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echo: trade_wars
to: All
from: col sanders
date: 2002-12-19 11:07:56
subject: Re: USO Intial Planet Edits Released

Heh, I thought SLG was the one crusading to have USO different this year 
than every otheryea rby keeping Bad Girl uninvolved .  She should 
make up her mind.  Either it is Silver Dragon's to do with as he wishes, 
or its not.

Space Ghost wrote:

>SLG
>you said...
>"You change the edits too much and it stops being the uso... at that point,
>you might as well call it Hardcoded's Tourney for Pussies' who can't make
>extern.... it's harsh yes, "
>
>DAAAAMMMNNN IIITTT  Girl!!!!!!!!
>
>thats a little more then harsh
>----- Original Message -----
>From: "SLG" 
>To: 
>Sent: Wednesday, December 18, 2002 6:04 PM
>Subject: [twgsdotorg] Re: USO Intial Planet Edits Released
>
>
>  
>
>>I agree with space ghost... the one thing that sets these tourney's apart
>>and makes them unique are the edits.....I think the fed space parking
>>should remain the way it is..... tourney's are supposed to be a little
>>harder, and require a little more effort... with the timer login scripts,
>>it shouldn't be much of a problem.... and i know if i'm going out
>>    
>>
>somewhere
>  
>
>>and extern becomes iffy, i plan for it in advance and make other
>>arrangements with my corpies...
>>
>>You change the edits too much and it stops being the uso... at that point,
>>you might as well call it Hardcoded's Tourney for Pussies' who can't make
>>extern.... it's harsh yes, but everyone is always asking for high level
>>competitive games.. softening the edits takes away from that as well takes
>>the game to a lower level of play and commitment...
>>
>>My vote is to leave extern alone.. everyone has real life issues, crisis's
>>etc.. it's an edit that doesn't really favor anyone and makes the game
>>    
>>
>unique
>  
>
>>
>>At 02:38 PM 12/18/2002 -0500, you wrote:
>>
>>    
>>
>>>I dont know ghost, I understand we need to keep the game tough and high
>>>end. But to be forced to make the game every night at midnight for 60
>>>      
>>>
>days
>  
>
>>>just sux. Like many of us said, we have girlfriends, boyfriends, spouses
>>>and all the familly and events that go along with that. Kids are a big
>>>thing, suppose you expected to be online at xtern but your kid has to go
>>>the hospital? You had no time to notify your corpmates to break you a
>>>      
>>>
>hole
>  
>
>>>or anything. SO what now you loose an entire day and possibly weeks worth
>>>of work because a RL emergency?
>>>So many times I have raced home from a social event so that I could log
>>>      
>>>
>on
>  
>
>>>for 30 seconds and then cloak out. I think its a silly rule. I am still
>>>debating, but I am leaning towards a 3-5 ship limit.
>>>Silver Dragon (Moderator USO 2003)
>>>>From a message by Space Ghost about Re: USO Intial Planet Edits
>>>      
>>>
>Released:
>  
>
>>>>I vote leave it alone...
>>>>        
>>>>
>>>Traditionally it has been a setting in the USO
>>>and i think it makes people put in more effort
>>>and time investment in a game....
>>>
>>>Kav is correct  there is no skill to be online at Exturn.....
>>>
>>>However there is Dedication and perservernce...
>>>This is a Top 4 Tournament...Lets not turn it into
>>>Club Med . You need to make Exturn or be experienced enuff that not
>>>      
>>>
>making
>  
>
>>>it isnt a problem for you.
>>>
>>>Leave it alone!
>>>
>>>
>>>Space Ghost
>>>----- Original Message -----
>>>From: "Silver Dragon" 
>>>To: 
>>>Sent: Wednesday, December 18, 2002 11:32 AM
>>>Subject: [twgsdotorg] Re: USO Intial Planet Edits Released
>>>
>>>
>>>      
>>>
>>>>This issue has crossed my mind. The setting is like it is now because
>>>>        
>>>>
>>>thats how its always been. But I to never understood why a game should be
>>>decided on if you can make it every night by midnight. There have been
>>>nights were I raced home in my car to get on my comp at 12:01 just in
>>>      
>>>
>time
>  
>
>>>to read in the logs I was photoned and killed. So I am debating allowing
>>>      
>>>
>fed
>  
>
>>>parking. Anyone else have a feeling on this?
