TIP: Click on subject to list as thread! ANSI
echo: apogee
to: JEFF NELSON
from: KYLE DAVIS
date: 1996-06-12 18:00:00
subject: Duke3D

> On Tue, May. 28, 1996,  Jeff Nelson (1:280/185) said this: 
JN>Hello. I know lots of you love your Duke3d, but I just want to state my 
JN>pinion. I think it doesn't have that "feel" as a classic like Doom 
JN>oes. It feels too light, not solid, kinda superficial (I guess). Doom 
JN>as never worn off too me, but I've lost the novelty of Duke3d already. 
JN>ven though I've had Doom on my PC ever since it came out, I still 
JN>aven't lost that feeling I get when I play it. I just think Duke is 
JN>till a doom clone with a bunch of new stuff added to make it feel 
JN>ifferent, some of the stuff is completely irrelevant...like having the 
JN>nemies duck. What is the point? Since you don't really need to aim up 
JN>nd down it's the same thing as having them stand up, you just need hit 
JN>racking to do the work for you. And when I'm underwater, it doesn't 
JN>eel like I'm really under water, it just feels like I've been slowed 
JN>own a whole bunch. The ideas in Duke are pretty cool but not 
JN>roundbreaking, i'll show you some ideas that I've come up with (not 
JN>ll are possible, maybe) to prove you don't need to be some creative 
JN>erson (although I DO think I am creative) to come up with some stuff.
JN>
     ...personally, I really liked Duke3D...
JN>.) You could have timebombs that you set, that run on real-time. Not 
JN>o kill enemies because then they would be worthless, but to blow up 
JN>ertain doors or blow up some objective point. That would be cool.
JN>
     ...Bungie's Marathon...
JN>.) Here is a basic set of weapons that every 3d game goes by, that 
JN>'ve noticed. Hand weapon, some sort of pistol that fires single shots, 
JN> shotgun or some gun that is more powerful than the pistol but 
JN>sometimes) slower, the rapid firing gun (chaingun), rocket launcher, 
JN>he gun that is different from all the others (plasma rifle, uses 
JN>ifferent ammo sources), and the "destroy-all" gun.
JN>
     ...that does seem to happen... I finally played a game, though, that
lets you use BOTH FISTS... what an idea... the foot in D3D is pretty cool,
though...
JN>.) Most 3d games are an all-out bloodbath (which is good ) but has 
JN>nyone rewarded the sly, stealthy, cunning players? Can't there be a 
JN>ay to go around problems rather than facing them directly? Why does 
JN>very enemy in a 1000 foot radius have to hear you if you walk? 
JN>
     ...make it 2,000....
     
JN>.) Have a partner or team mate that can follow orders on certain 
JN>issions. Wouldn't it be cool to give orders like "secure this area". 
JN>aving a millitary-esque feeling in a 3d game would rule.
JN>
     ...I'm telling ya, Marathon 2: Durandal... NPCs come and help you fight
the enemies and stuff, and if you shoot them, they talk to you and shoot
back...
JN>.) Infiltrating buildings to retrieve documents (or whatever) would be 
JN>wesome. Imagine yourself eliminating the outer perimeter then breaking 
JN>n the building searching for something. You've found it. Set off the 
JN>larm (accidentally I hope), now you are running from people and making 
JN> daring escape. Kinda like James Bond, that would also rule.
JN>
     ...Marathon... (I see a pattern, what about you... )
JN>.) Why does every enemy have to shoot you? Do they really know who you 
JN>re ALL the time? Lots of times you arent visible but an enemy can see 
JN>ou anyways. What if you could have a disguise like a uniform and be 
JN>ble to walk past guards without having to shoot them? Undercover stuff 
JN>ould (wait for it) RULE.
JN>
JN>.) Silencers would be nice. Grappling hooks to climb up buildings 
JN>ould be cool. 
JN>
     ...and some realistsic stuff, like you shoot the RPG at the ground, you 
go
up (*cough* nned I really say it)
JN>.) Being able to interact with the enviroment would be nice, to a FULL 
JN>cale here. Like in that little Quicke mart on level 2 of duke, 
JN>hooting a rocket in there would cause the magazines to fly everywhere, 
JN>he shelves to fall, etc.
     ...thats a really cool idea, but a pain to code...
JN>
JN>.) Being able to jump from a parachute onto your starting point (the 
JN>oof for this matter) would be cool.
JN>
JN>0.)I would like to be actually captured by an enemy (unlike the ending
JN>n duke3d for level 2) and have to escape from the prison. Level 3 was 
JN>retty much like another level, I didn't really feel like "wow I must 
JN>e smart because I escaped this place and they didn't even suspect a 
JN>hing!" I felt more like "ok, there's the gun. Let's shoot some bad 
JN>uys"
JN>
JN>1.)This one is kinda outrageous and radical...but I would like it if 
JN>ou could capture someone "important" on the enemy's side. Then stick a 
JN>un on the person's back and say "ok! Now give me the yellow key or I 
JN>low his head off!" Then just blow his head off anyways.hehe
JN>
     ...you got a few milion hours to spend programming?
JN>2.) Wouldn't it be cool to have a sniper rifle and find a high place 
JN>o snipe? Then take out some bad guys without them finding you? Imagine 
JN>aving the little view through the scope with those cool lookin 
JN>rosshairs on them and watching them fall without hearing them. Cool.
JN>
JN>or all of you that read my message (novel) I would like to thank you 
JN>or listening to some of my visions of 3d gaming. If you have any cool 
JN>deas I would like to hear them.
JN>
JN>eff Nelson
JN>
JN>
JN>--- TriToss (tm) Professional 1.0 - #217
JN>* Origin: D.J's Playground Kansas City, Ks 913-621-1804 (1:280/185.0)
> My reply to this 
     ...nice idea, check out Marathon or Marathon2, though, I love all 3D
games!!!!!!!!!!!!!!!!!!!!1
               Wulf
--- WWIVGate 1.12c
---------------
* Origin: Dragon's Dreams [619-562-3928] (1:202/1318)

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