TIP: Click on subject to list as thread! ANSI
echo: c_plusplus
to: JABO
from: KURT KUZBA
date: 1998-03-18 02:10:00
subject: VESATEST.CPP 2/3

J>   well i tried them, but i got errors.
J>   I can do 320x200x256
J>   but thats kinda sorry.
J>   Does anyone know how to get like 16mill?
J>   instead of 256?
   What errors did you get? Are you using a Borland compiler?
   I have more generic code available also.
   I have never gone into the 16M color modes as a programmer.
   Personally, I don't see a need for that type of color
   resolution in a game unless the game is only a vehicle for
   the graphics.
   At any rate, if you would detail the specific errors and
   the lines to which they refer, I may be able to help.
   It really sounds like you are looking for a full-featured
   commercial graphics library, though, with .GIF, .IPG, .PCX,
   and .BMP display capabilities, using highly optimized and
   macnine and compiler specific code.
> ] Wow! This new machine has 64K. Now I can do ANYTHING........
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