>>>      
>>>
>>>>Silver Dragon (Moderator USO 2003)
>>>>>From a message by Kemper3 about Re: USO Intial Planet
Edits Released:
>>>>        
>>>>
>>>>>If you are unable to make extern, you just need to make sure you
>>>>>          
>>>>>
>have
>  
>
>>>>some place secure in space to stay.  With no time limit, I don't see
>>>>that it should make much of a difference anyway.
>>>>
>>>>On 18 Dec 2002 at 11:01, Kavanagh wrote:
>>>>
>>>>        
>>>>
>>>>>What has the ability to stay up half the night got to
do with skill
>>>>>          
>>>>>
>at
>  
>
>>>playing tradewars anyway. Always baffled me.
>>>      
>>>
>>>>>>From a message by Father Cajone about Re: USO
Intial Planet Edits
>>>>>          
>>>>>
>>>Released:
>>>      
>>>
>>>>>>Actually my feelings about Fed Parking is that after 1st week
>>>>>>            
>>>>>>
>maybe
>  
>
>>>reduce Parking to 3-4 instead of zero?  Sometimes real life situations
>>>happen like kids getting sick, family accidents, having work schedules
>>>interfere forcing choice between game and making a couple hundred bucks
>>>toward real
>>>      
>>>
>>>>life expenses, car breaking down on way home from work, unexpected
>>>>        
>>>>
>guests,
>  
>
>>>mandatory out of town company training seminars, personal illness, mad
>>>      
>>>
>late
>  
>
>>>night attempt to complete term paper due in the morning, etc ad nauseum.
>>>Can anybody add more to this partial list?
>>>      
>>>
>>>>> >
>>>>> > >From a message by Silver Dragon about Re: USO
Intial Planet
>>>>>          
>>>>>
>Edits
>  
>
>>>Released:
>>>      
>>>
>>>>> > > Ya those descriptions were there and then I
played a bit with
>>>>>          
>>>>>
>the
>  
>
>>>settings and havent updated it yet. But youre right hehe.
>>>      
>>>
>>>>> >  > Midnight EST extern=YES
>>>>> >  > 1st week 100 fed parking after that 0=YES
>>>>> >  > TWA file=YES
>>>>> >  > Info sharing allowed?=YES
>>>>> >  > Mega corping allowed?=NO
>>>>> >  > Time Limit=NONE
>>>>> >  > All this will be revealed when I get the
web page done. It is
>>>>>          
>>>>>
>two
>  
>
>>>months away so bare with me while I get the page together.
>>>      
>>>
>>>>> >  > Silver Dragon (Moderator USO 2003!)
>>>>> >  > >From a message by prestone about Re:
USO Intial Planet Edits
>>>>>          
>>>>>
>>>Released:
>>>      
>>>
>>>>> >  > > good job on planet edits. only
confusing thing i see is in
>>>>>          
>>>>>
>the
>  
>
>>>planet descriptions where it says 2 planets have the 2nd fastest cits.
>>>      
>>>
>looks
>  
>
>>>like the black mountain is the 2nd fastest, plains of war is 3rd.
>>>      
>>>
>>>>> >  >  >
>>>>> >  >  > here are my suggestions for some of
the other settings for
>>>>>          
>>>>>
>the
>  
>
>>>game:
>>>      
>>>
>>>>> >  >  > midnight EST extern.
>>>>> >  >  > 1st week Fed parking 100, after that
0 Fed parking.
>>>>> >  >  > release .twa file ahead of time, if
some of the edits are
>>>>> >  >  > not as advertised, this will allow
edit/web changes to be
>>>>>          
>>>>>
>made
>  
>
>>>before the game starts.
>>>      
>>>
>>>>> >  >  > info sharing should be allowed,
megacorping shouldn't.
>>>>> >  >  > no time limit until time limit issues
have been resolved
>>>>> >  >  > in twgs.
