Would you like to look at these games and give your comments, or questions?
It would help me out a lot if you would.
Thanks
[Event "?"]
[Site "?"]
[Date "1997.10.27"]
[Round "?"]
[White "Tim Eberly"]
[Black "Radio Shack 2150"]
[Result "1-0"]
[Opening "QGD"]
[Variation "semi-Slav"]
[ECO "D31"]
{Annotations by Chessmaster 5000 Auto-Annotator. 10 seconds per move.
White Black
Book Move 3 4
Leave Book 2 0
CM5000 Agrees 38 34
CM5000 Disagrees 0 2
Agreement Pct. 100% 94%
Total Error 0.00 7.03
Missed Mate 0 0
Moved Into Mate 0 0}
1. d4
{Queen's Pawn Opening. The Queen's Pawn
opening move is somewhat slower than the
popular e4, because White will not be
able to castle for three more moves. Its
advantage is that it gives White more
control over tactical surprises and
often provides more lasting initiative
and pressure.}
1...d5
{Queen's Pawn Game 1.d4 d5. Black answers
symmetrically, challenging the center
directly.}
2. c4
{Queen's Gambit. The Queen's Gambit is
the logical response to Black's
symmetrical defense, challenging d5.}
2...e6
{Queen's Gambit / Declined. The QGD
(declined) branches into the classical
lines (2... e6) or the Slav lines (2...
c6). The Slav and Semi-Slav attempt to
keep lines open for the development of
the Queen's Bishop, but these lines
frequently transpose when both e6 and c6
are played (as in the Cambridge Springs
Defense). In some cases, the Slav allows
Black to accept the gambit and try to
hold the pawn.}
3. Nc3
{Queen's Gambit / Declined / Declined
3.Nc3.}
3...c6
{Queen's Gambit / Declined / Semi-Slav.
I'm not familiar with this line, but it is obvious that Black wants to
old
onto its pawn at d5. It is avoiding the Nf6, which can be pinned by the
next move.}
4. cxd5
{Out of Opening Book.
4...exd5
{Black wins a pawn for a pawn. Material
is even.}
5. Nf3
{This to hold block Black from entering the e5 square and to aid in my
development.}
5...Nf6
{Queen's Gambit / Declined (transposed).}
6. e3
{Out of Opening Book.
Instead of pinning the Knight I will
develop into the e4 square by placing my white
squared Bishop on d3.}
6...Ne4
{Blocks White's pawn at e3.
This move is utterly pointless. It does not aid in development, and
it is basically void of any tactical benefits.
Had the computer decided to try and hold on to the Knight here, I
would have played something like this.}
7. Bd3
{Clears the way for a kingside castle.}
7...Nxc3
{Attacks White's queen.
The only thing this does is remove one attacker from the e4 square.
But since the Knight was attacked more times then it could defend
adequately it was basically forced to take thus saving it some
tempi, had it retreated.}
--- Maximus 2.02
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* Origin: MSDOS MAXIMUS BBS (1:343/101)
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