Heh, if a sysop wanted to be mean to me, he would make it at 8 am.
On 19 Dec 2002 at 1:42, Dr. Bad wrote:
>
> Mark down another one who'd like it at 4am in their local time.
>
> Dr. Bad
>
> >From a message by Kemper3 about Re: USO Intial Planet Edits Released:
> > For just any game, I think your reasoning would be sound. I think a
> tournament should be something more.
>
> On 18 Dec 2002 at 19:37, Silver Dragon wrote:
>
> >
> > Ok now more from me, I think allowing a fed parking of three to
allow some breathing room for people with emergencys does not come anywhere
near making it a "pussy" game as SLG so properly put it.
> > Guys the main reason we play this GAME is to have fun. There is
no reason why people should have to put TW infront of Life. TW is here for
entertainment. We arent talking about huge cash prizes and like that. This is a game people. Disrupting life because you
need to be at a computer at
> some crazy hour for 30 seconds just so you can continue to have fun is retarded!
> > And again SLG sure its convienient when you know you cant be
there to make arrangements but if my kid needs to go to the hospitile thats
too bad for my corp I am going. Should I suffer because of that? I say no
> > Silver Dragon (Moderator USO 2003)
> > >From a message by Silver Dragon about Re: USO Intial Planet
Edits Released:
> > > Yes it was and it offended me!
> > > >From a message by Space Ghost about Re: USO Intial
Planet Edits Released:
> > > > SLG
> > > you said...
> > > "You change the edits too much and it stops being the
uso... at that point,
> > > you might as well call it Hardcoded's Tourney for Pussies'
who can't make
> > > extern.... it's harsh yes, "
> > >
> > > DAAAAMMMNNN IIITTT Girl!!!!!!!!
> > >
> > > thats a little more then harsh
> > > ----- Original Message -----
> > > From: "SLG"
> > > To:
> > > Sent: Wednesday, December 18, 2002 6:04 PM
> > > Subject: [twgsdotorg] Re: USO Intial Planet Edits Released
> > >
> > >
> > > >
> > > > I agree with space ghost... the one thing that sets
these tourney's apart
> > > > and makes them unique are the edits.....I think the
fed space parking
> > > > should remain the way it is..... tourney's are
supposed to be a little
> > > > harder, and require a little more effort... with the
timer login scripts,
> > > > it shouldn't be much of a problem.... and i know if
i'm going out
> > > somewhere
> > > > and extern becomes iffy, i plan for it in advance and make other
> > > > arrangements with my corpies...
> > > >
> > > > You change the edits too much and it stops being the
uso... at that point,
> > > > you might as well call it Hardcoded's Tourney for
Pussies' who can't make
> > > > extern.... it's harsh yes, but everyone is always
asking for high level
> > > > competitive games.. softening the edits takes away
from that as well takes
> > > > the game to a lower level of play and commitment...
> > > >
> > > > My vote is to leave extern alone.. everyone has real
life issues, crisis's
> > > > etc.. it's an edit that doesn't really favor anyone
and makes the game
> > > unique
> > > >
> > > >
> > > >
> > > > At 02:38 PM 12/18/2002 -0500, you wrote:
> > > >
> > > > >I dont know ghost, I understand we need to keep
the game tough and high
> > > > >end. But to be forced to make the game every night
at midnight for 60
> > > days
> > > > >just sux. Like many of us said, we have
girlfriends, boyfriends, spouses
> > > > >and all the familly and events that go along with
that. Kids are a big
> > > > >thing, suppose you expected to be online at xtern
but your kid has to go
> > > > >the hospital? You had no time to notify your
corpmates to break you a
> > > hole
> > > > >or anything. SO what now you loose an entire day
and possibly weeks worth
> > > > >of work because a RL emergency?
> > > > >So many times I have raced home from a social
event so that I could log
> > > on
> > > > >for 30 seconds and then cloak out. I think its a
silly rule. I am still
> > > > >debating, but I am leaning towards a 3-5 ship limit.