>>>>> >  >  >
>>>>> >  >  > >From a message by Silver Dragon
about USO Intial Planet
>>>>>          
>>>>>
>Edits
>  
>
>>>Released:
>>>      
>>>
>>>>> >  >  > > Ok these are the edits I am
toying with. These are not
>>>>>          
>>>>>
>set in
>  
>
>>>stone but I want to release them so people can get a flavor of what I am
>>>thinking. Plus I am looking for some input. Please only constructive
>>>comments.
>>>      
>>>
>>>>> >  >  >  > Keep in mind I am limiting
planets per sector to just 3
>>>>> >  >  >  >
>>>>> >  >  >  > **Important Notice about planet edits**
>>>>> >  >  >  >
>>>>> >  >  >  > THE FIGHTER PRODUCTIONS LISTED
ARE NOT EXACT NUMBERS. IT
>>>>>          
>>>>>
>>>VARRIES DEPENDING WHERE YOU PUT
>>>      
>>>
>>>>> >  >  >  >
>>>>> >  >  >  > YOUR COLONISTS ON YOUR PLANET.
THE NUMBER YOU SEE HERE
>>>>>          
>>>>>
>IS
>  
>
>>>WHAT WENT INTO TEDIT AND REFLECTS
>>>      
>>>
>>>>> >  >  >  >
>>>>> >  >  >  > WHAT IT WOULD BE UNDER IDEAL
CONDITIONS. I STATED FOR
>>>>>          
>>>>>
>EACH
>  
>
>>>PLANET WHAT THE FIGHTER
>>>      
>>>
>>>>> >  >  >  >
>>>>> >  >  >  > PRODUCTION LEVEL IS WHEN EACH
PRODUCT IS AT OPTIMUM
>>>>>          
>>>>>
>>>POPULATION. OTHER CONFIGURATIONS MAY
>>>      
>>>
>>>>> >  >  >  >
>>>>> >  >  >  > LEAD TO HIGHER PRODUCTIONS BUT
THIS IS TO GIVE YOU AN
>>>>>          
>>>>>
>IDEA.
>  
>
>>>>> >  >  >  >
>>>>> >  >  >  > Planet Edits
>>>>> >  >  >  >
>>>>> >  >  >  > Plains of War
>>>>> >  >  >  > This planet is the second
fastest to upgrade and has
>>>>>          
>>>>>
>>>generally good production.
>>>      
>>>
>>>>> >  >  >  >
>>>>> >  >  >  > FUel 2:1 (Max Colonists 100,000)
>>>>> >  >  >  > Organics 3:1 (Max Colonists 100,000)
>>>>> >  >  >  > Equipment 5:1 (Max Colonists 100,000
>>>>> >  >  >  > Fighters 10:1 (Optimum
population= 5,000 per day)
>>>>> >  >  >  >
>>>>> >  >  >  > Capacity
>>>>> >  >  >  > Fuel= 500,000
>>>>> >  >  >  > Organics= 500,000
>>>>> >  >  >  > Equipment= 500,000
>>>>> >  >  >  > Fighters= 1,000,000
>>>>> >  >  >  >
>>>>> >  >  >  > Citadel
>>>>> >  >  >  > 0-1= 1 day
>>>>> >  >  >  > 1-2= 2 days
>>>>> >  >  >  > 2-3= 2 days
>>>>> >  >  >  > 3-4= 4 days (Total 9 days to reach lvl 4)
>>>>> >  >  >  > 4-5= 3 days
>>>>> >  >  >  > 5-6= 7 days (Total 19 days to
reach lvl 6)
>>>>> >  >  >  >
>>>>> >  >  >  > Arid Desert
>>>>> >  >  >  > Planet has Poor Production with
the exception of FUel
>>>>>          
>>>>>
>ore.
>  
>
>>>Colonists have mined these
>>>      
>>>
>>>>> >  >  >  >
>>>>> >  >  >  > worlds for much valued Fuel.
