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| subject: | Re: from jms: research help |
Mike Van Pelt wrote: > "James A. Robbins" wrote: > > > 1) A power source capable of accelerating you to high velocities > > Having a power source on-board your ship to get you up to very close > to light-speed is problematic -- at .87 c or thereabouts, the kinetic > energy of your ship is equal to it's rest mass-energy, and this gets > very much worse as you go faster. That sure puts limits on how fast a fusion torch can get while carrying its own fuel. I envisioned a fusion torch as the primary power plant of a colony ship with its exhaust tuned to be not particularly efficient at generating power so it also gives thrust. It wouldn't be much but plenty for manueuvering needs. Initial acceleration and final decellaration would be from separate reserves. One comet as fuel to accellerate, another as a radiation shield and fuel to deccellerate needing less and less shilding as the speed decreases. I think Star Trek already covered this in a TOS episode. > One workaround is to propel the ship by some sort of beamed power. > Lightsails are used in a lot of stories. G. David Nordley has used > particle beams in a number of his stories, and I think others have, > too. =A0This requires massive infrastructure which can be arbitrarily > powerful at each star system to propel the spacecraft back and forth. > That infrastructure has the advantage of not having to go anywhere. The idea of the Starwisp. Have a network of thin cables close enough together to act as a microwave dish. At the joints have some chips that control the wires and at as the intelligence of the ship. At launch use the output of a solar power array (the type designed for geosync power stations) for a year to push it to near 0.1 C. At the end of the flight the same power station floods the distant system with its beam and that's enough to power the Starwisp but not decellerate it. The Starwisp goes through at 0.1 C or maybe crashes into the sun. No way to decellerating. Switch this into a two way system and it works to conduct ships among existing colonized star systems but not to uninhabitted ones. Commerce among systems would be mostly by radio chatter on a very slow network. --- SBBSecho 2.12-Win32* Origin: Time Warp of the Future BBS - Home of League 10 (1:14/400) SEEN-BY: 10/1 3 34/999 106/1 120/228 123/500 140/1 222/2 226/0 249/303 250/306 SEEN-BY: 261/20 38 100 1404 1406 1410 1418 266/1413 280/1027 320/119 393/11 SEEN-BY: 396/45 633/104 260 267 690/682 734 712/848 800/432 801/161 189 SEEN-BY: 2222/700 2320/100 105 109 200 2905/0 @PATH: 14/400 5 140/1 261/38 633/260 267 |
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