Does anyone know which method is the best to use?
BSP trees or plane perspective 3d?
I need some suggestions as my rather large extensive games library is
finished and I need to start on the 3d engine.
Also, does anyone know how to compute the fastest possible BSP tree without
using a brute-force method. (Trial and error).
I've seen such node compilers in a map editor called Deep, if anyone has any
idea on how this is acheived PLEASE message me back.
Bye for now..
... Iraqi Bingo: B-52...F-16...A-10...F-18...F-117...B-2...
--- Ezycom V1.48g0 01fd016b
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* Origin: Fox's Lair BBS Bris Aus +61-7-38033908 V34+ Node 2 (3:640/238)
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