>>>>> >  >  >  >
>>>>> >  >  >  > Fuel 1:1 (Max Colonists 60,000)
>>>>> >  >  >  > Organics 100:1 (Max Colonists 40,000)
>>>>> >  >  >  > Equipment 500:1 (Max Colonists 40,000)
>>>>> >  >  >  > Fighters 15:1 (Optimum
population 2,000 per day)
>>>>> >  >  >  >
>>>>> >  >  >  > Capacity
>>>>> >  >  >  > Fuel= 800,000
>>>>> >  >  >  > Organics= 50,000
>>>>> >  >  >  > Equipment= 10,000
>>>>> >  >  >  > Fighters= 1,000,000
>>>>> >  >  >  >
>>>>> >  >  >  > Citadel
>>>>> >  >  >  > 0-1= 3 Days
>>>>> >  >  >  > 1-2= 3 Days
>>>>> >  >  >  > 2-3= 4 Days
>>>>> >  >  >  > 3-4= 2 Days (Total 12 Days to
reach level 4)
>>>>> >  >  >  > 4-5= 2 Days
>>>>> >  >  >  > 5-6= 8 Days (Total 22 Days to
reach level 6)
>>>>> >  >  >  >
>>>>> >  >  >  > Titanic Aquafina
>>>>> >  >  >  > A large planet mostly covered
with water, slow to
>>>>>          
>>>>>
>upgrade
>  
>
>>>but Farms well. Also is the
>>>      
>>>
>>>>> >  >  >  >
>>>>> >  >  >  > second best fighter producer
out of the classes due to
>>>>>          
>>>>>
>its
>  
>
>>>expansive open spaces.
>>>      
>>>
>>>>> >  >  >  >
>>>>> >  >  >  > Fuel 5:1 (Max Colonists 200,000)
>>>>> >  >  >  > Organics 1:1 (Max Colonists 200,000)
>>>>> >  >  >  > Equipment 20:1 (Max Colonists 200,000)
>>>>> >  >  >  > fighters 6:1 (Optimum population 20,000)
>>>>> >  >  >  >
>>>>> >  >  >  > Capacity
>>>>> >  >  >  > Fuel= 300,000
>>>>> >  >  >  > Organics= 1,000,000
>>>>> >  >  >  > Equipment= 100,000
>>>>> >  >  >  > Fighters= 2,000,000
>>>>> >  >  >  >
>>>>> >  >  >  > Citadel
>>>>> >  >  >  > 0-1 (3 Days)
>>>>> >  >  >  > 1-2 (3 Days)
>>>>> >  >  >  > 2-3 (6 Days)
>>>>> >  >  >  > 3-4 (4 Days) (Total 16 days to
reach lvl 4)
>>>>> >  >  >  > 4-5 (2 Days)
>>>>> >  >  >  > 5-6 (4 Days) (Total 22 days to
reach lvl 6)
>>>>> >  >  >  >
>>>>> >  >  >  > Black Mountains
>>>>> >  >  >  > The black coloration comes from
a strange alloy which
>>>>>          
>>>>>
>yields
>  
>
>>>a good amount of metal ore for
>>>      
>>>
>>>>> >  >  >  >
>>>>> >  >  >  > equipment production. Because
of this, citadel
>>>>>          
>>>>>
>constructions
>  
>
>>>are second fastest, the only
>>>      
>>>
>>>>> >  >  >  >
>>>>> >  >  >  > planet that upgrades faster is
the USO proto-Type.
>>>>> >  >  >  >
>>>>> >  >  >  > Fuel 2:1 (Max Colonists 80,000)
>>>>> >  >  >  > Organics 5:1 (Max Colonists 80,000)
>>>>> >  >  >  > Equipment 5:1 (Max Colonists 80,000)
>>>>> >  >  >  > Fighters 7:1 (Optimum
Population 5,000 per day)
>>>>> >  >  >  >
>>>>> >  >  >  > Capacity
>>>>> >  >  >  > Fuel 300,000
>>>>> >  >  >  > Organics 200,000
>>>>> >  >  >  > Equipment 500,000
>>>>> >  >  >  > Fighters 3,000,000
>>>>> >  >  >  >
>>>>> >  >  >  > Citadel
>>>>> >  >  >  > 0-1 (1 Day)
>>>>> >  >  >  > 1-2 (2 Days)
>>>>> >  >  >  > 2-3 (3 Days)
>>>>> >  >  >  > 3-4 (2 Days) (Total 8 Days to
reach level 4)
>>>>> >  >  >  > 4-5 (5 Days)
>>>>> >  >  >  > 5-6 (6 Days) (Total 19 Days to
reach level 6)
>>>>> >  >  >  >
>>>>> >  >  >  > Glacial
>>>>> >  >  >  > THis planet has a cold climate,
so cold any production
>>>>>          
>>>>>
>is
>  
>
>>>very expensive and slow. Building
>>>      
>>>
>>>>> >  >  >  >
>>>>> >  >  >  > any type of structures is also
slow going. This Planet
>>>>>          
>>>>>
>is
>  
>
>>>not much use to the federation.
