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echo: cbm
to: awil...@whitemice.org
from: ArcadeAge
date: 2018-12-23 03:04:00
subject: Re: Commodore 128 Dual Sc

On Sunday, December 23, 2018 at 1:19:04 AM UTC+1, awil...@whitemice.org wrote:
> I have a brain worm that's been bugging me - and Internet searching has not 
been able to resolve it.
> 
> What was the Commodore 128 specific game, I believe published in Ahoy 
magazine, which was a dual-screen two-player adventure?  About the only use of 
the C-128's dual-screen capability that I ever say.
> 
> Anyone have a recollection of that?

Can't serve with recollections, but being somewhat found of hunting down what 
seems impossible to find, I'd like to ask you to be more specific about what 
type of game it is you remember.
I am aware that most people don't bother to make a distinction between 
adventure games on the one hand and role-playing games on the other. I do: An 
adventure game is anything ranging from interactive fiction (books that you can 
play) to Lucasfilm/Sierra-
style point&click games. The emphasis is on riddles and puzzles you have to 
solve, plus (often) some good humour in documentation and on-screen texts.
A role-playing game usually consists in a group ("party") of characters on one 
or more quests to explore unknown territories, the individual characters being 
incarnations of (mostly) mythical figures like wizards, elves, druids, knights 
or dwarves, their 
identities being defined by a set of numerically represented strengths and 
weaknesses, subject to change during play, like health points or experience 
points. The emphasis is on fighting enemies that appear more or less at random, 
the fights themselves 
generally involving an element of chance as well.
There are, of course, games with characteristics from both categories, Maniac 
Mansion being on of them: Select two other kids, do physical exercise for 
strength, etc.
By a quick internet search, I learned about a German adventure game called "Das 
Schwert Skar". I haven't tried it yet, but it is reported to display graphics 
on a 40-column (VIC-II) screen while the 80-column (VDC) screen is used for 
text output (some 
people would say "and for text input as well", but what they'd mean by that was 
actually just the feedback of what you type in via the keyboard).

On a sad note, my internet search also got me informed that John Molloy has 
died. He was involved with the development of several Magnetic Scrolls 
adventure games.

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