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echo: apogee
to: JONATHAN FINGAS
from: LOUIE TARPO
date: 1998-01-29 18:50:00
subject: Re: Prey

JF>   :-)  Yeah, I know what you mean.  They're getting better, anyways.  
Thoug
JF> Quake II's plot can still be summed up as "there's some bad guys - kill 
the
JF> at least it's told a little more engagingly.  You get frequent mission 
upda
JF> and visible results.
JF>   I imagine Duke Forever (or at least, Prey) will follow that pattern to 

JF> degree, though to me it seems like it has before; Shadow Warrior had you
JF> constantly hunting for Zilla, and it always seemed like you JUST missed 
him
JF>   This reminds me... have you heard of the Jedi Knight add-on (Mysteries 
of
JF> the Sith)?  Beyond being due any day now, its cutscenes are actually told
JF> using the game engine, sometimes going straight from the cutscene to the
JF> mission itself.  About time this happened, I guess.
Wait... Duke Forever/Prey/Shadow Warrior have plot???? heheheheehe
i haven't heard of the addon... that would be nice to have an engine that can 
be used for cutscene... helps with wasted disk space...
Lou
--- Renegade v10-05 Exp
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