LJ> And talk about what? If it isn't about business, then
LJ> it's a waste of both
LJ> of our time. We have work to do.
Yes, I suppose you DO have to work eventually (though if you like making
music, I'm not sure if you could call it that). Just try to meet him
sometime, I'm sure you'd both have some interesting tales and advice to
are.
LJ> Bobby Prince. Purple Motion. And, in some small way, Trent Reznor.
Ah yes, "The Artist Formerly Known as Bobby Prince." :-) Of course, he's
one of the better-known game musicians out there. But I haven't heard much
of him lately, not since Xenophage at least.
Purple Motion? I don't remember ANY of their work. Got any examples? For
some reason, Zone 66 comes to mind...
Trent Reznor... sure, he did game "music" (more like ambient sound), but
for one game. AnyRiver did one game, but we have no idea whether "A Fork In
the Tale" was just a fluke or a harbinger of terrible things to come. I'm
not saying that Reznor's work was bad (have you met him, BTW?), but he
doesn't really have a legacy. You do, albeit a relatively brief one.
I hate to fuel the file for your side of the argument, but what about Sonic
Mayhem? While I wouldn't say their Quake II work is spectacular, it isn't
bad - and they're the only people so far who have released game music AFTER
the fact.
LJ> No, it isn't.
Is this towards the "general enough" aspect, or the "special treatment?"
I'm gathering that it's towards the former, not the latter. I doubt any
company would be willing to say "no, we'll just do the same old thing."
--- Maximus 3.01
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