JS> Don't expect DNF's editor to be as easy to use, if we
JS> release it. I suspect
JS> someone will modify an existing Quake II editor to work with DNF, once
JS> released.
I guess that's a given. Mostly, I'm sure, it's just because you're adding
a 3rd axis to sector creation.
But on the other hand, things like lighting and horizontally-sliding doors
are much easier. For the former (in Worldcraft, mind you) you just put in an
appropriate lighting entity and choose its intensity; in compiling,
everything's handled automatically.
I guess you people have it a bit easy when it comes to an editor decision.
Unlike with Duke 3D, there already are editors which could readily adapt to
new features. Personally, I think a smarter idea would be to not put an
editor in, and leave the extra room for more music and/or other goodies.
--- Maximus 3.01
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* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)
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