> > > > >Silver Dragon (Moderator USO 2003)
> > > > > >From a message by Space Ghost about Re: USO
Intial Planet Edits
> > > Released:
> > > > > > I vote leave it alone...
> > > > >
> > > > >Traditionally it has been a setting in the USO
> > > > >and i think it makes people put in more effort
> > > > >and time investment in a game....
> > > > >
> > > > >Kav is correct there is no skill to be online at
Exturn.....
> > > > >
> > > > >However there is Dedication and perservernce...
> > > > >This is a Top 4 Tournament...Lets not turn it into
> > > > >Club Med . You need to make Exturn or be
experienced enuff that not
> > > making
> > > > >it isnt a problem for you.
> > > > >
> > > > >Leave it alone!
> > > > >
> > > > >
> > > > >Space Ghost
> > > > >----- Original Message -----
> > > > >From: "Silver Dragon"
> > > > >To:
> > > > >Sent: Wednesday, December 18, 2002 11:32 AM
> > > > >Subject: [twgsdotorg] Re: USO Intial Planet Edits Released
> > > > >
> > > > >
> > > > > >
> > > > > > This issue has crossed my mind. The setting
is like it is now because
> > > > >thats how its always been. But I to never
understood why a game should be
> > > > >decided on if you can make it every night by
midnight. There have been
> > > > >nights were I raced home in my car to get on my
comp at 12:01 just in
> > > time
> > > > >to read in the logs I was photoned and killed. So
I am debating allowing
> > > fed
> > > > >parking. Anyone else have a feeling on this?
> > > > > > Silver Dragon (Moderator USO 2003)
> > > > > > >From a message by Kemper3 about Re: USO
Intial Planet Edits Released:
> > > > > > > If you are unable to make extern, you
just need to make sure you
> > > have
> > > > > > some place secure in space to stay. With no
time limit, I don't see
> > > > > > that it should make much of a difference anyway.
> > > > > >
> > > > > > On 18 Dec 2002 at 11:01, Kavanagh wrote:
> > > > > >
> > > > > > >
> > > > > > > What has the ability to stay up half
the night got to do with skill
> > > at
> > > > >playing tradewars anyway. Always baffled me.
> > > > > > >
> > > > > > > >From a message by Father Cajone
about Re: USO Intial Planet Edits
> > > > >Released:
> > > > > > > > Actually my feelings about Fed
Parking is that after 1st week
> > > maybe
> > > > >reduce Parking to 3-4 instead of zero? Sometimes
real life situations
> > > > >happen like kids getting sick, family accidents,
having work schedules
> > > > >interfere forcing choice between game and making a
couple hundred bucks
> > > > >toward real
> > > > > > life expenses, car breaking down on way home
from work, unexpected
> > > guests,
> > > > >mandatory out of town company training seminars,
personal illness, mad
> > > late
> > > > >night attempt to complete term paper due in the
morning, etc ad nauseum.
> > > > >Can anybody add more to this partial list?
> > > > > > > >
> > > > > > > > >From a message by Silver
Dragon about Re: USO Intial Planet
> > > Edits
> > > > >Released:
> > > > > > > > > Ya those descriptions were
there and then I played a bit with
> > > the
> > > > >settings and havent updated it yet. But youre right hehe.
> > > > > > > > > Midnight EST extern=YES
> > > > > > > > > 1st week 100 fed parking
after that 0=YES
> > > > > > > > > TWA file=YES
> > > > > > > > > Info sharing allowed?=YES
> > > > > > > > > Mega corping allowed?=NO
> > > > > > > > > Time Limit=NONE
> > > > > > > > > All this will be revealed
when I get the web page done. It is
> > > two
> > > > >months away so bare with me while I get the page together.
> > > > > > > > > Silver Dragon (Moderator USO 2003!)