>>>      
>>>
>>>>> >  >  >  >
>>>>> >  >  >  > Fuel 50:1 (Max Colonists 100,000)
>>>>> >  >  >  > Organics 100:1 (Max Colonists 100,000)
>>>>> >  >  >  > Equipment 500:1 (Max Colonists 100,000)
>>>>> >  >  >  > Fighters 25:1
>>>>> >  >  >  >
>>>>> >  >  >  > Capacity
>>>>> >  >  >  > Fuel= 20,000
>>>>> >  >  >  > Organics= 50,000
>>>>> >  >  >  > Equipment= 10,000
>>>>> >  >  >  > FIghters 1,000,000
>>>>> >  >  >  >
>>>>> >  >  >  > Citadel
>>>>> >  >  >  > 0-1 (5 Days)
>>>>> >  >  >  > 1-2 (5 Days)
>>>>> >  >  >  > 2-3 (7 Days)
>>>>> >  >  >  > 3-4 (5 Days) (Total 22 days to
reach level 4)
>>>>> >  >  >  > 4-5 (4 Days)
>>>>> >  >  >  > 5-6 (8 Days) (Total 34 days to
reach level 6)
>>>>> >  >  >  >
>>>>> >  >  >  > DIABLO
>>>>> >  >  >  > A fiercly hostile planet.
Extreme heat and volcanic
>>>>>          
>>>>>
>ativity
>  
>
>>>make it hard to live there.
>>>      
>>>
>>>>> >  >  >  >
>>>>> >  >  >  > This is the primary planet used
by the federation fleet
>>>>>          
>>>>>
>for
>  
>
>>>defense of territory. Its rich
>>>      
>>>
>>>>> >  >  >  >
>>>>> >  >  >  > Fuel ore base give a quasar
canon a nice punch. It
>>>>>          
>>>>>
>produces
>  
>
>>>little if anything else but is
>>>      
>>>
>>>>> >  >  >  >
>>>>> >  >  >  > used to defend weaker more
productive planet classes.
>>>>> >  >  >  >
>>>>> >  >  >  > Fuel= 1:1 (Max Colonists 150,000)
>>>>> >  >  >  > Organics= No Production
>>>>> >  >  >  > Equipment= 500:1 (Max Colonists 100,000)
>>>>> >  >  >  > Fighters= 50:1
>>>>> >  >  >  >
>>>>> >  >  >  > Capacity
>>>>> >  >  >  > Fuel= 2,000,000
>>>>> >  >  >  > Organics= 10,000
>>>>> >  >  >  > Equipment= 100,000
>>>>> >  >  >  > Fighters= 3,000,000
>>>>> >  >  >  >
>>>>> >  >  >  > Citadel
>>>>> >  >  >  > 0-1 (3 Days)
>>>>> >  >  >  > 1-2 (3 Days)
>>>>> >  >  >  > 2-3 (4 Days)
>>>>> >  >  >  > 3-4 (6 Days) (Total 16 Days to
reach level 4)
>>>>> >  >  >  > 4-5 (3 Days)
>>>>> >  >  >  > 5-6 (5 Days) (Total 24 days to
reach level 6)
>>>>> >  >  >  >
>>>>> >  >  >  > Gas Giant
>>>>> >  >  >  > This planet is also of little
use to the federation, it
>>>>>          
>>>>>
>is
>  
>
>>>mostly used for testing of
>>>      
>>>
>>>>> >  >  >  >
>>>>> >  >  >  > anti-matter weapons for the fleet.
