>> >  >  >  > Equipment 500,000
> >>>>> >  >  >  > Fighters 3,000,000
> >>>>> >  >  >  >
> >>>>> >  >  >  > Citadel
> >>>>> >  >  >  > 0-1 (1 Day)
> >>>>> >  >  >  > 1-2 (2 Days)
> >>>>> >  >  >  > 2-3 (3 Days)
> >>>>> >  >  >  > 3-4 (2 Days) (Total 8 Days
to reach level 4)
> >>>>> >  >  >  > 4-5 (5 Days)
> >>>>> >  >  >  > 5-6 (6 Days) (Total 19
Days to reach level 6)
> >>>>> >  >  >  >
> >>>>> >  >  >  > Glacial
> >>>>> >  >  >  > THis planet has a cold
climate, so cold any production
> >>>>>
> >>>>>
> >is
> >
> >
> >>>very expensive and slow. Building
> >>>
> >>>
> >>>>> >  >  >  >
> >>>>> >  >  >  > any type of structures is
also slow going. This Planet
> >>>>>
> >>>>>
> >is
> >
> >
> >>>not much use to the federation.
> >>>
> >>>
> >>>>> >  >  >  >
> >>>>> >  >  >  > Fuel 50:1 (Max Colonists 100,000)
> >>>>> >  >  >  > Organics 100:1 (Max
Colonists 100,000)
> >>>>> >  >  >  > Equipment 500:1 (Max
Colonists 100,000)
> >>>>> >  >  >  > Fighters 25:1
> >>>>> >  >  >  >
> >>>>> >  >  >  > Capacity
> >>>>> >  >  >  > Fuel= 20,000
> >>>>> >  >  >  > Organics= 50,000
> >>>>> >  >  >  > Equipment= 10,000
> >>>>> >  >  >  > FIghters 1,000,000
> >>>>> >  >  >  >
> >>>>> >  >  >  > Citadel
> >>>>> >  >  >  > 0-1 (5 Days)
> >>>>> >  >  >  > 1-2 (5 Days)
> >>>>> >  >  >  > 2-3 (7 Days)
> >>>>> >  >  >  > 3-4 (5 Days) (Total 22
days to reach level 4)
> >>>>> >  >  >  > 4-5 (4 Days)
> >>>>> >  >  >  > 5-6 (8 Days) (Total 34
days to reach level 6)
> >>>>> >  >  >  >
> >>>>> >  >  >  > DIABLO
> >>>>> >  >  >  > A fiercly hostile planet.
Extreme heat and volcanic
> >>>>>
> >>>>>
> >ativity
> >
> >
> >>>make it hard to live there.
> >>>
> >>>
> >>>>> >  >  >  >
> >>>>> >  >  >  > This is the primary planet
used by the federation fleet
> >>>>>
> >>>>>
> >for
> >
> >
> >>>defense of territory. Its rich
> >>>
> >>>
> >>>>> >  >  >  >
> >>>>> >  >  >  > Fuel ore base give a
quasar canon a nice punch. It
> >>>>>
> >>>>>
> >produces
> >
> >
> >>>little if anything else but is
> >>>
> >>>
> >>>>> >  >  >  >
> >>>>> >  >  >  > used to defend weaker more
productive planet classes.
> >>>>> >  >  >  >
> >>>>> >  >  >  > Fuel= 1:1 (Max Colonists 150,000)
> >>>>> >  >  >  > Organics= No Production
> >>>>> >  >  >  > Equipment= 500:1 (Max
Colonists 100,000)
> >>>>> >  >  >  > Fighters= 50:1
> >>>>> >  >  >  >
> >>>>> >  >  >  > Capacity
> >>>>> >  >  >  > Fuel= 2,000,000
> >>>>> >  >  >  > Organics= 10,000
> >>>>> >  >  >  > Equipment= 100,000
> >>>>> >  >  >  > Fighters= 3,000,000
> >>>>> >  >  >  >
> >>>>> >  >  >  > Citadel
> >>>>> >  >  >  > 0-1 (3 Days)
> >>>>> >  >  >  > 1-2 (3 Days)
> >>>>> >  >  >  > 2-3 (4 Days)
> >>>>> >  >  >  > 3-4 (6 Days) (Total 16
Days to reach level 4)
> >>>>> >  >  >  > 4-5 (3 Days)
> >>>>> >  >  >  > 5-6 (5 Days) (Total 24
days to reach level 6)
> >>>>> >  >  >  >
> >>>>> >  >  >  > Gas Giant
> >>>>> >  >  >  > This planet is also of
little use to the federation, it
> >>>>>
> >>>>>
> >is
> >
> >
> >>>mostly used for testing of
> >>>
> >>>
> >>>>> >  >  >  >
> >>>>> >  >  >  > anti-matter weapons for the fleet.
> >>>>> >  >  >  >
> >>>>> >  >  >  > Fuel= No Production
> >>>>> >  >  >  > Organics= No Production
> >>>>> >  >  >  > Equipment= No Production
> >>>>> >  >  >  > Fighters= No Production
