TIP: Click on subject to list as thread! ANSI
echo: apogee
to: KEN PRETTY
from: JONATHAN FINGAS
date: 1998-01-28 18:34:00
subject: Descent Freespace

 KP> pfft..jay wilbuz said the same about quake in '94...i doubt that kind of
 KP> gaming enviorment will ever be a reality..and if it is it wont be for a
 KP> LONG time and it wont be considered a 'first-person shooter' anymore..it
 KP> will be more sim and will prolly be used to police and armed forces
 KP> training..
  But Jay Wilbur's with Epic now, and guess what they're doing with AI.  A 
connection, perhaps?
  There's going to be more than one enemy, of course, just not as many as you 
usually see.  In one Quake I map, there are 105 enemies on NORMAL difficulty, 
I think.  Now, let's face it - what's the likelihood that one lone person, no 
matter how heavily-armed, can take all those people out?  In reality, a dozen 
would probably leave you gasping for air by the time you've killed them all.  
That's probably the ideal with Prey.
 KP> most people dont want to kill just one thing..thats boring...
 KP> who do you know plays 2 player deathmatch? or spawns just one reaper 
bot??
  You're assuming that this target is easy to kill, which WOULD make it 
boring.  What if you're pelting the walls with gunfire as your target dives 
for cover?  That's Hollywood-level excitement.
--- Maximus 3.01
---------------
* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)

SOURCE: echomail via exec-pc

Email questions or comments to sysop@ipingthereforeiam.com
All parts of this website painstakingly hand-crafted in the U.S.A.!
IPTIA BBS/MUD/Terminal/Game Server List, © 2025 IPTIA Consulting™.