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echo: apogee
to: STEVE PALM
from: JONATHAN FINGAS
date: 1998-01-31 19:33:00
subject: One target Games

 SP> You know, I think that there could be a game with a 
 SP> sniper or assassin as it's
 SP> main character.  It would have to push a little into 
 SP> the realm of an RPG, but
 SP> just a little.  No conversation or boring chat windows but finding and 
 SP> disassembling weapons, sure.  Perhaps having to 
 SP> remember or write down a code 
 SP> or some sequence, as opposed to three colored 
 SP> keys/cards.  And perhaps if you 
 SP> had money, where you had to buy ammo, as opposed to, "Oh holy monkeys, 
 SP> there's a big ___ case of rockets and nobody noticed it sitting here!"
  Interesting thought - maybe 3D Realms should do a game to this effect!  But 
it would almost certainly have to involve an assassin, since snipers just sit 
in book depositories and shoot presidents.  Assassins, on the other hand, 
usually have to get in close, sniping only being dictated when the 
opportunity presents itself.
  But could you imagine?  You have to break into a massive office complex to 
take out a CEO, for instance.  You get a silenced pistol, a grappling hook 
(finally, a practical use for one besides CTF), and perhaps some Shadow 
Warrior-style grenades.  This would require even more stealth than in 
GoldenEye; one false move, and you might botch the whole mission (since the 
target would try to leave).
  But some of what you'd like is in Future vs. Fantasy, the famous Quake 
add-on.  The sniper class is wonderful for the more accurate among us; one 
good hit from your rifle (sufficiently upgraded, of course) and your target 
is no longer in one coherent piece. 
--- Maximus 3.01
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