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to: FERNANDO ARIEL GONT
from: KURT KUZBA
date: 1998-05-13 06:41:00
subject: Vertical retrace / sprite

FA>   The problem I have is that when I try to move the sprite,
FA>   you can see the color of the background... The reason for
FA>   this is that it seems that I'm showing the background and
FA>   the foreground (the sprite) for the same amount of time)...
   Read in a block bigger than the sprite, or keep a separate
   version of the background in a buffer.
   Imagine a 4x4 sprite. (too small, but this is example only)
   oo   This sprite will use a 6x6 block as a movement area.
   oo   You read the background info for the full block, then
   place the sprite in its new position. This way, you update
   the background and the sprite in one move, cutting your
   writes to video memory in half. If the background buffer is
   outside of video memory, that will also speed your display,
   since reading from video is much slower than reading from
   standard RAM.
   You will still run into trouble when you have two sprites
   in close proximity or crossing eachother. Then you will
   need to take your background data and paste your sprites on
   in order of precedence so that the foremost will be pasted
   on last. Then you just blit the whole areas in which there
   are sprites onto the screen. This works best where you can
   utilize page flipping, such as in ModeX, where you can have
   three or four pages of 320x200x256 or 320x240x256 video.
   In these modes, you just write to one page while displaying
   another, and then flip to the new page with ONE retrace
   delay, for a very fast, very smooth display.
> ] ERROR: Demon not responding. Open pentagram to continue.....
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