> >>>>> >  >  >  >
> >>>>> >  >  >  > Capacity
> >>>>> >  >  >  > Fuel= 10,000
> >>>>> >  >  >  > Organics= 10,000
> >>>>> >  >  >  > Equipment= 10,000
> >>>>> >  >  >  > Fighters= 1,000,000
> >>>>> >  >  >  >
> >>>>> >  >  >  > Citadel
> >>>>> >  >  >  > 0-1 (8 Days)
> >>>>> >  >  >  > 1-2 (4 Days)
> >>>>> >  >  >  > 2-3 (5 Days)
> >>>>> >  >  >  > 3-4 (5 Days) (Total 22
days to reach level 4)
> >>>>> >  >  >  > 4-5 (4 Days)
> >>>>> >  >  >  > 5-6 (8 Days) (34 Days to
reach level 6)
> >>>>> >  >  >  >
> >>>>> >  >  >  > USO
> >>>>> >  >  >  > This is an experimental
Planet. It is the first planet
> >>>>>
> >>>>>
> >type
> >
> >
> >>>to be created in a lab. It was
> >>>
> >>>
> >>>>> >  >  >  >
> >>>>> >  >  >  > designed after the DIABLO
but with a more mild climate
> >>>>>
> >>>>>
> >>>allowing easier construction of
> >>>
> >>>
> >>>>> >  >  >  >
> >>>>> >  >  >  > buildings and fighters. As
a result its quasar canon is
> >>>>>
> >>>>>
> >far
> >
> >
> >>>weaker but it ability to
> >>>
> >>>
> >>>>> >  >  >  >
> >>>>> >  >  >  > control a huger fighter
squadron makes up for it. Also
> >>>>>
> >>>>>
> >>>advances in shield generation allows
> >>>
> >>>
> >>>>> >  >  >  >
> >>>>> >  >  >  > this planet to carry a
heavier shield generator.
> >>>>> >  >  >  >
> >>>>> >  >  >  > Fuel 1:1 (Max Colonists 100,000)
> >>>>> >  >  >  > Organics 5:1 (Max Colonists 100,000)
> >>>>> >  >  >  > Equipment 5:1 (Max
Colonists 100,000)
> >>>>> >  >  >  > Fighters 5:1 (Optimum
population 14,000 per day)
> >>>>> >  >  >  >
> >>>>> >  >  >  > Capacity
> >>>>> >  >  >  > Fuel= 1,000,000
> >>>>> >  >  >  > Organics= 500,000
> >>>>> >  >  >  > Equipment= 500,000
> >>>>> >  >  >  > Fighters= 5,000,000
> >>>>> >  >  >  > *Shields*= 60,000
> >>>>> >  >  >  >
> >>>>> >  >  >  > Citadel
> >>>>> >  >  >  > 0-1 (1 Day)
> >>>>> >  >  >  > 1-2 (2 Days)
> >>>>> >  >  >  > 2-3 (2 Days)
> >>>>> >  >  >  > 3-4 (1 Day) (Total 6 days
to reach level 4)
> >>>>> >  >  >  > 4-5 (4 Days)
> >>>>> >  >  >  > 5-6 (5 Days) (Total 15
days to reach level 6)
> >>>>> >  >  >  >
> >>>>> >  >  >  > What do we think? Goal in
mind is to keep the game as
> >>>>>
> >>>>>
> >active
> >
> >
> >>>and dynamic as possible. Remember game only lasts for 60 days.
> >>>
> >>>
> >>>>> >  >  >  > Silver Dragon (Moderator USO 2003!)
> >>>>> >  >  >  > www.planettw.com
> >>>>> >  >  >  > Telnet://hardcoded.dnsalias.org
> >>>>> >  >  >
> >>>>> >  >  >
> >>>>> >  >
> >>>>> >  >
> >>>>> >
> >>>>> >
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>---
> >>>>[This E-mail scanned for viruses by Declude Virus]
> >>>>
> >>>>
> >>>>
> >>>>
> >>>---
> >>>[This E-mail scanned for viruses by Declude Virus]
> >>>
> >>>
> >>---
> >>[This E-mail scanned for viruses by Declude Virus]
> >>
> >>
> >>
> >>
> >
> >---
> >[This E-mail scanned for viruses by Declude Virus]
> >
> >
> >
> >

--- FEddy 1.4.03/modPHX
* Origin: http://www.twgs.org -- THE Trade Wars web forum! (1:229/522.0)
SEEN-BY: 633/267 270
@PATH: 229/522 2000 379/1 633/267

SOURCE: echomail via fidonet.ozzmosis.com

Email questions or comments to sysop@ipingthereforeiam.com
All parts of this website painstakingly hand-crafted in the U.S.A.!
IPTIA BBS/MUD/Terminal/Game Server List, © 2025 IPTIA Consulting™.