> > > > > > > > > >From a message by
prestone about Re: USO Intial Planet Edits
> > > > >Released:
> > > > > > > > > > good job on planet
edits. only confusing thing i see is in
> > > the
> > > > >planet descriptions where it says 2 planets have
the 2nd fastest cits.
> > > looks
> > > > >like the black mountain is the 2nd fastest, plains
of war is 3rd.
> > > > > > > > > >
> > > > > > > > > > here are my
suggestions for some of the other settings for
> > > the
> > > > >game:
> > > > > > > > > > midnight EST extern.
> > > > > > > > > > 1st week Fed parking
100, after that 0 Fed parking.
> > > > > > > > > > release .twa file
ahead of time, if some of the edits are
> > > > > > > > > > not as advertised,
this will allow edit/web changes to be
> > > made
> > > > >before the game starts.
> > > > > > > > > > info sharing should
be allowed, megacorping shouldn't.
> > > > > > > > > > no time limit until
time limit issues have been resolved
> > > > > > > > > > in twgs.
> > > > > > > > > >
> > > > > > > > > > >From a message by
Silver Dragon about USO Intial Planet
> > > Edits
> > > > >Released:
> > > > > > > > > > > Ok these are the
edits I am toying with. These are not
> > > set in
> > > > >stone but I want to release them so people can get
a flavor of what I am
> > > > >thinking. Plus I am looking for some input. Please
only constructive
> > > > >comments.
> > > > > > > > > > > Keep in mind I
am limiting planets per sector to just 3
> > > > > > > > > > >
> > > > > > > > > > > **Important
Notice about planet edits**
> > > > > > > > > > >
> > > > > > > > > > > THE FIGHTER
PRODUCTIONS LISTED ARE NOT EXACT NUMBERS. IT
> > > > >VARRIES DEPENDING WHERE YOU PUT
> > > > > > > > > > >
> > > > > > > > > > > YOUR COLONISTS
ON YOUR PLANET. THE NUMBER YOU SEE HERE
> > > IS
> > > > >WHAT WENT INTO TEDIT AND REFLECTS
> > > > > > > > > > >
> > > > > > > > > > > WHAT IT WOULD
BE UNDER IDEAL CONDITIONS. I STATED FOR
> > > EACH
> > > > >PLANET WHAT THE FIGHTER
> > > > > > > > > > >
> > > > > > > > > > > PRODUCTION
LEVEL IS WHEN EACH PRODUCT IS AT OPTIMUM
> > > > >POPULATION. OTHER CONFIGURATIONS MAY
> > > > > > > > > > >
> > > > > > > > > > > LEAD TO HIGHER
PRODUCTIONS BUT THIS IS TO GIVE YOU AN
> > > IDEA.
> > > > > > > > > > >
> > > > > > > > > > > Planet Edits
> > > > > > > > > > >
> > > > > > > > > > > Plains of War
> > > > > > > > > > > This planet is
the second fastest to upgrade and has
> > > > >generally good production.
> > > > > > > > > > >
> > > > > > > > > > > FUel 2:1 (Max
Colonists 100,000)
> > > > > > > > > > > Organics 3:1
(Max Colonists 100,000)
> > > > > > > > > > > Equipment 5:1
(Max Colonists 100,000
> > > > > > > > > > > Fighters 10:1
(Optimum population= 5,000 per day)
> > > > > > > > > > >
> > > > > > > > > > > Capacity
> > > > > > > > > > > Fuel= 500,000
> > > > > > > > > > > Organics= 500,000
> > > > > > > > > > > Equipment= 500,000
> > > > > > > > > > > Fighters= 1,000,000
> > > > > > > > > > >
> > > > > > > > > > > Citadel
> > > > > > > > > > > 0-1= 1 day
> > > > > > > > > > > 1-2= 2 days
> > > > > > > > > > > 2-3= 2 days
> > > > > > > > > > > 3-4= 4 days
(Total 9 days to reach lvl 4)
> > > > > > > > > > > 4-5= 3 days
> > > > > > > > > > > 5-6= 7 days
(Total 19 days to reach lvl 6)
> > > > > > > > > > >
> > > > > > > > > > > Arid Desert
> > > > > > > > > > > Planet has Poor
Production with the exception of FUel
> > > ore.
