-=> Quoting Steve Ambrosini to Bob Anderson <=-
SA> My aim is to keep it as simple and entertaining as possible. Creating
SA> video games, problem solving programming. One could even tie all this
SA> in with almost any other course.
What I always found fascinating, and eventually got me into programming
full-time, is a kid can start programming at an early age and immediately
begin learning "marketable skills". Not "put up with all this seemingly
irrelevant and tedious material now, so later on you can enter a college
or university and learn a lot more seemingly irrelevant and tedious material,
so that one day you'll get a job and spend six months to a year training
_specifically_ to do that job." Kids can be writing heavy duty stuff
by the time they're 12 or 13, and it isn't unheard of for a 16 year old
to be hired right out of high school (as happened last year to someone
in the Quick BASIC echo)... or at least begin making some part-time
earnings through programming. I don't need to be telling _you_ this, but
once you get someone over that first hurdle, when something begins to
"click", programming can become almost an obsession. No worries about
incentives to complete a "task" -- it has its own built-in incentives.
I look at it as the ultimate game, myself the opponent. Too bad it's so
difficult to impart the excitement of programming beforehand so kids
can see past the tedium of learning a list of key words and data types...
coffeerp@adan.kingston.net Û] COFFEE MUG SOFTWARE Û]
___ Blue Wave/QWK v2.20
--- InterEcho 1.18
---------------
* Origin: CrossRoads * Kingston, Ont. (1:249/1)
|