FA> "saveblock" will get the x and y coordinates, and the number of rows
FA> and columns, and will copy this block to a buffer specified by the
FA> user. "restoreblock" does the opposite: it copies the contents of a
FA> buffer to the video memory.
FA> Note: I only use *byte* moves and *not* word or dword moves, because
FA> the routine is intended to work on any size of sprite.
you could use dwords the above cases, the extra memory overhead Isn't much
and it will go faster...
FA> In the next three messages I'll post the three routines I've made.
They haven't arrived here. (how long were they?)
--- EzyQwk V1.20 01fa018d
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* Origin: CSS Brisbane, Qld, Australia. (61-7-3367-3890) (3:640/350)
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