> > > > >Colonists have mined these
> > > > > > > > > > >
> > > > > > > > > > > worlds for much
valued Fuel.
> > > > > > > > > > >
> > > > > > > > > > > Fuel 1:1 (Max
Colonists 60,000)
> > > > > > > > > > > Organics 100:1
(Max Colonists 40,000)
> > > > > > > > > > > Equipment 500:1
(Max Colonists 40,000)
> > > > > > > > > > > Fighters 15:1
(Optimum population 2,000 per day)
> > > > > > > > > > >
> > > > > > > > > > > Capacity
> > > > > > > > > > > Fuel= 800,000
> > > > > > > > > > > Organics= 50,000
> > > > > > > > > > > Equipment= 10,000
> > > > > > > > > > > Fighters= 1,000,000
> > > > > > > > > > >
> > > > > > > > > > > Citadel
> > > > > > > > > > > 0-1= 3 Days
> > > > > > > > > > > 1-2= 3 Days
> > > > > > > > > > > 2-3= 4 Days
> > > > > > > > > > > 3-4= 2 Days
(Total 12 Days to reach level 4)
> > > > > > > > > > > 4-5= 2 Days
> > > > > > > > > > > 5-6= 8 Days
(Total 22 Days to reach level 6)
> > > > > > > > > > >
> > > > > > > > > > > Titanic Aquafina
> > > > > > > > > > > A large planet
mostly covered with water, slow to
> > > upgrade
> > > > >but Farms well. Also is the
> > > > > > > > > > >
> > > > > > > > > > > second best
fighter producer out of the classes due to
> > > its
> > > > >expansive open spaces.
> > > > > > > > > > >
> > > > > > > > > > > Fuel 5:1 (Max
Colonists 200,000)
> > > > > > > > > > > Organics 1:1
(Max Colonists 200,000)
> > > > > > > > > > > Equipment 20:1
(Max Colonists 200,000)
> > > > > > > > > > > fighters 6:1
(Optimum population 20,000)
> > > > > > > > > > >
> > > > > > > > > > > Capacity
> > > > > > > > > > > Fuel= 300,000
> > > > > > > > > > > Organics= 1,000,000
> > > > > > > > > > > Equipment= 100,000
> > > > > > > > > > > Fighters= 2,000,000
> > > > > > > > > > >
> > > > > > > > > > > Citadel
> > > > > > > > > > > 0-1 (3 Days)
> > > > > > > > > > > 1-2 (3 Days)
> > > > > > > > > > > 2-3 (6 Days)
> > > > > > > > > > > 3-4 (4 Days)
(Total 16 days to reach lvl 4)
> > > > > > > > > > > 4-5 (2 Days)
> > > > > > > > > > > 5-6 (4 Days)
(Total 22 days to reach lvl 6)
> > > > > > > > > > >
> > > > > > > > > > > Black Mountains
> > > > > > > > > > > The black
coloration comes from a strange alloy which
> > > yields
> > > > >a good amount of metal ore for
> > > > > > > > > > >
> > > > > > > > > > > equipment
production. Because of this, citadel
> > > constructions
> > > > >are second fastest, the only
> > > > > > > > > > >
> > > > > > > > > > > planet that
upgrades faster is the USO proto-Type.
