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echo: apogee
to: KEN PRETTY
from: JONATHAN FINGAS
date: 1998-02-01 14:46:00
subject: Number of enemies

 KP> er...jay was in 'biz'... i doubt he had anything to do with the engine.
  I know what his job is... it's just that it's an unusual coincidence that 
the AI seems to be following him wherever he goes.
  
 KP> in reality who teleports onto another planet carrying a plasma gun with
 KP> the intention of slaughtering mutant space zombies..
 KP> if you want reality, get a rifle and kill your parents...i prefer video
 KP> games.
  But the plot that you describe (Doom's, of course) is speculative science 
fiction.  What I'm talking about (killing lots of people) is just a simple 
problem of physical and mental endurance.
 KP> still... 1 enemy = not as much fun as a whole bunch...
 KP> the excitement of a bloody killing spree appeals to the hunter in all of
 KP> us.. i would say that 8 out of 10 people would rather kill 30 somewhat
 KP> less intelligent enemies than one really smart one.. 
 KP> one enemy is still only
 KP> one enemy and thats just not as much fun..
  But Prey will probably have more than one enemy - my guess is a dozen or 
so.  So it should offer a little more entertainment than that.
  And by the way, the "thrill of the hunt" usually comes from FINALLY getting 
a target, not getting a whole bunch of them.  Otherwise hunters would have 
eliminated the deer population awhile ago.
--- Maximus 3.01
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