>>>>> >  >  >  >
>>>>> >  >  >  > Fuel= No Production
>>>>> >  >  >  > Organics= No Production
>>>>> >  >  >  > Equipment= No Production
>>>>> >  >  >  > Fighters= No Production
>>>>> >  >  >  >
>>>>> >  >  >  > Capacity
>>>>> >  >  >  > Fuel= 10,000
>>>>> >  >  >  > Organics= 10,000
>>>>> >  >  >  > Equipment= 10,000
>>>>> >  >  >  > Fighters= 1,000,000
>>>>> >  >  >  >
>>>>> >  >  >  > Citadel
>>>>> >  >  >  > 0-1 (8 Days)
>>>>> >  >  >  > 1-2 (4 Days)
>>>>> >  >  >  > 2-3 (5 Days)
>>>>> >  >  >  > 3-4 (5 Days) (Total 22 days to
reach level 4)
>>>>> >  >  >  > 4-5 (4 Days)
>>>>> >  >  >  > 5-6 (8 Days) (34 Days to reach level 6)
>>>>> >  >  >  >
>>>>> >  >  >  > USO
>>>>> >  >  >  > This is an experimental Planet.
It is the first planet
>>>>>          
>>>>>
>type
>  
>
>>>to be created in a lab. It was
>>>      
>>>
>>>>> >  >  >  >
>>>>> >  >  >  > designed after the DIABLO but
with a more mild climate
>>>>>          
>>>>>
>>>allowing easier construction of
>>>      
>>>
>>>>> >  >  >  >
>>>>> >  >  >  > buildings and fighters. As a
result its quasar canon is
>>>>>          
>>>>>
>far
>  
>
>>>weaker but it ability to
>>>      
>>>
>>>>> >  >  >  >
>>>>> >  >  >  > control a huger fighter
squadron makes up for it. Also
>>>>>          
>>>>>
>>>advances in shield generation allows
>>>      
>>>
>>>>> >  >  >  >
>>>>> >  >  >  > this planet to carry a heavier
shield generator.
>>>>> >  >  >  >
>>>>> >  >  >  > Fuel 1:1 (Max Colonists 100,000)
>>>>> >  >  >  > Organics 5:1 (Max Colonists 100,000)
>>>>> >  >  >  > Equipment 5:1 (Max Colonists 100,000)
>>>>> >  >  >  > Fighters 5:1 (Optimum
population 14,000 per day)
>>>>> >  >  >  >
>>>>> >  >  >  > Capacity
>>>>> >  >  >  > Fuel= 1,000,000
>>>>> >  >  >  > Organics= 500,000
>>>>> >  >  >  > Equipment= 500,000
>>>>> >  >  >  > Fighters= 5,000,000
>>>>> >  >  >  > *Shields*= 60,000
>>>>> >  >  >  >
>>>>> >  >  >  > Citadel
>>>>> >  >  >  > 0-1 (1 Day)
>>>>> >  >  >  > 1-2 (2 Days)
>>>>> >  >  >  > 2-3 (2 Days)
>>>>> >  >  >  > 3-4 (1 Day) (Total 6 days to
reach level 4)
>>>>> >  >  >  > 4-5 (4 Days)
>>>>> >  >  >  > 5-6 (5 Days) (Total 15 days to
reach level 6)
>>>>> >  >  >  >
>>>>> >  >  >  > What do we think? Goal in mind
is to keep the game as
>>>>>          
>>>>>
>active
>  
>
>>>and dynamic as possible. Remember game only lasts for 60 days.
>>>      
>>>
>>>>> >  >  >  > Silver Dragon (Moderator USO 2003!)
>>>>> >  >  >  > www.planettw.com
>>>>> >  >  >  > Telnet://hardcoded.dnsalias.org
>>>>> >  >  >
>>>>> >  >  >
>>>>> >  >
>>>>> >  >
>>>>> >
>>>>> >
>>>>>
>>>>>
>>>>>
>>>>>          
>>>>>
>>>>---
>>>>[This E-mail scanned for viruses by Declude Virus]
>>>>
>>>>
>>>>        
>>>>
>>>---
>>>[This E-mail scanned for viruses by Declude Virus]
>>>      
>>>
>>---
>>[This E-mail scanned for viruses by Declude Virus]
>>
>>
>>    
>>
>
>---
>[This E-mail scanned for viruses by Declude Virus]
>
>
>  
>

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