> > > > > > > > > > >
> > > > > > > > > > > Fuel 2:1 (Max
Colonists 80,000)
> > > > > > > > > > > Organics 5:1
(Max Colonists 80,000)
> > > > > > > > > > > Equipment 5:1
(Max Colonists 80,000)
> > > > > > > > > > > Fighters 7:1
(Optimum Population 5,000 per day)
> > > > > > > > > > >
> > > > > > > > > > > Capacity
> > > > > > > > > > > Fuel 300,000
> > > > > > > > > > > Organics 200,000
> > > > > > > > > > > Equipment 500,000
> > > > > > > > > > > Fighters 3,000,000
> > > > > > > > > > >
> > > > > > > > > > > Citadel
> > > > > > > > > > > 0-1 (1 Day)
> > > > > > > > > > > 1-2 (2 Days)
> > > > > > > > > > > 2-3 (3 Days)
> > > > > > > > > > > 3-4 (2 Days)
(Total 8 Days to reach level 4)
> > > > > > > > > > > 4-5 (5 Days)
> > > > > > > > > > > 5-6 (6 Days)
(Total 19 Days to reach level 6)
> > > > > > > > > > >
> > > > > > > > > > > Glacial
> > > > > > > > > > > THis planet has
a cold climate, so cold any production
> > > is
> > > > >very expensive and slow. Building
> > > > > > > > > > >
> > > > > > > > > > > any type of
structures is also slow going. This Planet
> > > is
> > > > >not much use to the federation.
> > > > > > > > > > >
> > > > > > > > > > > Fuel 50:1 (Max
Colonists 100,000)
> > > > > > > > > > > Organics 100:1
(Max Colonists 100,000)
> > > > > > > > > > > Equipment 500:1
(Max Colonists 100,000)
> > > > > > > > > > > Fighters 25:1
> > > > > > > > > > >
> > > > > > > > > > > Capacity
> > > > > > > > > > > Fuel= 20,000
> > > > > > > > > > > Organics= 50,000
> > > > > > > > > > > Equipment= 10,000
> > > > > > > > > > > FIghters 1,000,000
> > > > > > > > > > >
> > > > > > > > > > > Citadel
> > > > > > > > > > > 0-1 (5 Days)
> > > > > > > > > > > 1-2 (5 Days)
> > > > > > > > > > > 2-3 (7 Days)
> > > > > > > > > > > 3-4 (5 Days)
(Total 22 days to reach level 4)
> > > > > > > > > > > 4-5 (4 Days)
> > > > > > > > > > > 5-6 (8 Days)
(Total 34 days to reach level 6)
> > > > > > > > > > >
> > > > > > > > > > > DIABLO
> > > > > > > > > > > A fiercly
hostile planet. Extreme heat and volcanic
> > > ativity
> > > > >make it hard to live there.
> > > > > > > > > > >
> > > > > > > > > > > This is the
primary planet used by the federation fleet
> > > for
> > > > >defense of territory. Its rich
> > > > > > > > > > >
> > > > > > > > > > > Fuel ore base
give a quasar canon a nice punch. It
> > > produces
> > > > >little if anything else but is
> > > > > > > > > > >
> > > > > > > > > > > used to defend
weaker more productive planet classes.
> > > > > > > > > > >
> > > > > > > > > > > Fuel= 1:1 (Max
Colonists 150,000)
> > > > > > > > > > > Organics= No Production
> > > > > > > > > > > Equipment=
500:1 (Max Colonists 100,000)
> > > > > > > > > > > Fighters= 50:1
> > > > > > > > > > >
> > > > > > > > > > > Capacity
> > > > > > > > > > > Fuel= 2,000,000
> > > > > > > > > > > Organics= 10,000
> > > > > > > > > > > Equipment= 100,000
> > > > > > > > > > > Fighters= 3,000,000
> > > > > > > > > > >
> > > > > > > > > > > Citadel
> > > > > > > > > > > 0-1 (3 Days)
> > > > > > > > > > > 1-2 (3 Days)
> > > > > > > > > > > 2-3 (4 Days)
> > > > > > > > > > > 3-4 (6 Days)
(Total 16 Days to reach level 4)
> > > > > > > > > > > 4-5 (3 Days)
> > > > > > > > > > > 5-6 (5 Days)
(Total 24 days to reach level 6)
> > > > > > > > > > >
> > > > > > > > > > > Gas Giant
> > > > > > > > > > > This planet is
also of little use to the federation, it
> > > is
> > > > >mostly used for testing of
> > > > > > > > > > >
> > > > > > > > > > > anti-matter
weapons for the fleet.
