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echo: apogee
to: LEE JACKSON
from: JONATHAN FINGAS
date: 1998-02-03 15:12:00
subject: Game musicians

 LJ> Well, I met quite a few people last Friday at CGDC 
 LJ> Austin.  That's about as
 LJ> much "hobnobbing" as I can take until E3 rolls in.
  So, who'd you hobnob with?  I'm sure that, assuming they were there, the 
people responsible for Trespasser's sound would have fostered some 
interesting discussions.
 LJ> He says he's doing Internet-based stuff.  Don't know what.
  I wouldn't know either, but I DID just pick up a demo of DemonStar (the 
unofficial sequel to Apogee's own Raptor), and he did music for that.  I'm 
not sure if the music was all that spectuacular, but the game itself is kind 
of fun.
 LJ> Well, Death Rally comes to mind.  One of our games.  PM was famous 
efore
 LJ> that, mainly for demo music (Second Reality, Panic, etc.).
  Ah yes, now I would have an example (Death Rally, that is).  The music's 
certainly more original than your typical game fare, but I'm not sure if it's 
as catchy as, say, the main themes to Duke 3D and Quake II.
 LJ> It's okay.
  Certainly good enough to justify leaving the music on, at least.  Don't 
worry, your music is at least as good as that.
 LJ> It referenced the "general enough" aspect, in that the question wasn't
 LJ> general enough for me to be able to answer it.
  You can't answer as to whether a game's sound (and/or music) will have 
special treatment?  That probably means "yes," based on my experiences.  Now 
as to just WHAT will be in there, I can't be sure...
--- Maximus 3.01
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