JS> No, we're not. We're just involved in the distribution. It's part of
JS> the deal when we gave up the original Descent. (You do know that was
JS> an Apogee game, right?) Something to do with we get part of the deal
JS> on the next "new" game or something like that. I don't know all the
JS> facts, as I'm not normally privy to the licensing deals Scott & George
JS> make.
Ah, I remember. Descent used to be called Inferno, and I think it was
while it was called the latter that you people passed it up and it went to
Interplay. In retrospect, that probably wasn't the smartest idea, but I
doubt you could really have forseen just how well that game would do.
But speaking of these games... will you people ever do a 3D game that ISN'T
a 1st-person shooter? Terminal Velocity is the only game you people have
made that breaks that mold. Personally, I would like to see a car combat
game or an action-oriented space combat game in the vein of Colony Wars.
--- Maximus 3.01
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* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)
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