Hullo Jasen Betts, hope you are having a nice day!!
09-Mar-98 05:38:00, Jasen Betts wrote to FERNANDO ARIEL GONT
Subject: Vertical retrace / sprite
FA>> "saveblock" will get the x and y coordinates, and the number of
FA>> rows and columns, and will copy this block to a buffer specified
FA>> by the user. "restoreblock" does the opposite: it copies the
FA>> contents of a buffer to the video memory. Note: I only use *byte*
FA>> moves and *not* word or dword moves, because the routine is
FA>> intended to work on any size of sprite.
JB> you could use dwords the above cases, the extra memory overhead
JB> Isn't much and it will go faster...
Ok, but the rotines were intended for general use.
That menas that they should work even on a 3*3 sprite...
FA>> In the next three messages I'll post the three routines I've
FA>> made.
JB> They haven't arrived here. (how long were they?)
Have they, now?
-=> Yours sincerely, Fernando Ariel Gont <=-
e-mail: FGont@siscor.bibnal.edu.ar
e-mail "Good Stuff!" _*Magazine*_ : gstuff@siscor.bibnal.edu.ar
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