MD> Does anyone know how to put a red pixel at location 10,30?
MD> am i not being able to do it because graphics.h is
MD> screwed up?
KK> Another Borland user??
KK> Graphics are highly machine and compiler specific.
KK> We'll need to know the compiler and OS for which you want to
KK> implement graphics.
Borland C++ v. 3.00DOS
KK> If you are, as I suspect, a Borland and DOS user, then you
KK> need to look at the graphics example program code in the
KK> examples directory. You also need to instruct the IDE to
It doesn't work correctly, that's why i came here.
KK> include the graphics libraries by calling the menu chain;
KK> Options/Linker/Libraries/[X] Graphics Library
KK> Just hit Alt/O for options and follow the chain.
KK> This will enable the use of the .BGI dynamic link libraries.
KK> If you wish to statically link the .BGI code, so that you
KK> have a single file for distribution, then you must select
KK> your .BGI file, use BGI2OBJ to make a linkable .OBJ from
KK> it, and either include it in a project, or link it into
KK> a library for inclusion. You may also link fonts by this
KK> same process. If you aren't using Borland, we will need
KK> more data before arriving at any useful answers.
... "Just a fading fucking reminder of who I used to be."
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