JF> Can't u drive cars in DNF (looks like it in the picture)? Wouldn't
JF> that be good enough? well of course if the driving is smoother than
JF> shadow warrior but still...
JF> The last update I ever got on that subject was a "definite maybe."
JF> As in, they were at least considering it. But the thing is, that's
JF> not a technology showcase; it's a coding showcase. People have
JF> already made cars and aircraft for Quake I; the only challenge 3D
JF> Realms has is improving on the concept.
yeah...oh well as long as the cars are just a part of the game, not so much
that DNF becomes a racing game
JF> Will DNF have a utility included to make levels?
JF> I wouldn't know - I don't work for 3D Realms, after all! But it
JF> seems doubtful. There are already plenty of 3rd-party map editors,
JF> and if events proceed as they have with Quake II, you won't have to
JF> wait long to see a DNF-compatible editor.
yeah but if the map maker prg is made by 3D Realms, it has a better chance
of it being similar to build.
... When in doubt, attack the old bearded guy in the back.
-*- TurboEDIT v1.60a+ [MSP96]
--- Ezycom V1.48g0 01fa0167
---------------
* Origin: Milky Way, Langley, BC [604] 532-4367 (1:153/307)
|