JF> :-) Yeah, I know what you mean. They're getting better, anyways.
Thoug
JF> Quake II's plot can still be summed up as "there's some bad guys - kill
the
JF> at least it's told a little more engagingly. You get frequent mission
upda
JF> and visible results.
JF> I imagine Duke Forever (or at least, Prey) will follow that pattern to
JF> degree, though to me it seems like it has before; Shadow Warrior had you
JF> constantly hunting for Zilla, and it always seemed like you JUST missed
him
JF> This reminds me... have you heard of the Jedi Knight add-on (Mysteries
of
JF> the Sith)? Beyond being due any day now, its cutscenes are actually told
JF> using the game engine, sometimes going straight from the cutscene to the
JF> mission itself. About time this happened, I guess.
Wait... Duke Forever/Prey/Shadow Warrior have plot???? heheheheehe
i haven't heard of the addon... that would be nice to have an engine that can
be used for cutscene... helps with wasted disk space...
Lou
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