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echo: apogee
to: VINCE WOO
from: JONATHAN FINGAS
date: 1998-02-02 12:26:00
subject: sw build help needed

 VW> I'm having a problem in this map I'm making for Shadow 
 VW> Warrior.  I made this
 VW> big sector and added a smaller sector inside it that splits the big 
sector
 VW> into two (the idea is to make it so that you on one side can't get to
 VW> the other side).  The smaller sector I made go down into the ground and
 VW> added a lava texture.  When I test the simple map in the game, the small
 VW> sector is sometimes seen to disappear at certain angles as if the whole
 VW> ground was flat instead of having a big lava flow.  Anyone have any 
deas
 VW> why this is happening and how to fix it?
  I think you drew it improperly, since that shouldn't happen for something 
so simple.  If you want people to be unable to cross, it'll have to be 
edge-to-edge across that one room.  Mark a couple points on opposite sides of 
the walls, something like this (assuming this is what you want):
_______+____+_______
|                  |
|                  |
|                  |
|                  |
|                  |
_______+____+_______
  Then, just draw a line from one point to the other (as complex as you want 
it), and change the texture of the new middle sector to lava.  Don't forget 
to add a SECT_SINK feature to it, however, or it probably won't do damage.  
To do that, just put in an ST1 sprite, leave the hitag alone, and give it a 
lotag depending on how deep you want the person to sit in it (no greater than 
40; 20 is good for shallow areas).  Since it should be impassable, you may 
want to drop down the lava pit enough so that they can't just skip across it.
  It sounds like you may have just drawn a completely new sector over the 
room, which wouldn't work.  I did that on my first map; if you went through a 
particular area, you'd turn around and find that the whole level had 
seemingly changed on you.
--- Maximus 3.01
---------------
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