LJ> Well, I met quite a few people last Friday at CGDC
LJ> Austin. That's about as
LJ> much "hobnobbing" as I can take until E3 rolls in.
So, who'd you hobnob with? I'm sure that, assuming they were there, the
people responsible for Trespasser's sound would have fostered some
interesting discussions.
LJ> He says he's doing Internet-based stuff. Don't know what.
I wouldn't know either, but I DID just pick up a demo of DemonStar (the
unofficial sequel to Apogee's own Raptor), and he did music for that. I'm
not sure if the music was all that spectuacular, but the game itself is kind
of fun.
LJ> Well, Death Rally comes to mind. One of our games. PM was famous
efore
LJ> that, mainly for demo music (Second Reality, Panic, etc.).
Ah yes, now I would have an example (Death Rally, that is). The music's
certainly more original than your typical game fare, but I'm not sure if it's
as catchy as, say, the main themes to Duke 3D and Quake II.
LJ> It's okay.
Certainly good enough to justify leaving the music on, at least. Don't
worry, your music is at least as good as that.
LJ> It referenced the "general enough" aspect, in that the question wasn't
LJ> general enough for me to be able to answer it.
You can't answer as to whether a game's sound (and/or music) will have
special treatment? That probably means "yes," based on my experiences. Now
as to just WHAT will be in there, I can't be sure...
--- Maximus 3.01
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