Hullo Jasen Betts, hope you are having a nice day!!
23-Mar-98 05:48:00, Jasen Betts wrote to FERNANDO ARIEL GONT
Subject: Vertical retrace / sprite
JB>> you could use dwords the above cases, the extra memory overhead
JB>> Isn't much and it will go faster...
FA>> Ok, but the rotines were intended for general use. That menas
FA>> that they should work even on a 3*3 sprite...
JB> \*/_ *@*_ /*\_ so instead you have 3*4 with a blank column, it's
JB> functionally the same (you'll see the same thing on the screen),
Ok, but I should change the algorithm.... and maybe the sprites' format...
JB> What's your minimum target CPU? 386? 286? 8088?
It can be a 386 (if you want)....
Anyway, I think my program should work Ok... Considering I have a
Pentium 120, I think it's not a problem of the algorithm that writes the
sprite... I think it's a problem something else.... but I don't know
what....
-=> Yours sincerely, Fernando Ariel Gont <=-
e-mail: FGont@siscor.bibnal.edu.ar
e-mail "Good Stuff!" _*Magazine*_ : gstuff@siscor.bibnal.edu.ar
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