TIP: Click on subject to list as thread! ANSI
echo: apogee
to: JEFF NELSON
from: NIKHIL SHRINGARPUREY
date: 1996-06-12 15:51:00
subject: Joust and Other rambling

* MOOD: Strictly official :-|
Hey JEFF NELSON, how's she hanging?....
 JN> Yeah, I'm in my right mind when I say that. Joust and Defender are 
 JN> legendary, and to hear you say crap about them really annoys the HELL 
 JN> (not h*ll) outta me. I could play Joust forever, along with defender, 
 JN> and of course, Doom. You must be one of those graphic junkies who don't 
 JN> pay attention to gameplay.
They're fun games for a while, but in the final analysis, all Joust is good
for is Carpal Tunnel Syndrome.  Defender, however, has more merits to its
name.  But the term "graphics junkies" isn't a fair one.  I'll agree with you
that great graphics don't make up for terrible gameplay, but when the 
ameplay
is already pretty good, they help it a lot.  As an example:  the code for 
olf
3-D was released a little while back for "educational purposes."  I saw a 
er-
sion of Wolf redone in grayscale.  Instantly, though the engine - and hence 
the
gameplay was the same, the game seemed a little more cartoony.
So there's an example of how graphics are - to some extent - quite integral 
o
gameplay.  Before flaming back, please realize ^^^^ ^^^^^^ were my exact 
words.
                             -=>    ---- Nikhil Shringarpurey    <=-
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