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echo: apogee
to: JONATHAN FINGAS
from: PATRICK MCCULLOUGH
date: 1998-01-24 01:07:00
subject: Descent Freespace

 Jonathan Fingas wrote in a message to Joe Siegler:
 JS> No, we're not.  We're just involved in the distribution.  It's part of
 JS> the deal when we gave up the original Descent.  (You do know that was
 JS> an Apogee game, right?)  Something to do with we get part of the deal
 JS> on the next "new" game or something like that.   I don't know all the
 JS> facts, as I'm not normally privy to the licensing deals Scott & George
 JS> make.
JF>   Ah, I remember.  Descent used to be called Inferno, and I think it
JF> was while it was called the latter that you people passed it up and
JF> it went to Interplay.  In retrospect, that probably wasn't the
JF> smartest idea, but I doubt you could really have forseen just how
JF> well that game would do.
 It's all a guessing game these days. 
JF>   But speaking of these games... will you people ever do a 3D game
JF> that ISN'T a 1st-person shooter?  Terminal Velocity is the only game
JF> you people have made that breaks that mold.  Personally, I would
 Garsh, man, 3dRealms has only made four games!  One out of four is
 not so bad, is it?
JF> like to see a car combat game or an action-oriented space combat
JF> game in the vein of Colony Wars. 
 *laugh*
 Colony Wars has got the be the biggest joke I've seen in years.
 Yes, it looks great, but... has anyone else noticed that it's basically
 a fancy-looking clone of the OLD Lucasarts X-wing game?  Everything is
 the same, even the different cockpit views!   The lasers are the same,
 the enemy ships have the same blinking lights to help them stand out,
 the missions are similar, all the way down the line.  Surprising Lucas
 hasn't sued them for outright theft of material. 
 Beats me why Psygnosis had to redo something like that instead of making
 something new.
 You can bet if 3dR makes a game like that, it WILL be different.
 Patrick
--- timEd 1.10
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* Origin: Layzner SPT-LZ-00X (1:133/1024)

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