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echo: synchronet
to: alt.bbs.synchronet
from: Jason Van Horne
date: 2023-08-09 12:22:00
subject: Re: Infocom doors..

From Newsgroup: alt.bbs.synchronet

On Sunday, September 5, 2021 at 7:08:08¨PM UTC-4, Tracker1 wrote:
> To: Shane O'Neill
> On 7/16/2021 3:28 PM, Shane O'Neill wrote: 
> > I have tried all kinds of settings with the same result, currently: 
> >
> > ¨Name Zork I 
> > ¨Internal Code ZORKI 
> 
> I know this is kind of old... IIRC, you can load/save games in Zork... 
> you may want to copy the executable into a per user directory, so that 
> each user can load/save their own game state. 
> 
> Assuming you otherwise have this working... it'll add a bit of disk 
> usage, but likely not too big of a problem... and/or change to a running 
> directory per-user, but this may not work as intended. Should test it. 
> -- 
> Michael J. Ryan - trac...@roughneckbbs.com 
> --- 
> þ Synchronet þ Roughneck BBS - roughneckbbs.com
> --- Synchronet 3.19a-Win32 NewsLink 1.113 
> * Vertrauen - Riverside County, California - telnet://vert.synchro.net
I've been looking for a way to make Infocom games available to my MajorBBS users and also allow them the ability to save and load their games - so their progress isn't lost when they log out. Has anyone found a way of doing this? I've found Frotzdoor, but have not been able to dive deeply into it yet.  
Would really love to see this become a reality... we run MBBSV10 on a WIndows 2019 server... I think Frotz needs Linux??
If there's anyone familiar with BBSs and Infocom games/doors/porting... I'd be willing to discuss compensating someones time, as best I could, to get an solution up and running.
Thanks for a good thread!  Nice to see people still into the old school text games.
J
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* Origin: Vertrauen - [vert/cvs/bbs].synchro.net (1:103/705)

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