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echo: apogee
to: JOE SIEGLER
from: JONATHAN FINGAS
date: 1998-02-04 18:16:00
subject: Duke Nukem Forever

 JS> Don't expect DNF's editor to be as easy to use, if we 
 JS> release it.  I suspect
 JS> someone will modify an existing Quake II editor to work with DNF, once
 JS> released.
  I guess that's a given.  Mostly, I'm sure, it's just because you're adding 
a 3rd axis to sector creation.
  But on the other hand, things like lighting and horizontally-sliding doors 
are much easier.  For the former (in Worldcraft, mind you) you just put in an 
appropriate lighting entity and choose its intensity; in compiling, 
everything's handled automatically.
  I guess you people have it a bit easy when it comes to an editor decision.  
Unlike with Duke 3D, there already are editors which could readily adapt to 
new features.  Personally, I think a smarter idea would be to not put an 
editor in, and leave the extra room for more music and/or other goodies.
--- Maximus 3.01
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