> > > > > > > > > > >
> > > > > > > > > > > Fuel= No Production
> > > > > > > > > > > Organics= No Production
> > > > > > > > > > > Equipment= No Production
> > > > > > > > > > > Fighters= No Production
> > > > > > > > > > >
> > > > > > > > > > > Capacity
> > > > > > > > > > > Fuel= 10,000
> > > > > > > > > > > Organics= 10,000
> > > > > > > > > > > Equipment= 10,000
> > > > > > > > > > > Fighters= 1,000,000
> > > > > > > > > > >
> > > > > > > > > > > Citadel
> > > > > > > > > > > 0-1 (8 Days)
> > > > > > > > > > > 1-2 (4 Days)
> > > > > > > > > > > 2-3 (5 Days)
> > > > > > > > > > > 3-4 (5 Days)
(Total 22 days to reach level 4)
> > > > > > > > > > > 4-5 (4 Days)
> > > > > > > > > > > 5-6 (8 Days)
(34 Days to reach level 6)
> > > > > > > > > > >
> > > > > > > > > > > USO
> > > > > > > > > > > This is an
experimental Planet. It is the first planet
> > > type
> > > > >to be created in a lab. It was
> > > > > > > > > > >
> > > > > > > > > > > designed after
the DIABLO but with a more mild climate
> > > > >allowing easier construction of
> > > > > > > > > > >
> > > > > > > > > > > buildings and
fighters. As a result its quasar canon is
> > > far
> > > > >weaker but it ability to
> > > > > > > > > > >
> > > > > > > > > > > control a huger
fighter squadron makes up for it. Also
> > > > >advances in shield generation allows
> > > > > > > > > > >
> > > > > > > > > > > this planet to
carry a heavier shield generator.
> > > > > > > > > > >
> > > > > > > > > > > Fuel 1:1 (Max
Colonists 100,000)
> > > > > > > > > > > Organics 5:1
(Max Colonists 100,000)
> > > > > > > > > > > Equipment 5:1
(Max Colonists 100,000)
> > > > > > > > > > > Fighters 5:1
(Optimum population 14,000 per day)
> > > > > > > > > > >
> > > > > > > > > > > Capacity
> > > > > > > > > > > Fuel= 1,000,000
> > > > > > > > > > > Organics= 500,000
> > > > > > > > > > > Equipment= 500,000
> > > > > > > > > > > Fighters= 5,000,000
> > > > > > > > > > > *Shields*= 60,000
> > > > > > > > > > >
> > > > > > > > > > > Citadel
> > > > > > > > > > > 0-1 (1 Day)
> > > > > > > > > > > 1-2 (2 Days)
> > > > > > > > > > > 2-3 (2 Days)
> > > > > > > > > > > 3-4 (1 Day)
(Total 6 days to reach level 4)
> > > > > > > > > > > 4-5 (4 Days)
> > > > > > > > > > > 5-6 (5 Days)
(Total 15 days to reach level 6)
> > > > > > > > > > >
> > > > > > > > > > > What do we
think? Goal in mind is to keep the game as
> > > active
> > > > >and dynamic as possible. Remember game only lasts
for 60 days.
> > > > > > > > > > > Silver Dragon
(Moderator USO 2003!)
> > > > > > > > > > > www.planettw.com
> > > > > > > > > > >
Telnet://hardcoded.dnsalias.org
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > >
> > > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > >
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* Origin: http://www.twgs.org -- THE Trade Wars web forum! (1:229/522.0)
SEEN-BY: 633/267 270
@PATH: 229/522 2000 379/1 633/267
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