JG> How can I use ANSi files in C++.
JG> They 've got to be linked into the executable.
If they are going to be text format, then they will need to
be put into a function which returns the pointer to the
string literal, which must be coded into the function.
They may then be displayed via stdout() assuming ANSI.SYS
is loaded, or interpreted to the proper color, cursor, and
character commands for display.
If they are stored as binary data, try this.
/*_|_| ANSBIN.CPP
_|_|_| A simple C++ class for handling ANSI picture data.
_|_|_| No warrantee or guarantee given or implied.
_|_|_| PUBLIC DOMAIN by Kurt Kuzba. (6/29/1997)*/
#include
#include
class AnsiImage {
public:
AnsiImage(char*, int, int);
void display(int, int);
private:
char *pic;
int high, wide;
};
AnsiImage::AnsiImage(char *image, int h = 25, int w = 80)
{
pic = image;
high = h;
wide = w;
}
void AnsiImage::display(int left, int top)
{
short *Dst = (short*)0xb8000000l;
short *Src = (short*)pic;
int Ln, bytewidth = wide << 1, incD = 80;
Dst += ((80 * (--top)) + (--left));
for(Ln = 0; Ln < high; Ln++)
memmove(Dst, Src, bytewidth), Dst += incD, Src += wide;
}
char *Sttng(void)
{
unsigned char *STTNG = {
" \x0F \x0F.\x0E \x0Fú\x04 \x0F \x0F \x0F.\x0E \x0F \x0F \x0F \x0F"
"ú\x02 \x0F \x0F \x0F \x0F \x0F \x0Fß\x70ß\x70ß\x70ß\x70ß\x70ß\x70"
"ß\x70ß\x70ß\x70ß\x70ß\x70ß\x70ß\x70ß\x70ß\x70 \x0F \x0Fú\x0E \x0F"
" \x0F \x0F \x0F \x0F \x0F \x0F \x0F \x0F \x0F.\x0E \x0F \x0F \x0F"
" \x0Fú\x0D \x0Fú\x04 \x0F \x0Fß\x70ß\x70ß\x70ß\x70ß\x70ß\x70ß\x70"
" \x70ú\x7E \x70 \x70 \x70ú\x7E \x70 \x70 \x70 \x70ú\x7E \x70 \x70"
" \x70ú\x7E \x70 \x70ú\x7E \x70ú\x7Eú\x7E \x70 \x70 \x70:\x7E \x70"
" \x70 \x70ú\x7Eú\x7E \x70 \x70 \x70 \x70 \x70 \x70ú\x7Eß\x70ß\x70"
"ß\x70ß\x70ß\x70ß\x70ß\x70 \x0F \x0F \x0FÜ\x70Ü\x70Ü\x70Ü\x70Ü\x70"
"Ü\x70ú\x7E \x70 \x70ú\x7E \x70ú\x7E:\x7E \x70ú\x7Eú\x7E \x70 \x70"
" \x70 \x70 \x70á\x73ç\x73à\x73s\x73s\x73:\x7E \x70ú\x7E \x70 \x70"
"ú\x7Eú\x7E \x70 \x70 \x70 \x70ú\x7E \x70 \x70:\x7E \x70ú\x7Eú\x7E"
"ú\x7E \x70 \x70 \x70ú\x7EÜ\x70Ü\x70Ü\x70Ü\x70Ü\x70Ü\x70 \x0F \x0F"
".\x0E \x0F \x0Fú\x0C \x0F \x0F \x0F \x0Fß\x70Ä\x70Ä\x70Ä\x70Ä\x70"
"Ä\x70Ä\x70¿\x70 \x70ú\x7E \x70:\x7E \x70ú\x7Eé\x73ç\x73‡\x73h\x73"
"\x73ë\x73 \x70 \x70ú\x7E \x70ú\x7Eú\x7E \x70:\x7E \x70Ú\x70Ä\x70"
"Ä\x70Ä\x70Ä\x70Ä\x70Ä\x70ß\x70 \x0F \x0F \x0F \x0F \x0F \x0Fú\x0C"
" \x0F \x0Fú\x0Eú\x04 \x0F \x0F \x0F \x0F \x0F.\x0A \x0F \x0FÛ\x09"
"Û\x09Û\x09Û\x09Û\x09Û\x09Û\x09Þ\x70Ü\x70Ü\x70Ü\x70 \x70:\x7E \x70"
"ú\x7Eú\x7Eú\x7Eú\x7E \x70 \x70ú\x7Eú\x7Eú\x7Eú\x7E \x70 \x70Ü\x70"
"Ü\x70Ü\x70Ý\x70Û\x09Û\x09Û\x09Û\x09Û\x09Û\x09Û\x09 \x0F \x0F \x0F"
"ú\x03 \x0F \x0F \x0F.\x01 \x0F \x0Fú\x0E \x0F \x0Fú\x0D \x0F \x0F"
" \x0F.\x0E \x0FÜ\x70Ü\x70Ü\x70Ü\x70Ü\x70Ü\x70 \x70Þ\x70ú\x0C \x0F"
"ú\x03 \x0F.\x0DÜ\x70Ü\x70 \x70ú\x7E \x70ú\x7E \x70 \x70ú\x7EÜ\x70"
"Ü\x70 \x0F.\x01 \x0Fú\x03 \x0FÝ\x70 \x70Ü\x70Ü\x70Ü\x70Ü\x70Ü\x70"
"Ü\x70ú\x0C \x0F \x0F \x0F \x0Fú\x0C \x0F \x0Fú\x0E \x0F \x0F \x0F"
"ú\x03 \x0F.\x01 \x0F \x0F \x0F \x0F \x0Fú\x0E \x0F \x0Fú\x03 \x0F"
"Ý\x70 \x70 \x0F.\x0E \x0Fú\x04 \x0F.\x01 \x0FÝ\x70Ü\x7CÜ\x7CÜ\x7C"
"Ü\x7CÜ\x7CÞ\x70ú\x0E.\x0D \x0F \x0Fú\x0C \x0F \x0F \x70Þ\x70 \x0F"
" \x0Fú\x03 \x0F \x0F \x0F.\x0D \x0Fú\x0E \x0F \x0F \x0F \x0F.\x0E"
" \x0Fú\x0D \x0C \x0C \x0C \x0C \x0C \x0C \x0C \x0C \x0C \x0C \x0C"
" \x0C \x0F \x0Fú\x04 \x0FÜ\x70 \x70ß\x70ß\x70ß\x70ß\x70ß\x70ß\x70"
" \x70 \x70 \x70 \x70 \x70 \x70 \x70ß\x70ß\x70ß\x70ß\x70ß\x70ß\x70"
" \x70Ü\x70 \x0F \x0F.\x01 \x0F \x0F.\x0E \x0F \x0F \x0F \x0Fú\x04"
" \x0F \x0F.\x03 \x0F \x0F \x0F"};
return (char*)STTNG;
}
int main(void)
{
char a;
AnsiImage MyPic(Sttng(), 8, 56);
MyPic.display(10, 3);
cin >> a;
return 0;
}
> ] What do you mean, "There is more to life than computers."?..
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* Origin: *YOPS ]I[* 8.4 GIG * RA/FD/FE * Milwaukee, WI (1:154/750)
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